KR100489339B1 - 로봇 게임 시스템 - Google Patents
로봇 게임 시스템 Download PDFInfo
- Publication number
- KR100489339B1 KR100489339B1 KR10-2002-0057853A KR20020057853A KR100489339B1 KR 100489339 B1 KR100489339 B1 KR 100489339B1 KR 20020057853 A KR20020057853 A KR 20020057853A KR 100489339 B1 KR100489339 B1 KR 100489339B1
- Authority
- KR
- South Korea
- Prior art keywords
- game
- robots
- signal
- operator
- site
- Prior art date
Links
- 230000008054 signal transmission Effects 0.000 claims abstract description 4
- 230000005484 gravity Effects 0.000 claims description 4
- 230000008451 emotion Effects 0.000 claims description 2
- 230000005540 biological transmission Effects 0.000 claims 1
- 238000012360 testing method Methods 0.000 description 3
- 230000014509 gene expression Effects 0.000 description 2
- 238000004891 communication Methods 0.000 description 1
- 238000010276 construction Methods 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H11/00—Self-movable toy figures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H30/00—Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
-
- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16Z—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS, NOT OTHERWISE PROVIDED FOR
- G16Z99/00—Subject matter not provided for in other main groups of this subclass
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04B—TRANSMISSION
- H04B7/00—Radio transmission systems, i.e. using radiation field
- H04B7/14—Relay systems
- H04B7/15—Active relay systems
- H04B7/185—Space-based or airborne stations; Stations for satellite systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Acoustics & Sound (AREA)
- Human Computer Interaction (AREA)
- Astronomy & Astrophysics (AREA)
- Aviation & Aerospace Engineering (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Tourism & Hospitality (AREA)
- Health & Medical Sciences (AREA)
- Economics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Toys (AREA)
- Closed-Circuit Television Systems (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Manipulator (AREA)
Abstract
Description
Claims (9)
- 로봇 게임 시스템에 있어서:우주 설비(space facility) 내에 세팅된 게임 사이트;상기 게임 사이트 내에 수용된 게임 로봇들;지구로부터 수신된 동작 신호를 상기 게임 로봇들로 제공하는 동작 신호 송신 장치;상기 게임 사이트의 영상을 사이트 영상으로서 기능하도록 픽업하는 비디오 장치;상기 사이트 영상을 게임 신호로서 기능하도록 지구로 송신하는 게임 신호 송신기;상기 게임 로봇들의 조작자(operator)들로부터 입력된 동작 신호를 상기 송신 장치로 송신하는, 지구 상에 제공된 동작 신호 송신기;상기 게임 신호 송신기로부터 상기 게임 신호를 수신하는, 지구상에 제공된 게임 신호 수신기; 및상기 게임 신호 수신기에 의하여 수신된 상기 게임 신호를 방송하는 방송 설비를 포함하는 것을 특징으로 하는 로봇 게임 시스템.
- 제1항에 있어서,상기 게임 로봇들과 관련하여 소정 게임의 진행을 담당하는 감독자(director)의 음성을 감독자의 음성으로서 기능하도록 픽업하는 마이크로폰을 더 제공하며,상기 게임 신호 송신기는 상기 감독자의 음성을 상기 게임 신호의 일부로서 지구에 송신하는 것을 특징으로 하는 로봇 게임 시스템.
- 제1항 또는 제2항에 있어서,상기 게임 사이트는 상기 게임 로봇들이 상기 우주 설비 내에서 무중력 상태에서 3차원 공간으로 움직일 수 있도록 하기 위하여 3차원 형태로 세팅된 것을 특징으로 하는 로봇 게임 시스템.
- 제1항 또는 제2항에 있어서,상기 게임 로봇의 조작자의 영상을 픽업하는 조작자 비디오 장치, 및상기 조작자의 음성을 픽업하는 조작자 마이크로폰을 더 제공하며,상기 게임 로봇의 조작자의 영상은 조작자 영상으로 기능하고, 상기 조작자의 음성은 조작자 음성으로 기능하며,상기 방송 설비는 상기 사이트 영상 및 상기 감독자 음성에 첨가되어 상기 게임 신호의 일부로서 상기 조작자 영상 및 조작자 음성을 방송하는 것을 특징으로 하는 로봇 게임 시스템.
- 제1항 또는 제2항에 있어서,상기 게임 로봇들은 상기 조작자의 동작 신호에 기초하여 전투를 수행하는 전투형 로봇들인 것을 특징으로 하는 로봇 게임 시스템.
