CN108939540B - Shooting game auxiliary aiming method and device, storage medium, processor and terminal - Google Patents
Shooting game auxiliary aiming method and device, storage medium, processor and terminal Download PDFInfo
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- CN108939540B CN108939540B CN201810725936.9A CN201810725936A CN108939540B CN 108939540 B CN108939540 B CN 108939540B CN 201810725936 A CN201810725936 A CN 201810725936A CN 108939540 B CN108939540 B CN 108939540B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
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Abstract
The invention discloses a shooting game auxiliary aiming method, a shooting game auxiliary aiming device, a shooting game auxiliary aiming storage medium, a shooting game auxiliary aiming processor and a shooting game auxiliary aiming terminal. The method comprises the following steps: determining that the shooting guide mark falls into a detection range, and locking the movement range of the shooting guide mark in an aiming range; when the shooting guide mark is located in the aiming range, triggering a preset aiming state, wherein the preset aiming state is used for controlling the relative position between the shooting guide mark and the target object to be kept locked; and in the preset aiming state, responding to the triggering of the shooting operation, and shooting the target object based on the shooting guide mark. The invention solves the technical problems that the target aiming mode provided by the related technology in shooting type hand games has higher difficulty in the aspect of sight control and influences the game experience of users.
Description
Technical Field
The invention relates to the field of computers, in particular to a shooting game auxiliary aiming method, a shooting game auxiliary aiming device, a shooting game auxiliary aiming storage medium, a shooting game auxiliary aiming processor and a shooting game auxiliary aiming terminal.
Background
In a shooting type mobile phone game, a target needs to be aimed by executing a specific operation, and a bullet is further fired to complete a shooting action.
For the aiming operation, the related art generally uses a screen slide or a virtual joystick for the sight control. But for mobile game scenes with higher requirements on target aiming speed and accuracy, such as: after the sighting telescope is opened, the sighting operation difficulty is higher. In order to achieve a better game experience, the operation complexity of adjusting specific parameter settings (such as lens sensitivity) is high and varies from person to person, so that the game player needs to perform repeated correction by himself. In addition, a solution for performing the quasi-star control by using a gyroscope carried by the mobile device is also provided in the related art. Compared with the former, although the operation complexity in the aspect of parameter setting adjustment is relatively reduced, the method is limited by the control range and precision of the gyroscope, so that the large-range foresight adjustment is difficult, and meanwhile, the foresight jitter is large, and certain difficulty is brought to the game experience.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
At least some embodiments of the present invention provide a shooting game auxiliary aiming method, apparatus, storage medium, processor, and terminal, so as to at least solve the technical problem that the difficulty in the aspect of sight control of a target aiming mode provided in a shooting type hand game in the related art is high, which affects the game experience of a user.
According to an embodiment of the present invention, there is provided a shooting game auxiliary aiming method, which renders a graphical user interface on a screen of a mobile terminal, wherein the graphical user interface at least comprises a part of a game scene, at least a part of a game character, at least one target object, and a shooting guide identifier, and the shooting guide identifier is used for aiming at the target object in the game scene within a visual field of the game character, the method includes:
determining that the shooting guide mark falls into a detection range, and locking the movement range of the shooting guide mark in an aiming range; when the shooting guide mark is located in the aiming range, triggering a preset aiming state, wherein the preset aiming state is used for controlling the relative position between the shooting guide mark and the target object to be kept locked; and in the preset aiming state, responding to the triggering of the shooting operation, and shooting the target object based on the shooting guide mark.
Optionally, before determining that the shooting guide marker falls into the detection range and locking the movement range of the shooting guide marker in the aiming range, the method further includes: the sighting range is determined according to a target range, wherein the target range is the actual collision volume range of the target object.
Optionally, determining the aiming range from the target range comprises: carrying out approximate processing on the target range to obtain a rectangular area; carrying out product operation by using the length of the rectangular region and the first adjusting factor to obtain a first intermediate result, and carrying out product operation by using the width of the rectangular region and the second adjusting factor to obtain a second intermediate result; and multiplying the first intermediate result by a first correction factor to obtain the length of the aiming range, and multiplying the second intermediate result by a second correction factor to obtain the width of the aiming range, wherein the first correction factor and the second correction factor are determined by one or more reference factors determined by at least one of the game scene and the props equipped with the game characters.
Optionally, determining the aiming range according to the target range further comprises: determining that a shelter exists in the visual field range of the game role; determining the shielded sight range of the game role according to the boundary of the shielding object; and adjusting the aiming range by utilizing the range of the shielded sight line.
