WO2001025944A1 - Dispositif de creation d'image de jeux, dispositif de distribution d'informations, et support de stockage d'informations - Google Patents

Dispositif de creation d'image de jeux, dispositif de distribution d'informations, et support de stockage d'informations Download PDF

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Publication number
WO2001025944A1
WO2001025944A1 PCT/JP2000/006768 JP0006768W WO0125944A1 WO 2001025944 A1 WO2001025944 A1 WO 2001025944A1 JP 0006768 W JP0006768 W JP 0006768W WO 0125944 A1 WO0125944 A1 WO 0125944A1
Authority
WO
WIPO (PCT)
Prior art keywords
information
image
definition
game
terminal device
Prior art date
Application number
PCT/JP2000/006768
Other languages
English (en)
French (fr)
Japanese (ja)
Inventor
Masaki Takeda
Seiichi Sato
Hiroyuki Hiraishi
Original Assignee
Namco Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Namco Ltd. filed Critical Namco Ltd.
Priority to GB0113780A priority Critical patent/GB2359394B/en
Publication of WO2001025944A1 publication Critical patent/WO2001025944A1/ja

Links

Classifications

    • A63F13/12
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F15/00Digital computers in general; Data processing equipment in general
    • G06F15/16Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting

Definitions

  • the present invention relates to a game image generation device, an information distribution device, and an information storage medium, and in particular, to a game image generation device in which a game is played at the terminal by generating and distributing game information based on a request from the terminal,
  • the present invention relates to a distribution device and an information storage medium.
  • a game system has been realized in which a game is played by displaying a game image on a so-called liquid crystal screen of a mobile phone.
  • game information for example, a page image of a game image
  • a predetermined information distribution device for example, a mobile phone
  • the game progresses as the screen image page is updated.
  • a game played on a home-use game device a game in which a player selects an arbitrary pattern from a pattern corresponding to a presented operation and a response on an option screen or the like, and the game proceeds based on the pattern. Proposed.
  • a terminal device having a small storage capacity such as a mobile phone
  • storing the definition information inside the terminal device puts pressure on a storage area and hinders real-time processing.
  • the operation is mainly performed with the thumb or the index finger, so the keys that are easy to operate are limited, and it is important that the operation can be performed with the fingers that are easy to operate as much as possible.
  • the present invention has been made in view of the above-described problems, and has as its object to provide a game image generation device, an information distribution device, and a game device that allow a user to define a correspondence between an operation of a key or the like and a response to the operation.
  • An object of the present invention is to provide an information storage medium.
  • an information distribution device configured to display an image on the terminal device based on distribution request information including operation information from the terminal device transmitted via a transmission path.
  • an information distribution device that generates image information used for the terminal device and transmits the image information to the terminal device,
  • Distribution-side receiving means for receiving distribution request information from the terminal device
  • Control means for storing a definition data based on predetermined definition operation information which is a part of the distribution request information in a predetermined storage area;
  • Image information generating means for generating image information based on the definition data
  • a distribution-side transmission unit that transmits the generated image information to the terminal device
  • the definition operation information is generated by a definition operation by a user based on a definition image for defining a correspondence between an operation displayed on the terminal device and a response to the operation.
  • the information storage medium according to the present invention is used for displaying an image on the terminal device based on distribution request information including operation information transmitted from the terminal device via a transmission path.
  • An information storage medium that can be used by a computer and that stores a program for generating image information to be transmitted to the terminal device and transmitting the image information to the terminal device,
  • Control means for storing a definition data based on predetermined definition operation information which is a part of the distribution request information in a predetermined storage area;
  • Image information generating means for generating image information based on the definition data
  • the definition operation information is generated by a definition operation by a user based on a definition image for defining a correspondence between an operation displayed on the terminal device and a response to the operation.
  • the definition operation information is stored in a predetermined storage area on the information distribution side, and an image is generated such that a defined response is performed.
  • the user on the information distribution request side can, for example, always press a key that is easy to press to display a desired image, thereby improving usability.
  • the image information means, for example, data for displaying an image, parameters, a program, an object in which data and a program are integrated, and the like.
  • the definition image includes an image for defining in order to change a correspondence between an operation and a response assigned in advance
  • the image information generating means generates the image information based on a definition data indicating that the correspondence between the operation and the response has been changed.
