TW200817068A - Data computing unit for music game, data computing program for music game, and data computing method for music game - Google Patents

Data computing unit for music game, data computing program for music game, and data computing method for music game Download PDF

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Publication number
TW200817068A
TW200817068A TW096107861A TW96107861A TW200817068A TW 200817068 A TW200817068 A TW 200817068A TW 096107861 A TW096107861 A TW 096107861A TW 96107861 A TW96107861 A TW 96107861A TW 200817068 A TW200817068 A TW 200817068A
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TW
Taiwan
Prior art keywords
change
music
sequence
game
operation sequence
Prior art date
Application number
TW096107861A
Other languages
English (en)
Chinese (zh)
Other versions
TWI326608B (https=
Inventor
Hiroki Ishida
Toyokazu Sakai
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW200817068A publication Critical patent/TW200817068A/zh
Application granted granted Critical
Publication of TWI326608B publication Critical patent/TWI326608B/zh

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/36Accompaniment arrangements
    • G10H1/361Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems
    • G10H1/368Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems displaying animated or moving pictures synchronized with the music or audio part
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2210/00Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
    • G10H2210/021Background music, e.g. for video sequences or elevator music
    • G10H2210/026Background music, e.g. for video sequences or elevator music for games, e.g. videogames
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2210/00Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
    • G10H2210/031Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal
    • G10H2210/091Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal for performance evaluation, i.e. judging, grading or scoring the musical qualities or faithfulness of a performance, e.g. with respect to pitch, tempo or other timings of a reference performance
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/135Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
    • G10H2220/151Musical difficulty level setting or selection
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2240/00Data organisation or data communication aspects, specifically adapted for electrophonic musical tools or instruments
    • G10H2240/325Synchronizing two or more audio tracks or files according to musical features or musical timings

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Electrophonic Musical Instruments (AREA)
TW096107861A 2006-05-19 2007-03-07 Data computing unit for music game, data computing program for music game, and data computing method for music game TW200817068A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006139864A JP4000335B1 (ja) 2006-05-19 2006-05-19 音楽ゲーム用データ演算装置、音楽ゲーム用データ演算プログラム及び音楽ゲーム用データ演算方法

Publications (2)

Publication Number Publication Date
TW200817068A true TW200817068A (en) 2008-04-16
TWI326608B TWI326608B (https=) 2010-07-01

Family

ID=38683417

Family Applications (1)

Application Number Title Priority Date Filing Date
TW096107861A TW200817068A (en) 2006-05-19 2007-03-07 Data computing unit for music game, data computing program for music game, and data computing method for music game

Country Status (9)

Country Link
US (1) US20090104997A1 (https=)
EP (1) EP2022549A4 (https=)
JP (1) JP4000335B1 (https=)
KR (1) KR101075370B1 (https=)
CN (1) CN101460228B (https=)
CA (1) CA2652364C (https=)
MX (1) MX2008014519A (https=)
TW (1) TW200817068A (https=)
WO (1) WO2007135791A1 (https=)

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* Cited by examiner, † Cited by third party
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US20090258702A1 (en) * 2008-04-15 2009-10-15 Alan Flores Music video game with open note
KR100949931B1 (ko) * 2008-06-04 2010-03-30 주식회사 에이앤비소프트 키 패드가 구현된 단말을 이용하는 리듬 액션 게임 방법 및이를 실행 가능한 프로그램으로 기록한 기록매체
US8106281B2 (en) * 2009-05-29 2012-01-31 Casio Computer Co., Ltd. Music difficulty level calculating apparatus and music difficulty level calculating method
US8158873B2 (en) * 2009-08-03 2012-04-17 William Ivanich Systems and methods for generating a game device music track from music
JP2011036293A (ja) * 2009-08-06 2011-02-24 Konami Digital Entertainment Co Ltd 入力装置及びその入力装置を備えたゲームシステム
JP4951688B2 (ja) * 2010-03-15 2012-06-13 株式会社コナミデジタルエンタテインメント ゲームシステム及びそのコンピュータプログラム並びにゲームシステムの制御方法
US8670846B2 (en) * 2010-07-29 2014-03-11 The Trustees Of The University Of Pennsylvania System and method for conducting a competition
JP5745247B2 (ja) * 2010-10-05 2015-07-08 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム制御方法
US11315384B2 (en) * 2018-08-31 2022-04-26 Aristocrat Technologies Australia Pty Limited Interactive electronic reel gaming machine providing cumulative free games and a spinning wheel feature
US11069199B2 (en) 2018-09-04 2021-07-20 Aristocrat Technologies, Inc. System and method of providing a hold and spin feature game with progressive play meters
JP7398812B2 (ja) * 2021-04-16 2023-12-15 株式会社コナミアミューズメント ゲームシステム、それに用いるコンピュータプログラム、及び制御方法

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US2652364A (en) * 1951-12-29 1953-09-15 Shell Dev High-temperature grease compositions
US5533903A (en) * 1994-06-06 1996-07-09 Kennedy; Stephen E. Method and system for music training
JP3058051B2 (ja) * 1995-04-27 2000-07-04 ヤマハ株式会社 音楽的アミューズメントシステム
JP3088409B2 (ja) * 1999-02-16 2000-09-18 コナミ株式会社 音楽ゲームシステム、該システムにおける演出指示連動制御方法及び該システムにおける演出指示連動制御プログラムを記録した可読記録媒体
JP2000237455A (ja) * 1999-02-16 2000-09-05 Konami Co Ltd 音楽演出ゲーム装置、音楽演出ゲーム方法および可読記録媒体
JP2001129244A (ja) * 1999-11-01 2001-05-15 Konami Co Ltd 音楽演奏ゲーム装置、演奏ガイド画像表示方法及び演奏ガイド画像形成プログラムを記録した可読記録媒体
JP2001170354A (ja) * 1999-12-21 2001-06-26 Konami Co Ltd ゲーム装置、ゲーム機の制御方法及び記録媒体
JP4182637B2 (ja) * 2000-03-14 2008-11-19 カシオ計算機株式会社 運指情報生成装置、運指情報生成方法、及び運指情報生成プログラムを記憶した記憶媒体
US6945784B2 (en) * 2000-03-22 2005-09-20 Namco Holding Corporation Generating a musical part from an electronic music file
JP2002066128A (ja) * 2000-08-31 2002-03-05 Konami Co Ltd ゲーム装置、ゲーム処理方法及び情報記憶媒体
JP2002182642A (ja) * 2000-12-18 2002-06-26 Casio Comput Co Ltd 演奏案内装置および演奏案内方法
JP4140230B2 (ja) 2001-11-13 2008-08-27 ヤマハ株式会社 電子楽器の演奏学習システム
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Also Published As

Publication number Publication date
TWI326608B (https=) 2010-07-01
EP2022549A4 (en) 2011-07-13
JP4000335B1 (ja) 2007-10-31
KR20080114830A (ko) 2008-12-31
CA2652364C (en) 2012-08-28
MX2008014519A (es) 2008-11-27
US20090104997A1 (en) 2009-04-23
JP2007307189A (ja) 2007-11-29
WO2007135791A1 (ja) 2007-11-29
KR101075370B1 (ko) 2011-10-24
CA2652364A1 (en) 2007-11-29
CN101460228A (zh) 2009-06-17
EP2022549A1 (en) 2009-02-11
CN101460228B (zh) 2012-09-05

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