WO2005102476A1 - 図柄合わせ遊技機及びプログラム - Google Patents
図柄合わせ遊技機及びプログラム Download PDFInfo
- Publication number
- WO2005102476A1 WO2005102476A1 PCT/JP2005/007549 JP2005007549W WO2005102476A1 WO 2005102476 A1 WO2005102476 A1 WO 2005102476A1 JP 2005007549 W JP2005007549 W JP 2005007549W WO 2005102476 A1 WO2005102476 A1 WO 2005102476A1
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- WIPO (PCT)
- Prior art keywords
- variable display
- lottery
- symbol
- combination
- prize
- Prior art date
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3262—Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
- G07F17/3265—Influencing the position of stopped moving members to achieve a winning arrangement, e.g. nudging, shuffling, holding
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
Definitions
- the present invention relates to a pattern matching game machine such as a slot machine installed in a pachinko parlor or a game center, and a program for causing a computer provided in the game machine to function.
- the "role” refers to a combination of symbols that gives a game value.
- the "prize group” refers to a group of one or more roles or a numerical range on a prize group lottery table giving a game value.
- a slot machine utilizing such a player's psychology is also known.
- this slot machine stops the last reel in such a way that it does not have any role after the stop control so that it will be in the reach state when some prize group is selected and won in the internal lottery. . After that, the final reel will be powered once more and the role will be aligned on the winning line.
- Such a slot machine allows the player to recognize that the internal lottery has been shifted by showing the player a combination of symbols that are not stopped and displayed on the winning line. Then, since the reel moves after the recognition by the player and the role is completed, the player has obtained a good result against his / her own recognition.
- This problem is not limited to the reach state in which the winning combination is completed when the remaining one symbol is stopped and displayed on the winning line, and a part of the combination of the symbols related to the winning combination is aligned on the winning line. If so, it can occur as well.
- the present invention has been made in view of the above problems, and an object of the present invention is to provide a combination of symbols related to a role even to a player who is experienced in a symbol matching game machine such as a slot machine. To increase the enjoyment of whether the role will be aligned when a part of the line is aligned on the winning line It is an object of the present invention to provide a symbol-matching gaming machine capable of performing the following, and a program for causing a computer provided in the gaming machine to function.
- the present invention provides a display means having three or more variable display sections for variably displaying a plurality of symbols, and a part corresponding to a predetermined prize group.
- the first lottery means for performing a lottery to determine a win or a loss in which a reach prize corresponding to a combination of symbols having only different symbols is selected, or a loss in which the reach prize is not selected, and the three or more variable display units.
- a second lottery means for performing a lottery to determine whether or not the ability to align the winning combination on the winning line, and a variable display control means for controlling the variable display of the three or more variable display units;
- the variable display control means controls such that when the first lottery means determines a winning, a symbol portion corresponding to the combination in the symbol combination corresponding to the reach prize is stopped and displayed on the winning line.
- the second lottery means determines that the matching symbol portion is the winning lane.
- the second lottery means performs a lottery, and the variable display control means determines the role of the combination of symbols corresponding to the reach prize according to the lottery result of the second lottery means.
- the present invention provides a symbol matching game machine for controlling a specific variable display section corresponding to a symbol portion different from the symbol portion.
- a lottery for a reach prize is performed by the first lottery means, and when the reach prize is won, a symbol corresponding to a combination of symbols of the symbol corresponding to the reach prize is obtained.
- the variable display control means controls such that the portion is stopped and displayed on the winning line. Then, when the symbol portion is stopped and displayed on the winning line, a lottery is performed by the second lottery means, and a specific variable display portion is variably displayed according to the result of the lottery so that the winning line is aligned or not aligned. It is controlled by control means.
- variable display control means when the reach prize is won by the first lottery means, does not have the same combination, and the lost symbol stops on the winning line.
- the specific variable display section is controlled so as to be displayed, and when a lottery is performed by the second lottery means, the variable display on the specific variable display section is restarted, and then the second lottery is performed. It is possible to perform control to stop the variable display on the specific variable display section according to the lottery result of the means.
- variable display of the specific variable display section is also stopped. Then, at this time, if the symbol portion corresponding to the combination among the symbol combinations corresponding to the reach prize is stopped and displayed on the winning line, the variable display of the specific variable display section is restarted, and the second variable display is resumed. According to the lottery result of the lottery by the lottery means, stop control of a specific variable display portion is performed. Therefore, the symbol combination finally stopped and displayed on the winning line is the one when the variable display of the specific variable display section is restarted after being stopped and then stopped again.
- a display means having three or more variable display portions for variably displaying a plurality of types of symbols, and a reach prize corresponding to a combination of symbols in which only a part of the symbols differ from a portion corresponding to a predetermined prize group.
- the first lottery means for performing a lottery to determine a winning to be selected or a loss in which the reach prize is not selected, and a specific variable corresponding to a symbol portion different from the role in a combination of symbols corresponding to the reach prize.
- variable display control means when a winning is determined by the first lottery means, stops a symbol portion corresponding to the combination out of the symbol combinations corresponding to the reach prize on the winning line. And on the winning line After the symbol combination including the symbol portion matching the role is stopped and displayed, the variable display of the specific variable display section is restarted, and the variable display range determined by the lottery of the second lottery means is selected. It is possible to perform control to stop the variable display of the specific variable display unit after the variable display is performed for the minute.
- variable display control means controls such that the portion is stopped and displayed on the pay line.
