MX2008014519A - Unidad de calculo de datos para juego musical, programa de calculo de datos para juego musical y metodo de calculo de datos para juego musical. - Google Patents
Unidad de calculo de datos para juego musical, programa de calculo de datos para juego musical y metodo de calculo de datos para juego musical.Info
- Publication number
- MX2008014519A MX2008014519A MX2008014519A MX2008014519A MX2008014519A MX 2008014519 A MX2008014519 A MX 2008014519A MX 2008014519 A MX2008014519 A MX 2008014519A MX 2008014519 A MX2008014519 A MX 2008014519A MX 2008014519 A MX2008014519 A MX 2008014519A
- Authority
- MX
- Mexico
- Prior art keywords
- change
- sequence
- members
- level
- game
- Prior art date
Links
- 238000004364 calculation method Methods 0.000 title claims description 77
- 230000008859 change Effects 0.000 claims abstract description 451
- 238000000034 method Methods 0.000 claims description 50
- 230000008569 process Effects 0.000 description 36
- 206010036086 Polymenorrhoea Diseases 0.000 description 21
- 230000006870 function Effects 0.000 description 17
- 239000003550 marker Substances 0.000 description 10
- 230000001020 rhythmical effect Effects 0.000 description 9
- 239000000370 acceptor Substances 0.000 description 6
- 230000033764 rhythmic process Effects 0.000 description 6
- KNMAVSAGTYIFJF-UHFFFAOYSA-N 1-[2-[(2-hydroxy-3-phenoxypropyl)amino]ethylamino]-3-phenoxypropan-2-ol;dihydrochloride Chemical compound Cl.Cl.C=1C=CC=CC=1OCC(O)CNCCNCC(O)COC1=CC=CC=C1 KNMAVSAGTYIFJF-UHFFFAOYSA-N 0.000 description 5
- 230000001186 cumulative effect Effects 0.000 description 5
- 230000000694 effects Effects 0.000 description 5
- 238000011156 evaluation Methods 0.000 description 5
- 238000010586 diagram Methods 0.000 description 4
- 238000009825 accumulation Methods 0.000 description 3
- 239000000284 extract Substances 0.000 description 3
- 230000004044 response Effects 0.000 description 3
- 230000009466 transformation Effects 0.000 description 3
- 238000004891 communication Methods 0.000 description 2
- 230000007423 decrease Effects 0.000 description 2
- 238000005259 measurement Methods 0.000 description 2
- 230000008447 perception Effects 0.000 description 2
- 230000003936 working memory Effects 0.000 description 2
- 244000205754 Colocasia esculenta Species 0.000 description 1
- 235000006481 Colocasia esculenta Nutrition 0.000 description 1
- 206010011469 Crying Diseases 0.000 description 1
- 208000001613 Gambling Diseases 0.000 description 1
- 238000013459 approach Methods 0.000 description 1
- 238000010009 beating Methods 0.000 description 1
- 230000008901 benefit Effects 0.000 description 1
- 230000033228 biological regulation Effects 0.000 description 1
- 238000013500 data storage Methods 0.000 description 1
- 238000001514 detection method Methods 0.000 description 1
- 238000000605 extraction Methods 0.000 description 1
- PWPJGUXAGUPAHP-UHFFFAOYSA-N lufenuron Chemical compound C1=C(Cl)C(OC(F)(F)C(C(F)(F)F)F)=CC(Cl)=C1NC(=O)NC(=O)C1=C(F)C=CC=C1F PWPJGUXAGUPAHP-UHFFFAOYSA-N 0.000 description 1
- 238000002360 preparation method Methods 0.000 description 1
- 238000003825 pressing Methods 0.000 description 1
- 238000012545 processing Methods 0.000 description 1
- 239000004065 semiconductor Substances 0.000 description 1
- 238000000844 transformation Methods 0.000 description 1
- 238000012795 verification Methods 0.000 description 1
- 238000012800 visualization Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/36—Accompaniment arrangements
- G10H1/361—Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems
- G10H1/368—Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems displaying animated or moving pictures synchronized with the music or audio part
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2210/00—Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
- G10H2210/021—Background music, e.g. for video sequences or elevator music
- G10H2210/026—Background music, e.g. for video sequences or elevator music for games, e.g. videogames
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2210/00—Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
- G10H2210/031—Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal
- G10H2210/091—Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal for performance evaluation, i.e. judging, grading or scoring the musical qualities or faithfulness of a performance, e.g. with respect to pitch, tempo or other timings of a reference performance
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/135—Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
- G10H2220/151—Musical difficulty level setting or selection
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2240/00—Data organisation or data communication aspects, specifically adapted for electrophonic musical tools or instruments
- G10H2240/325—Synchronizing two or more audio tracks or files according to musical features or musical timings
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Electrophonic Musical Instruments (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2006139864A JP4000335B1 (ja) | 2006-05-19 | 2006-05-19 | 音楽ゲーム用データ演算装置、音楽ゲーム用データ演算プログラム及び音楽ゲーム用データ演算方法 |
| PCT/JP2007/052812 WO2007135791A1 (ja) | 2006-05-19 | 2007-02-16 | 音楽ゲーム用データ演算装置、音楽ゲーム用データ演算プログラム及び音楽ゲーム用データ演算方法 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| MX2008014519A true MX2008014519A (es) | 2008-11-27 |
Family
ID=38683417
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| MX2008014519A MX2008014519A (es) | 2006-05-19 | 2007-02-16 | Unidad de calculo de datos para juego musical, programa de calculo de datos para juego musical y metodo de calculo de datos para juego musical. |
Country Status (9)
| Country | Link |
|---|---|
| US (1) | US20090104997A1 (https=) |
| EP (1) | EP2022549A4 (https=) |
| JP (1) | JP4000335B1 (https=) |
| KR (1) | KR101075370B1 (https=) |
| CN (1) | CN101460228B (https=) |
| CA (1) | CA2652364C (https=) |
| MX (1) | MX2008014519A (https=) |
| TW (1) | TW200817068A (https=) |
| WO (1) | WO2007135791A1 (https=) |
Families Citing this family (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20090258702A1 (en) * | 2008-04-15 | 2009-10-15 | Alan Flores | Music video game with open note |
| KR100949931B1 (ko) * | 2008-06-04 | 2010-03-30 | 주식회사 에이앤비소프트 | 키 패드가 구현된 단말을 이용하는 리듬 액션 게임 방법 및이를 실행 가능한 프로그램으로 기록한 기록매체 |
| US8106281B2 (en) * | 2009-05-29 | 2012-01-31 | Casio Computer Co., Ltd. | Music difficulty level calculating apparatus and music difficulty level calculating method |
| US8158873B2 (en) * | 2009-08-03 | 2012-04-17 | William Ivanich | Systems and methods for generating a game device music track from music |
| JP2011036293A (ja) * | 2009-08-06 | 2011-02-24 | Konami Digital Entertainment Co Ltd | 入力装置及びその入力装置を備えたゲームシステム |
| JP4951688B2 (ja) * | 2010-03-15 | 2012-06-13 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びそのコンピュータプログラム並びにゲームシステムの制御方法 |
| US8670846B2 (en) * | 2010-07-29 | 2014-03-11 | The Trustees Of The University Of Pennsylvania | System and method for conducting a competition |
| JP5745247B2 (ja) * | 2010-10-05 | 2015-07-08 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム制御方法 |
| US11315384B2 (en) * | 2018-08-31 | 2022-04-26 | Aristocrat Technologies Australia Pty Limited | Interactive electronic reel gaming machine providing cumulative free games and a spinning wheel feature |