Optionally, triggering the shooting guidance indicator to enter the preset aiming state includes: providing a virtual button control on a graphical user interface; and responding to the touch operation executed on the virtual button control, and triggering the shooting guide identifier to enter a preset aiming state.
Optionally, triggering the shooting guidance indicator to enter the preset aiming state includes: providing a preset touch area on a graphical user interface; and triggering the shooting guide identifier to enter a preset aiming state in response to the touch operation executed on the preset touch area.
Optionally, after the shooting to the target object based on the shooting guidance identifier, the method further includes: when a first preset condition is met, locking the moving range of the shooting guide mark in the aiming range is cancelled, wherein the first preset condition at least comprises one of the following conditions: determining that the current position of the shooting guide identifier leaves an end range, wherein the end range is larger than the detection range; determining that the virtual positioning device switches to an off state.
Optionally, after the shooting to the target object based on the shooting guidance identifier, the method further includes: when a second preset condition is met, triggering the shooting guide identifier to be separated from the preset aiming state, wherein the second preset condition at least comprises one of the following conditions: determining that the movement range of the shooting guide mark is locked in the aiming range at present; and determining a preset time length threshold value for reaching the preset aiming state.
Optionally, the detection range is smaller than the target range, and the aiming range is larger than the target range.
There is further provided, according to an embodiment of the present invention, a shooting game auxiliary aiming apparatus for rendering a graphical user interface on a screen of a mobile terminal, the graphical user interface including at least a part of a game scene, at least a part of a game character, at least one target object, and a shooting guide identifier, the shooting guide identifier being used for aiming the target object in the game scene within a visual field of the game character, the apparatus including:
the processing module is used for determining that the shooting guide identifier falls into the detection range and locking the movement range of the shooting guide identifier in the aiming range; the trigger module is used for triggering a preset aiming state when the shooting guide identifier is positioned in the aiming range, wherein the preset aiming state is used for controlling the relative position of the shooting guide identifier and the target object to be kept locked; and the execution module is used for responding to the triggering of the shooting operation in a preset aiming state and shooting the target object based on the shooting guide identifier.
Optionally, the apparatus further comprises: and the determining module is used for determining the aiming range according to the target range, wherein the target range is the actual collision body range of the target object.
Optionally, the determining module includes: the first processing unit is used for carrying out approximate processing on the target range to obtain a rectangular area; the first calculation unit is used for carrying out multiplication operation on the length of the rectangular area and the first adjusting factor to obtain a first intermediate result, and carrying out multiplication operation on the width of the rectangular area and the second adjusting factor to obtain a second intermediate result; and the second calculation unit is used for multiplying the first intermediate result by the first correction factor to obtain the length of the aiming range and multiplying the second intermediate result by the second correction factor to obtain the width of the aiming range, wherein the first correction factor and the second correction factor are determined by one or more reference factors determined by at least one of the game scene and the props equipped with the game characters.
Optionally, the determining module further comprises: the first determining unit is used for determining that a shelter exists in the visual field range of the game role; the second determining unit is used for determining the shielded sight range of the game role according to the boundary of the shielding object; and the adjusting unit is used for adjusting the aiming range by utilizing the shielded sight line range.
Optionally, the triggering module comprises: a second processing unit for providing a virtual button control on the graphical user interface; and the first trigger unit is used for responding to the touch operation executed on the virtual button control and triggering the shooting guide identifier to enter a preset aiming state.
Optionally, the triggering module comprises: the third processing unit is used for providing a preset touch area on the graphical user interface; and the second trigger unit is used for responding to the touch operation executed on the preset touch area and triggering the shooting guide identifier to enter a preset aiming state.
Optionally, the apparatus further comprises: the cancellation module is used for canceling the locking of the moving range of the shooting guide mark in the aiming range when a first preset condition is met, wherein the first preset condition at least comprises one of the following conditions: determining that the current position of the shooting guide identifier leaves an end range, wherein the end range is larger than the detection range; determining that the virtual positioning device switches to an off state.
Optionally, the triggering module is further configured to trigger the shooting guidance identifier to depart from the preset aiming state when a second preset condition is met, where the second preset condition at least includes one of: determining that the movement range of the shooting guide mark is locked in the aiming range at present; and determining a preset time length threshold value for reaching a preset aiming state.
Optionally, the detection range is smaller than the target range, and the aiming range is larger than the target range.
According to an embodiment of the present invention, there is also provided a storage medium including a stored program, wherein the program is executed to control a device on which the storage medium is located to perform the shooting game auxiliary aiming method.