- the variable display of the specific variable display section is also stopped, as in the case of the symbol matching gaming machine described above. Then, when the symbol portion corresponding to the combination among the symbol combinations corresponding to the reach prize is stopped and displayed on the winning line, the variable display of the specific variable display section is restarted, and the second lottery means According to the lottery result of the lottery, stop control of a specific variable display unit is performed.
- variable display range from when the specific variable display section resumes variable display to when power is stopped is determined by the second lottery means. Then, the variable display of the specific variable display unit after the restart is performed for the determined variable display range. Therefore, in the specific variable display section, the symbol (atari symbol) that would be the same if stopped and displayed on the winning line, is shifted from the symbol once stopped and displayed on the winning line to the downstream side in the variable display direction. In the case where the variable display is shifted by the determined variable display range, the variable display once stopped is restarted and stopped by the variable display control means, so that the role can be aligned on the winning line.
- variable display section if the Atari symbol is not located at a position shifted by the determined variable display range on the downstream side in the variable display direction of the symbol power temporarily stopped and displayed on the winning line, When the stopped variable display is restarted and stopped by the variable display control means, there is no role on the winning line.
- the lottery by the second lottery means only the variable display range is determined, so whether or not the winning combination is finally determined depends on the design of the specific variable display section that has stopped once on the winning line and the specific variable display section. The variable display order of the symbols in the variable display section and the like are involved.
- the lottery by the second lottery means and the resumption of the specific variable display section by the variable display control means until a predetermined end condition is satisfied can be repeatedly performed.
- the second lottery means is executed until a predetermined end condition is satisfied.
- the variable display of whether or not the combination is complete according to the lottery result is repeated.
- a notifying means for notifying a player of a variable display range determined by the lottery of the second lottery means. Things.
- the player can know the variable display range determined by the lottery of the second lottery means.
- the present invention is a program for causing a computer provided in a symbol matching game machine having display means provided with three or more variable display portions for variably displaying a plurality of symbols to function,
- a first lottery means for performing a lottery to determine a winning in which a reach prize corresponding to a combination of symbols in which only a part of a symbol is different from a combination corresponding to a predetermined prize group or a loss in which the reach prize is not selected is selected.
- a second lottery means for performing a lottery to determine whether or not the combination is to be arranged on a winning line extending over the three or more variable display sections, and a variable display of the three or more variable display sections.
- the variable display control means controls the computer to function as the variable display control means.
- variable display control means selects one of the symbol combinations corresponding to the reach prize. Agree with the role
- the second lottery means controls the symbol portion to stop and display on the winning line, and the second lottery means performs the lottery by the second lottery means when the matching symbol portion stops and displays on the winning line.
- the variable display control means controls a specific variable display unit corresponding to a symbol portion different from the combination in the combination of symbols corresponding to the reach prize according to the lottery result of the second lottery means. Provide a program.
- the present invention is a program for causing a computer provided in a symbol matching game machine having display means provided with three or more variable display portions for variably displaying a plurality of types of symbols to function,
- a first lottery means for performing a lottery to determine a winning in which a reach prize corresponding to a combination of symbols in which only a part of a symbol is different from a combination corresponding to a predetermined prize group or a loss in which the reach prize is not selected is selected.
- a second lottery means for determining a variable display range from when the specific variable display section corresponding to the symbol portion different from the combination in the symbol combination corresponding to the reach prize restarts variable display until it stops.
- causing the computer to function as variable display control means for controlling the variable display of the three or more variable display units. The variable display control means, when a winning is determined by the first lottery means.
- a symbol portion corresponding to the reach in the combination of symbols corresponding to the reach prize is controlled to be stopped and displayed on the winning line, and a symbol portion including the symbol portion on the winning line is included.
- the variable display of the specific variable display section is restarted, and the variable display section is variably displayed within the variable display range determined by the lottery of the second lottery means.
- a recording medium such as a CD-ROM may be used, or a communication line such as a computer network may be used.
- the installation of the program on the information communication terminal is upgraded, for example, by connecting a device for reading data from the recording medium and the information communication terminal via a wired interface such as an interface cable or a wireless interface.
- the above programs may be installed or upgraded online via a communication network.
- FIG. 1 is a flow chart showing a flow of an upgrade game which proceeds in the slot machine according to the first embodiment of the present invention.
- FIG. 2 is a perspective view showing an appearance of the slot machine.
- FIG. 3 is a schematic configuration diagram showing an internal structure of the slot machine.
- FIG. 4 is a detailed front view showing a part of a front panel of the slot machine.
- FIG. 5 is an exploded perspective view showing a reel of the slot machine.
- FIG. 6 is a perspective view of the backlight device of the slot machine viewed from the front side of the slot machine 1.
- FIG. 7 is a block diagram showing a part of an electric circuit of the slot machine.
- FIG. 8 is an external perspective view showing a main part of a dice device in the slot machine, and a development view of a dice part of the dice device.
- FIG. 9 is a flowchart showing a flow of a base game which proceeds in the slot machine.
- FIG. 10 is a flowchart showing a flow of a free game during a free game period of the slot machine.
- FIG. 11 is a schematic configuration diagram of a progressive device connected to the slot machine.
- the "prize group lottery table” refers to a set of numerical value ranges (lottery divisions) defined for a plurality of prize groups.
- Internal lottery refers to determining a winning or a loss using a numerical value sampled as a result of random number extraction and a prize group lottery table.
- “Winning” for a prize group means that the right to win according to the prize group is generated.
