NO20024625L - Robotspill - Google Patents
RobotspillInfo
- Publication number
- NO20024625L NO20024625L NO20024625A NO20024625A NO20024625L NO 20024625 L NO20024625 L NO 20024625L NO 20024625 A NO20024625 A NO 20024625A NO 20024625 A NO20024625 A NO 20024625A NO 20024625 L NO20024625 L NO 20024625L
- Authority
- NO
- Norway
- Prior art keywords
- robot games
- games
- robot
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H11/00—Self-movable toy figures
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H30/00—Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
-
- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16Z—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS, NOT OTHERWISE PROVIDED FOR
- G16Z99/00—Subject matter not provided for in other main groups of this subclass
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04B—TRANSMISSION
- H04B7/00—Radio transmission systems, i.e. using radiation field
- H04B7/14—Relay systems
- H04B7/15—Active relay systems
- H04B7/185—Space-based or airborne stations; Stations for satellite systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Astronomy & Astrophysics (AREA)
- Aviation & Aerospace Engineering (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Acoustics & Sound (AREA)
- Human Computer Interaction (AREA)
- Tourism & Hospitality (AREA)
- Health & Medical Sciences (AREA)
- Economics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Toys (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Manipulator (AREA)
- Closed-Circuit Television Systems (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001302738A JP2003103038A (ja) | 2001-09-28 | 2001-09-28 | ロボット競技システム |
Publications (2)
Publication Number | Publication Date |
---|---|
NO20024625D0 NO20024625D0 (no) | 2002-09-26 |
NO20024625L true NO20024625L (no) | 2003-03-31 |
Family
ID=19122929
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
NO20024625A NO20024625L (no) | 2001-09-28 | 2002-09-26 | Robotspill |
Country Status (8)
Country | Link |
---|---|
US (1) | US20030064763A1 (zh) |
EP (1) | EP1297870A3 (zh) |
JP (1) | JP2003103038A (zh) |
KR (1) | KR100489339B1 (zh) |
CN (1) | CN100369788C (zh) |
CA (1) | CA2404547A1 (zh) |
NO (1) | NO20024625L (zh) |
RU (1) | RU2251213C2 (zh) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2011152748A1 (ru) * | 2010-06-04 | 2011-12-08 | Tyasto Denis Borisovich | Игровая система |
HK1147897A2 (en) * | 2011-02-14 | 2011-08-19 | Centek Internat Hk Ltd | Game apparatus and method of use thereof |
KR101505411B1 (ko) * | 2013-12-03 | 2015-03-25 | 주식회사 바이로봇 | 무선 조종 비행체를 이용한 배틀 게임 중계 시스템 |
WO2015155557A2 (en) * | 2014-04-10 | 2015-10-15 | Muszka Mihály | Remote controlled simulator system by computer acting experience with devices moving on external site |
WO2018205102A1 (zh) * | 2017-05-08 | 2018-11-15 | 深圳市大疆创新科技有限公司 | 智能比赛系统及机器人 |
WO2020032249A1 (ja) * | 2018-08-10 | 2020-02-13 | 川崎重工業株式会社 | 情報処理装置、仲介装置、シミュレートシステム及び情報処理方法 |
RU2765936C1 (ru) * | 2021-06-12 | 2022-02-07 | Роман Владимирович Турец | Модульный ринг для проведения состязаний (варианты) |
Family Cites Families (24)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS61156405A (ja) * | 1984-12-28 | 1986-07-16 | Nintendo Co Ltd | 光感応制御装置 |
US5046022A (en) * | 1988-03-10 | 1991-09-03 | The Regents Of The University Of Michigan | Tele-autonomous system and method employing time/position synchrony/desynchrony |
