WO2004101089A1 - ゲームシステム、ゲーム装置およびゲームデータ配信装置並びに情報記録媒体 - Google Patents

ゲームシステム、ゲーム装置およびゲームデータ配信装置並びに情報記録媒体 Download PDF

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Publication number
WO2004101089A1
WO2004101089A1 PCT/JP1999/003928 JP9903928W WO2004101089A1 WO 2004101089 A1 WO2004101089 A1 WO 2004101089A1 JP 9903928 W JP9903928 W JP 9903928W WO 2004101089 A1 WO2004101089 A1 WO 2004101089A1
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WO
WIPO (PCT)
Prior art keywords
game
data
condition
predetermined
access
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP1999/003928
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English (en)
French (fr)
Japanese (ja)
Inventor
Koh Onda
Manabu Sugiyama
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US09/508,717 priority Critical patent/US6746333B1/en
Anticipated expiration legal-status Critical
Publication of WO2004101089A1 publication Critical patent/WO2004101089A1/ja
Ceased legal-status Critical Current

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Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects

Definitions

  • the present invention relates to a game system, a game device, a game data distribution device, and an information recording medium.
  • game data such as game images has been attached to CD ROMs such as magazines as samples, or posted on the website of Internet.
  • the present invention has been made in view of the above-mentioned problems, and its object is to provide a game system, a game apparatus, and game data distribution that can satisfy a game player's desire to collect and provide an incentive to play a game.
  • a game system includes a game device and a game data distribution device that distributes related data of the game to a combination terminal via a network.
  • the game device includes:
  • the game condition is that a game player must achieve a selection condition and a predetermined result that are required to make a predetermined selection, and at least one of the required result conditions and the time when the game is performed within a predetermined period. Including period conditions that need to be
  • the game device overnight distribution device includes:
  • the access device When the access device is received from the computer terminal, it is determined whether the access device satisfies a predetermined distribution condition, and when the distribution condition is satisfied, the relation of the game is stored from the storage unit.
  • a game player who has played a game on the game device can acquire game-related data by satisfying a predetermined game condition.
  • the game player can experience a sense of achievement of satisfying the predetermined game condition, and can obtain a deeper understanding of the game on the game device by acquiring the related data. become.
  • this game system by including a period condition as a game condition, the game player is motivated to repeatedly play a game on the game apparatus for a predetermined period, and the operation rate of the game apparatus is increased. Can do.
  • the distribution conditions in the game device overnight distribution device may include a distribution period condition, and the distribution period condition may match the period condition of the game condition.
  • the access device for example, authentication of password data, etc.
  • location data indicating the location of the game related location is applicable.
  • the related game is not related to the execution of the game, but is related to any of a game story, an object appearing in the game, a character appearing in the game, a game image, or a game sound. It may also include a collection day.
  • the data for collection for example, design image data of a game character, an icon imitating a game character, sound data related to a game, and the like are applicable.
  • the desire to collect can be satisfied for a game player.
  • the game player will be motivated to collect, increase the access to the relevant data, provide an incentive to play the game again, and increase the operating rate of the game device. Can do.
  • the related data may include game data related to game execution.
  • game data includes trick information used in the game, hint information related to the progress of the game, and the like.
  • the game player can enjoy the game more, and the game provider can increase the access to the related game and provide an incentive to play the game again.
  • the increase in access will increase the topic, leading to the development of new game players who play games on the game device.
  • a game device comprises a game condition determining means for determining whether an operation result of a game player satisfies a predetermined game condition;
  • the means for transmitting preferably includes at least one of means for transmitting by display and means for transmitting by sound.
  • the game condition is that the game player has played a game with at least one of a selection condition required to make a predetermined selection and a result condition required to achieve a predetermined result. Including a period condition that requires a time point to be within a predetermined period,
  • the present invention it is possible to cause the game player to continuously play the game by determining the game condition including the period condition. As a result, the operating rate of the game device can be increased and the game player can play the game without getting bored for a long time.
  • a game data distribution device is a game data distribution device accessed from a computer terminal via a network
  • the access device can be acquired when a game player satisfies a predetermined game condition.
  • the game condition includes at least one of a selection condition that requires a game player to make a predetermined selection and an outcome condition that requires a predetermined result to be achieved. It may also include a period condition that requires that the time point of performing within a predetermined period.
  • the present invention it is possible to cause the game player to continuously play the game by determining the game condition including the period condition. As a result, the operating rate of the game device can be increased and the game player can play the game without getting bored for a long time.
  • the related event is not related to the execution of the game, but may be one of a game story, an object appearing in the game, a character appearing in the game, a game image, and a game sound. It may include an associated collection night.