- “Winning” means that the winning combinations are arranged on an effective winning line.
- Bet operation refers to an operation of activating a winning line according to a game value.
- a game value medium is supplied to a gaming machine (for example, a medal is inserted from a medal slot), or a credited! / Pull game value medium is supplied by a mechanical operation.
- a credit is provided and a medal is supplied by a bet button
- a method using both methods is used.
- FIG. 2 is a perspective view showing an appearance of the slot machine according to the present embodiment.
- the slot machine 1 has a box-shaped housing 2, a front panel 3 attached to the front side of the housing 2 so as to be openable and closable.
- the front panel 3 has a display window 4 for displaying a part of the variable display unit to be described later, a medal slot 5, a start button 6 as a start operation device, a dice display window 7, a credit settlement button 8, and a speaker 9
- a medal tray 10 having a medal payout exit 10a, an effect panel 11, a game step display unit 12, a character display unit 13, a count display unit 14, a BET operation unit 15, and the like are provided.
- FIG. 3 is a schematic configuration diagram showing the internal structure of the slot machine 1.
- three reels 16a, 16b, and 16c are mounted as three variable display portions on which a plurality of types of designs are printed on an outer peripheral surface.
- a main control circuit board 17 in which an electronic circuit is formed by a CPU, ROM and other various electronic components, a medal dispensing device 18 having a medal horn 18a capable of accommodating many medals, a setting key switch 19, an internal speaker 20, etc.
- the setting key switch 19 changes the prize group lottery table, which is used during the normal game, which will be described later, to set the internal lottery winning probability to a high or low value. It is intended to be set to.
- the three reels 16a, 16b, and 16c are each driven by a reel driving motor (not shown) configured by a stepping motor. It is designed to rotate.
- reel driving motor not shown
- stepping motor configured by a stepping motor. It is designed to rotate.
- symbols such as "white 7”, “blue 7", “green 7", “red 7", “cherry”, “step-up”, “special character”, “blank”, etc. They are printed in the prescribed order.
- the symbol “blank” is a symbol that does not constitute any role.
- FIG. 4 is a detailed front view showing a part of the front panel 3.
- a symbol for about three frames at a predetermined rotation position of each of the reels 16a, 16b, 16c is made visible to the player through the display window 4.
- five winning lines IL are drawn so as to straddle the reels 16a, 16b and 16c.
- a combination of symbols related to a role corresponding to a predetermined prize group is arranged on these winning lines IL (hereinafter, simply referred to as “combination of roles”), medals are paid out to the medal receiving tray 10 or special medals are paid out.
- a game value such as a transition to a special game period during which a game can be played is given to the player.
- the winning line may be any line that can be visually recognized by the player and that can be recognized by a CPU 17a that controls the stop of the slot machine, which will be described later.
- the game step display section 12 includes a first step lamp 12a, a second step lamp 12b, a third step lamp 12c, and a fourth step lamp 12d.
- the character display section 13 includes a white character display section 13a in which characters related to the respective patterns of "white 7", “blue 7", "green 7", and “red 7" are drawn.
- the display unit of each character which includes a blue character display unit 13b, a green character display unit 13c, and a red character display unit 13d, is individually turned on and off by a backlight (not shown).
- the count display unit 14 includes a credit display 14a, a bonus count display 14b, a medal payout number display 14c, and the like.
- the BET operation unit 15 includes two button caps, a 1BET button 15a and a Max BET button 15b.
- FIG. 5 is an exploded perspective view showing the reels 16a, 16b, 16c.
- a reel frame 101 which is a rotating body, is a transparent member such as ABS resin (acrylonitrile. Butadiene. Styrene resin) formed of five spokes and a circular ladder-like portion. It is shaped like a "turning wheel” that is a breeding tool.
- the five spokes also radially extend the axial force connected to the reel drive motor 28, and one of them is provided with a detection plate 103 so that it can be received and projected inside the circular ladder-like portion. I have.
- reel frame 101 rotates. Further, inside the reel frame 101, a backlight device 102 for irradiating light toward the front side of the slot machine 1 is fixedly arranged. A reel band 106 as a design band is wound around the outer peripheral surface of the reel frame 101. Further, on the back side of the knock light device 102, there is provided a reel position sensor 25 having a transmission type photo sensor force. The reel position sensor 25 detects the detection plate 103 when the reel frame 101 rotates to a predetermined rotation angle. By this detection, the CPU described later can recognize the rotational position of the reel 16a, and as a result, can grasp the position of each symbol on the reel.
- FIG. 6 is a perspective view of the backlight device 102 as viewed from the front side of the slot machine 1.
- the inside of the knock light device 102 is divided into three sections, each of which is provided with a light emitting section 102a, 102b, 102.
- the light emitting portions 102a, 102b, 102c emit light, the three symbol partial forces visually recognized from the display window 4 shown in FIG. By this light irradiation, each symbol can be brightly illuminated and visually recognized by the player.
- Each of the light emitting units 102a, 102b, 102c is capable of emitting at least white, blue, green, and red light, respectively.
- a known LED device or the like can be used.
- FIG. 7 is a block diagram showing a part of an electric circuit of the slot machine 1.
- the slot machine 1 includes a main control circuit board 17 and a sub control circuit board 21.
- the main control circuit board 17 and the sub control circuit board 21 are used as the control circuit boards.
- the functions of these circuit boards are realized by one circuit board. May be. In this case, only one CPU, ROM, RAM, etc. is required.