  • the user can obtain a desired response by an operation that is easy for the user to operate. Also, when the present invention is applied to a network to which a plurality of types of terminal devices are connected, it is possible for the user to make settings so that the user can easily use the terminal device according to his / her own model.
  • the image information generating means may generate image information for displaying an image reflecting the change based on definition data indicating that the correspondence between the operation and the response has been changed. preferable.
  • the user confirms that customization has been performed to make it easier for him / her to operate. It is possible to prevent user's erroneous operation.
  • the image is a game image used in a game in which the game progresses at a predetermined image transition
  • the definition image includes an image for responding to display a game image in a state where several images have been changed by an operation
  • the image information generating means may generate game information for displaying the game image in the state in which the number image has been changed when an operation of displaying the game image in the state in which the number image has been changed is performed. preferable.
  • a so-called link or shortcut function can be realized, and the player can display the target game image with a small number of operations, so that the player can play the game efficiently.
  • the definition data includes data for enabling the response only when the progress of the game is a predetermined progress.
  • the player can advance the game by the same operation. That is, for example, the player presses the number key 6 while the menu image is displayed to display the game start image, and presses the number key 6 while the game start image is displayed to execute the game. It is possible to restart the game by pressing the number key 6 while the over image is displayed.
  • control means may store, in the storage area, a plurality of sets of operations, responses to the operations, and data indicating a game state in which the responses are valid, based on the plurality of the definition operation information. preferable.
  • the definition image includes an image for validating the response only when the progress of the game is a predetermined progress.
  • the definition image may include an image for defining an operation, a response to the operation, and a game situation in which the response is valid. According to this, even when the player performs the same operation, a different response can be made according to the game situation. For example, in a role playing game, when a player presses the A button on the controller (operation), the character fights only when the life parameter of the character is equal to or greater than a predetermined value (valid game situation). A) It is assumed that the operation, response, and valid game situation are defined as described above.
  • the definition image includes a plurality of sets of operations, an image for defining a response to the operation, or a plurality of sets of operations, a response to the operation, and an image for defining a game situation in which the response is valid. May be.
  • the player can define the correspondence between the operation and the response for each different scene of the game.
  • the image information generating means generates image information for displaying the definition image
  • the distribution-side transmitting means transmits the image information for the definition image to the terminal device.
  • the image for definition can be defined on the distribution side, it is possible to cause the user to make a definition more suitable for the image information to be distributed.
  • control means updates the operation history data stored in the storage area based on the operation information
  • the image information generating means generates image information for the definition image based on the history data.
  • the image information generating means may generate device image information for improving operability for the definition image based on the history data. preferable.
  • the terminal device includes:
  • a plurality of input units for inputting user operation information A plurality of input units for inputting user operation information
  • Means for transmitting distribution request information including the input operation information to the distribution-side receiving means, and receiving the image information from the distribution-side transmitting means;
  • the mobile terminal device includes a portable terminal device.
  • an information distribution device such as a portable terminal device that has a small storage area and downloads and executes data almost every time, by holding the definition information distributed to the distribution device side, It is possible to display images comfortably without holding the definition information on the side.
  • the portable terminal device corresponds to, for example, a portable information terminal, a portable telephone, a portable game device, a portable PC (Personal Computer), and the like.
  • the operation information is input by operating one or more of the input units, and that the definition operation information includes character information specified by an operation of the input unit.
  • a Go image can be displayed by inputting the character string “I GO” by operating the input unit.
  • the character information for example, a character, a character string, a numeral, a numeral string, a symbol, a symbol string, and the like correspond.
  • the portable terminal device is a portable telephone
  • the display means The display means,
  • various images can be displayed by the browser, and the player can enjoy various games fortune-telling, collecting information, and the like.
  • an i-mode service of NTT Mobile Communication Network Corporation has been realized.
  • the portable telephone for example, a so-called portable telephone, PHS (Personal Handyphone System), a satellite communication portable telephone, and the like are applicable.
  • PHS Personal Handyphone System
  • satellite communication portable telephone and the like are applicable.
  • operation information including user identification information is generated, the definition data is provided for each user,
  • control unit updates the definition data of the user based on the user identification information included in the distribution request information.