There is also provided, in accordance with an embodiment of the present invention, a processor for executing a program, where the program when executed performs the above-mentioned shooting game assisted targeting method.
According to an embodiment of the present invention, there is also provided a terminal, including: one or more processors, memory, a display device, and one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the one or more programs for performing the above-described shooting game assisted targeting method.
In at least some embodiments of the invention, by determining that the shooting guide identifier falls into the detection range and locking the movement range of the shooting guide identifier in the aiming range, triggering a preset aiming state when the shooting guide identifier is located in the aiming range, and in the preset aiming state, responding to the triggering of the shooting operation, shooting to the target object based on the shooting guide identifier, and by auxiliary aiming in the aiming range, the game player can flexibly aim at the target in the mobile phone shooting type game, so that the game player can conveniently operate the upper hand, and simultaneously can obviously distinguish the operation level of the game player, and adapt to the purpose of game fighting requirements, thereby achieving the technical effects of greatly improving the playability of the first person shooting game on the hand end, reducing the operation complexity of target aiming, and improving the operation flexibility of target aiming, and the technical problems that the difficulty of a target aiming mode provided in shooting type hand games in the related technology in the aspect of sight control is high, and the game experience of a user is influenced are solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a flow diagram of a shooting game assisted targeting method according to one embodiment of the present invention;
FIG. 2 is a schematic diagram of the detection range and aiming range settings according to a preferred embodiment of the present invention;
FIG. 3 is a schematic top view of the aiming process being obscured by the shelter, in accordance with a preferred embodiment of the present invention;
FIG. 4 is a block diagram of an auxiliary aiming device for a shooting game according to one embodiment of the present invention;
fig. 5 is a block diagram of a shooting game auxiliary aiming apparatus according to a preferred embodiment of the present invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In accordance with one embodiment of the present invention, there is provided an embodiment of a method for assisted aiming of a shooting game, where the steps illustrated in the flowchart of the figure may be performed in a computer system such as a set of computer executable instructions, and where a logical order is illustrated in the flowchart, in some cases the steps illustrated or described may be performed in an order different than that illustrated herein.
The exemplary embodiment first discloses a shooting game auxiliary aiming method, which renders a graphical user interface on a screen of a mobile terminal, wherein the graphical user interface at least comprises a part of a game scene, at least a part of a game character, at least one target object, and a shooting guide identifier, and the shooting guide identifier is used for aiming the target object in the game scene in the visual field range of the game character. The touch terminal may be, for example, various electronic devices having a touch screen, such as a mobile phone, a tablet computer, a notebook computer, a game machine, and a Personal Digital Assistant (PDA). The game application can control the touch screen of the touch terminal to present game characters, target objects (game objects which a user needs to aim and relate to in a game and can be regarded as enemy characters) and a virtual rocker area comprising a virtual rocker, a virtual battle scene, a virtual natural environment and the like through an application program interface of the touch terminal. The graphical user interface may be the entire area of the touch screen or may be a partial area of the touch screen, which is not particularly limited in this exemplary embodiment. The game role refers to a game role controlled by a user, and is displayed in an interactive interface in a local or whole form of the game role, for example, under a first person perspective, the content of a graphical user interface is presented in a main control perspective of the user, the immersive experience of the user is enhanced, and the local part of the game role, such as a hand or a foot, can be seen in the interface; and under the third person's perspective, the game role can be presented in the interactive interface as a whole, the operation difficulty and dizziness of the user are reduced, and the action feeling of the picture is emphasized, specifically, which mode is displayed, the developer can select according to the game content, and the invention is not limited to this.
Fig. 1 is a flowchart of a shooting game auxiliary aiming method according to an embodiment of the present invention, in which a graphical user interface is rendered on a screen of a mobile terminal, the graphical user interface at least includes a part of a game scene, at least a part of a game character, at least one target object, and a shooting guide identifier, the shooting guide identifier is used for aiming at the target object in the game scene within a visual field of the game character, as shown in fig. 1, the method includes the following steps:
step S12, determining that the shooting guide mark falls into the detection range, and locking the moving range of the shooting guide mark in the aiming range;
step S14, when the shooting guide mark is located in the aiming range, triggering a preset aiming state, wherein the preset aiming state is used for controlling the relative position between the shooting guide mark and the target object to be kept locked;
and step S16, in response to the triggering of the shooting operation, shooting to the target object based on the shooting guide mark in the preset aiming state.