- the main control circuit board 17 includes a CPU 17a, a clock generation circuit 17b, a ROM 17c, a RAM 17d, a random number generation circuit 17e, a data transmission circuit 17f, a transmission timing control circuit 17g, an input port 17h, an output port 17i, and the like. Have.
- the clock generation circuit 17b outputs a clock signal having a predetermined frequency to the CPU 17a.
- the ROM 17c stores various control programs and data such as a lottery table described later, and outputs these to the CPU 17a.
- the RAM 17d temporarily stores variable data calculated by the CPU 17a and the like. Further, the random number generation circuit 17e generates a random number at predetermined intervals and outputs the data to the CPU 17a.
- the CPU 17a of the main control circuit board is connected to the 1BET button 15a, the max BET button 15b, the start button 6, the credit settlement button 8, the setting key switch 19, the medal insertion sensor 22, the left reel via the input port 17h.
- Output signals from the position sensor 25, the middle reel position sensor 26, and the right reel position sensor 27 are input. Further, an output signal from the medal payout sensor 23, the medal full sensor 24, and a progressive device 40 described later is also input.
- the CPU 17a further includes, via an output port 17i, a left reel drive motor 28, a middle reel drive motor 29, a right reel drive motor 30, a progressive device 40, a medal payout motor 18b of a medal payout device 18, and a medal block.
- Solenoid 31, 1st step lamp 12a, 2nd step lamp 12b, 3rd step lamp 12c, 4th step lamp 12d, knock light for white character display 13a, knock light for blue character display 13b, green character Control signals are output to the backlight for the display unit 13c, the backlight for the red character display unit 13d, the credit display unit 14a, the bonus count display unit 14b, and the medal payout number display unit 14c.
- the sub-control circuit board 21 is provided on the back side of the front panel 3, and includes a CPU 2 la, a clock generation circuit 21b, a production ROM 21c, a RAM 21d, a sound ROM 21e, a sound LSI 21f, a display control circuit 21g, It includes an amplifier circuit 21h, a data input circuit 21i, a control ROM 21j, a drive control circuit 21k, and the like.
- the clock generation circuit 21b outputs a clock signal of a predetermined frequency to the CPU 21a.
- the production ROM 21c provides the player with the production of the character that has been won by the character lottery described later, or the progressive ROM described later.
- the display control program for the effect panel 11 and the like for displaying the cumulative number of medals accumulated in the apparatus are stored, and these are output to the CPU 21a as necessary.
- the effect panel 11 emits only a predetermined illuminant according to a control signal from the display control circuit 21g. Displays still images or moving images.
- the RAM 21d temporarily stores variable data and the like calculated by the CPU 21a.
- the sound ROM 21e stores sound data as various kinds of sound information, and outputs these to the sound LSI 21f as necessary.
- the drive control circuit 21k controls the drive of the dice device 50 as notification means in accordance with a control instruction from the CPU 21a.
- FIG. 8A is an external perspective view showing a main part of the dice device 50.
- FIG. 8B is a development view of the die part 51.
- the dice device 50 has a dice part 51 having a regular hexahedral force. As shown in FIG. 8 (b), the dice portion 51 has numbers “2” to “6” and letters “end” drawn on each surface.
- One end of a rotating shaft 52 is fixed to each of a pair of diagonals 51a and 51b in the die portion 51.
- Each rotating shaft 52 is located on an extension of a diagonal line connecting the pair of diagonals 5 la and 5 lb, and the other end is attached to a rotating shaft driving unit (not shown) on a circular rotating shaft supporting member 53. Have been.
- the rotating shaft drive section is fixed on a rotating shaft support member 53, and receives the driving force from a drive motor (not shown) to cause each rotating shaft 52 to rotate as shown by an arrow A in the figure. It reciprocates relative to 53. Further, the rotary shaft support member 53 can reciprocate as indicated by an arrow B in the figure by receiving a driving force from a support member drive unit (not shown) and using the center of the circle as a virtual rotation axis.
- This dice device 50 is provided on the back side of the front panel 3 of the slot machine 1 described above, and the surface of the dice portion 51 facing the front side shown in FIG. It is arranged so that it can be visually recognized by a person.
- the rotating shaft drive section and the support member drive section are driven and stopped according to a control signal from a drive control circuit 21k on the sub-control circuit board 21 shown in FIG. With this control signal, the rotation shaft 52 and the rotation shaft support member 53 can be stopped at predetermined rotation positions. Therefore, the control signal from the drive control circuit 21k allows the player to visually recognize any one side of the dice section 51 through the dice display window 7. You can do it.
- the player Before playing the game, the player first needs to insert a medal into the medal slot 5 in preparation for the game.
- the medal falls through a passage (not shown) to the medal hopper 18a (see FIG. 3).
- This passage has a drop-out for dropping medals smaller than the prescribed size and returning them to the medal payout exit 10a (see Fig. 2).
- a medal block solenoid 31 and a medal insertion sensor 22 composed of a photosensor for detecting one medal passed each time are provided.
- a medal detection signal output from the medal insertion sensor 22 that has detected a medal is sent to the CPU 17 a of the main control circuit board 17.
- the CPU 17a When the coin is inserted into the medal phone 18a after being detected by the inserted medal card insertion sensor 22 and is formally accepted, the CPU 17a outputs a control signal to the credit indicator 14a to increase the display count value by one, and Then, the credit number data stored in the RAM 17d is increased by one. Normally, multiple medals are inserted at a time to increase the number of credits to some extent.
