JP4000335B1 - 音楽ゲーム用データ演算装置、音楽ゲーム用データ演算プログラム及び音楽ゲーム用データ演算方法 - Google Patents

音楽ゲーム用データ演算装置、音楽ゲーム用データ演算プログラム及び音楽ゲーム用データ演算方法 Download PDF

Info

Publication number
JP4000335B1
JP4000335B1 JP2006139864A JP2006139864A JP4000335B1 JP 4000335 B1 JP4000335 B1 JP 4000335B1 JP 2006139864 A JP2006139864 A JP 2006139864A JP 2006139864 A JP2006139864 A JP 2006139864A JP 4000335 B1 JP4000335 B1 JP 4000335B1
Authority
JP
Japan
Prior art keywords
change
operation sequence
pattern
level
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2006139864A
Other languages
English (en)
Japanese (ja)
Other versions
JP2007307189A (ja
Inventor
大樹 石田
豊和 酒井
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to JP2006139864A priority Critical patent/JP4000335B1/ja
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to PCT/JP2007/052812 priority patent/WO2007135791A1/ja
Priority to CA2652364A priority patent/CA2652364C/en
Priority to CN2007800175786A priority patent/CN101460228B/zh
Priority to MX2008014519A priority patent/MX2008014519A/es
Priority to EP07714342A priority patent/EP2022549A4/en
Priority to KR1020087026649A priority patent/KR101075370B1/ko
Priority to TW096107861A priority patent/TW200817068A/zh
Application granted granted Critical
Publication of JP4000335B1 publication Critical patent/JP4000335B1/ja
Publication of JP2007307189A publication Critical patent/JP2007307189A/ja
Priority to US12/269,475 priority patent/US20090104997A1/en
Anticipated expiration legal-status Critical
Active legal-status Critical Current

Links

Images

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/36Accompaniment arrangements
    • G10H1/361Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems
    • G10H1/368Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems displaying animated or moving pictures synchronized with the music or audio part
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2210/00Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
    • G10H2210/021Background music, e.g. for video sequences or elevator music
    • G10H2210/026Background music, e.g. for video sequences or elevator music for games, e.g. videogames
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2210/00Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
    • G10H2210/031Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal
    • G10H2210/091Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal for performance evaluation, i.e. judging, grading or scoring the musical qualities or faithfulness of a performance, e.g. with respect to pitch, tempo or other timings of a reference performance
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/135Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
    • G10H2220/151Musical difficulty level setting or selection
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2240/00Data organisation or data communication aspects, specifically adapted for electrophonic musical tools or instruments
    • G10H2240/325Synchronizing two or more audio tracks or files according to musical features or musical timings

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Electrophonic Musical Instruments (AREA)
JP2006139864A 2006-05-19 2006-05-19 音楽ゲーム用データ演算装置、音楽ゲーム用データ演算プログラム及び音楽ゲーム用データ演算方法 Active JP4000335B1 (ja)

Priority Applications (9)

Application Number Priority Date Filing Date Title
JP2006139864A JP4000335B1 (ja) 2006-05-19 2006-05-19 音楽ゲーム用データ演算装置、音楽ゲーム用データ演算プログラム及び音楽ゲーム用データ演算方法
CA2652364A CA2652364C (en) 2006-05-19 2007-02-16 Data computation unit for music game, data computation program for music game, and data computation method for music game
CN2007800175786A CN101460228B (zh) 2006-05-19 2007-02-16 音乐游戏用数据运算装置以及音乐游戏用数据运算方法
MX2008014519A MX2008014519A (es) 2006-05-19 2007-02-16 Unidad de calculo de datos para juego musical, programa de calculo de datos para juego musical y metodo de calculo de datos para juego musical.
PCT/JP2007/052812 WO2007135791A1 (ja) 2006-05-19 2007-02-16 音楽ゲーム用データ演算装置、音楽ゲーム用データ演算プログラム及び音楽ゲーム用データ演算方法
EP07714342A EP2022549A4 (en) 2006-05-19 2007-02-16 DATA BOOK UNIT FOR A MUSIC GAME, DATA PROGRAM FOR A MUSIC GAME AND DATA PROCEDURE FOR A MUSIC GAME
KR1020087026649A KR101075370B1 (ko) 2006-05-19 2007-02-16 음악 게임용 데이터 연산 장치, 음악 게임용 데이터 연산 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체 및 음악 게임용 데이터 연산 방법
TW096107861A TW200817068A (en) 2006-05-19 2007-03-07 Data computing unit for music game, data computing program for music game, and data computing method for music game
US12/269,475 US20090104997A1 (en) 2006-05-19 2008-11-12 Data computation unit for music game, data computation program for music game, and data computation method for music game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006139864A JP4000335B1 (ja) 2006-05-19 2006-05-19 音楽ゲーム用データ演算装置、音楽ゲーム用データ演算プログラム及び音楽ゲーム用データ演算方法