  • the definition information is stored for each user, even when a terminal device different from the terminal device for which the user has defined is used, the same operation as a normal terminal device can be performed.
  • the key layout and shape differ depending on the model, and it would be difficult to redefine the keys each time the model was changed. According to this, even when the model is changed, a desired function can be realized by performing the same operation as that of the original model.
  • the terminal device is a portable telephone, it is preferable that the user identification information is generated based on the telephone number of the telephone.
  • the phone number is assigned a unique number on each phone, Users can be easily identified.
  • operation information including the user identification information is generated by displaying a user identification information input image and performing an input.
  • each user can perform an operation in an operation environment that is easy for the user to operate. Further, even when one user uses a plurality of terminal devices, the user can perform the operation in an operation environment that is easy for the user to operate using any of the terminal devices.
  • the game image generation device is a game image generation device that generates a game image in accordance with an operation of a player
  • Game image generating means for generating a definition image for defining a correspondence between an operation and a response to the operation
  • Control means for storing, in a predetermined storage area, definition data based on definition information indicating a definition of a player in a state where the definition image is displayed;
  • the definition data includes data for making the response valid only when the progress of the game is a predetermined progress.
  • another information storage medium is a computer-usable information storage medium storing a program for generating a game image in accordance with an operation of a player
  • Game image generating means for generating a definition image for defining a correspondence between an operation and a response to the operation
  • Control means for storing in a predetermined storage area a definition data based on definition information indicating a definition of the player in a state where the definition image is displayed;
  • the definition data includes data for making the response valid only when the progress of the game is a predetermined progress.
  • the definition operation information is stored in the predetermined storage area, and the defined response is performed.
  • An image is generated so that As a result, the player can display a desired image by always pressing a key that is easy to press, for example, thereby improving the usability.
  • the response can be made different depending on the progress of the game.
  • the player can advance the game by the same operation. That is, for example, the player presses the number key 6 while the menu image is displayed to display the game start image, and presses the number key 6 while the game start image is displayed to execute the game. It is possible to restart the game by pressing the number key 6 while the over image is displayed.
  • another game image generation device is configured to display a game image on the terminal device based on distribution request information including operation information from the terminal device transmitted via a transmission path.
  • a game image generation device that generates game image information used for the game device and transmits the game image information to the terminal device,
  • Distribution-side receiving means for receiving distribution request information from the terminal device
  • Control means for storing, in a predetermined storage area, definition data based on definition operation information that is a part of the distribution request information
  • Image information generating means for generating game image information based on the definition data
  • distribution-side transmitting means for transmitting the generated game image information to the terminal device
  • the definition operation information is generated by a definition operation by a player based on a definition image for defining a correspondence between an operation displayed on the terminal device and a response to the operation.
  • another information storage medium displays a game image on the terminal device based on distribution request information including operation information from the terminal device transmitted via a transmission path.
  • An information storage medium that can be used by a computer and stores a program for generating game image information to be used for transmitting the game image information to the terminal device,
  • Control means for storing the definition data based on the definition operation information indicating the definition content, which is a part of the distribution request information, in a predetermined storage area;
  • Image information generating means for generating game image information based on the definition data; and transmitting the generated game image information to a distribution-side transmitting means for the terminal device.
  • the definition operation information is generated by a definition operation by a player based on a definition image for defining a correspondence between an operation displayed on the terminal device and a response to the operation.
  • the definition operation information is stored in a predetermined storage area on the game information generation side, an image is generated so that a defined response is performed, and transmitted to the terminal device operated by the player.
  • the player can, for example, always press a key that is easy to press to display a desired image, thereby improving usability.
  • the response can be made different depending on the progress of the game.
  • the player can advance the game by the same operation. That is, for example, the player presses the number key 6 while the menu image is displayed to display the game start image, and presses the number key 6 while the game start image is displayed to execute the game. It is possible to restart the game by pressing the number key 6 while the over image is displayed.
  • FIG. 1 is a schematic diagram of a game system according to an example of the present embodiment.
  • Figure 2 is an external view of a mobile phone.
  • FIG. 3 is a diagram showing an example of a conventional image transition of a po-power-one game.
  • FIG. 4 is a diagram showing another example of image transition of a conventional point-and-shoot game.