- the CPU 17a reduces the credit count data stored in the RAM 17d by the bet count and displays the count value of the credit indicator 14a. Control to reduce by the number of bets. Further, the CPU 17a recognizes the pay line IL that has become effective according to the number of bets. In addition, if the role is not aligned on the activated pay line IL, it will not be effective! Even if the roles are aligned on the activated pay line IL, it will not win.
- FIG. 9 is a flowchart showing the flow of the base game.
- the main control circuit board 17 executes the start instruction receiving program in which the CPU 17a is stored in the ROM 17c and the start instruction is received. It functions as a receiving means and receives a variable display start command from the start button 6 via the input port 17h.
- the CPU 17a that has received the variable display start instruction starts the rotation drive of all the reels 16a, 16b, 16c via the reel drive motors 28, 29, 30 (S2).
- the main control circuit board 17 that has received the variable display start instruction executes the award group lottery program stored in the ROM 17c by the CPU 17a.
- This internal lottery Functions as a means for performing an internal lottery to determine a winning in which a certain prize group is selected from among a plurality of prize groups, or a loss in which no prize group is selected, and performs an internal lottery (S3). .
- This internal lottery is performed by comparing the random number data sent from the random number generation circuit 17e with a prize group lottery table stored in the ROM 17c.
- This prize group lottery table associates each random number with one of the prize groups or a loss. By being associated in this way, one of the prize groups wins with a predetermined probability, or a loss occurs with a predetermined probability.
- the rotation positions of the reels 16a, 16b, 16c that have started the rotation drive are detected by the reel position sensors 25, 26, 27, respectively. Then, the CPU 17a calculates the rotation speeds of the reels 16a, 16b, 16c based on the output signals of the reel position sensors 25, 26, 27. When the rotation speed of the reels 16a, 16b, 16c is stabilized, the CPU 17a outputs the symbols on each of the reels 16a, 16b, 16c based on the output signals of the respective reel position sensors 25, 26, 27. Can be recognized. Then, the CPU 17a executes the stop control program stored in the ROM 17c, and based on the lottery result of the internal lottery, the reels 16a, 16b, 16c stop control is performed (S4).
- stop control is performed so that the combination of the symbols related to the winning combination corresponding to the won prize group is stopped and displayed on the winning line IL.
- stop control is performed so that a combination of symbols that does not correspond to any of the prize groups is stopped and displayed on the pay line IL.
- an internal lottery is performed using a prize group lottery table corresponding to the base game.
- the prize groups that can be won in the internal lottery of this base game include "Cerry One ANY (regardless of design)-ANY (regardless of design)". Any color of "7"! /,) -ANY7 (Any color of "7"!
- the CPU 17a displays the medal payout number display 14c of the count display section 14 with the awarded prize. Is displayed. Then, the CPU 17a performs a medal payout process for the number of medals according to the winning prize (S7). Specifically, the CPU 17a increases the number-of-credits data stored in the RAMI 7d by this medal payout number and increases the medal credits of the credit indicator 14a by this medal payout number. Do. The number of medals paid out is large according to the order of the prize groups described above.
- the prize group that can be won in the internal lottery of the base game includes a step-up prize corresponding to a step-up combination consisting of “step-up step-up”.
- step-up prize When the step-up prize is won (S8), no medals are paid out, but the next game can be restarted under the same medal insertion conditions.
- the CPU 17a When the step-up prize is won, the CPU 17a performs a step count process of increasing the step force event data stored in the RAM 17d by one (S9).
- a step-up combination may be placed on two valid winning lines IL in one game. In this case, the CPU 17a increases the step count data stored in the RAM 17d by two.
- the CPU 17a controls the lighting of the first to fourth step lamps 12a, 12b, 12c, and 12d according to the count value of the step count data. Specifically, when the count value is "1", only the first step lamp 12a is turned on, and when the count value is "2", the first step lamp 12a and the second step lamp 12a are turned on. When only the lamp 12b is lit and the count value is "3”, only the first to third step lamps 12a, 12b and 12c are lit and the power value is "4" or "5". In some cases, all the step lamps 12a, 12b, 12c, 12d are turned on. By such lighting control, the player can grasp which stage the current game step is in.
- FIG. 10 is a flowchart showing the flow of the free game during the free game period. is there.
- the transition to this free game is a free game period in which a total of 10 free games can be played.
- the free game period ends, the game returns to the normal game.
- the CPU 17a sets the remaining game frequency data stored in the RAM 17d to “10” and sets the count value displayed on the bonus count display 14b to “10”.
- a lottery similar to the internal lottery during the base game hereinafter referred to as “reach lottery” is performed.
- this reach lottery a reach lottery table different from the prize group lottery table used in the internal lottery is used.
- a plurality of the reach lottery tables are prepared.
- the “white 7 reach prize” corresponds to a combination of symbols including two “white 7”.
- the symbol “special character” is provided on the middle reel 16b, and the “white 7 reach prize” corresponds to the role of white 7 reach consisting of “white 7—special character one white 7”.
- Such a “special character” may not be provided, and “White 7—ANY (designs other than“ 7 ”) — White 7” may be used as the White 7 reach.
- the “Blue 7 Reach Award”, “Green 7 Reach Award” and “Red 7 Reach Award” are the same as the “White 7 Reach Award”.
- the CPU 17a executes the character lottery program stored in the ROM 17c as shown in FIG.
