SG11202102113WA - Virtual vehicle drifting method and device in virtual world, and storage medium - Google Patents
Virtual vehicle drifting method and device in virtual world, and storage mediumInfo
- Publication number
- SG11202102113WA SG11202102113WA SG11202102113WA SG11202102113WA SG11202102113WA SG 11202102113W A SG11202102113W A SG 11202102113WA SG 11202102113W A SG11202102113W A SG 11202102113WA SG 11202102113W A SG11202102113W A SG 11202102113WA SG 11202102113W A SG11202102113W A SG 11202102113WA
- Authority
- SG
- Singapore
- Prior art keywords
- virtual
- storage medium
- drifting method
- vehicle drifting
- virtual world
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201811433526.3A CN109513210B (zh) | 2018-11-28 | 2018-11-28 | 虚拟世界中的虚拟车辆漂移方法、装置及存储介质 |
PCT/CN2019/115519 WO2020108236A1 (zh) | 2018-11-28 | 2019-11-05 | 虚拟世界中的虚拟车辆漂移方法、装置及存储介质 |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202102113WA true SG11202102113WA (en) | 2021-04-29 |
Family
ID=65793303
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202102113WA SG11202102113WA (en) | 2018-11-28 | 2019-11-05 | Virtual vehicle drifting method and device in virtual world, and storage medium |
Country Status (6)
Country | Link |
---|---|
US (2) | US11344810B2 (ja) |
JP (1) | JP7147041B2 (ja) |
KR (1) | KR20210053990A (ja) |
CN (2) | CN112755531B (ja) |
SG (1) | SG11202102113WA (ja) |
WO (1) | WO2020108236A1 (ja) |
Families Citing this family (22)
Publication number | Priority date | Publication date | Assignee | Title |
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CN112755531B (zh) * | 2018-11-28 | 2022-11-18 | 腾讯科技(深圳)有限公司 | 虚拟世界中的虚拟车辆漂移方法、装置及存储介质 |
CN109806590B (zh) * | 2019-02-21 | 2020-10-09 | 腾讯科技(深圳)有限公司 | 对象控制方法和装置、存储介质及电子装置 |
CN109999499B (zh) * | 2019-04-04 | 2021-05-14 | 腾讯科技(深圳)有限公司 | 对象控制方法和装置、存储介质及电子装置 |
CN110052027B (zh) * | 2019-04-26 | 2021-12-28 | 腾讯科技(深圳)有限公司 | 虚拟场景中的虚拟对象控制方法、装置、设备及存储介质 |
CN110124307B (zh) * | 2019-04-26 | 2021-04-09 | 腾讯科技(深圳)有限公司 | 操作控制方法和装置、存储介质及电子装置 |
CN110013671B (zh) * | 2019-05-05 | 2020-07-28 | 腾讯科技(深圳)有限公司 | 动作执行方法和装置、存储介质及电子装置 |
CN110201387B (zh) * | 2019-05-17 | 2021-06-25 | 腾讯科技(深圳)有限公司 | 对象控制方法和装置、存储介质及电子装置 |
CN110090443B (zh) * | 2019-05-24 | 2021-03-16 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法和装置、存储介质及电子装置 |
CN110170169B (zh) * | 2019-06-05 | 2021-03-26 | 腾讯科技(深圳)有限公司 | 信息的展示方法和装置、存储介质、电子装置 |
CN111035928B (zh) * | 2019-11-19 | 2021-05-11 | 腾讯科技(深圳)有限公司 | 行进路线的显示方法和装置、存储介质及电子装置 |
CN111617476A (zh) * | 2020-04-30 | 2020-09-04 | 珠海网易达电子科技发展有限公司 | 控制虚拟物运动的方法、装置、电子设备和计算机存储介质 |
BR112022026989A2 (pt) * | 2020-07-01 | 2023-01-24 | Duncan Yo Yo Go Llc | Ioiô conectado |
CN112331018B (zh) * | 2020-11-04 | 2023-09-26 | 浙江天行健智能科技有限公司 | 一种方向盘模拟系统及其建模方法 |
CN112933593A (zh) * | 2021-02-24 | 2021-06-11 | 网易(杭州)网络有限公司 | 显示控制方法、装置、电子设备及存储介质 |
CN113457132B (zh) * | 2021-06-23 | 2024-03-01 | 北京达佳互联信息技术有限公司 | 对象投放方法、装置、电子设备及存储介质 |
CN113694526B (zh) * | 2021-09-18 | 2023-06-09 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、系统、装置、设备、介质及程序 |
CN114506328B (zh) * | 2022-01-29 | 2024-05-14 | 重庆长安汽车股份有限公司 | 车辆漂移控制系统的人机交互的系统、方法及车辆 |
CN117122909A (zh) * | 2022-05-20 | 2023-11-28 | 腾讯科技(成都)有限公司 | 虚拟场景中的虚拟车辆控制方法、装置及电子设备 |
CN117122925A (zh) * | 2022-05-20 | 2023-11-28 | 腾讯科技(成都)有限公司 | 虚拟车辆的控制方法、装置、设备及介质 |