US5124918A (en) * | 1990-01-18 | 1992-06-23 | Case Western Reserve University | Neural-based autonomous robotic system |
JP3376029B2 (ja) * | 1993-07-15 | 2003-02-10 | 株式会社東芝 | ロボットの遠隔操作装置 |
JPH0970074A (ja) * | 1995-09-01 | 1997-03-11 | Nippon Steel Corp | リモート制御装置及びゲーム装置 |
CN1104268C (zh) * | 1996-10-25 | 2003-04-02 | 王伟 | 人—机器人射击对抗游艺系统 |
JPH10137439A (ja) * | 1996-11-08 | 1998-05-26 | Sony Corp | ロボツト装置 |
IL121642A0 (en) * | 1997-08-27 | 1998-02-08 | Creator Ltd | Interactive talking toy |
JPH11235466A (ja) * | 1997-12-18 | 1999-08-31 | Sega Enterp Ltd | コンピュータゲーム装置 |
JPH11253659A (ja) * | 1998-03-12 | 1999-09-21 | Namco Ltd | ゲーム用実況中継装置 |
JPH11309269A (ja) * | 1998-04-27 | 1999-11-09 | Sony Corp | ゲーム装置、シミュレーション装置及びゲーム画像表示方法 |
BR9908124A (pt) * | 1998-12-21 | 2000-10-24 | Sergei Mikhailovich Safronov | Processo para jogar um jogo espacial, dispositivo para jogar um jogo espacial |
JP3449939B2 (ja) * | 1999-02-10 | 2003-09-22 | 日本電信電話株式会社 | 映像表示方法及びそのプログラムを記録した記録媒体 |
JP2001120841A (ja) * | 1999-07-14 | 2001-05-08 | Sega Corp | 通信ゲームシステムおよび通信ゲーム処理方法 |
JP3615702B2 (ja) * | 1999-11-25 | 2005-02-02 | ソニー株式会社 | 脚式移動ロボットの動作制御装置及び動作制御方法、並びに、脚式移動ロボット |
JP2000167251A (ja) * | 2000-01-01 | 2000-06-20 | Namco Ltd | ゲ―ム実況中継装置 |
US6254486B1 (en) * | 2000-01-24 | 2001-07-03 | Michael Mathieu | Gaming system employing successively transmitted infra-red signals |
JP2001277163A (ja) * | 2000-04-03 | 2001-10-09 | Sony Corp | ロボットの制御装置及び制御方法 |
KR20020003988A (ko) * | 2000-06-28 | 2002-01-16 | 현종일 | 연극공연, 라이브 쇼, 다큐멘터리, 인공위성 촬영을이용한 전자상거래 시스템. |
US7087829B2 (en) * | 2000-09-13 | 2006-08-08 | Yamaha Corporation | Method, system and recording medium for viewing/listening evaluation of musical performance |
US6674259B1 (en) * | 2000-10-06 | 2004-01-06 | Innovation First, Inc. | System and method for managing and controlling a robot competition |
KR20010044215A (ko) * | 2001-01-15 | 2001-06-05 | 이병균 | 유네스코 지정 문화유적지 및 세계적 현장의 실시간양방향 중계시스템 |
US6732015B2 (en) * | 2002-03-14 | 2004-05-04 | Kabushiki Kaisha Toshiba | Robot system |
CN100509308C (zh) * | 2002-03-15 | 2009-07-08 | 索尼公司 | 用于机器人的行为控制系统和行为控制方法及机器人装置 |
-
2001
- 2001-09-28 JP JP2001302738A patent/JP2003103038A/ja active Pending
-
2002
- 2002-09-20 CA CA002404547A patent/CA2404547A1/en not_active Abandoned
- 2002-09-24 KR KR10-2002-0057853A patent/KR100489339B1/ko active IP Right Grant
- 2002-09-25 US US10/254,613 patent/US20030064763A1/en not_active Abandoned
- 2002-09-26 NO NO20024625A patent/NO20024625L/no not_active Application Discontinuation
- 2002-09-26 EP EP02256722A patent/EP1297870A3/en not_active Ceased
- 2002-09-26 RU RU2002125717/09A patent/RU2251213C2/ru active
- 2002-09-26 CN CNB021434514A patent/CN100369788C/zh not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
CN100369788C (zh) | 2008-02-20 |
EP1297870A3 (en) | 2004-05-19 |
RU2251213C2 (ru) | 2005-04-27 |
CA2404547A1 (en) | 2003-03-28 |
RU2002125717A (ru) | 2004-03-27 |
KR100489339B1 (ko) | 2005-05-12 |
EP1297870A2 (en) | 2003-04-02 |
JP2003103038A (ja) | 2003-04-08 |
CN1410321A (zh) | 2003-04-16 |
KR20030026877A (ko) | 2003-04-03 |
US20030064763A1 (en) | 2003-04-03 |
NO20024625D0 (no) | 2002-09-26 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
FC2A | Withdrawal, rejection or dismissal of laid open patent application |