- a character lottery for selecting one of the characters “white character”, “blue character”, “green character”, and “red character” is performed (S22).
- This character lottery is performed by comparing the random number data sent from the random number generation circuit 17e with the character lottery table stored in the ROM 17c, similarly to the internal lottery.
- the winning probability is set lower in the order of “white character”, “blue character”, “green character”, and “red character”.
- the CPU 17a After performing the character lottery, the CPU 17a performs control to turn on the character display unit 13 corresponding to the winning character. For example, if the “white character” force is won in the character lottery, control is performed to turn on the white character display section 13a of the character display section 13.
- the CPU 17a After performing the character lottery, the CPU 17a outputs the winning character data indicating the winning character from the data transmission circuit 17f.
- the winning character data is input to the data input circuit 21i on the sub-control circuit board 21, and is received by the CPU 21a.
- the CPU 21a Upon receiving this, the CPU 21a reads and executes the effect program from the effect ROM 21c, and causes the effect panel 11 to display an image indicating the winning character via the display control circuit 21g.
- the CPU 17a executes the reach lottery program stored in the ROM 17c, thereby functioning as the first lottery means.
- the start button 6 is operated by the player (S23)
- all the reels 16a, 16b, 16c are driven to rotate via the reel drive motors 28, 29, 30 as in the case of the base game.
- a winning lottery is determined to determine a winning that selects any of the white 7 reach award, blue 7 reach award, green 7 reach award, or red 7 reach award, or a loss in which none of the reach awards are selected.
- the reach lottery is performed by comparing random number data sent from the random number generation circuit 17e with the first reach lottery table.
- the winning probability of the "white 7 reach prize” is set to be high. Is easy to win It has become.
- the CPU 17a functions as a variable display control unit by executing a stop control program stored in the ROM 17c, and a predetermined combination of symbols is stopped and displayed on a winning line according to the result of the above-mentioned reach lottery.
- the stop control of the reels 16a, 16b, 16c is performed (S26). Specifically, when one of the reach prizes is won by the reach lottery, stop control is performed so that the symbol combination corresponding to the reach combination corresponding to the selected reach prize is stopped and displayed on the winning line IL. . On the other hand, if no reach prize is selected by the reach lottery, the stop control is performed so that a combination of symbols that does not correspond to any reach prize is stopped and displayed on the winning line IL.
- the reach prize relating to the reach role is won (S27).
- the slot machine 1 shifts to another special game in which the free game ability is also upgraded (S28).
- the CPU 17a reduces the remaining game count data stored in the RAM 17d by ⁇ 1 '', and the display count value of the bonus count display 14b. Is reduced by “1” (S29). Then, the player can play the free game until the remaining game frequency data becomes “0” (S30).
- FIG. 1 is a flowchart showing the flow of the upgrade game.
- “white character” has been won in the above-mentioned free game reach lottery, and the White 7 Reach role has been aligned on the pay line IL to win the White 7 Reach Award.
- the CPU 17a executes the upgrade game control program stored in the ROM 17c.
- the upgrade game proceeds in the slot machine 1.
- the CPU 17a executes a dice lottery program stored in the ROM 17c, thereby functioning as a second lottery means and performing dice lottery (S41).
- the data of the random number sent from the random number generation circuit 17e is compared with the dice lottery table.
- This dice lottery table associates the symbols drawn on each surface of the dice unit 51 of the dice device 50 shown in FIG. 8B with each random number. Real truth In the embodiment, the winning probability of each symbol is set to 1Z6.
- Each symbol in the dice lottery table has a number symbol “2” to “6” corresponding to the number of symbols (variable display range) to be advanced on the middle reel 16b, and a symbol “End” for terminating the upgrade game. It is a character design.
- the drive of the dice device 50 is controlled (S42). Specifically, the CPU 17a on the main control circuit board 17 sends the lottery result from the data transmission circuit 17f. The lottery result data shown is output. This lottery result data is input to the data input circuit 21i on the sub-control circuit board 21 and received by the CPU 21a. Upon receiving this, the CPU 21a reads and executes the drive control program from the control ROM 2, and first outputs a control signal for driving the dice unit 51 to the dice device 50 via the drive control circuit 2lk. As a result, the dice part 51 is rotated, and it is possible to give the player an effect as if a lottery is being performed with real dice.
- the CPU 21a based on the received lottery result data, causes the dice device 50 via the drive control circuit 21k to give a die associated with the lottery result data from the dice display window 7 to the player. Outputs a control signal to stop at a visible position. Thereby, the player can visually recognize the result of the dice lottery through the dice display window 7.
- the combination of the symbols stopped and displayed on the winning line is “white 7—special character one white 7”. Therefore, on the winning line of the middle reel 16b If "White 7” is stopped and displayed, the White 7 role is completed and the White 7 prize is won (S45). If any of “blue 7", “green 7", and “red 7” is stopped and displayed on the winning line of the middle reel 16b, the role of ANY7 is completed, and the ANY7 prize is won (S45). That is, if the pattern of the middle reel 16b on the winning line after shifting by that number is ⁇ white 7 '', the white symbol award is won, and the ⁇ blue 7 '', Any one of "Green 7" and “Red 7” will win the ANY7 prize. When a prize is won in this manner, the CPU 17a performs a medal payout process for the number of medals corresponding to the winning prize, as in the case of the above-mentioned normal game (S46).