- 제1항 또는 제2항에 있어서,상기 게임 로봇들은 상기 동작 신호에 기초하여 동작 및 감정을 표시하기 위하여 경합하는 애완동물형 로봇들인 것을 특징으로 하는 로봇 게임 시스템.
- 제6항에 있어서,지구 상에 위치된 시청자의 판정 정보(judgement information)는 인터넷을 통하여 상기 방송 설비에 입력되고, 게임의 승자 및 패자는 상기 판정 정보에 기초하여 결정되는 것을 특징으로 하는 로봇 게임 시스템.
- 제1항 또는 제2항에 있어서,상기 게임 로봇들은 동작 및 시간에 있어서 경합하는 것을 특징으로 하는 로봇 게임 시스템.
- 제1항 또는 제2항에 있어서,상기 방송 설비는 상기 게임 신호를 인터넷을 통하여 방송하는 것을 특징으로 하는 로봇 게임 시스템.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001302738A JP2003103038A (ja) | 2001-09-28 | 2001-09-28 | ロボット競技システム |
JPJP-P-2001-00302738 | 2001-09-28 |
Publications (2)
Publication Number | Publication Date |
---|---|
KR20030026877A KR20030026877A (ko) | 2003-04-03 |
KR100489339B1 true KR100489339B1 (ko) | 2005-05-12 |
Family
ID=19122929
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR10-2002-0057853A KR100489339B1 (ko) | 2001-09-28 | 2002-09-24 | 로봇 게임 시스템 |
Country Status (8)
Country | Link |
---|---|
US (1) | US20030064763A1 (ko) |
EP (1) | EP1297870A3 (ko) |
JP (1) | JP2003103038A (ko) |
KR (1) | KR100489339B1 (ko) |
CN (1) | CN100369788C (ko) |
CA (1) | CA2404547A1 (ko) |
NO (1) | NO20024625L (ko) |
RU (1) | RU2251213C2 (ko) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2011152748A1 (ru) * | 2010-06-04 | 2011-12-08 | Tyasto Denis Borisovich | Игровая система |
HK1147897A2 (en) * | 2011-02-14 | 2011-08-19 | Centek Internat Hk Ltd | Game apparatus and method of use thereof |
KR101505411B1 (ko) * | 2013-12-03 | 2015-03-25 | 주식회사 바이로봇 | 무선 조종 비행체를 이용한 배틀 게임 중계 시스템 |
EP3129110A4 (en) * | 2014-04-10 | 2017-11-22 | Muszka, Mihály | Remote controlled simulator system by computer acting experience with devices moving on external site |
WO2018205102A1 (zh) * | 2017-05-08 | 2018-11-15 | 深圳市大疆创新科技有限公司 | 智能比赛系统及机器人 |
US11908337B2 (en) * | 2018-08-10 | 2024-02-20 | Kawasaki Jukogyo Kabushiki Kaisha | Information processing device, intermediation device, simulation system, and information processing method |
RU2765936C1 (ru) * | 2021-06-12 | 2022-02-07 | Роман Владимирович Турец | Модульный ринг для проведения состязаний (варианты) |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2000167251A (ja) * | 2000-01-01 | 2000-06-20 | Namco Ltd | ゲ―ム実況中継装置 |
JP2000232660A (ja) * | 1999-02-10 | 2000-08-22 | Nippon Telegr & Teleph Corp <Ntt> | 3次元協調仮想空間における映像表示方法及びそのプログラムを記録した記録媒体 |
KR20010044215A (ko) * | 2001-01-15 | 2001-06-05 | 이병균 | 유네스코 지정 문화유적지 및 세계적 현장의 실시간양방향 중계시스템 |
KR20020003988A (ko) * | 2000-06-28 | 2002-01-16 | 현종일 | 연극공연, 라이브 쇼, 다큐멘터리, 인공위성 촬영을이용한 전자상거래 시스템. |
Family Cites Families (20)
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JPS61156405A (ja) * | 1984-12-28 | 1986-07-16 | Nintendo Co Ltd | 光感応制御装置 |
US5046022A (en) * | 1988-03-10 | 1991-09-03 | The Regents Of The University Of Michigan | Tele-autonomous system and method employing time/position synchrony/desynchrony |
US5124918A (en) * | 1990-01-18 | 1992-06-23 | Case Western Reserve University | Neural-based autonomous robotic system |
JP3376029B2 (ja) * | 1993-07-15 | 2003-02-10 | 株式会社東芝 | ロボットの遠隔操作装置 |