  • FIG. 5A is a diagram illustrating an example of a key assignment change screen according to an example of the present embodiment
  • FIG. 5B is a diagram illustrating another example of a key assignment change screen according to an example of the present embodiment.
  • FIG. 6 is a diagram illustrating an example of image transition of a poker game according to an example of the present embodiment.
  • FIG. 7 is a functional block diagram of the mobile phone and the game information distribution device according to an example of the present embodiment.
  • FIG. 8 is a schematic diagram of a key allocation table and a key input history table according to an example of the present embodiment.
  • FIG. 9 is a diagram showing an image transition of the short cut definition according to an example of the present embodiment.
  • FIG. 10 is a diagram showing image transition when performing a short cut according to an example of the present embodiment.
  • FIG. 11 is a diagram showing an image transition of a short cut definition according to another example of the present embodiment.
  • FIG. 12 is a diagram showing image transition when performing a short cut according to another example of the present embodiment.
  • FIG. 13A is a diagram showing an example of a screen before changing the key assignment according to an example of the present embodiment.
  • FIG. 13B is a diagram showing an example of a screen after changing the conventional key assignment.
  • FIG. 3C is a diagram illustrating an example of a screen after the key assignment is changed according to the present embodiment.
  • FIG. 1 is a schematic diagram of a game system according to an example of the present embodiment.
  • the game system generates game information based on a mobile phone 200, which is a terminal device, and distribution request information transmitted from the mobile phone 200 via a transmission line, and sends the game information to the mobile phone 200.
  • a game information distribution device 100 which is an information distribution device for transmitting the game information.
  • a transmission path between the game information distribution device 100 and the mobile phone 200 includes a wireless transmission path 320 and a wired transmission path 310.
  • the base station and the bucket for the mobile phone 200 are stored in the bucket switching network 300.
  • a disassembly device and the like are interposed, and data is transmitted and received between the game information distribution device 100 and the mobile phone 200 in the form of a bucket. Also, actually, a plurality of mobile phones 200 are connected to the game information distribution device 100 via the bucket switching network 300.
  • the player connects to the bucket switching network 300 using the mobile phone 200, and the mobile phone 200 transmits the distribution request data generated based on the operation of the player to the game information distribution device 100.
  • the game information distribution device 100 generates game information according to the distribution request and transmits the generated game information to the mobile phone 200.
  • Mobile phone 200 receives the game information from the game information distribution apparatus 100, the gate - based on beam information, c Figure 2 for executing a game by displaying a game image on the screen of the mobile phone 200, mobile phone 200 FIG.
  • the mobile phone 200 includes a plurality of keys functioning as an operation unit 210, a display unit 220 having a liquid crystal screen on which characters and images are displayed, and an antenna functioning as a transmission / reception unit 290.
  • the player plays a game by inputting numbers using the numeric keys of the operation unit 210, or by inputting characters or symbols assigned to the numeric keys.
  • FIG. 3 is a diagram showing an example of a conventional image transition of a po-power-one game.
  • the player presses the numeric keys 1, 2, and 3 to hold three forces and presses the numeric key 6 to perform a Draw.
  • an image 402 including two new cards replaced with the remaining two cards that are not held is displayed.
  • FIG. 4 is a diagram showing another example of image transition of a conventional point-and-shoot game.
  • the images 410 and 412 are the same as the images 400 and 402 in FIG. 3, but in the image 412, the player has pressed the numeric key 7 and has selected Duub 1 eUp.
  • Image 414 illustrates this state.
  • the leftmost card was 6, but the card flipped by the player is J (1 1), so it is larger than 6 and the D oub 1 e Up succeeds, doubling the score to $ 30.
  • the player further selects whether to play a Doub 1 e Up game in which the score is doubled. Press number key 6 to play Yes, and play the Doub 1 e Up game. If you press the number key 7, the score will be fixed without playing the Dube 1 e Up game with No. In this embodiment, the player presses the numeral key 6 to select 6, and further plays the Double 1 e Up game.
  • Image 416 illustrates this condition.
  • the leftmost card was Q (12), but the card flipped by the player is 5, so it is smaller than Q, so D 1 eUp fails, and the game ends (GameOver).
  • the game is restarted by pressing the number key 6 while the image 416 indicating the end of the game is displayed.