Through the steps, the method of determining that the shooting guide identifier falls into the detection range and locking the moving range of the shooting guide identifier in the aiming range can be adopted, the shooting guide identifier triggers a preset aiming state when the shooting guide identifier is positioned in the aiming range, and in the preset aiming state, the shooting is carried out on the target object based on the shooting guide identifier in response to the triggering of the shooting operation, so that the aim of flexibly aiming the game player in the mobile phone shooting type game through the auxiliary aiming in the aiming range is fulfilled, the game player can conveniently operate the player, the operation level of the game player can be obviously distinguished, the aim of meeting the game fighting requirement is fulfilled, the technical effects of greatly improving the playability of the shooting game on the mobile terminal, reducing the operation complexity of the target aiming and improving the operation flexibility of the target aiming are realized, and the technical problems that the difficulty of a target aiming mode provided in shooting type hand games in the related technology in the aspect of sight control is high, and the game experience of a user is influenced are solved.
Alternatively, in step S12, determining that the shooting guide marker falls within the detection range and locking the movement range of the shooting guide marker in the aiming range may further include the following steps:
step S11, the targeting range is determined according to the target range, wherein the target range is the actual collision volume range of the target object.
In an alternative embodiment, the detection range is smaller than the target range, and the aiming range is larger than the target range. It should be noted that the above alternative embodiment does not constitute an improper limitation on the positional relationship between the detection range and the target range. That is, the position relationship between the detection range and the target range may also be defined in other manners, such as: there is a partial overlap between the detection range and the target range.
The auxiliary aiming provided by the embodiment of the invention divides the aiming process of the moving end shooting game into two parts. The first part is the conventional targeting process. When the shooting guide mark (such as a sight) is far away from the target object, the conventional sight control scheme is adopted, namely sight control is carried out by using a screen sliding or a virtual rocker. The second part is the auxiliary aiming scheme proposed by the invention. When the preset condition is met, the scheme is automatically started to assist the game player in aiming operation.
Fig. 2 is a schematic diagram of the detection range and the aiming range according to a preferred embodiment of the present invention. As shown in fig. 2, in the initial state, a detection range (i.e., range a) may be set for the quasi-star. This range is slightly smaller than the target range (i.e., range B, which represents the actual collision volume range of the target object), while an aiming range (i.e., range C) is also set. In order to prepare for shooting in advance, the aiming range is slightly larger than the target range, considering that the target object may move in the game scene.
As an alternative embodiment, in step S11, determining the aiming range according to the target range may include performing the steps of:
step S111, carrying out approximate processing on the target range to obtain a rectangular area;
step S112, using the length of the rectangular area and the first adjustment factor to perform multiplication operation to obtain a first intermediate result, and using the width of the rectangular area and the second adjustment factor to perform multiplication operation to obtain a second intermediate result;
step S113, the first intermediate result and the first correction factor are multiplied to obtain the length of the aiming range, and the second intermediate result and the second correction factor are multiplied to obtain the width of the aiming range, wherein the first correction factor and the second correction factor are determined by one or more reference factors determined by at least one of the game scene and the props equipped with the game characters.
As shown in fig. 2, when a user turns on a virtual positioning device (e.g., a sighting telescope equipped with a game character) in a game, if the sight is located within the detection range a or the sight moves into the detection range a, the auxiliary aiming function is turned on. At this time, the sight is locked within the aiming range C. In the subsequent shooting operation, only the sight bead is allowed to move within the aiming range C, and both gyro aiming and screen sliding aiming are allowed. In the process of using gyroscope aiming for sight control, a sampling time point is usually set. Every time the sampling time point is reached, the angular velocity acquired by the gyroscope is multiplied by the sampling time interval to obtain the inclination angle a. Further, by using a non-linear function f, the shift length L1 ═ f (a) of the corresponding sight on the screen can be converted. In the case of simultaneously turning on both the gyro aiming and the screen sliding aiming, if the corresponding displacement resulting from the control of the movement of the sight through the screen sliding operation is converted into the sight offset L2, the resultant overall offset is L1+ L2. In the case of turning on only the gyro aiming and shielding the screen sliding aiming, only the above-mentioned sight shift length L1 needs to be calculated.
Considering that the screen of the mobile terminal is generally a two-dimensional display, the target range B can be approximated to a rectangle by the approximation processing. Here, assuming that the length of the target range B is La, the width of the target range B is Lb, the length setting factor Ha, and the width setting factor Hb, the length of the aiming range C may be expressed as Ha × La, and the width may be expressed as Hb × Lb.
In an alternative embodiment, the standard set factor reference value is: ha is 3, Hb is 1.5.
