SG11202104919UA - Method and device for observing virtual article in virtual environment, and readable storage medium - Google Patents
Method and device for observing virtual article in virtual environment, and readable storage mediumInfo
- Publication number
- SG11202104919UA SG11202104919UA SG11202104919UA SG11202104919UA SG11202104919UA SG 11202104919U A SG11202104919U A SG 11202104919UA SG 11202104919U A SG11202104919U A SG 11202104919UA SG 11202104919U A SG11202104919U A SG 11202104919UA SG 11202104919U A SG11202104919U A SG 11202104919UA
- Authority
- SG
- Singapore
- Prior art keywords
- storage medium
- readable storage
- virtual
- observing
- virtual environment
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5252—Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/012—Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Analysing Materials By The Use Of Radiation (AREA)
- Management Or Editing Of Information On Record Carriers (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910290579.2A CN110045827B (en) | 2019-04-11 | 2019-04-11 | Method and device for observing virtual article in virtual environment and readable storage medium |
PCT/CN2020/079651 WO2020207204A1 (en) | 2019-04-11 | 2020-03-17 | Method and device for observing virtual article in virtual environment, and readable storage medium |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202104919UA true SG11202104919UA (en) | 2021-06-29 |
Family
ID=67276864
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202104919UA SG11202104919UA (en) | 2019-04-11 | 2020-03-17 | Method and device for observing virtual article in virtual environment, and readable storage medium |
Country Status (11)
Country | Link |
---|---|
US (1) | US11766613B2 (en) |
EP (1) | EP3954444A4 (en) |
JP (1) | JP7145331B2 (en) |
KR (1) | KR102602074B1 (en) |
CN (1) | CN110045827B (en) |
AU (1) | AU2020256776B2 (en) |
BR (1) | BR112021018341A2 (en) |
CA (1) | CA3133001A1 (en) |
SA (1) | SA521430450B1 (en) |
SG (1) | SG11202104919UA (en) |
WO (1) | WO2020207204A1 (en) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110045827B (en) | 2019-04-11 | 2021-08-17 | 腾讯科技(深圳)有限公司 | Method and device for observing virtual article in virtual environment and readable storage medium |
CN110517346B (en) * | 2019-08-30 | 2021-06-18 | 腾讯科技(深圳)有限公司 | Virtual environment interface display method and device, computer equipment and storage medium |
US12048880B2 (en) * | 2020-03-17 | 2024-07-30 | Tencent Technology (Shenzhen) Company Limited | Method and apparatus for displaying interactive item, terminal, and storage medium |
CN111784844B (en) * | 2020-06-09 | 2024-01-05 | 北京五一视界数字孪生科技股份有限公司 | Method and device for observing virtual object, storage medium and electronic equipment |
CN112076470B (en) * | 2020-08-26 | 2021-05-28 | 北京完美赤金科技有限公司 | Virtual object display method, device and equipment |
CN112774203B (en) * | 2021-01-22 | 2023-04-28 | 北京字跳网络技术有限公司 | Pose control method and device of virtual object and computer storage medium |
CN113926187A (en) * | 2021-10-20 | 2022-01-14 | 腾讯科技(深圳)有限公司 | Object control method and device in virtual scene and terminal equipment |
CN114399614B (en) * | 2021-12-16 | 2024-11-05 | 北方华录文化科技(北京)有限公司 | Three-dimensional display method and device for virtual object, electronic equipment and storage medium |
CN115454255B (en) * | 2022-10-09 | 2024-02-13 | 如你所视(北京)科技有限公司 | Switching method and device for article display, electronic equipment and storage medium |
CN116363337B (en) * | 2023-04-04 | 2024-06-11 | 如你所视(北京)科技有限公司 | Model tour method and device and electronic equipment |
Family Cites Families (24)
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JPH07306955A (en) * | 1992-07-24 | 1995-11-21 | Walt Disney Co:The | Method and system for generation of three-dimensional illusion |
JP2000308755A (en) * | 1999-04-27 | 2000-11-07 | Konami Co Ltd | Image displaying means, storage medium, and video game device |
JP2001149643A (en) | 1999-09-16 | 2001-06-05 | Sony Computer Entertainment Inc | Object display method in three-dimensional game, information recording medium, and entertainment device |
JP4144017B2 (en) | 1999-12-23 | 2008-09-03 | 株式会社セガ | VIDEO GAME DEVICE, IMAGE DISPLAY DEVICE AND METHOD, MOVIE DISPLAY DEVICE AND METHOD, AND RECORDING MEDIUM |