  • the key of the mobile phone 200 is operated with the thumb. Therefore, the keys that are easy to press are different between the player who operates the mobile phone 200 with the right hand and the player who operates the mobile phone 200 with the left hand. A player who operates the mobile phone 200 with his right hand can easily press the numeric keys 3, 6, and 9 of the mobile phone 200 shown in FIG. On the other hand, a player who operates the mobile phone 200 with his left hand can easily press the numeric keys 1, 4, and 7 of the mobile phone 200.
  • the present embodiment is configured so that the player can define a key operation for obtaining a desired response.
  • FIG. 5A is a diagram illustrating an example of a key assignment change image 420 according to an example of the present embodiment.
  • the key assignment change image 420 is displayed.
  • FIG. 6 is a diagram illustrating an example of image transition of a poker game according to an example of the present embodiment.
  • the player starts the poker game and presses the numeral key 6 to transition from the image 430 to the image 432.
  • pressing 6 of the number key gives Bet & D raw, If you press the number 7, you get Doub 1 e Up, but after assigning it, press number key 6 to use Doub 1 e Up and number key 7. Press it to get Bet & D raw.
  • FIG. 5B is a diagram showing another example of the key assignment change image 422 according to an example of the present embodiment.
  • a key assignment change image 422 is displayed on the screen.
  • the key assignment change image 420 of FIG. 5A is displayed on the screen.
  • the key operation definitions such as Bet & D raw that are effective in the victory scene described above, A key operation definition for obtaining a valid “next” response other than in the victory scene is performed. If you select “ ⁇ OK” by pressing the numeric key 2 on the key assignment change image 4 2 2, the next key assignment change image 4 2 0 is not displayed. Only the key operation definition for obtaining the response "is performed.
  • the display returns to the menu screen etc. without the key assignment being determined.
  • FIG. 7 is a functional block diagram of the mobile phone 200 and the game information distribution device 100 according to an example of the present embodiment.
  • the mobile phone 200 generates and transmits the operation unit 210 and distribution request information including the operation information from the operation unit 210, and transmits the game from the game information distribution device 100
  • a display unit 220 for displaying information
  • the operation unit 210 and distribution request information including the operation information from the operation unit 210
  • the game information distribution device 100 A transmission / reception unit 290 for receiving information, a storage unit 230 for temporarily storing received game information, and a game information stored in the storage unit 230 shaped using a browser and displayed on an LCD screen.
  • a display unit 220 is a display unit 220.
  • the game information means, for example, a program for executing a game.
  • the game information may include not only game image information but also game sound information generated by a predetermined game sound generation means.
  • the game information distribution device 100 includes a transmission / reception unit 190 that integrates distribution side receiving means for receiving distribution request information from the mobile phone 200 and distribution side transmitting means for transmitting game information.
  • the controller 112 updates the user data 122, which is the data for each player stored in the storage 120, and generates the game image information based on the received distribution request information.
  • an image generating unit 111 serving as image information generating means.
  • the image generation unit 111 and the control unit 112 are integrated as a processing unit 110, and their functions are realized by, for example, a CPU. More specifically, the image generation unit 111 is configured to dynamically generate a game image page by software using, for example, CGI (CmmonGatEwayayInte rfa ce).
  • the storage unit 120 is realized by, for example, a RAM, and the transmission / reception unit 190 is realized by, for example, a communication device having a PAD (packet disassembly and assembly) function.
  • PAD packet disassembly and assembly
  • an information storage medium 180 is connected to the game information distribution apparatus 100, and the function can be realized by reading information (a program or the like) from the information storage medium 180. It is.
  • a transmitting / receiving unit 190 for example, a transmitting / receiving unit 190, an image generating unit 111, a control unit
  • the definition data generated by the user's definition operation based on the definition image for defining the response and transmitted as part of the distribution request information and based on the definition operation information indicating the definition content is stored in a predetermined storage area.
  • Game information distribution comprising: control means for storing; image generating means for generating image information based on the definition data; and means for transmitting the generated image information to the transmission / reception unit 190 to the terminal device. It is possible to apply a program for realizing the device 100.
  • the information stored in the information recording medium 180 may be one embodied in a carrier wave (embodied). That is, the game information distribution apparatus 100 can realize the above-described various functions by reading information from a predetermined host terminal or the like via a network instead of from the information storage medium 180. is there.
