SG11202110127UA - Method for controlling virtual object, and related apparatus - Google Patents
Method for controlling virtual object, and related apparatusInfo
- Publication number
- SG11202110127UA SG11202110127UA SG11202110127UA SG11202110127UA SG11202110127UA SG 11202110127U A SG11202110127U A SG 11202110127UA SG 11202110127U A SG11202110127U A SG 11202110127UA SG 11202110127U A SG11202110127U A SG 11202110127UA SG 11202110127U A SG11202110127U A SG 11202110127UA
- Authority
- SG
- Singapore
- Prior art keywords
- virtual object
- related apparatus
- controlling virtual
- controlling
- virtual
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910812631.6A CN110523085A (zh) | 2019-08-30 | 2019-08-30 | 虚拟对象的控制方法、装置、终端及存储介质 |
PCT/CN2020/103033 WO2021036581A1 (zh) | 2019-08-30 | 2020-07-20 | 虚拟对象的控制方法和相关装置 |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202110127UA true SG11202110127UA (en) | 2021-10-28 |
Family
ID=68665389
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202110127UA SG11202110127UA (en) | 2019-08-30 | 2020-07-20 | Method for controlling virtual object, and related apparatus |
Country Status (6)
Country | Link |
---|---|
US (2) | US11833426B2 (enrdf_load_stackoverflow) |
JP (2) | JP7601488B2 (enrdf_load_stackoverflow) |
KR (2) | KR102625233B1 (enrdf_load_stackoverflow) |
CN (1) | CN110523085A (enrdf_load_stackoverflow) |
SG (1) | SG11202110127UA (enrdf_load_stackoverflow) |
WO (1) | WO2021036581A1 (enrdf_load_stackoverflow) |
Families Citing this family (23)
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CN110523085A (zh) | 2019-08-30 | 2019-12-03 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
CN111298441A (zh) * | 2020-01-21 | 2020-06-19 | 腾讯科技(深圳)有限公司 | 虚拟道具的使用方法、装置、设备及存储介质 |
CN111324253B (zh) * | 2020-02-12 | 2021-08-03 | 腾讯科技(深圳)有限公司 | 虚拟物品交互方法、装置、计算机设备及存储介质 |
CN111773677B (zh) * | 2020-07-23 | 2024-02-23 | 网易(杭州)网络有限公司 | 游戏控制方法及装置、计算机存储介质、电子设备 |
CN111760280B (zh) * | 2020-07-31 | 2023-08-25 | 腾讯科技(深圳)有限公司 | 界面显示方法、装置、终端及存储介质 |
CN111870945A (zh) * | 2020-08-10 | 2020-11-03 | 网易(杭州)网络有限公司 | 控件选择方法、装置、主机及介质 |
CN112044069B (zh) * | 2020-09-10 | 2023-02-03 | 腾讯科技(深圳)有限公司 | 虚拟场景中的对象提示方法、装置、设备及存储介质 |
CN112148188A (zh) * | 2020-09-23 | 2020-12-29 | 北京市商汤科技开发有限公司 | 增强现实场景下的交互方法、装置、电子设备及存储介质 |
JP7418554B2 (ja) * | 2020-11-13 | 2024-01-19 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | 仮想オブジェクトの制御方法及び装置、電子機器並びにコンピュータプログラム |
CN112817449B (zh) * | 2021-01-28 | 2023-07-21 | 北京市商汤科技开发有限公司 | 增强现实场景的交互方法、装置、电子设备及存储介质 |
CN112870701B (zh) * | 2021-03-16 | 2024-02-23 | 网易(杭州)网络有限公司 | 虚拟角色的控制方法和装置 |
CN113157180B (zh) * | 2021-03-29 | 2024-03-12 | 维沃移动通信有限公司 | 应用的触控操作方法、装置和电子设备 |
CN112965655B (zh) * | 2021-04-23 | 2023-12-08 | 努比亚技术有限公司 | 一种虚拟点触控制方法、设备及计算机可读存储介质 |
CN113101667B (zh) * | 2021-05-13 | 2023-02-28 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、设备及计算机可读存储介质 |