In addition, some special factors (such as weapon accessories) in the game can affect the aiming lens and the aiming range. For this purpose, correction factors are used to simulate the influencing factors. Assuming a long correction factor of Ma and a wide correction factor of Mb, the length of the finally set aiming range C can be expressed as: ka ═ Ma · Ha ·, La, the width can be expressed as: kb, Mb, Hb, Lb. If the influencing factor includes a plurality of terms, the cumulative Ma — Ma1 × Ma2 × … × Man may be set as the correction factor magnification.
Several key influencing factors that often occur within a game will be evaluated in the following way by way of example:
(1) sighting telescope: as long as the game role assembles the sighting telescope, can trigger supplementary sighting under the state of opening the sighting telescope, and the scope of aiming under the different multiplying powers mirror reduces gradually, and its reference value is as follows:
1) red point sighting telescope: ma is 1, Mb is 1;
2)2 times of the mirror: ma is 0.8, Mb is 0.8;
3)4 times of the mirror: ma is 0.7, Mb is 0.7;
4)8 times of mirror: ma is 0.6, Mb is 0.6;
(2) a gun head part:
1) a compensator: ma is 0.5 and Mb is 0.5
It follows that the superimposed effect of weapon factors (which include, but are not limited to: sighting telescope, tip head components) can be denoted as Ma1 Ma 2. Considering that various accessories such as a sighting telescope and a gun head part of top-mounted weapon equipment are complete, the sighting telescope can be positioned in the body range of the target object in the auxiliary aiming state by combining the superposition influence of weapon factors. And the more complete the fittings, the closer the site pointed by the sight can be to the critical site of the target object.
Optionally, in step S11, determining the aiming range according to the target range may further include the following steps:
step S114, determining that a shelter exists in the visual field range of the game role;
step S115, determining the shielded sight range of the game role according to the boundary of the shielding object;
and step S116, adjusting the aiming range by utilizing the shielded sight line range.
After the aiming range C is generated, if a part of the sight line range between the player character and the target object in the game scene is blocked by a blocking object (for example, a shelter), the aiming range can be cut according to the part blocked by the shelter. Fig. 3 is a schematic top view of the aiming process being blocked by the shelter according to a preferred embodiment of the present invention, and as shown in fig. 3, the view range of the player character needs to be re-determined according to the boundary of the shelter because the shelter appears in the view range of the player character. For this reason, the range of sight that can be observed by the player character also needs to be cut out according to the blocked sight range.
Optionally, in step S14, triggering the shooting guide identifier to enter the preset aiming state may include performing the steps of:
step S141, providing a virtual button control on a graphical user interface;
and step S142, responding to the touch operation executed on the virtual button control, and triggering the shooting guide identifier to enter a preset aiming state.
In the shooting game, the movement of a game character in a scene is adjusted through a (left-hand) rocker, and the orientation of the game character is adjusted through touch operation in a preset area. Because the lens and the game role are bound, based on touch operation, the game scene presented by the lens changes, and the sight is always displayed in the center of the graphical user interface, so that the sight falls into the detection range and triggers the preset aiming state.
By providing a virtual button control on the graphical user interface, click operations performed by a game player on the virtual button control can be received. During the course of the game, the virtual button control may be set to be hidden from view if the auxiliary sight is in the off state. And after the auxiliary aiming is in the on state, the virtual button control can be displayed at a specific position in the touch display screen, such as: above the firing control. In the preset aiming state, the relative position between the sight position and the target object (namely, when the target object is displaced, the sight position automatically displaces in the same way) is locked.
Optionally, in step S14, triggering the shooting guide identifier to enter the preset aiming state may include performing the steps of:
step S143, providing a preset touch area on the graphical user interface;
step S144, triggering the shooting guidance identifier to enter a preset aiming state in response to the touch operation performed on the preset touch area.
The method comprises the steps that a preset touch area is provided on a graphical user interface, and clicking or sliding operation performed on the preset touch area by a game player can be received. During the game, if the auxiliary sight is in the off state, the preset touch area may be set to be normally displayed. After the auxiliary aiming is in the on state, the preset touch area may be set to special effect display, for example: and highlighting the left half screen. In the preset aiming state, the relative position between the sight position and the target object (namely, when the target object is displaced, the sight position automatically displaces in the same way) is locked.
Optionally, in step S16, after shooting the target object based on the shooting guidance indicator, the method may further include the following steps:
and step S17, when a first preset condition is met, the moving range of the shooting guide mark is cancelled to be locked in the aiming range, wherein the first preset condition at least comprises one of the following conditions:
(1) determining that the current position of the shooting guide identifier leaves an end range, wherein the end range is larger than the detection range;
that is, when the sight moves out of the end range due to recoil of the virtual weapon shooting operation in the game, the auxiliary aim is cancelled.