  • the information storage medium 180 for example, a storage medium using a laser, magnetism, or the like, such as a CD-ROM, a DVD-ROM, an IC card, a ROM, a RAM, and a hard disk can be used.
  • a storage medium using a laser, magnetism, or the like such as a CD-ROM, a DVD-ROM, an IC card, a ROM, a RAM, and a hard disk can be used.
  • the storage unit 230 of the mobile phone 200 Since the storage unit 230 of the mobile phone 200 has a small capacity, storing the definition information when defining key assignments or the like imposes a pressure on the storage area and hinders the execution of the game. May occur.
  • the shape and the arrangement of keys of the operation unit 210 of the mobile phone 200 differ depending on the model, and if the setting according to the mobile phone 200 can be performed, the same operational feeling can be obtained regardless of the model. .
  • a relatively low-priced model such as the mobile phone 200 that is sold one after another is frequently replaced. For this reason, even if the user of the mobile phone 200 changes the model, if the desired response can be obtained by the same operation as the model used before the replacement, even if the player changes the model, Operation feeling can be maintained.
  • each program is stored in storage section 120 of game information distribution apparatus 100.
  • Each user is provided with a user ID 1 2 2 for each layer, and a key assignment table 1 2 4 for storing the above-mentioned key assignment information inside the user ID 1 2 2
  • a key input history template 1 26 for storing the key input history is provided.
  • FIG. 8 is a schematic diagram of a key assignment table 124 and a key input history table 126 according to an example of the present embodiment.
  • the key assignment table 124 stores a “key” for performing an operation, a “function” indicating a response to the key operation, and a “valid game situation” indicating a game situation in which the operation is valid.
  • the key allocation change image 420 shown in FIG. 5A is displayed on the display unit 220 of the mobile phone 200 as follows.
  • the image generation unit 111 based on the distribution request information from the mobile phone 200 sends a key corresponding to the progress. Generate allocation change image information.
  • the mobile phone 200 displays the key assignment change image 420 on the display unit 220 based on the key assignment change image information.
  • the definition information is transmitted from the transmission / reception unit 290 to the transmission / reception unit 190 as distribution request information, and the control unit 111 2 is written as the definition data in the key assignment table 1 2 4.
  • the control unit 1 1 2 assigns “key” to “6”, “function” to “double-up”, and “valid game situation” to “successful scene”. Stored in 1 2 4.
  • the image generation unit 111 When displaying the key allocation changed image 4 22 in FIG. 5B and the key allocation changed image 4 220 in FIG. 5A, the image generation unit 111 generates these definition images in order. Then, the data is transmitted to the mobile phone 200 by the transmitting / receiving unit 190 in order. And mobile phones By performing the definition operation at 200, the definition data is stored in the key assignment table 124.
  • the key is set to “7” and the function is set to “ "Display page” and "valid game situation” are stored as “other than successful scene”.
  • the key assignment table 1 24 is displayed in the key assignment table 1 24 by the control unit 112 based on the definition operation information in the key assignment change image 420, and the key is set to 6, the function is double-up, and “Effective game situation” is stored as “Successful scene”.
  • the image generation unit 111 refers to the key assignment table 124, and based on the distribution request information, for example, If it is determined that the number key 6 is pressed in the image 432, image information for displaying an image for double-up, for example, image 434, is generated in order to respond to double-up.
  • the transmission / reception unit 190 transmits the image information to the mobile phone 200.
  • the information contained in the distribution request information can identify the mobile phone 200 that has made the distribution request even when a plurality of mobile phones are connected to the bucket switching network 300.
  • this identification method for example, a method in which a player intentionally inputs a user ID by himself / herself can be adopted.
  • the user-ID input image as the user-identification information is displayed on the display unit 220 of the mobile phone 200.
  • the user inputs his / her user ID, and the transmission request information including the user identification information is transmitted to the game information distribution device 100 by the transmission / reception unit 290.
  • control section 112 can identify the player and update the user data 122 for the player.
  • each player Is stored in the game information distribution device 100. This allows each player to play the game with settings that are easy to operate.
  • the mobile phone 200 since a unique telephone number is allocated to the mobile phone 200 according to each user, the mobile phone 200 automatically generates user identification information and generates a game information distribution device. It is also possible to adopt a method of transmitting to 100.