CN113440850A (zh) * | 2021-05-26 | 2021-09-28 | 完美世界(北京)软件科技发展有限公司 | 虚拟对象的控制方法及装置、存储介质、电子装置 |
CN113318430B (zh) * | 2021-05-28 | 2024-08-20 | 网易(杭州)网络有限公司 | 虚拟角色的姿态调整方法、装置、处理器及电子装置 |
CN113304479B (zh) * | 2021-06-25 | 2023-06-20 | 腾讯科技(深圳)有限公司 | 指示信息的显示方法、装置、游戏终端设备及存储介质 |
CN113546403A (zh) * | 2021-07-30 | 2021-10-26 | 网易(杭州)网络有限公司 | 角色控制方法、装置、终端和计算机可读存储介质 |
CN113648656B (zh) * | 2021-08-18 | 2024-08-09 | 网易(杭州)网络有限公司 | 游戏中虚拟角色的控制方法、装置、电子设备和存储介质 |
CN113926187A (zh) * | 2021-10-20 | 2022-01-14 | 腾讯科技(深圳)有限公司 | 虚拟场景中的对象控制方法、装置及终端设备 |
CN114495476A (zh) * | 2022-01-20 | 2022-05-13 | 北京有竹居网络技术有限公司 | 控制装置及其控制方法、电子设备和存储介质 |
WO2024002255A1 (zh) * | 2022-06-29 | 2024-01-04 | 华人运通(上海)云计算科技有限公司 | 对象的控制方法、装置、设备、存储介质及车辆 |
CN117618903A (zh) * | 2022-08-18 | 2024-03-01 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端、存储介质及程序产品 |
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CN108509139B (zh) * | 2018-03-30 | 2019-09-10 | 腾讯科技(深圳)有限公司 | 虚拟对象的移动控制方法、装置、电子装置及存储介质 |
CN108635850B (zh) * | 2018-05-17 | 2022-04-15 | 网易(杭州)网络有限公司 | 信息处理方法、装置及存储介质 |
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CN110523085A (zh) * | 2019-08-30 | 2019-12-03 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
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CN112416196B (zh) * | 2020-11-19 | 2022-08-30 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、设备及计算机可读存储介质 |
SG10202011943YA (en) * | 2020-12-01 | 2021-05-28 | Garena Online Private Ltd | Aim assist method for electronic games |
SG10202103346XA (en) * | 2021-04-01 | 2021-08-30 | Garena Online Private Ltd | Graphical user interface for electronic games |
-
2019
- 2019-08-30 CN CN201910812631.6A patent/CN110523085A/zh active Pending
-
2020
- 2020-07-20 JP JP2021558011A patent/JP7601488B2/ja active Active
- 2020-07-20 SG SG11202110127UA patent/SG11202110127UA/en unknown
- 2020-07-20 WO PCT/CN2020/103033 patent/WO2021036581A1/zh active Application Filing
- 2020-07-20 KR KR1020217031334A patent/KR102625233B1/ko active Active
- 2020-07-20 KR KR1020247001068A patent/KR102769651B1/ko active Active
-
2021
- 2021-08-20 US US17/408,362 patent/US11833426B2/en active Active
-
2023
- 2023-10-02 JP JP2023171282A patent/JP2023171885A/ja active Pending
- 2023-10-20 US US18/491,056 patent/US20240042317A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
JP7601488B2 (ja) | 2024-12-17 |
US20210379491A1 (en) | 2021-12-09 |
US11833426B2 (en) | 2023-12-05 |
KR20240011871A (ko) | 2024-01-26 |
KR102769651B1 (ko) | 2025-02-19 |
WO2021036581A1 (zh) | 2021-03-04 |
KR102625233B1 (ko) | 2024-01-16 |
JP2023171885A (ja) | 2023-12-05 |
CN110523085A (zh) | 2019-12-03 |
KR20210132175A (ko) | 2021-11-03 |
US20240042317A1 (en) | 2024-02-08 |
JP2022527502A (ja) | 2022-06-02 |
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