Regarding the determination of the end range, the end range may be set to be a rectangle, and assuming that the length of the end range is Fa and the width of the end range is Fb, in order to avoid frequent switching of the state when the edge of the auxiliary aim is turned on and turned off, the end range may be set to be larger than the detection range a.
Exemplary reference setting parameters are as follows: if the length of the target range B is La, the width of the target range B is Lb, the length of the finally set aiming range C is Ka, and the width of the aiming range C is Kb, Fa is La + Ka, and Fb is Lb + Kb.
(2) Determining that the virtual positioning device is switched to a closed state;
that is, performing a specific operation by the game character causes the scope to close. For example: the sighting telescope is closed manually, the bullet triggers the sighting telescope to be automatically closed, and the sighting telescope is automatically closed when the cartridge clip is replaced.
Optionally, in step S16, after shooting the target object based on the shooting guidance indicator, the method may further include the following steps:
step S18, when a second preset condition is satisfied, triggering the shooting guidance mark to depart from the preset aiming state, where the second preset condition at least includes one of the following conditions:
(1) determining that the movement range of the shooting guide mark is locked in the aiming range at present;
that is, the auxiliary targeting ends.
(2) And determining a preset time length threshold value for reaching the preset aiming state.
During the auxiliary aiming, a preset aiming state can be triggered. The preset aiming state means that the lens shake at aiming is reduced for aiming. The preset aiming state may have a time limit that if timed out will force termination of the state or deduction of blood (i.e., a reduction in life value) to the player-controlled game character. For this reason, the preset aiming state is forcibly ended when the preset duration threshold of the preset aiming state is reached.
According to an embodiment of the present invention, an embodiment of a shooting game auxiliary aiming apparatus is provided, in which a graphical user interface is rendered on a screen of a mobile terminal, the graphical user interface at least includes a part of a game scene, at least a part of a game character, at least one target object, and a shooting guide identifier, and the shooting guide identifier is used for aiming the target object in the game scene within a visual field of the game character. Fig. 4 is a block diagram of an auxiliary aiming device for a shooting game according to an embodiment of the present invention, as shown in fig. 4, the device includes: the processing module 10 is configured to determine that the shooting guide identifier falls into a detection range, and lock a movement range of the shooting guide identifier in an aiming range, where the detection range is smaller than a target range, the aiming range is larger than the target range, and the target range is an actual collision body range of the target object; the triggering module 20 is configured to trigger a preset aiming state when the shooting guide identifier is located within the aiming range, where the preset aiming state is used to control the relative position of the shooting guide identifier and the target object to be kept locked; and the execution module 30 is used for responding to the triggering of the shooting operation in a preset aiming state and shooting the target object based on the shooting guide identifier.
Alternatively, fig. 5 is a block diagram of a shooting game auxiliary aiming apparatus according to a preferred embodiment of the present invention, as shown in fig. 5, the apparatus further includes: a determining module 40, configured to determine the aiming range according to a target range, where the target range is an actual collision volume range of the target object.
In an alternative embodiment, the detection range is smaller than the target range, and the aiming range is larger than the target range. It should be noted that the above alternative embodiment does not constitute an improper limitation on the positional relationship between the detection range and the target range. That is, the position relationship between the detection range and the target range may also be defined in other manners, such as: there is a partial overlap between the detection range and the target range.
Optionally, the determining module 40 includes: a first processing unit (not shown in the figure) for performing approximation processing on the target range to obtain a rectangular area; a first calculating unit (not shown in the figure) for performing a multiplication operation using the length of the rectangular region and the first adjustment factor to obtain a first intermediate result, and performing a multiplication operation using the width of the rectangular region and the second adjustment factor to obtain a second intermediate result; and a second calculating unit (not shown in the figure) for multiplying the first intermediate result by the first correction factor to obtain the length of the aiming range, and multiplying the second intermediate result by the second correction factor to obtain the width of the aiming range, wherein the first correction factor and the second correction factor are determined by one or more reference factors determined by at least one of the game scene and the props equipped with the game characters.
Optionally, the determining module 40 further includes: a first determining unit (not shown in the figure) for determining that a blocking object exists in the visual field range of the game role; a second determination unit (not shown in the figure) for determining the shielded sight range of the game character according to the boundary of the shielding object; and an adjusting unit (not shown in the figure) for adjusting the sighting range by using the shielded sight line range.