  • the key input history table 1 26 stores a history of “keys” used by the player on the operation unit 210 of the mobile phone 200. Specifically, since the operation information includes information indicating which key the player used, the control unit 112 stores the player's information in the key input history table 126 based on the operation information. Write the history of the key used by. As shown in FIG. 8, the image generation unit 1 11 1 refers to the key input history table 1 26, and when it is determined that the numeral key 6 is almost used but the numeral key 7 is used in some places, the numeral generation unit 11 1 It generates image information for an advisor that prompts the use of the numeric key 6 in place of the key 7, and transmits the image information to the mobile phone 200 by the transmitting / receiving unit 190. As a result, the same image as the key assignment change image 420 shown in FIG. 5 is displayed on the mobile phone 200, and the key assignment is performed by the player, so that the key assignment table 124 is described above. The definition information is written.
  • the shortcut means that when the game progresses with a predetermined image transition, a state in which several images have been transitioned by one operation.
  • FIG. 9 is a diagram showing an image transition of the short cut definition according to an example of the present embodiment. For example, if the player selects “1Game Republic” in the menu image 440, the game transits to the game selection image 442. If the player selects “2Go Village” in the game selection image 4 4 2, the game transitions to the game start image 4 4 4.
  • Shortcut layout image 4 4 6 displays "Please decide a shortcut for the village of Go.-1 Decision 2 Return".
  • the player inputs “0” by pressing the numeric key “0” in “— (underlined part)”.
  • the definition information is transmitted to the game information distribution device 100, and is written by the control unit 112 in the key assignment table 124 as the definition data.
  • the key of the key assignment table 124 is “0”, the “function” is “display game start image”, and the “effective game status” is “menu scene”. Become.
  • FIG. 10 is a diagram showing image transition when performing a short cut according to an example of the present embodiment.
  • the menu image 450 is displayed on the display unit 220 again.
  • the game transits to the game start image 452. That is, the game can be started without displaying the game selection image.
  • the shortcut is specified by one number, but a number string such as "1 2 3", a character such as "A”, a character string such as "Ai”, and a character string such as "Ten” It is also possible to specify a symbol such as a symbol such as "ten”.
  • FIG. 11 is a diagram showing an image transition of a shortcut definition according to another example of the present embodiment.
  • the player inputs the character string “I G O” with the short cut layout image 466 displayed.
  • the operation unit 210 of the mobile phone 200 has a function of converting a selected character into a predetermined character according to the selected numeric key or the number of times the numeric key is pressed. That is, the player can enter characters by pressing numeric keys.
  • the definition information is transmitted to the game information distribution device 100, and the control unit By 1 1 2, it is written as the definition data in the key assignment table 1 2 4.
  • the key of the key assignment table 124 is “IGO (or a numeric key representing this character string)”, the “function” is “display game start image”, “ “Effective game situation” becomes “menu scene”.
  • FIG. 12 shows an image transition when performing a shortcut according to another example of the present embodiment.
  • the player inputs “I G O” in the short cut input area.
  • the operation information indicating the character string is transmitted to the game information distribution device 100.
  • the image generation unit 1 1 1 refers to the key assignment table 1 2 4, determines that “IGO” has been input on the “menu screen”, and responds with “display game start image” c.
  • the game start image 472 is displayed on the display unit 220 of the mobile phone 200, and the same operational effects as in the case where the shortcut is realized by pressing 0 described above are exerted.
  • a shortcut that is easy for the player to understand can be specified. For example, specify “IGO” to play the “Go Village” game, and “SHOGI” to play the “Shogi Town” game. It can be performed.
  • the game device when a game device for business use or home use is applied as a single game image generation device, the game device includes the above-described operation unit 210, display unit 220, processing unit 110, storage It is configured to include means for realizing the function of the unit 120.
  • an information distribution device that distributes information other than game information.
  • an information distribution device including means for realizing the functions of the operation unit 210, the display unit 220, the processing unit 110, and the storage unit 120 described above distributes image information to a terminal device.
  • an image processing system that can improve the operability of each terminal device can be realized.
  • the above-mentioned user data 1 2 2 is provided for each user. It can be provided for each device, or can be provided for each game after being provided for each user or terminal device.