- the upgrade game is repeated until the middle reel 16b rotates one or more turns. That is, at the start of the upgrade game, the symbol power of the special character on the winning line of the middle reel 16b is repeated until it passes the winning line again (S47). In other words, either the predetermined ending condition that the symbol of “End” is won by the dice drawing or the predetermined ending condition that the symbol of the special character passes through the winning line after the start of the upgrade game is satisfied. Until the upgrade game is repeated. However, in the present embodiment, when the middle reel 16b has made one turn to have the power at the start of the upgrade game, that is, when the symbol of the special character has just been stopped and displayed on the winning line, the upgrade game may be performed again from the beginning. Yes (S48).
- the remaining game frequency data of the free game retains the state before the transition to the upgrade game.
- the CPU 17a reduces the remaining game count data stored in the RAM 17d by “1” and reduces the display count value of the bonus power event indicator 14b by “1”. Perform (S31).
- the remaining game count data becomes "0”
- the free game is terminated and the game is shifted to the normal game, and when it is not "0", the free game is continued (S32). Therefore, a player has a chance to play up to 10 upgrade games after switching from a normal game to a free game.
- the character lottery is performed again as shown in FIG. 10 (S22).
- This character lottery excludes the character (here, “white character”) that was won in the previous character lottery during the same free game period.
- the CPU 17a executes the reach lottery program stored in the ROM 17c and reads the fifth reach lottery table shown in Table 1 from the ROM 17c. The reach lottery is performed using the fifth reach lottery table.
- the reach lottery is performed using the sixth reach lottery table and the seventh reach lottery table, respectively. .
- a reach lottery table is used in which all the winning probabilities of the reach awards corresponding to all the characters won by the character lottery performed during the same free game period are high. Therefore, if the character lottery is performed four or more times during the same free game period, the winning probability of the reach prize corresponding to all the characters is high!
- the reach lottery is performed using the fifteenth reach lottery table.
- “white 7” corresponding to the white character has a color corresponding to the selected other color character. Treated as “7”. For example, when a white character and a blue character have been won, “white 7” corresponding to the white character is also treated as “blue 7”. Therefore, in the state where the Poko White character and the Blue character are winning, if the role of Blue 7 Reach is transferred to the upgrade game with the role of Blue 7 Reach, the “Blue 7—White 7—Blue 7” When the combination of symbols is aligned on the winning line, it will be treated as the role of Blue 7 instead of the role of ANY7, and the medal number corresponding to the Blue 7 prize will be paid out.
- the upgrade game will have “White 7-Blue 7—White 7”. Even when the combination of symbols is on the winning line, it is treated as Blue 7 instead of ANY7, and the number of medals corresponding to the Blue 7 prize is paid out.
- the White 7 prize is not won. Therefore, the total number of medals corresponding to the prize of the color corresponding to all the characters is paid out. For example, if a blue character and a green character are elected and a transition is made to the upgrade game with the White 7 Reach role, when the White 7 role is completed, the Blue 7 Award and the Green 7 Award are not the White 7 awards. Is paid out. In a state in which a plurality of characters have been won, an effect is provided such that the light emitting units 102a, 102b, and 102c of the backlight device 102 emit light of the colors of the winning characters alternately. .
- the progressive device 40 Medals are paid out for the cumulative number of medals added.
- the progressive device 40 will be described.
- FIG. 11 is a schematic configuration diagram of a progressive device 40 according to the present embodiment.
- This progressive device 40 CPU 41, clock generation circuit 42, ROM 43, RAM 44, data transmission / reception circuit 45 and the like are provided.
- the ROM 43 stores various control programs, and outputs these to the CPU 41.
- the RAM 44 stores accumulated medal number data.
- the progressive device 40 is connected to an input port 17h and an output port 17i of the main control circuit board 17 in the slot machine 1 via a data transmission / reception circuit 45.
- the CPU 41 of the progressive device 40 can communicate various data with the CPU 17a on the main control circuit board of the slot machine.
- the slot machine 1 outputs a medal insertion signal from the output port 17i of the main control circuit board 17 when the player power is inserted.
- the progressive device 40 causes the CPU 41 to add a part of the number of times the medal insertion signal is received to the accumulated medal number data in the RAM 44.
- the initial value of the accumulated medal number data is, for example, 500, and a part of the medal number inserted by the player is cumulatively added to the initial value.
- the progressive device 40 is connected to two slot machines 1 as shown in FIG. Therefore, the accumulated medal number data in the RAM 44 is the sum of a part of the medal numbers inserted by the player into these two slot machines.
- the number of inserted medals related to the accumulated medal number data is increased as compared with the case where the progressive device 40 is connected to only one slot machine, so that the accumulated medal number data can be increased.
- three or more slot machines may be connected, or only one slot machine may be connected.
- the CPU 41 of the progressive device 40 periodically outputs the accumulated medal number data in the RAM 44 from the data transmission / reception circuit 45.
- the slot machine 1 receives the accumulated medal number data at the input port 17h. Then, when the accumulated medal number data is received by the CPU 17a on the main control circuit board 17, the accumulated medal number data is output from the data sending circuit 17f, and the data input circuit on the sub-control circuit board 21 is output. It is received by the CPU 21a from 21i.
- the CPU 21a receiving this reads out the effect program from the effect ROM 21c, executes the effect program, and causes the effect panel 11 to display the cumulative number of medals according to the accumulated medal number data via the display control circuit 21g. This allows the player to recognize the current cumulative medal number data that has been cumulatively added by the progressive device 40.