  • data for collection for example, design images of game characters, icons imitating game characters, sound data related to games, and the like are applicable.
  • the present invention it is possible for a game player to satisfy the willingness to collect.
  • the game player is encouraged to collect and the related data is accessed. It can be increased and an incentive to play the game again.
  • the related data may include game data related to game execution.
  • the game data includes, for example, trick information used in the game, hint information related to the progress of the game, and the like.
  • the game player can enjoy the game more.
  • the game provider can increase the access to the related game and provide an incentive to play the game again. Also, increased access will increase the topic and lead to the development of new game players.
  • an information recording medium is a computer-readable information recording medium on which information for a game player to play a game is recorded.
  • the information is
  • the game condition is that at least one of a selection condition required for a game player to make a predetermined selection and a result condition required to achieve a predetermined result, and a time point when the game is played is within a predetermined period. This is a condition including a necessary period condition.
  • the game player can enjoy the game more, and the game provider can increase the access to the related game and provide an incentive to play the game again. . Also, increased access will increase the topic and lead to the development of new game players.
  • determining the game condition including the period condition it is possible to cause the game player to continuously play the game.
  • the information for transmission includes at least one of information for transmission by display and information for transmission by voice.
  • access data examples include authentication data such as passwords and location data such as IP addresses.
  • another information recording medium has information for distributing a game related event to the client device in a situation where the client device is accessed via a network.
  • the recorded computer-readable information recording medium In the recorded computer-readable information recording medium,
  • the related data of the game is not related to the execution of the game, but the game story, the thing that appears in the game, the character that appears in the game, the game image, the game sound Including at least one of the collection data related to the game and the game data related to the execution of the game,
  • the information is
  • Information for realizing means for determining whether or not the access data for accessing the game-related data transmitted from the client device satisfies a predetermined distribution condition
  • the present invention it is possible for a game player to satisfy the willingness to collect.
  • the game player is encouraged to collect and the access to the related device is allowed. Can increase and give incentives to play the game again.
  • the data for collection for example, a design image of a game character, an icon simulating a game character, a sound of a game, etc. are applicable.
  • the game data includes, for example, trick information used in the game, hint information related to the progress of the game, and the like.
  • FIG. 1 is a schematic diagram of the entire game system according to an example of the present embodiment.
  • FIG. 2 is a functional block diagram of a game device according to an example of the present embodiment.
  • FIG. 3 is a flowchart showing the operation of the game apparatus shown in FIG.
  • FIG. 4 is a functional block diagram of the game data distribution apparatus according to an example of the present embodiment.
  • FIG. 5 is a flowchart showing the operation of the game data distribution apparatus shown in FIG.
  • FIG. 6 is a functional block diagram of an information recording medium on which information for realizing a game device according to an example of the present embodiment is recorded.
  • FIG. 7 is a functional block diagram of an information recording medium on which information for realizing a game data distribution apparatus according to an example of the present embodiment is recorded.
  • First Example-FIG. 1 shows a schematic diagram of an entire game system according to an example of the present embodiment.
  • the game system provides game data distribution in which game-related data is distributed to a computer terminal 400 through a network including a game device 1 00 and a transmission path 3 0 0 where a game player plays a game.
  • the game device 100 is an arcade game device disposed at a predetermined game site, and the computer terminal 400 is a computer disposed at home.
  • the game is played in the following procedure.
  • the game player plays a game on the game device 100, and as a result of playing the game, the game player obtains access data for accessing predetermined related data by satisfying predetermined game conditions. .
  • the game player 1 uses the access data to access the game data authentication device 200 from the computer terminal 400 via the Internet.
  • a page related to the accessed game is displayed on the screen of the computer terminal 400.
  • the game player downloads related data related to the game from the displayed page.
  • the related data refers to data related to a game, such as an icon that collects an icon that imitates a game character, and a game data such as trick information used in the game. There is. These will be described in detail later.
  • the game player plays a game on the game device 100, and as a result of playing the game device, an access device for accessing predetermined related data by satisfying predetermined game conditions. Can be obtained.
  • a game player can obtain related data related to a game without purchasing a new game device. it can.
  • FIG. 2 is a functional block diagram of game device 100 according to an example of the present embodiment.
  • the game device 100 is a condition determination unit 1202 that determines whether or not a game result operated by the game player using the operation unit 110 satisfies a predetermined game condition. And a transmission unit 1 3 0 for transmitting access data 1 4 2 for accessing the related data to the game player.
