WO1991002572A1 - Systeme de commande pour billard electrique - Google Patents
Systeme de commande pour billard electrique Download PDFInfo
- Publication number
- WO1991002572A1 WO1991002572A1 PCT/JP1990/001046 JP9001046W WO9102572A1 WO 1991002572 A1 WO1991002572 A1 WO 1991002572A1 JP 9001046 W JP9001046 W JP 9001046W WO 9102572 A1 WO9102572 A1 WO 9102572A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- balls
- prepaid card
- pachinko machine
- pinball
- data
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/02—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
- A63F7/025—Pinball games, e.g. flipper games
- A63F7/027—Pinball games, e.g. flipper games electric
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/0014—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for vending, access and use of specific services not covered anywhere else in G07F17/00
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2411—Input form cards, tapes, discs
- A63F2009/2413—Magnetic
- A63F2009/2414—Cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/02—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
- A63F7/022—Pachinko
Definitions
- the present invention relates to a pachinko machine control system that enables a pachinko game using a prepaid card.
- the system consists of a prepaid card that records usage and ball count information, a pachinko machine that uses the prepaid card to play games, A management device for managing the pachinko machine is provided, and the bacon machine has a function of reading and writing data from and to the prepaid card, and The management device is provided with a function of renting out balls based on data of a prepaid card and a function of calculating the number of balls changing according to a game.
- the data of the above-mentioned prepaid card and the calculation result of the number of balls read by the above pachinko machine are sorted for each prepaid card. This is to accumulate and manage the ball information.
- the user will not have to pay attention to the balls obtained during the game or carry it to exchange prizes, and will be able to enjoy the game easily. .
- FIG. 1 is a block diagram showing an outline of a pachinko machine cipher system according to one embodiment of the present invention.
- FIG. 2 is a diagram showing an example of a prepaid card used for the pachinko machine control system of FIG. 1
- Fig. 3 is a functional block diagram showing the functions of the pachinko machine
- Fig. 4 is a functional block diagram showing the functions of the management device
- Fig. 5 shows the operation of the pachinko machine.
- Fig. 6 is a flow chart showing the work of ⁇ ⁇ .
- FIG. 1 is a block diagram showing one embodiment of the pachinko machine control system of the present invention.
- the pachinko machine control system of the embodiment includes a pachinko machine 1 for playing a game using a prepaid card 5 shown in FIG. 2, and a prepaid machine.
- a vendor device 2 that issues a card 5 and a prize exchange terminal 3 that exchanges prizes in accordance with the number of balls recorded on the prepaid card 5; It works with the management device 4 that manages each device.
- the pachinko machine 1, the pendant device 2, the prize exchange terminal 3 and the management device 4 are installed on one pachinko hall.
- the prepaid card 5 used in the present embodiment includes an individual information recording unit 5a for recording individual information of the card, and a playing degree. It has a frequency information recording unit 5b for recording number information and a ball number information recording unit 5c for recording ball number information.
- the pachinko machine 1 reads the data recorded on the pre-paid card 5 and re-reads the new data.
- Read / write section 11 for writing data
- a power check section 12 for checking the quality of the prepaid card 5
- a read power section 5 CPU 13 that computes the number of balls, such as balls and balls that change according to the game, as well as deterring ball lending, etc., based on the information of
- a display unit 14 for digitally displaying the read data from the code 5 and the result of counting the number of balls held by the CPU 13, and the above read data and the result of counting.
- a transmission unit '15 for transmitting the data to the management device 4.
- an insertion port 16 for mounting the pre-read card 5 to the display section 14 and the reading / writing section 11 is arranged.
- the vendor device 2 sends the number of issued prepaid cards 5 and sales data to the management device 4. Further, on the front face of the vendor device 2, an issuing port 21 for issuing a prepaid card 5 and an insertion section 22 for inserting money are provided.
- the prize exchange terminal 3 reads the data of the prepaid card 5, exchanges the number of possessed balls and prizes, and uses the exchanged number of balls as the number of prize balls. Send to.
- the management device 4 receives information from each of the above devices and transmits various data to the system center 8 of the card 'issuing company, as shown in FIG. Transceiver 41 and transceiver
- the CPIJ 42 and the CPU 42 sort the information. Data that accumulates information and one calculation result
- the recording unit 43 and a control program recording unit 44 for controlling these operations are included.