- the main control circuit board 17 The CPU 17a performs a predetermined effect using the effect panel 11 via the sub-control circuit board 21. Further, the CPU 17a outputs a request signal requesting the cumulative medal number data to the progressive device 40 from the input port 17h, and receives a response of the cumulative medal number data from the progressive device 40 via the output port 17i. Then, the CPU 17a performs a medal payout process for the accumulated medal number according to the received accumulated medal number data. Thereby, the player can receive a large amount of medals.
- the CPU 41 transmits the accumulated medal number data stored in the RAM 44 to the slot machine 1 as a response, and then transmits the accumulated medal number data. Is reset to the initial value.
- the symbol portion corresponding to the role in the combination of the symbols corresponding to the reach prize is stopped and displayed on the winning line of the left reel 16a and the right reel 16c. Then, this symbol portion is stopped and displayed on the winning line.
- the present invention can be similarly applied to a pachislot installed in a power pachinko parlor described in the slot machine installed in the game center.
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Slot Machines And Peripheral Devices (AREA)
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
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AU2005235050A AU2005235050B2 (en) | 2004-04-26 | 2005-04-20 | Pattern matching game and program |
US11/568,315 US20070265059A1 (en) | 2004-04-26 | 2005-04-20 | Symobl Matching Gaming Machine and Program |
Applications Claiming Priority (2)
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JP2004130372A JP2005312481A (ja) | 2004-04-26 | 2004-04-26 | 図柄合わせ遊技機及びプログラム |
JP2004-130372 | 2004-04-26 |
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WO2005102476A1 true WO2005102476A1 (ja) | 2005-11-03 |
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PCT/JP2005/007549 WO2005102476A1 (ja) | 2004-04-26 | 2005-04-20 | 図柄合わせ遊技機及びプログラム |
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US (1) | US20070265059A1 (ja) |
JP (1) | JP2005312481A (ja) |
AU (1) | AU2005235050B2 (ja) |
TW (1) | TW200612304A (ja) |
WO (1) | WO2005102476A1 (ja) |
Families Citing this family (6)
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AU2008227722A1 (en) | 2007-03-19 | 2008-09-25 | Konami Digital Entertainment Co., Ltd. | Game macine and its computer program |
US20090227343A1 (en) * | 2008-02-08 | 2009-09-10 | Aristocrat Technologies Australia Pty Limited | Method of gaming, a game controller and a gaming system |
AU2009202035B2 (en) * | 2008-05-23 | 2012-04-19 | Aristocrat Technologies Australia Pty Limited | A gaming system and a method of gaming |
US8221217B2 (en) | 2008-06-03 | 2012-07-17 | Aristocrat Technologies Australia Pty Limited | Gaming system and method of gaming |
US20100056254A1 (en) * | 2008-08-28 | 2010-03-04 | Kathleen Nylund Jackson | Symbol alignment scheme for multiline gaming machines |
TWI391170B (zh) * | 2009-07-10 | 2013-04-01 | Astro Corp | A game control method, a computer program product and a game device having a double prize mechanism |
Citations (4)
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JPH0928859A (ja) * | 1995-07-18 | 1997-02-04 | Namco Ltd | 遊戯装置及びシンボル表示方法 |
JPH1052538A (ja) * | 1996-08-13 | 1998-02-24 | Ace Denken:Kk | パチンコ機 |
JPH11151355A (ja) * | 1997-11-25 | 1999-06-08 | Ace Denken:Kk | 遊技機 |
JP2003225401A (ja) * | 2002-02-05 | 2003-08-12 | Ace Denken:Kk | 遊技機 |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
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DE10143864C1 (de) * | 2001-09-07 | 2003-04-17 | Atronic Int Gmbh | Verfahren und Vorrichtung zur Ermittlung eines Spielergebnisses an einem münzbetätigten Unterhaltungsautomaten |
US7465229B2 (en) * | 2002-03-26 | 2008-12-16 | Hoshiko Llc | Slot-machine game with adjusting payout table |
US20040048650A1 (en) * | 2002-09-10 | 2004-03-11 | Marc Mierau | Gaming device having multi-payline nudge reels |
-
2004
- 2004-04-26 JP JP2004130372A patent/JP2005312481A/ja active Pending
-
2005
- 2005-04-20 US US11/568,315 patent/US20070265059A1/en not_active Abandoned
- 2005-04-20 AU AU2005235050A patent/AU2005235050B2/en not_active Ceased
- 2005-04-20 WO PCT/JP2005/007549 patent/WO2005102476A1/ja active Application Filing
- 2005-04-25 TW TW094113145A patent/TW200612304A/zh not_active IP Right Cessation
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0928859A (ja) * | 1995-07-18 | 1997-02-04 | Namco Ltd | 遊戯装置及びシンボル表示方法 |
JPH1052538A (ja) * | 1996-08-13 | 1998-02-24 | Ace Denken:Kk | パチンコ機 |
JPH11151355A (ja) * | 1997-11-25 | 1999-06-08 | Ace Denken:Kk | 遊技機 |
JP2003225401A (ja) * | 2002-02-05 | 2003-08-12 | Ace Denken:Kk | 遊技機 |
Also Published As
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TWI305317B (ja) | 2009-01-11 |
AU2005235050A1 (en) | 2005-11-03 |
JP2005312481A (ja) | 2005-11-10 |
AU2005235050B2 (en) | 2008-11-06 |
TW200612304A (en) | 2006-04-16 |
US20070265059A1 (en) | 2007-11-15 |
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