  • the game device 100 includes a selection condition determination unit 1 2 2, an effect condition determination unit 1 2 4, and a period condition determination unit 1 2 6 as the condition determination unit 1 2 0, and the transmission unit 1 3 0
  • the image display unit 13 2 and the sound reproduction unit 1 3 4 are included, and the storage unit 1 40 is further configured to store the access data 1 4 2.
  • the game condition is that at least one of a selection condition that requires a game player to make a predetermined selection and an outcome condition that requires a predetermined result to be achieved, and the point in time when the game is played is within a predetermined period. Including the necessary period conditions.
  • the selection conditions include, for example, the selection of one character to play, the selection of the course to play, etc.
  • the result conditions include, for example, consecutive wins in a competitive game, —Clearing, etc.
  • period conditions include, for example, the period from July 20th to 10th October 10th.
  • the game player thinks that the condition can be cleared at any time and loses the willingness to play the game.
  • the game player who once cleared the game condition may lose the willingness to play the game again.
  • the function as the condition determination unit 1 2 0 is realized by programming the game conditions and storing them in the memory on the game board. it can.
  • the operation unit 110 for example, a lever button, a memory unit 1-40, a memory, an image display unit 132, for example, a display, and a sound reproduction unit 13 34, for example, A speaker or the like can be applied.
  • FIG. 3 is a flowchart showing the operation of the game apparatus 100 shown in FIG.
  • the first period condition is from April 1 to July 3 and the second period condition is from June 1 to August. 3
  • the first period condition is from April 1 to July 3
  • the second period condition is from June 1 to August. 3
  • multiple game conditions can exist effectively during the overlap period (in this example, from June 1 to July 3 1).
  • a selection condition such as what character has been selected
  • a predetermined game stage Judgment is made on when and when the performance condition is cleared, and when the play time is within the validity period and when the condition.
  • the selection condition determination unit 1 2 2 determines whether the first selection condition is met based on the operation result (step 2).
  • the outcome condition judgment unit 1 2 4 judges whether the first outcome condition is met (Step 1 2) o
  • the period condition determination unit 1 26 determines whether the first period condition is met (step 14).
  • condition determination unit 1 2 0 extracts the access data 1 4 2 from the storage unit 1 4 0 and transmits it to the transmission unit 1 3 0.
  • the access data 1 4 2 may be, for example, authentication data such as passwords, location information such as IP addresses, etc., but in this embodiment, a case where a password is applied will be described as an example. To do.
  • the image display unit 1 3 2 displays the transmitted first password on the screen (step 16). Thereby, the game player can access the related data obtained by the first password by using the first password.
  • the first password is not communicated to the game player.
  • the selection condition determination unit 1 2 2 determines whether the first selection condition is not met (step 2), the selection condition determination unit 1 2 2 determines whether the second selection condition is met (step 4).
  • the result condition determination unit 1 2 4 determines whether the second selection condition is met (step 6), and the period condition determination unit 1 2 6 satisfies the second period condition. Judgment is made (Step 8).
  • the second password is displayed on the image display unit 13 2 as in the case of the first game condition (step 10). If any of the above three conditions are not met, the second password is not displayed.
  • C Note that multiple passwords are transmitted at the same time instead of one, allowing access to related data in multiple combinations. You may make it do.
  • the first password is English word S WO RD
  • the second password is English word SPIRIT
  • the password may be transmitted to the game player by being played back by voice by the voice playback unit 1 3 4.
  • the password can be printed on paper or the like and transmitted to the game player by a printing unit (not shown). When printed on paper, the game player is highly useful because it does not store passwords or transcribes on paper.
  • the game player 1 inputs the password, which is the access data 14 2 acquired as described above, from the computer terminal 400 and transmits it to the game data distribution device 2 0 0, thereby transmitting the related data. It will be accessible in the evening.
  • FIG. 4 is a functional block diagram of game device overnight distribution apparatus 200 according to an example of the present embodiment.
  • the game device overnight distribution device 2 00 includes a storage unit 2 3 0 for storing related data and an access control unit 2 2 0.
  • the access control unit 2 2 0 receives the access data 1 4 2 from the computer terminal 4 0 0 via the transmission line 3 0 0, and the access data 1 2 4 2 determines whether or not a predetermined distribution condition is satisfied. When the distribution condition is satisfied, the related data is extracted from the storage unit 2 30 and distributed to the computer terminal 4 0 0 using the transmission / reception unit 2 1 0. 1S ⁇
  • a communication device such as an ATM switch or a modem can be used as the transmission / reception unit 2 10
  • a CPU can be used as the access control unit 2 2
  • a memory can be used as the storage unit 2 3 0.
  • the transmission line 300 is not limited to a wired one such as an optical fiber cable. In addition, it may be wireless such as a satellite communication channel.
