SG10202011943YA - Aim assist method for electronic games - Google Patents
Aim assist method for electronic gamesInfo
- Publication number
- SG10202011943YA SG10202011943YA SG10202011943YA SG10202011943YA SG10202011943YA SG 10202011943Y A SG10202011943Y A SG 10202011943YA SG 10202011943Y A SG10202011943Y A SG 10202011943YA SG 10202011943Y A SG10202011943Y A SG 10202011943YA SG 10202011943Y A SG10202011943Y A SG 10202011943YA
- Authority
- SG
- Singapore
- Prior art keywords
- electronic games
- assist method
- aim assist
- aim
- games
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
SG10202011943YA SG10202011943YA (en) | 2020-12-01 | 2020-12-01 | Aim assist method for electronic games |
CN202180005636.3A CN114845791A (en) | 2020-12-01 | 2021-11-19 | Auxiliary aiming method for electronic game |
EP21867882.9A EP4031258A4 (en) | 2020-12-01 | 2021-11-19 | Aim assist method for electronic games |
TW110143085A TW202228822A (en) | 2020-12-01 | 2021-11-19 | Aim assist method for electronic games |
PCT/SG2021/050713 WO2022119500A1 (en) | 2020-12-01 | 2021-11-19 | Aim assist method for electronic games |
US17/764,795 US20230078466A1 (en) | 2020-12-01 | 2021-11-19 | Aim Assist Method for Electronic Games |
BR112022006160A BR112022006160A2 (en) | 2020-12-01 | 2021-11-19 | AIMING ASSISTANT METHOD FOR ELECTRONIC GAMES |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
SG10202011943YA SG10202011943YA (en) | 2020-12-01 | 2020-12-01 | Aim assist method for electronic games |
Publications (1)
Publication Number | Publication Date |
---|---|
SG10202011943YA true SG10202011943YA (en) | 2021-05-28 |
Family
ID=76068031
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG10202011943YA SG10202011943YA (en) | 2020-12-01 | 2020-12-01 | Aim assist method for electronic games |
Country Status (7)
Country | Link |
---|---|
US (1) | US20230078466A1 (en) |
EP (1) | EP4031258A4 (en) |
CN (1) | CN114845791A (en) |
BR (1) | BR112022006160A2 (en) |
SG (1) | SG10202011943YA (en) |
TW (1) | TW202228822A (en) |
WO (1) | WO2022119500A1 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110523085A (en) * | 2019-08-30 | 2019-12-03 | 腾讯科技(深圳)有限公司 | Control method, device, terminal and the storage medium of virtual objects |
CN111324253B (en) * | 2020-02-12 | 2021-08-03 | 腾讯科技(深圳)有限公司 | Virtual article interaction method and device, computer equipment and storage medium |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9561436B2 (en) * | 2013-02-26 | 2017-02-07 | Gree, Inc. | Shooting game control method and game system |
CN107029425B (en) * | 2016-02-04 | 2020-06-19 | 网易(杭州)网络有限公司 | Control system, method and terminal for shooting game |
CN108939540B (en) * | 2018-07-04 | 2021-08-24 | 网易(杭州)网络有限公司 | Shooting game auxiliary aiming method and device, storage medium, processor and terminal |
CN109011573B (en) * | 2018-07-18 | 2022-05-31 | 网易(杭州)网络有限公司 | Shooting control method and device in game |
CN109513209B (en) * | 2018-11-22 | 2020-04-17 | 网易(杭州)网络有限公司 | Virtual object processing method and device, electronic device and storage medium |
CN110404251A (en) * | 2019-08-29 | 2019-11-05 | 网易(杭州)网络有限公司 | The method and device aimed at is assisted in game |
-
2020
- 2020-12-01 SG SG10202011943YA patent/SG10202011943YA/en unknown
-
2021
- 2021-11-19 US US17/764,795 patent/US20230078466A1/en active Pending
- 2021-11-19 EP EP21867882.9A patent/EP4031258A4/en active Pending
- 2021-11-19 BR BR112022006160A patent/BR112022006160A2/en unknown
- 2021-11-19 TW TW110143085A patent/TW202228822A/en unknown
- 2021-11-19 CN CN202180005636.3A patent/CN114845791A/en active Pending
- 2021-11-19 WO PCT/SG2021/050713 patent/WO2022119500A1/en unknown
Also Published As
Publication number | Publication date |
---|---|
WO2022119500A1 (en) | 2022-06-09 |
CN114845791A (en) | 2022-08-02 |
US20230078466A1 (en) | 2023-03-16 |
EP4031258A4 (en) | 2023-08-23 |
TW202228822A (en) | 2022-08-01 |
BR112022006160A2 (en) | 2023-10-24 |
EP4031258A1 (en) | 2022-07-27 |
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