- the management device 4 is connected to the system center 8 so as to manage the final ball counting and sales.
- a plurality of notch coils having the same configuration are connected to the system center 8, and the prepaid card '5 is shared by a plurality of pinholes. It is also possible to use the flowcharts in Figs. 5 and 6 for the work ffl in this embodiment. Let me explain.
- the player In playing the game, the player first purchases a prepaid card 5 from the vendor device 2. At this time, the number of issued prepaid cards 5 is counted in the pen device 2. The sales amount is calculated and transmitted as quantity data and sales data to the management device 4 (FIG. 5, step S9).
- the aged player inserts the bridging card 5 into the pachinko machine 1 to perform a game (FIG. 6, step S2), and the pachinko machine.
- the machine 1 After checking the security of the private card 5 (step S3 in FIG. 6), the machine 1 reads the data (step S3 in FIG. 6).
- the game frequency and the like are displayed on the display section 14 in FIG. 6 step S4) (FIG. 6 steps S5 to S7).
- the player borrows a ball in units of the frequency of the prepaid card 5 with reference to this display and plays the game.
- the ball used by the aged player in the game (hereinafter referred to as “used ball”), the winning ball at the time of winning, and the player
- the number of balls you have (hereinafter referred to as possessed balls) changes every moment.
- Pachinko machine 1 Calculate and record the number of balls described above (Fig. 6, steps S9, S10).
- the number of balls used, the number of balls to be used, and the number of balls held are calculated as follows.
- the number of balls used it is not considered that the number of balls increased or decreased due to the number of balls obtained from the pachinko machine 1 during the game. Therefore, the game is continued by the ball obtained from pachinko machine 1 with one ball used, and the number of balls used is counted as one even if the number of balls increases or decreases. . In addition, the number of balls used is counted up by +1 when the number of balls rolled out reaches Z D (that is, all balls rolled out by one ball being used have been lost). It is.
- the number of safe balls is the number of balls that have won, and the number of balls that are awarded indicates the number of balls that have not entered.
- the payout rate indicates the number of payouts per safe ball.
- the number of possessed balls is calculated
- step 6 in FIG. 6 information on the number of balls at about the time of the pachinko machine 1 is written to the prepaid card 5 (step 6 in FIG. 6). And send it to the management device 4 together with the (FIG. 6 step S14), and then the prepaid card 5 is extracted (FIG. 6 step S15).
- the management device 4 sorts the received ball number information for each of the pachinko machines 1 by using the C.PU 42 and stores the information in the data recording unit 43 (see FIG. 5). Tubs S2 to S8).
- the player exchanges the ball held on the prize exchange terminal 3 as data on the prepaid card 5 for a prize.
- the prize exchange terminal 3 reads the data of the prepaid card 5, subtracts the number of balls exchanged for prizes from the number of balls held, and returns the prepaid card again. Write to code '5.
- the above result is transmitted to the management apparatus 4 (FIG. 5, step S10 :).
- the player does not exchange the prize balls written in the prepaid card 5 with another prize according to the prepaid card 5. It is also possible to play a new game on the pachinko machine 1.
- the pachinko hall After the management device 4, the pachinko hall is closed, the total sales amount of the pre-card 5 received from two vendors' devices, the pachinko machine 1, and the premium exchange terminal 3 From the total number of balls received and accumulated, the total sales of the store is settled (Fig. 5, steps SI1, S12). After that, the ball number information and the like are transmitted to the system center 8 (FIG. 5, steps S13, S14).