Publications (2)

Publication Number Publication Date
JP4000335B1 true JP4000335B1 (ja) 2007-10-31
JP2007307189A JP2007307189A (ja) 2007-11-29

Family

ID=38683417

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2006139864A Active JP4000335B1 (ja) 2006-05-19 2006-05-19 音楽ゲーム用データ演算装置、音楽ゲーム用データ演算プログラム及び音楽ゲーム用データ演算方法

Country Status (9)

Country Link
US (1) US20090104997A1 (https=)
EP (1) EP2022549A4 (https=)
JP (1) JP4000335B1 (https=)
KR (1) KR101075370B1 (https=)
CN (1) CN101460228B (https=)
CA (1) CA2652364C (https=)
MX (1) MX2008014519A (https=)
TW (1) TW200817068A (https=)
WO (1) WO2007135791A1 (https=)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090258702A1 (en) * 2008-04-15 2009-10-15 Alan Flores Music video game with open note
KR100949931B1 (ko) * 2008-06-04 2010-03-30 주식회사 에이앤비소프트 키 패드가 구현된 단말을 이용하는 리듬 액션 게임 방법 및이를 실행 가능한 프로그램으로 기록한 기록매체
US8106281B2 (en) * 2009-05-29 2012-01-31 Casio Computer Co., Ltd. Music difficulty level calculating apparatus and music difficulty level calculating method
US8158873B2 (en) * 2009-08-03 2012-04-17 William Ivanich Systems and methods for generating a game device music track from music
JP2011036293A (ja) * 2009-08-06 2011-02-24 Konami Digital Entertainment Co Ltd 入力装置及びその入力装置を備えたゲームシステム
JP4951688B2 (ja) * 2010-03-15 2012-06-13 株式会社コナミデジタルエンタテインメント ゲームシステム及びそのコンピュータプログラム並びにゲームシステムの制御方法
US8670846B2 (en) * 2010-07-29 2014-03-11 The Trustees Of The University Of Pennsylvania System and method for conducting a competition
JP5745247B2 (ja) * 2010-10-05 2015-07-08 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム制御方法
US11315384B2 (en) * 2018-08-31 2022-04-26 Aristocrat Technologies Australia Pty Limited Interactive electronic reel gaming machine providing cumulative free games and a spinning wheel feature
US11069199B2 (en) 2018-09-04 2021-07-20 Aristocrat Technologies, Inc. System and method of providing a hold and spin feature game with progressive play meters
JP7398812B2 (ja) * 2021-04-16 2023-12-15 株式会社コナミアミューズメント ゲームシステム、それに用いるコンピュータプログラム、及び制御方法

