SG11202112156VA - Virtual object control method and apparatus, terminal, and storage medium - Google Patents
Virtual object control method and apparatus, terminal, and storage mediumInfo
- Publication number
- SG11202112156VA SG11202112156VA SG11202112156VA SG11202112156VA SG11202112156VA SG 11202112156V A SG11202112156V A SG 11202112156VA SG 11202112156V A SG11202112156V A SG 11202112156VA SG 11202112156V A SG11202112156V A SG 11202112156VA SG 11202112156V A SG11202112156V A SG 11202112156VA
- Authority
- SG
- Singapore
- Prior art keywords
- terminal
- storage medium
- control method
- virtual object
- object control
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202010352292.0A CN111589135B (zh) | 2020-04-28 | 2020-04-28 | 虚拟对象的控制方法、装置、终端及存储介质 |
PCT/CN2021/080852 WO2021218460A1 (zh) | 2020-04-28 | 2021-03-15 | 虚拟对象的控制方法、装置、终端及存储介质 |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202112156VA true SG11202112156VA (en) | 2021-12-30 |
Family
ID=72180459
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202112156VA SG11202112156VA (en) | 2020-04-28 | 2021-03-15 | Virtual object control method and apparatus, terminal, and storage medium |
Country Status (6)
Country | Link |
---|---|
US (1) | US20220105432A1 (zh) |
JP (1) | JP2022534661A (zh) |
KR (1) | KR20210153131A (zh) |
CN (1) | CN111589135B (zh) |
SG (1) | SG11202112156VA (zh) |
WO (1) | WO2021218460A1 (zh) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111589135B (zh) * | 2020-04-28 | 2022-03-04 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
CN112619167A (zh) * | 2020-12-21 | 2021-04-09 | 网易(杭州)网络有限公司 | 一种信息处理的方法、装置、计算机设备和介质 |
CN113101656B (zh) * | 2021-05-13 | 2023-02-24 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
Family Cites Families (22)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5376946A (en) * | 1991-07-08 | 1994-12-27 | Mikan; Peter J. | Computer mouse simulator device |
JP4932010B2 (ja) * | 2010-01-06 | 2012-05-16 | 株式会社スクウェア・エニックス | ユーザインタフェース処理装置、ユーザインタフェース処理方法、およびユーザインタフェース処理プログラム |
JP5841409B2 (ja) * | 2011-11-09 | 2016-01-13 | 任天堂株式会社 | 制御プログラム、入力端末装置、制御システムおよび制御方法 |
KR20150014052A (ko) * | 2013-07-26 | 2015-02-06 | 주식회사 팬택 | 통합 커뮤니케이션 기능을 구비한 사용자 단말 및 이를 위한 커뮤니케이션 이력 표시 방법 |
JP6253690B2 (ja) * | 2016-03-04 | 2017-12-27 | 株式会社コロプラ | プログラム及びコンピュータ |
WO2018042467A1 (ja) * | 2016-08-31 | 2018-03-08 | 任天堂株式会社 | ゲームプログラム、ゲーム処理方法、ゲームシステム、およびゲーム装置 |
JP6661513B2 (ja) * | 2016-10-31 | 2020-03-11 | 株式会社バンク・オブ・イノベーション | ビデオゲーム処理装置、及びビデオゲーム処理プログラム |
GB2563243B (en) * | 2017-06-07 | 2020-11-18 | Sony Interactive Entertainment Inc | Input method and apparatus |
CN107930105A (zh) * | 2017-10-23 | 2018-04-20 | 网易(杭州)网络有限公司 | 信息处理方法及装置、存储介质、电子设备 |
CN108037952B (zh) * | 2017-11-30 | 2020-09-08 | 腾讯科技(成都)有限公司 | 对象操作的处理方法、对象操作数据的生成方法及装置 |
CN108037888B (zh) * | 2017-12-11 | 2020-11-24 | 网易(杭州)网络有限公司 | 技能控制方法、装置、电子设备及存储介质 |
CN108379843B (zh) * | 2018-03-16 | 2022-05-31 | 网易(杭州)网络有限公司 | 虚拟对象控制方法与装置 |
CN108434730A (zh) * | 2018-03-22 | 2018-08-24 | 网易(杭州)网络有限公司 | 游戏对象的控制方法、装置、存储介质、处理器和终端 |
CN108379844B (zh) * | 2018-03-30 | 2020-10-23 | 腾讯科技(深圳)有限公司 | 控制虚拟对象移动的方法、装置、电子装置及存储介质 |
CN108525296B (zh) * | 2018-04-24 | 2019-12-06 | 网易(杭州)网络有限公司 | 虚拟现实游戏中的信息处理方法、装置及处理器 |
CN109260702A (zh) * | 2018-08-30 | 2019-01-25 | 腾讯科技(深圳)有限公司 | 虚拟场景中的虚拟载具控制方法、计算机设备及存储介质 |
CN109568965B (zh) * | 2018-11-30 | 2020-10-16 | 广州要玩娱乐网络技术股份有限公司 | 目标单位移动方法、装置、存储介质和终端 |
CN109646943B (zh) * | 2018-12-26 | 2022-11-04 | 网易(杭州)网络有限公司 | 一种位移技能的处理方法和装置 |
CN109568956B (zh) * | 2019-01-10 | 2020-03-10 | 网易(杭州)网络有限公司 | 游戏中的显示控制方法、装置、存储介质、处理器及终端 |
CN109847370A (zh) * | 2019-03-26 | 2019-06-07 | 网易(杭州)网络有限公司 | 射击游戏的控制方法、装置、设备和存储介质 |
CN110538452B (zh) * | 2019-09-09 | 2023-09-19 | 珠海金山数字网络科技有限公司 | 技能控制方法、装置、计算设备及存储介质 |
CN111589135B (zh) * | 2020-04-28 | 2022-03-04 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
-
2020
- 2020-04-28 CN CN202010352292.0A patent/CN111589135B/zh active Active
-
2021
- 2021-03-15 WO PCT/CN2021/080852 patent/WO2021218460A1/zh active Application Filing
- 2021-03-15 SG SG11202112156VA patent/SG11202112156VA/en unknown
- 2021-03-15 JP JP2021564715A patent/JP2022534661A/ja active Pending
- 2021-03-15 KR KR1020217038156A patent/KR20210153131A/ko not_active Application Discontinuation
- 2021-12-17 US US17/554,556 patent/US20220105432A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
WO2021218460A1 (zh) | 2021-11-04 |
CN111589135B (zh) | 2022-03-04 |
US20220105432A1 (en) | 2022-04-07 |
JP2022534661A (ja) | 2022-08-03 |
KR20210153131A (ko) | 2021-12-16 |
CN111589135A (zh) | 2020-08-28 |
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