SG10202011943YA - Aim assist method for electronic games - Google Patents

Aim assist method for electronic games

Info

Publication number
SG10202011943YA
SG10202011943YA SG10202011943YA SG10202011943YA SG10202011943YA SG 10202011943Y A SG10202011943Y A SG 10202011943YA SG 10202011943Y A SG10202011943Y A SG 10202011943YA SG 10202011943Y A SG10202011943Y A SG 10202011943YA SG 10202011943Y A SG10202011943Y A SG 10202011943YA
Authority
SG
Singapore
Prior art keywords
electronic games
assist method
aim assist
aim
games
Prior art date
Application number
SG10202011943YA
Inventor
Lu Chen
Original Assignee
Garena Online Private Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Garena Online Private Ltd filed Critical Garena Online Private Ltd
Priority to SG10202011943YA priority Critical patent/SG10202011943YA/en
Publication of SG10202011943YA publication Critical patent/SG10202011943YA/en
Priority to CN202180005636.3A priority patent/CN114845791A/en
Priority to EP21867882.9A priority patent/EP4031258A4/en
Priority to TW110143085A priority patent/TW202228822A/en
Priority to PCT/SG2021/050713 priority patent/WO2022119500A1/en
Priority to US17/764,795 priority patent/US20230078466A1/en
Priority to BR112022006160A priority patent/BR112022006160A2/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
SG10202011943YA 2020-12-01 2020-12-01 Aim assist method for electronic games SG10202011943YA (en)

Priority Applications (7)

Application Number Priority Date Filing Date Title
SG10202011943YA SG10202011943YA (en) 2020-12-01 2020-12-01 Aim assist method for electronic games
CN202180005636.3A CN114845791A (en) 2020-12-01 2021-11-19 Auxiliary aiming method for electronic game
EP21867882.9A EP4031258A4 (en) 2020-12-01 2021-11-19 Aim assist method for electronic games
TW110143085A TW202228822A (en) 2020-12-01 2021-11-19 Aim assist method for electronic games
PCT/SG2021/050713 WO2022119500A1 (en) 2020-12-01 2021-11-19 Aim assist method for electronic games
US17/764,795 US20230078466A1 (en) 2020-12-01 2021-11-19 Aim Assist Method for Electronic Games
BR112022006160A BR112022006160A2 (en) 2020-12-01 2021-11-19 AIMING ASSISTANT METHOD FOR ELECTRONIC GAMES

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
SG10202011943YA SG10202011943YA (en) 2020-12-01 2020-12-01 Aim assist method for electronic games

Publications (1)

Publication Number Publication Date
SG10202011943YA true SG10202011943YA (en) 2021-05-28

Family

ID=76068031

Family Applications (1)

Application Number Title Priority Date Filing Date
SG10202011943YA SG10202011943YA (en) 2020-12-01 2020-12-01 Aim assist method for electronic games

Country Status (7)

Country Link
US (1) US20230078466A1 (en)
EP (1) EP4031258A4 (en)
CN (1) CN114845791A (en)
BR (1) BR112022006160A2 (en)
SG (1) SG10202011943YA (en)
TW (1) TW202228822A (en)
WO (1) WO2022119500A1 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110523085A (en) * 2019-08-30 2019-12-03 腾讯科技(深圳)有限公司 Control method, device, terminal and the storage medium of virtual objects
CN111324253B (en) * 2020-02-12 2021-08-03 腾讯科技(深圳)有限公司 Virtual article interaction method and device, computer equipment and storage medium

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9561436B2 (en) * 2013-02-26 2017-02-07 Gree, Inc. Shooting game control method and game system
CN107029425B (en) * 2016-02-04 2020-06-19 网易(杭州)网络有限公司 Control system, method and terminal for shooting game
CN108939540B (en) * 2018-07-04 2021-08-24 网易(杭州)网络有限公司 Shooting game auxiliary aiming method and device, storage medium, processor and terminal
CN109011573B (en) * 2018-07-18 2022-05-31 网易(杭州)网络有限公司 Shooting control method and device in game
CN109513209B (en) * 2018-11-22 2020-04-17 网易(杭州)网络有限公司 Virtual object processing method and device, electronic device and storage medium
CN110404251A (en) * 2019-08-29 2019-11-05 网易(杭州)网络有限公司 The method and device aimed at is assisted in game

Also Published As

Publication number Publication date
WO2022119500A1 (en) 2022-06-09
CN114845791A (en) 2022-08-02
US20230078466A1 (en) 2023-03-16
EP4031258A4 (en) 2023-08-23
TW202228822A (en) 2022-08-01
BR112022006160A2 (en) 2023-10-24
EP4031258A1 (en) 2022-07-27

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