  • the “key” in the key assignment table 124 shown in FIG. 8 may be a combination of a plurality of keys such as “1 2 3” or “# 1 2 3 #”.
  • mobile phone 200 has 10 numeric keys, and if a key is defined by only one numeric key, only 10 “keys” can be defined. By defining “keys” by combining multiple keys, more types of definitions can be made.
  • the key assignment change image as the definition image described above may include, in addition to the operation and the response to the operation, an image for defining a game situation in which the response is valid.
  • FIG. 13B is a diagram illustrating an example of an image before key allocation change according to an example of the present embodiment
  • FIG. 13B is a diagram illustrating an example of a conventional image after key allocation change
  • FIG. FIG. 4 is a diagram illustrating an example of an image after key assignment change according to the embodiment.
  • the portion that can be changed while the image 480 before key assignment change shown in FIG. 13A is displayed is the portion within the changeable frame 490 shown in FIG. 13B.
  • one set of "check, check, attack” originally assigned to the A key is assigned to the B key, and originally assigned to the B key.
  • the "break, speak, defend” pair was assigned to the A key.
  • the key assignment can be changed only integrally regardless of the game scene such as “outdoor, town, battle”.
  • ⁇ 4 9 2-3 are provided.
  • the cursor is in the changeable frame 492-2 of the scene “outdoor”, pressing a predetermined button or key switches “examine, rest, unused” in order.
  • the changeable frame 492-2_1 of the scene is moved to the changeable frame 492-2-2 where the scene is "town", while the changeable frame 4922_1 of "outdoor” is left as it is, and the change button is pressed. Press once to move “Enter store” to the top, move “Examine” to the center, and move “Talk” to the bottom. Each is lowered by one step. Next, move the cursor to the changeable frame 4 9 2—3 where the scene is “battle” and press the change button twice to move “defense” to the top And move “Escape” to the middle and "Attack” to the bottom.
  • the definition can be made for each game scene in this way, the player can freely assign keys according to his / her preference, and can reduce operational stress.
  • the definition can be made for each game scene in this way, even when the player performs the same operation, different responses can be made according to the game situation. For example, in a role playing game, when a player presses the A button of the controller, the character fights, and the character fights only when the life parameter of the character is more than a predetermined value. Assume that you have defined a response and a valid game situation. In this case, it is possible to fight if the life parameter of the character is equal to or more than a predetermined value, but escape if the character is less than the predetermined value.
  • the initial setting is to perform Bet & D raw by pressing the number key 6, and when the player presses the number key 6 of the mobile phone 200, D It is assumed that an operation, a response, and a valid game situation are defined so that the player does an ouble up and performs a doub 1 e up only when the current money in the game is equal to or more than a predetermined value. . In this case, if the current money in the game is equal to or more than the defined predetermined value, it is possible to perform DoubleUp, and if it is less than the predetermined value, it is possible to perform Bet & Draw.
  • the player does not have to judge whether to fight or not to fight, so that the game can be improved. It can proceed quickly.
  • the game can be advanced with the same operation in many cases, so that operability can be further improved.
  • the player can define the correspondence between operations and responses for different scenes of the game.
  • the mobile phone 200 is applied as the terminal device.
  • a mobile phone such as a PHS or a satellite communication phone may be applied. It is possible.
  • a portable telephone for example, a PC, a portable information terminal, a home game device having a communication function, a portable game device having a communication function, an arcade game device having a communication function, and the like are applied. It is also possible to do so.
  • a bucket switching network is applied as a network mode
  • the present invention is applied to various network modes such as a line communication network such as an ISDN, a broadband communication network such as an ATM network, and the like. It is possible to apply Actually, the game information distribution device 100 and the mobile phone 200 are connected not only to a packet switching network but also to the Internet and a public telephone network (PSTN).
  • PSTN public telephone network

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PCT/JP2000/006768 1999-10-07 2000-09-29 Dispositif de creation d'image de jeux, dispositif de distribution d'informations, et support de stockage d'informations WO2001025944A1 (fr)

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GB0113780A GB2359394B (en) 1999-10-07 2000-09-29 Image information generation device and information storage medium

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JP28692099A JP3449953B2 (ja) 1999-10-07 1999-10-07 ゲーム画像生成装置、情報配信装置および情報記憶媒体
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