Optionally, the triggering module 20 includes: a second processing unit (not shown in the figures) for providing a virtual button control on the graphical user interface; and a first triggering unit (not shown in the figure) for triggering the shooting guidance identifier to enter a preset aiming state in response to the touch operation performed on the virtual button control.
Optionally, the triggering module 20 includes: a third processing unit (not shown in the figure) for providing a preset touch area on the graphical user interface; and a second triggering unit (not shown in the figure) for triggering the shooting guidance mark to enter a preset aiming state in response to the touch operation performed on the preset touch area.
Optionally, as shown in fig. 5, the apparatus further includes: a cancellation module 50, configured to cancel locking the moving range of the shooting guide identifier in the aiming range when a first preset condition is met, where the first preset condition includes at least one of: determining that the current position of the shooting guide identifier leaves an end range, wherein the end range is larger than the detection range; determining that the virtual positioning device switches to an off state.
Optionally, the triggering module 20 is further configured to trigger the shooting guidance identifier to depart from the preset aiming state when a second preset condition is met, where the second preset condition at least includes one of: determining that the movement range of the shooting guide mark is locked in the aiming range at present; and determining a preset time length threshold value for reaching the preset aiming state.
According to an embodiment of the present invention, there is also provided a storage medium including a stored program, wherein the program is executed to control a device on which the storage medium is located to perform the shooting game auxiliary aiming method. The storage medium may include, but is not limited to: various media capable of storing program codes, such as a U disk, a Read Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic disk, or an optical disk.
There is also provided, in accordance with an embodiment of the present invention, a processor for executing a program, where the program when executed performs the above-mentioned shooting game assisted targeting method. The processor may include, but is not limited to: a Microprocessor (MCU) or a programmable logic device (FPGA), etc.
According to an embodiment of the present invention, there is also provided a terminal, including: one or more processors, memory, a display device, and one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the one or more programs for performing the above-described shooting game assisted targeting method. In some embodiments, the terminal may be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palmtop computer, and a Mobile Internet Device (MID), a PAD, and the like. The display device may be a touch screen type Liquid Crystal Display (LCD) that enables a user to interact with a user interface of the terminal. In addition, the terminal may further include: an input/output interface (I/O interface), a Universal Serial Bus (USB) port, a network interface, a power source, and/or a camera.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units may be a logical division, and in actual implementation, there may be another division, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.
Claims (19)
1. A shooting game auxiliary aiming method is characterized in that a graphical user interface is rendered on a screen of a mobile terminal, the graphical user interface at least comprises a part of a game scene, at least a part of a game character, at least one target object and a shooting guide identifier, the shooting guide identifier is used for aiming the target object in the game scene within the visual field range of the game character, and the method comprises the following steps:
determining that the shooting guide identifier falls into a detection range, and locking the movement range of the shooting guide identifier in an aiming range;
when the shooting guide identifier is located in the aiming range, triggering a preset aiming state, wherein the preset aiming state is used for controlling the relative position between the shooting guide identifier and the target object to be kept locked;
in the preset aiming state, responding to the triggering of shooting operation, and shooting the target object based on the shooting guide identifier;
before determining that the shooting guide identifier falls into the detection range and locking the movement range of the shooting guide identifier in the aiming range, the method further comprises the following steps: determining the aiming range according to a target range, wherein the aiming range is larger than the target range, and the target range is the range of an actual collision volume of the target object.
2. The method of claim 1, wherein determining the aiming range from the target range comprises:
carrying out approximate processing on the target range to obtain a rectangular area;
carrying out multiplication operation by using the length of the rectangular region and a first adjustment factor to obtain a first intermediate result, and carrying out multiplication operation by using the width of the rectangular region and a second adjustment factor to obtain a second intermediate result;
and multiplying the first intermediate result by a first correction factor to obtain the length of the aiming range, and multiplying the second intermediate result by a second correction factor to obtain the width of the aiming range, wherein the first correction factor and the second correction factor are determined by one or more reference factors determined by at least one of the game scene and the props equipped with the game characters.
3. The method of claim 2, wherein determining the aiming range from the target range further comprises:
determining that a shelter exists in the visual field range of the game role;
determining the shielded sight range of the game role according to the boundary of the shielding object;
and adjusting the aiming range by utilizing the shielded sight range.
4. The method of claim 1, wherein triggering the preset aiming state comprises:
providing a virtual button control on the graphical user interface;
and responding to the touch operation executed on the virtual button control, and triggering the preset aiming state.
5. The method of claim 1, wherein triggering the preset aiming state comprises:
providing a preset touch area on the graphical user interface;
and triggering the preset aiming state in response to the touch operation executed on the preset touch area.