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Pinball Game Machines (AREA)
- Credit Cards Or The Like (AREA)
- Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
Abstract
Système de commande pour billard électrique comprenant des cartes à prépaiement (5) sur lesquelles sont enregistrées des informations relatives à la fréquence d'utilisation des billards électriques (1) et au nombre de billes disponibles. Le système comprend également des billards électriques (1) que l'on peut utiliser grâce aux cartes à prépaiement, et des unités de commande (4) gérant chacune un billard électrique (1); chaque billard électrique présente des fonctions telles que la lecture et l'écriture de données sur une carte à prépaiement (5), la mise à disposition de billes en fonction des données enregistrées sur la carte de prépaiement (5), et le calcul du nombre de billes qui varie en fonction du jeu; une unité de commande (4) trie les données extraites du billard électrique (1) et le résultat du calcul du nombre de billes et les enregistre pour des cartes à prépaiement respectives (5) afin de gérer les informations relatives aux billes. Le nombre de billes requises pour chaque billard électrique ne dépasse pas quelques dizaines, et aucune circulation de billes n'est nécessaire, ce qui rend superflu l'équipement encombrant de commande des billes utilisé jusqu'à présent; cet agencement permet également de supprimer la main d'÷uvre et les coûts relatifs, et d'augmenter notablement le rendement. Le joueur profite pleinement du jeu, car il n'a pas à se soucier des billes gagnées au cours du jeu et il ne doit plus transporter ces mêmes billes afin de les échanger contre un prix.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP1211969A JPH0375079A (ja) | 1989-08-17 | 1989-08-17 | パチンコ機制御システム |
JP1/211969 | 1989-08-17 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1991002572A1 true WO1991002572A1 (fr) | 1991-03-07 |
Family
ID=16614710
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP1990/001046 WO1991002572A1 (fr) | 1989-08-17 | 1990-08-16 | Systeme de commande pour billard electrique |
Country Status (2)
Country | Link |
---|---|
JP (1) | JPH0375079A (fr) |
WO (1) | WO1991002572A1 (fr) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0619129A1 (fr) * | 1991-12-25 | 1994-10-12 | Kabushiki Kaisha Ace Denken | Dispositif de jeu et systeme de jeu |
EP0684056A4 (fr) * | 1991-05-17 | 1994-12-06 | Ace Denken Kk | Dispositif de jeu possedant une fonction de suivi de l'element de jeu. |
US5613911A (en) * | 1991-05-17 | 1997-03-25 | Kabushiki Kaisha Ace Denken | Game apparatus having game media controlling capabilities |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2003206805A (ja) | 2002-01-17 | 2003-07-25 | Nissan Motor Co Ltd | エンジンの空燃比制御装置 |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5524046A (en) * | 1978-08-11 | 1980-02-20 | Sofuia Kk | Game data processing method |
JPS62170279A (ja) * | 1986-01-24 | 1987-07-27 | 大日本印刷株式会社 | パチンコ遊技システム |
JPS62286486A (ja) * | 1986-06-06 | 1987-12-12 | 株式会社 ソフイア | 遊技店におけるカ−ド式遊技媒体貸出機構 |
JPS63122483A (ja) * | 1986-11-12 | 1988-05-26 | 株式会社 エ−ス電研 | 遊技機の管理装置 |
-
1989
- 1989-08-17 JP JP1211969A patent/JPH0375079A/ja active Pending
-
1990
- 1990-08-16 WO PCT/JP1990/001046 patent/WO1991002572A1/fr unknown
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5524046A (en) * | 1978-08-11 | 1980-02-20 | Sofuia Kk | Game data processing method |
JPS62170279A (ja) * | 1986-01-24 | 1987-07-27 | 大日本印刷株式会社 | パチンコ遊技システム |
JPS62286486A (ja) * | 1986-06-06 | 1987-12-12 | 株式会社 ソフイア | 遊技店におけるカ−ド式遊技媒体貸出機構 |
JPS63122483A (ja) * | 1986-11-12 | 1988-05-26 | 株式会社 エ−ス電研 | 遊技機の管理装置 |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0684056A4 (fr) * | 1991-05-17 | 1994-12-06 | Ace Denken Kk | Dispositif de jeu possedant une fonction de suivi de l'element de jeu. |
EP0684056A1 (fr) * | 1991-05-17 | 1995-11-29 | Kabushiki Kaisha Ace Denken | Dispositif de jeu possedant une fonction de suivi de l'element de jeu |
US5613911A (en) * | 1991-05-17 | 1997-03-25 | Kabushiki Kaisha Ace Denken | Game apparatus having game media controlling capabilities |
EP0619129A1 (fr) * | 1991-12-25 | 1994-10-12 | Kabushiki Kaisha Ace Denken | Dispositif de jeu et systeme de jeu |
EP0619129A4 (fr) * | 1991-12-25 | 1995-02-08 | Ace Denken Kk | Dispositif de jeu et systeme de jeu. |
US5577959A (en) * | 1991-12-25 | 1996-11-26 | Kabushiki Kaisha Ace Denken | Game apparatus and game system |
Also Published As
Publication number | Publication date |
---|---|
JPH0375079A (ja) | 1991-03-29 |
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