JP3726239B1 (en) * | 2004-07-13 | 2005-12-14 | 有 上條 | Image processing program and apparatus |
US8882590B2 (en) | 2006-04-28 | 2014-11-11 | Nintendo Co., Ltd. | Touch-controlled game character motion providing dynamically-positioned virtual control pad |
US9327191B2 (en) * | 2006-05-08 | 2016-05-03 | Nintendo Co., Ltd. | Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints |
JP5154775B2 (en) * | 2006-08-18 | 2013-02-27 | 任天堂株式会社 | GAME PROGRAM AND GAME DEVICE |
JP5161256B2 (en) | 2010-03-31 | 2013-03-13 | 株式会社バンダイナムコゲームス | Program, information storage medium, and image generation apparatus |
JP5148652B2 (en) * | 2010-03-31 | 2013-02-20 | 株式会社バンダイナムコゲームス | Program, information storage medium, and image generation system |
JP5622447B2 (en) * | 2010-06-11 | 2014-11-12 | 任天堂株式会社 | Information processing program, information processing apparatus, information processing system, and information processing method |
JP2014235596A (en) | 2013-06-03 | 2014-12-15 | 任天堂株式会社 | Information processing program, information processing system, information processing device, and information processing method |
JP2015026172A (en) | 2013-07-25 | 2015-02-05 | 株式会社スクウェア・エニックス | Image processing program and image processor |
US9824500B2 (en) | 2016-03-16 | 2017-11-21 | Microsoft Technology Licensing, Llc | Virtual object pathing |
CN106302679B (en) | 2016-08-08 | 2018-10-02 | 腾讯科技(深圳)有限公司 | A kind of virtual objects movement synchronous method, client and server |
JP6939801B2 (en) | 2016-09-14 | 2021-09-22 | ソニーグループ株式会社 | Information processing equipment, information processing methods and programs |
CN106569614A (en) * | 2016-11-11 | 2017-04-19 | 上海远鉴信息科技有限公司 | Method and system for controlling scene switching in virtual reality |
JP2019008346A (en) | 2017-06-20 | 2019-01-17 | 凸版印刷株式会社 | Image processing apparatus, image processing system, image processing method, and image processing program |
RU2670351C1 (en) | 2017-07-31 | 2018-10-22 | Алексей Владимирович Лысенко | System and management method of virtual object |
CN108499105B (en) * | 2018-04-16 | 2022-02-25 | 腾讯科技(深圳)有限公司 | Method, device and storage medium for adjusting visual angle in virtual environment |
CN108635857B (en) | 2018-05-18 | 2022-04-22 | 腾讯科技(深圳)有限公司 | Interface display method and device, electronic device and computer readable storage medium |
CN108815851B (en) * | 2018-06-05 | 2020-06-30 | 腾讯科技(深圳)有限公司 | Interface display method, equipment and storage medium for shooting in virtual environment |
CN108717733B (en) * | 2018-06-07 | 2019-07-02 | 腾讯科技(深圳)有限公司 | View angle switch method, equipment and the storage medium of virtual environment |
CN110045827B (en) | 2019-04-11 | 2021-08-17 | 腾讯科技(深圳)有限公司 | Method and device for observing virtual article in virtual environment and readable storage medium |
-
2019
- 2019-04-11 CN CN201910290579.2A patent/CN110045827B/en active Active
-
2020
- 2020-03-17 KR KR1020217020054A patent/KR102602074B1/en active IP Right Grant
- 2020-03-17 CA CA3133001A patent/CA3133001A1/en active Pending
- 2020-03-17 JP JP2021529272A patent/JP7145331B2/en active Active
- 2020-03-17 SG SG11202104919UA patent/SG11202104919UA/en unknown
- 2020-03-17 AU AU2020256776A patent/AU2020256776B2/en active Active
- 2020-03-17 WO PCT/CN2020/079651 patent/WO2020207204A1/en active Application Filing
- 2020-03-17 EP EP20787691.3A patent/EP3954444A4/en active Pending
- 2020-03-17 BR BR112021018341A patent/BR112021018341A2/en unknown
-
2021
- 2021-05-20 US US17/326,160 patent/US11766613B2/en active Active
- 2021-09-28 SA SA521430450A patent/SA521430450B1/en unknown
Also Published As
Publication number | Publication date |
---|---|
WO2020207204A1 (en) | 2020-10-15 |
AU2020256776A1 (en) | 2021-10-07 |
EP3954444A1 (en) | 2022-02-16 |
US11766613B2 (en) | 2023-09-26 |
CN110045827B (en) | 2021-08-17 |
AU2020256776B2 (en) | 2023-02-09 |
CA3133001A1 (en) | 2020-10-15 |
KR20210095931A (en) | 2021-08-03 |
JP7145331B2 (en) | 2022-09-30 |
SA521430450B1 (en) | 2024-07-30 |
US20210268380A1 (en) | 2021-09-02 |
KR102602074B1 (en) | 2023-11-13 |
CN110045827A (en) | 2019-07-23 |
JP2022509634A (en) | 2022-01-21 |
EP3954444A4 (en) | 2022-06-08 |
BR112021018341A2 (en) | 2021-11-23 |
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