  • FIG. 5 is a flowchart showing the operation of the game data distribution apparatus 200 shown in FIG.
  • the access control unit 2 2 0 determines whether the password transmitted from the computer terminal 4 0 0 to the transmission / reception unit 2 1 0 corresponds to the first password (step 2 2) c corresponds to the first password In this case, the access control unit 220 determines whether or not the first period condition is satisfied (step 3 2).
  • the first distribution condition for distributing the first related data is satisfied, and the data for displaying the first browsing page by the transmission / reception unit 2 10 is displayed. Is distributed to the computer terminal 400, and the first browsing page can be displayed on the computer terminal 400 (step 36).
  • the first browsing page cannot be accessed from the computer terminal 400.
  • the access control unit 2 2 0 when the transmitted password is determined not to correspond to the first password by the access control unit 2 2 0 but to correspond to the second password (step 2 4), the access control unit 2 2 0 In addition, it is determined whether the second period condition is met (Step 2 6) o
  • the second distribution condition for distributing the second related data is satisfied, and the data for displaying the second browsing page by the transmission / reception unit 2 10 is displayed. Is distributed to the computer terminal 400 and the second viewing page can be displayed on the combination terminal 400 (step 36).
  • the first browsing page cannot be accessed from the combination terminal 400. In this way, the game player can access the browsing page and obtain related data related to the game.
  • Collected data 2 3 2 is not related to game execution, but is related to game story, game appearance, game character, game image, or game sound. It is data.
  • the data for the story of the game the equipment of the racing car that appears in the game, the history of the character that appears in the game, the design image of the character Data, icons simulating characters, so-called wallpaper data (background data) such as game ending images, and sound events related to games.
  • the collection data 2 3 2 is not displayed in the actual game, but it occurred during the game development, and the data provider has no time to create a new game. This data is usually not available to players. For this reason, the game player's willingness to collect is intensified, and the game is played many times in order to obtain these collecting items.
  • the game data 2 3 4 is data related to game execution.
  • the game data 2 3 4 specifically includes, for example, trick information used in a game, hint information related to game progress, and a place with a hidden item.
  • the game can be executed in a more advantageous state than usual by making it possible to use the tricks and the like, so that the game player can enjoy the game more.
  • the game provider can increase the access to the WEB site with the relevant data and incentivize the game player to play the game again.
  • the topic becomes more widespread due to an increase in access to certain pages with related events, and when a person who hears the topic plays a new game, it will lead to the development of a new game player.
  • the distribution condition in the game data distribution apparatus 200 includes a distribution period condition.
  • the distribution period condition can be formed so as to coincide with the above-described game condition period condition.
  • the game on the game device 100 and the link data obtained from the Internet page are clearly linked.
  • the game player is clearly aware that if the game is not played within that period, the relevant data corresponding to the period condition cannot be obtained.
  • the game player's willingness to collect related items is also aroused.
  • game providers can increase the operating rate of game devices 1 and 0 by encouraging game players to collect related data, and provide related data that matches the period conditions. In this way, there is a consciousness of keeping the related events always fresh. By keeping the download page of the related page overnight fresh, the page becomes attractive for game players and viewers, increasing the number of accesses and increasing the topicality. Can be increased.
  • the game device 100 so as to transmit the access data 14 2 by satisfying either the above-mentioned selection condition or result condition and the period condition.
  • FIG. 6 is a functional block diagram of information recording medium 600 on which information for realizing game device 100 described above according to an example of the present embodiment is recorded.
  • the information recording medium 60 0 0 is a computer-readable information recording medium 6 0 0 on which information for a game player to play a game is recorded.
  • the information is Game condition determination information 6 1 0 for determining whether or not the operation result of the game player satisfies a predetermined game condition, and to access related games related to the game when the game condition is satisfied
  • the access device information 14 2 is transmitted to the game player 1, and access data 6 2 0 and access data 6 3 0 are included.
  • the access data transmission information 6 20 includes information for realizing means for transmitting by display.
  • These information and data can be realized as, for example, a program, a data structure, an object that combines the data and data, and the like.
  • the game information determination information 6 1 0 recorded on the information recording medium 6 0 0, the access data transfer information 6 2 0, and the access data 1 4 2 including the access data 1 4 2 are stored in the game data. It is read by the information reading unit 1900 of the overnight distribution device 2200.
  • the read access data information 6 3 0 is stored in the storage unit 1 4 0 as access access data 1 4 2.
  • the image The display unit 1 3 2 transmits the access data to the game player 1 4 2 s.