Family Cites Families (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2652364A (en) * 1951-12-29 1953-09-15 Shell Dev High-temperature grease compositions
US5533903A (en) * 1994-06-06 1996-07-09 Kennedy; Stephen E. Method and system for music training
JP3058051B2 (ja) * 1995-04-27 2000-07-04 ヤマハ株式会社 音楽的アミューズメントシステム
JP3088409B2 (ja) * 1999-02-16 2000-09-18 コナミ株式会社 音楽ゲームシステム、該システムにおける演出指示連動制御方法及び該システムにおける演出指示連動制御プログラムを記録した可読記録媒体
JP2000237455A (ja) * 1999-02-16 2000-09-05 Konami Co Ltd 音楽演出ゲーム装置、音楽演出ゲーム方法および可読記録媒体
JP2001129244A (ja) * 1999-11-01 2001-05-15 Konami Co Ltd 音楽演奏ゲーム装置、演奏ガイド画像表示方法及び演奏ガイド画像形成プログラムを記録した可読記録媒体
JP2001170354A (ja) * 1999-12-21 2001-06-26 Konami Co Ltd ゲーム装置、ゲーム機の制御方法及び記録媒体
JP4182637B2 (ja) * 2000-03-14 2008-11-19 カシオ計算機株式会社 運指情報生成装置、運指情報生成方法、及び運指情報生成プログラムを記憶した記憶媒体
US6945784B2 (en) * 2000-03-22 2005-09-20 Namco Holding Corporation Generating a musical part from an electronic music file
JP2002066128A (ja) * 2000-08-31 2002-03-05 Konami Co Ltd ゲーム装置、ゲーム処理方法及び情報記憶媒体
JP2002182642A (ja) * 2000-12-18 2002-06-26 Casio Comput Co Ltd 演奏案内装置および演奏案内方法
JP4140230B2 (ja) 2001-11-13 2008-08-27 ヤマハ株式会社 電子楽器の演奏学習システム
JP2003290543A (ja) * 2002-04-01 2003-10-14 Konami Co Ltd ゲーム運用システム
JP4054912B2 (ja) * 2002-12-25 2008-03-05 カシオ計算機株式会社 運指指示装置及び運指指示処理プログラム
JP3934081B2 (ja) * 2003-05-12 2007-06-20 任天堂株式会社 ゲーム装置およびゲームプログラム
US20050016368A1 (en) * 2003-05-30 2005-01-27 Perla James C. Method and system for generating musical variations directed to particular skill levels
JP4301126B2 (ja) * 2004-09-08 2009-07-22 カシオ計算機株式会社 運指情報生成装置、及びプログラム
US20070243915A1 (en) * 2006-04-14 2007-10-18 Eran Egozy A Method and Apparatus For Providing A Simulated Band Experience Including Online Interaction and Downloaded Content

Also Published As

Publication number Publication date
TWI326608B (https=) 2010-07-01
EP2022549A4 (en) 2011-07-13
KR20080114830A (ko) 2008-12-31
CA2652364C (en) 2012-08-28
MX2008014519A (es) 2008-11-27
US20090104997A1 (en) 2009-04-23
JP2007307189A (ja) 2007-11-29
WO2007135791A1 (ja) 2007-11-29
KR101075370B1 (ko) 2011-10-24
CA2652364A1 (en) 2007-11-29
CN101460228A (zh) 2009-06-17
EP2022549A1 (en) 2009-02-11
CN101460228B (zh) 2012-09-05
TW200817068A (en) 2008-04-16

Similar Documents

Publication Publication Date Title
KR101075370B1 (ko) 음악 게임용 데이터 연산 장치, 음악 게임용 데이터 연산 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체 및 음악 게임용 데이터 연산 방법
US8137171B2 (en) Game result evaluation method and device
US8961309B2 (en) System and method for using a touchscreen as an interface for music-based gameplay
US9218748B2 (en) System and method for providing exercise in playing a music instrument
JP2000288254A (ja) ゲーム装置及びコンピュータ読み取り可能な記録媒体
JP3147888B2 (ja) ゲーム装置及びコンピュータ読み取り可能な記録媒体
JP2002006866A (ja) カラオケ装置
JP5195209B2 (ja) 演奏データ編集装置及びプログラム
JP2001128959A (ja) 演奏カロリー消費量測定装置
JP3961003B2 (ja) ゲーム成績評価方法及び装置
JP4006459B2 (ja) プログラム、情報記憶媒体及びゲーム装置
JP5195210B2 (ja) 演奏データ編集装置及びプログラム
JP2001070644A (ja) ダンスゲーム装置
JP3404594B2 (ja) 記録媒体及び音楽ゲーム装置
CN114299902B (zh) 电子乐器及其控制方法
JP2007078724A (ja) 電子楽器
JP2007271739A (ja) 合奏パラメータ表示装置
HK1127310A (en) Data computing unit for music game, data computing program for music game, and data computing method for music game
JP2002189468A (ja) ゲーム音楽制御方法,記録媒体及びゲーム装置
JP2019136247A (ja) コンピュータシステム及びプログラム

Legal Events

Date Code Title Description
TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20070807

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20070813

R150 Certificate of patent or registration of utility model

Ref document number: 4000335

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20100817

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20110817

Year of fee payment: 4

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20110817

Year of fee payment: 4

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20120817

Year of fee payment: 5

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130817

Year of fee payment: 6

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130817

Year of fee payment: 6

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20140817

Year of fee payment: 7

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250