SG11202110127UA - Method for controlling virtual object, and related apparatus - Google Patents

Method for controlling virtual object, and related apparatus

Info

Publication number
SG11202110127UA
SG11202110127UA SG11202110127UA SG11202110127UA SG11202110127UA SG 11202110127U A SG11202110127U A SG 11202110127UA SG 11202110127U A SG11202110127U A SG 11202110127UA SG 11202110127U A SG11202110127U A SG 11202110127UA SG 11202110127U A SG11202110127U A SG 11202110127UA
Authority
SG
Singapore
Prior art keywords
virtual object
standing state
control
operation signal
virtual
Prior art date
Application number
SG11202110127UA
Other languages
English (en)
Inventor
Zhihong Liu
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of SG11202110127UA publication Critical patent/SG11202110127UA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
SG11202110127UA 2019-08-30 2020-07-20 Method for controlling virtual object, and related apparatus SG11202110127UA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201910812631.6A CN110523085A (zh) 2019-08-30 2019-08-30 虚拟对象的控制方法、装置、终端及存储介质
PCT/CN2020/103033 WO2021036581A1 (zh) 2019-08-30 2020-07-20 虚拟对象的控制方法和相关装置

Publications (1)

Publication Number Publication Date
SG11202110127UA true SG11202110127UA (en) 2021-10-28

Family

ID=68665389

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202110127UA SG11202110127UA (en) 2019-08-30 2020-07-20 Method for controlling virtual object, and related apparatus

Country Status (6)

Country Link
US (2) US11833426B2 (https=)
JP (2) JP7601488B2 (https=)
KR (2) KR102625233B1 (https=)
CN (1) CN110523085A (https=)
SG (1) SG11202110127UA (https=)
WO (1) WO2021036581A1 (https=)

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CN113304479B (zh) * 2021-06-25 2023-06-20 腾讯科技(深圳)有限公司 指示信息的显示方法、装置、游戏终端设备及存储介质
CN113546403A (zh) * 2021-07-30 2021-10-26 网易(杭州)网络有限公司 角色控制方法、装置、终端和计算机可读存储介质
CN115703011B (zh) * 2021-08-05 2025-09-26 腾讯科技(深圳)有限公司 虚拟世界中的声音提示方法、装置、设备及存储介质
CN113648656B (zh) * 2021-08-18 2024-08-09 网易(杭州)网络有限公司 游戏中虚拟角色的控制方法、装置、电子设备和存储介质
CN113577765B (zh) * 2021-08-20 2023-06-16 腾讯科技(深圳)有限公司 用户界面的显示方法、装置、设备及存储介质
CN113926187A (zh) * 2021-10-20 2022-01-14 腾讯科技(深圳)有限公司 虚拟场景中的对象控制方法、装置及终端设备
CN114495476A (zh) * 2022-01-20 2022-05-13 北京有竹居网络技术有限公司 控制装置及其控制方法、电子设备和存储介质
CN116920387A (zh) * 2022-03-31 2023-10-24 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、计算机设备和存储介质
WO2024002255A1 (zh) * 2022-06-29 2024-01-04 华人运通(上海)云计算科技有限公司 对象的控制方法、装置、设备、存储介质及车辆
CN117427332A (zh) * 2022-07-12 2024-01-23 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、设备、存储介质及程序产品
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Also Published As

Publication number Publication date
KR20210132175A (ko) 2021-11-03
US20210379491A1 (en) 2021-12-09
WO2021036581A1 (zh) 2021-03-04
JP7601488B2 (ja) 2024-12-17
KR20240011871A (ko) 2024-01-26
US20240042317A1 (en) 2024-02-08
KR102769651B1 (ko) 2025-02-19
JP2023171885A (ja) 2023-12-05
JP2022527502A (ja) 2022-06-02
JP7841793B2 (ja) 2026-04-07
CN110523085A (zh) 2019-12-03
US11833426B2 (en) 2023-12-05
KR102625233B1 (ko) 2024-01-16
US12569763B2 (en) 2026-03-10

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