  • the game player can obtain the access data 1 4 2 by playing the game, and the related data related to the game can be obtained using the access data 1 4 2. You can enjoy the game more.
  • game providers can be given an incentive to increase the access to the WEB site where they can download the related data and play the game again.
  • the increase in access will increase the topicality, leading to the development of new game players, increasing the game utilization rate and increasing profits.
  • the game conditions are determined based on at least one of a selection condition that requires a game player to make a predetermined selection and an outcome condition that requires a predetermined result, and a point in time when the game is performed. And a period condition that needs to be within the period. In this way, by determining the game condition including the period condition, the access Evening 1 4 2 changes at the time of play, allowing game players to continue playing games.
  • the game device 100 uses the image generation calculation unit 1510 to perform normal game image generation, game calculation, and the like.
  • FIG. 7 is a functional block diagram of an information recording medium 700 on which information for realizing the game device distribution device 200 according to an example of the present embodiment is recorded.
  • the information recording medium 700 is connected to a combination terminal 400 in a situation where the game terminal is accessed from a computer terminal 400 as a client device via a network including the transmission line 300.
  • This is a computer-readable information recording medium 700 on which information for realizing means for distribution is recorded.
  • the information is transmitted from the computer 7300 including the related data and the computer terminal 400, and determines whether the access data for accessing the related data satisfies a predetermined distribution condition.
  • Information for realizing the means for realizing the above and information for realizing the means for distributing the related data to the computer terminal 400 when the access data satisfies the distribution conditions 7 1 0 is included.
  • the related data information 7 3 0 is not related to the execution of the game, but is related to one of the game stream, the object appearing in the game, the character appearing in the game, the game image, or the game sound.
  • Collecting data information 7 3 2 including collection data and game data information 7 3 4 including game data related to game execution are included.
  • such information can be realized as, for example, a program, a data structure, an object that integrates the program and data, and the like.
  • Distribution information 7 1 0, access data determination information 7 2 0 and related data information 7 3 0 recorded in information recording medium 7 0 0 are read by information reading unit 2 90 of game data distribution device 2 0 0. .
  • the access control unit 2 2 0 determines whether the access data 1 4 2 transmitted from the combination terminal 4 0 0 satisfies the distribution condition, and when the distribution condition is satisfied, the transmission / reception unit 2 1 0 Thus, the predetermined related data stored in the storage unit 2 3 0 is distributed to the computer terminal 4 0 0.
  • the game player can acquire the related data such as the collection data 2 3 2 and the game data 2 3 4, so that the desire to collect can be satisfied.
  • the game provider can incentivize the game player to collect information, increase access to the related data, and give the game player an incentive to play the game again.
  • the information recording media 6 00 and 7 0 0 described in the second and third embodiments are not limited to external information recording media such as CDROM, game cassette, and DVDRAM.
  • Internal memory such as ROM and RAM, hard disk and other internal information recording media can be applied.
  • the information recorded on the information recording media 6 0 0, 7 0 0 may be embodied in a carrier wave (embodied).
  • the stored information in the server device is transferred to the game via the transmission path 3 0 0. It is also possible to download the device and implement the various functions described above.
  • the information reading units 1 90 and 29 those that can be read by magnetism or laser light according to the medium described above, or those that read signals from the input / output port or the like can be applied.
  • Other hardware is the same as described above.
  • the game device 100 has been described as a single game device, it can be similarly applied to a network-type game in which the game device is connected to a network. is there.
  • the game device 100 may be a home game device or an arcade game device.
  • the above-described computer terminal 400 and the game device are integrated, and the home game device is connected to the Internet instead of the computer terminal 400 and used for access from the home game device. It is also possible to get the related data by entering the data.
  • the arcade game device at the game site is connected to the Internet, and access data is input from the arcade game device instead of the computer terminal 400. It is also possible to obtain related data by
  • the above-mentioned related data does not necessarily need to include both the collection data and the game data, but only one of them may be included.
  • the above-described transmission means for accessing the game player does not necessarily have to be transmitted using both images and sounds, and may be transmitted using either one.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)
PCT/JP1999/003928 1998-07-22 1999-07-22 ゲームシステム、ゲーム装置およびゲームデータ配信装置並びに情報記録媒体 Ceased WO2004101089A1 (ja)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US09/508,717 US6746333B1 (en) 1998-07-22 1999-07-22 Game system, game machine and game data distribution device, together with computer-usable information for accessing associated data of a game over a network

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP22226798A JP3886260B2 (ja) 1998-07-22 1998-07-22 ゲーム装置および情報記録媒体
JP10/222267 1998-07-22

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WO2004101089A1 true WO2004101089A1 (ja) 2004-11-25

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