JPH0970074A (ja) * | 1995-09-01 | 1997-03-11 | Nippon Steel Corp | リモート制御装置及びゲーム装置 |
CN1104268C (zh) * | 1996-10-25 | 2003-04-02 | 王伟 | 人—机器人射击对抗游艺系统 |
JPH10137439A (ja) * | 1996-11-08 | 1998-05-26 | Sony Corp | ロボツト装置 |
IL121642A0 (en) * | 1997-08-27 | 1998-02-08 | Creator Ltd | Interactive talking toy |
JPH11235466A (ja) * | 1997-12-18 | 1999-08-31 | Sega Enterp Ltd | コンピュータゲーム装置 |
JPH11253659A (ja) * | 1998-03-12 | 1999-09-21 | Namco Ltd | ゲーム用実況中継装置 |
JPH11309269A (ja) * | 1998-04-27 | 1999-11-09 | Sony Corp | ゲーム装置、シミュレーション装置及びゲーム画像表示方法 |
EP1057503A4 (en) * | 1998-12-21 | 2002-10-30 | Sergei Mikhailovich Safronov | SPACE GAME PROCESS AND DEVICES FOR CARRYING OUT SAID METHOD |
JP2001120841A (ja) * | 1999-07-14 | 2001-05-08 | Sega Corp | 通信ゲームシステムおよび通信ゲーム処理方法 |
JP3615702B2 (ja) * | 1999-11-25 | 2005-02-02 | ソニー株式会社 | 脚式移動ロボットの動作制御装置及び動作制御方法、並びに、脚式移動ロボット |
US6254486B1 (en) * | 2000-01-24 | 2001-07-03 | Michael Mathieu | Gaming system employing successively transmitted infra-red signals |
JP2001277163A (ja) * | 2000-04-03 | 2001-10-09 | Sony Corp | ロボットの制御装置及び制御方法 |
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US6732015B2 (en) * | 2002-03-14 | 2004-05-04 | Kabushiki Kaisha Toshiba | Robot system |
WO2003078113A1 (fr) * | 2002-03-15 | 2003-09-25 | Sony Corporation | Systeme de commande de robot, procede correspondant, et robot |
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2001
- 2001-09-28 JP JP2001302738A patent/JP2003103038A/ja active Pending
-
2002
- 2002-09-20 CA CA002404547A patent/CA2404547A1/en not_active Abandoned
- 2002-09-24 KR KR10-2002-0057853A patent/KR100489339B1/ko active IP Right Grant
- 2002-09-25 US US10/254,613 patent/US20030064763A1/en not_active Abandoned
- 2002-09-26 CN CNB021434514A patent/CN100369788C/zh not_active Expired - Lifetime
- 2002-09-26 RU RU2002125717/09A patent/RU2251213C2/ru active
- 2002-09-26 EP EP02256722A patent/EP1297870A3/en not_active Ceased
- 2002-09-26 NO NO20024625A patent/NO20024625L/no not_active Application Discontinuation
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2000232660A (ja) * | 1999-02-10 | 2000-08-22 | Nippon Telegr & Teleph Corp <Ntt> | 3次元協調仮想空間における映像表示方法及びそのプログラムを記録した記録媒体 |
JP2000167251A (ja) * | 2000-01-01 | 2000-06-20 | Namco Ltd | ゲ―ム実況中継装置 |
KR20020003988A (ko) * | 2000-06-28 | 2002-01-16 | 현종일 | 연극공연, 라이브 쇼, 다큐멘터리, 인공위성 촬영을이용한 전자상거래 시스템. |
KR20010044215A (ko) * | 2001-01-15 | 2001-06-05 | 이병균 | 유네스코 지정 문화유적지 및 세계적 현장의 실시간양방향 중계시스템 |
Also Published As
Publication number | Publication date |
---|---|
NO20024625L (no) | 2003-03-31 |
CA2404547A1 (en) | 2003-03-28 |
EP1297870A3 (en) | 2004-05-19 |
RU2002125717A (ru) | 2004-03-27 |
EP1297870A2 (en) | 2003-04-02 |
NO20024625D0 (no) | 2002-09-26 |
CN100369788C (zh) | 2008-02-20 |
KR20030026877A (ko) | 2003-04-03 |
RU2251213C2 (ru) | 2005-04-27 |
US20030064763A1 (en) | 2003-04-03 |
CN1410321A (zh) | 2003-04-16 |
JP2003103038A (ja) | 2003-04-08 |
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