CN116983651A (zh) * | 2022-05-20 | 2023-11-03 | 腾讯科技(成都)有限公司 | 虚拟车辆的控制方法、装置、设备及存储介质 |
CN117122905A (zh) * | 2022-05-20 | 2023-11-28 | 腾讯科技(成都)有限公司 | 虚拟车辆的控制方法、装置、设备及计算机可读存储介质 |
CN117122908A (zh) * | 2022-05-20 | 2023-11-28 | 腾讯科技(成都)有限公司 | 虚拟车辆的控制方法、装置、设备及存储介质 |
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JP3747449B2 (ja) * | 1996-07-25 | 2006-02-22 | 株式会社セガ | ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体 |
JP2001246165A (ja) * | 2000-03-07 | 2001-09-11 | Konami Co Ltd | ゲーム機用回転操作装置 |
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US9687741B1 (en) * | 2015-03-10 | 2017-06-27 | Kabam, Inc. | System and method for providing separate drift and steering controls |
CN105718065B (zh) * | 2016-01-27 | 2018-08-21 | 北京交通大学 | 车路协同环境下的交互式视景仿真系统 |
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CN108525303B (zh) * | 2017-01-24 | 2020-06-30 | 腾讯科技(深圳)有限公司 | 交互应用中的对象控制方法和装置 |
JP7083822B2 (ja) * | 2017-05-22 | 2022-06-13 | 任天堂株式会社 | ゲームプログラム、情報処理装置、情報処理システム、および、ゲーム処理方法 |
EP3441120A4 (en) * | 2017-05-22 | 2020-01-22 | Nintendo Co., Ltd. | GAME PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD |
WO2018216080A1 (ja) * | 2017-05-22 | 2018-11-29 | 任天堂株式会社 | ゲームプログラム、情報処理装置、情報処理システム、および、ゲーム処理方法 |
CN109491579B (zh) * | 2017-09-12 | 2021-08-17 | 腾讯科技(深圳)有限公司 | 对虚拟对象进行操控的方法和装置 |
CN108536350B (zh) * | 2018-03-12 | 2021-01-26 | 网易(杭州)网络有限公司 | 虚拟对象控制方法和设备 |
CN108744527B (zh) * | 2018-03-27 | 2021-11-12 | 网易(杭州)网络有限公司 | 游戏中虚拟载具的控制方法、装置和计算机可读存储介质 |
CN108635841B (zh) * | 2018-03-27 | 2021-08-10 | 网易(杭州)网络有限公司 | 一种竞速游戏中控制载具的方法及装置 |
CN108553893B (zh) * | 2018-04-28 | 2021-11-16 | 网易(杭州)网络有限公司 | 赛车游戏中车辆转向的控制方法和装置 |
CN112074331A (zh) * | 2018-05-02 | 2020-12-11 | 任天堂株式会社 | 信息处理程序、信息处理装置、信息处理系统以及信息处理方法 |
JP6935361B2 (ja) * | 2018-05-02 | 2021-09-15 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
JP2019193742A (ja) * | 2018-05-02 | 2019-11-07 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
CN108635861B (zh) * | 2018-05-18 | 2022-04-22 | 腾讯科技(深圳)有限公司 | 控制应用中车辆的方法、装置、设备及存储介质 |
CN112755531B (zh) * | 2018-11-28 | 2022-11-18 | 腾讯科技(深圳)有限公司 | 虚拟世界中的虚拟车辆漂移方法、装置及存储介质 |
CN109806586B (zh) * | 2019-02-28 | 2022-02-22 | 腾讯科技(深圳)有限公司 | 游戏辅助功能的开启方法、装置、设备及可读存储介质 |
-
2018
- 2018-11-28 CN CN202110159023.7A patent/CN112755531B/zh active Active
- 2018-11-28 CN CN201811433526.3A patent/CN109513210B/zh active Active
-
2019
- 2019-11-05 WO PCT/CN2019/115519 patent/WO2020108236A1/zh active Application Filing
- 2019-11-05 SG SG11202102113WA patent/SG11202102113WA/en unknown
- 2019-11-05 JP JP2021504418A patent/JP7147041B2/ja active Active
- 2019-11-05 KR KR1020217010649A patent/KR20210053990A/ko not_active Application Discontinuation
-
2021
- 2021-02-11 US US17/173,272 patent/US11344810B2/en active Active
-
2022
- 2022-02-16 US US17/672,968 patent/US11701589B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
US11701589B2 (en) | 2023-07-18 |
CN112755531A (zh) | 2021-05-07 |
JP2021531133A (ja) | 2021-11-18 |
WO2020108236A1 (zh) | 2020-06-04 |
CN109513210B (zh) | 2021-02-12 |
US20210187393A1 (en) | 2021-06-24 |
JP7147041B2 (ja) | 2022-10-04 |
KR20210053990A (ko) | 2021-05-12 |
CN109513210A (zh) | 2019-03-26 |
US11344810B2 (en) | 2022-05-31 |
US20220168645A1 (en) | 2022-06-02 |
CN112755531B (zh) | 2022-11-18 |
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