6. The method of claim 1, further comprising, after firing at the target object based on the firing guidance indicator:
when a first preset condition is met, locking the moving range of the shooting guide mark in the aiming range is cancelled, wherein the first preset condition at least comprises one of the following conditions:
determining that the current position of the shooting guide identifier leaves an end range, wherein the end range is larger than the detection range;
determining that the virtual positioning device switches to an off state.
7. The method of claim 6, further comprising, after firing at the target object based on the firing guidance indicator:
when a second preset condition is met, triggering the shooting guide identifier to be separated from the preset aiming state, wherein the second preset condition at least comprises one of the following conditions:
determining that locking of the movement range of the shooting guide mark to the aiming range has been cancelled currently;
and determining a preset time length threshold value for reaching the preset aiming state.
8. The method of claim 1, wherein the detection range is less than the target range.
9. A shooting game auxiliary aiming device is characterized in that a graphical user interface is rendered on a screen of a mobile terminal, the graphical user interface at least comprises a part of a game scene, at least a part of a game character, at least one target object and a shooting guide identifier, the shooting guide identifier is used for aiming the target object in the game scene within the visual field range of the game character, and the device comprises:
the processing module is used for determining that the shooting guide identifier falls into a detection range and locking the movement range of the shooting guide identifier in an aiming range;
the triggering module is used for triggering a preset aiming state when the shooting guide identifier is positioned in the aiming range, wherein the preset aiming state is used for controlling the relative position between the shooting guide identifier and the target object to be kept locked;
the execution module is used for responding to the triggering of shooting operation in the preset aiming state and shooting the target object based on the shooting guide identifier;
wherein the apparatus further comprises: a determining module, configured to determine the aiming range according to a target range, where the aiming range is larger than the target range, and the target range is an actual collision volume range of the target object.
10. The apparatus of claim 9, wherein the determining module comprises:
the first processing unit is used for carrying out approximate processing on the target range to obtain a rectangular area;
the first calculation unit is used for carrying out multiplication operation on the length of the rectangular area and a first adjusting factor to obtain a first intermediate result, and carrying out multiplication operation on the width of the rectangular area and a second adjusting factor to obtain a second intermediate result;
and the second calculation unit is used for multiplying the first intermediate result by a first correction factor to obtain the length of the aiming range, and multiplying the second intermediate result by a second correction factor to obtain the width of the aiming range, wherein the first correction factor and the second correction factor are determined by one or more reference factors determined by at least one of the game scene and the prop equipped by the game character.
11. The apparatus of claim 10, wherein the determining module further comprises:
the first determining unit is used for determining that a shelter exists in the visual field range of the game role;
the second determining unit is used for determining the shielded sight range of the game role according to the boundary of the shielding object;
and the adjusting unit is used for adjusting the aiming range by utilizing the shielded sight line range.
12. The apparatus of claim 9, wherein the triggering module comprises:
a second processing unit for providing a virtual button control on the graphical user interface;
and the first trigger unit is used for responding to the touch operation executed on the virtual button control and triggering the preset aiming state.
13. The apparatus of claim 9, wherein the triggering module comprises:
the third processing unit is used for providing a preset touch area on the graphical user interface;
and the second trigger unit is used for responding to the touch operation executed on the preset touch area and triggering the preset aiming state.
14. The apparatus of claim 9, further comprising:
a cancellation module, configured to cancel locking of the movement range of the shooting guide identifier in the aiming range when a first preset condition is met, where the first preset condition at least includes one of:
determining that the current position of the shooting guide identifier leaves an end range, wherein the end range is larger than the detection range;
determining that the virtual positioning device switches to an off state.
15. The apparatus of claim 14, wherein the triggering module is further configured to trigger the shooting guide identifier to disengage from the preset aiming state when a second preset condition is met, wherein the second preset condition includes at least one of:
determining that locking of the movement range of the shooting guide mark to the aiming range has been cancelled currently;
and determining a preset time length threshold value for reaching the preset aiming state.
16. The apparatus of claim 9, wherein the detection range is less than the target range and the targeting range is greater than the target range.
17. A storage medium, comprising a stored program, wherein the program, when executed, controls a device on which the storage medium is located to perform a shooting game aiming assistance method as claimed in any one of claims 1 to 8.
18. A processor, characterized in that the processor is configured to run a program, wherein the program is configured to execute the shooting game assisted targeting method of any one of claims 1 to 8 when running.
19. A terminal, comprising: one or more processors, memory, a display device, and one or more programs stored in the memory and configured to be executed by the one or more processors to perform the shooting game assisted targeting method of any of claims 1-8.
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