| US11069199B2 (en) | 2018-09-04 | 2021-07-20 | Aristocrat Technologies, Inc. | System and method of providing a hold and spin feature game with progressive play meters |
| JP7398812B2 (ja) * | 2021-04-16 | 2023-12-15 | 株式会社コナミアミューズメント | ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 |
Family Cites Families (18)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US2652364A (en) * | 1951-12-29 | 1953-09-15 | Shell Dev | High-temperature grease compositions |
| US5533903A (en) * | 1994-06-06 | 1996-07-09 | Kennedy; Stephen E. | Method and system for music training |
| JP3058051B2 (ja) * | 1995-04-27 | 2000-07-04 | ヤマハ株式会社 | 音楽的アミューズメントシステム |
| JP3088409B2 (ja) * | 1999-02-16 | 2000-09-18 | コナミ株式会社 | 音楽ゲームシステム、該システムにおける演出指示連動制御方法及び該システムにおける演出指示連動制御プログラムを記録した可読記録媒体 |
| JP2000237455A (ja) * | 1999-02-16 | 2000-09-05 | Konami Co Ltd | 音楽演出ゲーム装置、音楽演出ゲーム方法および可読記録媒体 |
| JP2001129244A (ja) * | 1999-11-01 | 2001-05-15 | Konami Co Ltd | 音楽演奏ゲーム装置、演奏ガイド画像表示方法及び演奏ガイド画像形成プログラムを記録した可読記録媒体 |
| JP2001170354A (ja) * | 1999-12-21 | 2001-06-26 | Konami Co Ltd | ゲーム装置、ゲーム機の制御方法及び記録媒体 |
| JP4182637B2 (ja) * | 2000-03-14 | 2008-11-19 | カシオ計算機株式会社 | 運指情報生成装置、運指情報生成方法、及び運指情報生成プログラムを記憶した記憶媒体 |
| US6945784B2 (en) * | 2000-03-22 | 2005-09-20 | Namco Holding Corporation | Generating a musical part from an electronic music file |
| JP2002066128A (ja) * | 2000-08-31 | 2002-03-05 | Konami Co Ltd | ゲーム装置、ゲーム処理方法及び情報記憶媒体 |
| JP2002182642A (ja) * | 2000-12-18 | 2002-06-26 | Casio Comput Co Ltd | 演奏案内装置および演奏案内方法 |
| JP4140230B2 (ja) | 2001-11-13 | 2008-08-27 | ヤマハ株式会社 | 電子楽器の演奏学習システム |
| JP2003290543A (ja) * | 2002-04-01 | 2003-10-14 | Konami Co Ltd | ゲーム運用システム |
| JP4054912B2 (ja) * | 2002-12-25 | 2008-03-05 | カシオ計算機株式会社 | 運指指示装置及び運指指示処理プログラム |
| JP3934081B2 (ja) * | 2003-05-12 | 2007-06-20 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| US20050016368A1 (en) * | 2003-05-30 | 2005-01-27 | Perla James C. | Method and system for generating musical variations directed to particular skill levels |
| JP4301126B2 (ja) * | 2004-09-08 | 2009-07-22 | カシオ計算機株式会社 | 運指情報生成装置、及びプログラム |
| US20070243915A1 (en) * | 2006-04-14 | 2007-10-18 | Eran Egozy | A Method and Apparatus For Providing A Simulated Band Experience Including Online Interaction and Downloaded Content |
-
2006
- 2006-05-19 JP JP2006139864A patent/JP4000335B1/ja active Active
-
2007
- 2007-02-16 CN CN2007800175786A patent/CN101460228B/zh active Active
- 2007-02-16 KR KR1020087026649A patent/KR101075370B1/ko active Active
- 2007-02-16 CA CA2652364A patent/CA2652364C/en active Active
- 2007-02-16 MX MX2008014519A patent/MX2008014519A/es active IP Right Grant
- 2007-02-16 WO PCT/JP2007/052812 patent/WO2007135791A1/ja not_active Ceased
- 2007-02-16 EP EP07714342A patent/EP2022549A4/en not_active Withdrawn
- 2007-03-07 TW TW096107861A patent/TW200817068A/zh unknown
-
2008
- 2008-11-12 US US12/269,475 patent/US20090104997A1/en not_active Abandoned
Also Published As
| Publication number | Publication date |
|---|---|
| TWI326608B (https=) | 2010-07-01 |
| EP2022549A4 (en) | 2011-07-13 |
| JP4000335B1 (ja) | 2007-10-31 |
| KR20080114830A (ko) | 2008-12-31 |
| CA2652364C (en) | 2012-08-28 |
| US20090104997A1 (en) | 2009-04-23 |
| JP2007307189A (ja) | 2007-11-29 |
| WO2007135791A1 (ja) | 2007-11-29 |
| KR101075370B1 (ko) | 2011-10-24 |
| CA2652364A1 (en) | 2007-11-29 |
| CN101460228A (zh) | 2009-06-17 |
| EP2022549A1 (en) | 2009-02-11 |
| CN101460228B (zh) | 2012-09-05 |
| TW200817068A (en) | 2008-04-16 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| FG | Grant or registration |