NO20024625L - Robotspill - Google Patents

Robotspill

Info

Publication number
NO20024625L
NO20024625L NO20024625A NO20024625A NO20024625L NO 20024625 L NO20024625 L NO 20024625L NO 20024625 A NO20024625 A NO 20024625A NO 20024625 A NO20024625 A NO 20024625A NO 20024625 L NO20024625 L NO 20024625L
Authority
NO
Norway
Prior art keywords
robot games
games
robot
Prior art date
Application number
NO20024625A
Other languages
English (en)
Norwegian (no)
Other versions
NO20024625D0 (no
Inventor
Yukihito Kitazawa
Hideaki Hotta
Original Assignee
Ishikawajima Harima Heavy Ind
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ishikawajima Harima Heavy Ind filed Critical Ishikawajima Harima Heavy Ind
Publication of NO20024625D0 publication Critical patent/NO20024625D0/no
Publication of NO20024625L publication Critical patent/NO20024625L/no

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H11/00Self-movable toy figures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16ZINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS, NOT OTHERWISE PROVIDED FOR
    • G16Z99/00Subject matter not provided for in other main groups of this subclass
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04BTRANSMISSION
    • H04B7/00Radio transmission systems, i.e. using radiation field
    • H04B7/14Relay systems
    • H04B7/15Active relay systems
    • H04B7/185Space-based or airborne stations; Stations for satellite systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Astronomy & Astrophysics (AREA)
  • Aviation & Aerospace Engineering (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Acoustics & Sound (AREA)
  • Human Computer Interaction (AREA)
  • Tourism & Hospitality (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Toys (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Manipulator (AREA)
NO20024625A 2001-09-28 2002-09-26 Robotspill NO20024625L (no)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001302738A JP2003103038A (ja) 2001-09-28 2001-09-28 ロボット競技システム

Publications (2)

Publication Number Publication Date
NO20024625D0 NO20024625D0 (no) 2002-09-26
NO20024625L true NO20024625L (no) 2003-03-31

Family

ID=19122929

Family Applications (1)

Application Number Title Priority Date Filing Date
NO20024625A NO20024625L (no) 2001-09-28 2002-09-26 Robotspill

Country Status (8)

Country Link
US (1) US20030064763A1 (de)
EP (1) EP1297870A3 (de)
JP (1) JP2003103038A (de)
KR (1) KR100489339B1 (de)
CN (1) CN100369788C (de)
CA (1) CA2404547A1 (de)
NO (1) NO20024625L (de)
RU (1) RU2251213C2 (de)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2011152748A1 (ru) * 2010-06-04 2011-12-08 Tyasto Denis Borisovich Игровая система
HK1147897A2 (en) * 2011-02-14 2011-08-19 Centek Internat Hk Ltd Game apparatus and method of use thereof
KR101505411B1 (ko) * 2013-12-03 2015-03-25 주식회사 바이로봇 무선 조종 비행체를 이용한 배틀 게임 중계 시스템
EP3129110A4 (de) * 2014-04-10 2017-11-22 Muszka, Mihály Ferngesteuertes simulatorsystem zur computervermittlung von erlebnissen durch mit sich an externen stellen bewegenden vorrichtungen
WO2018205102A1 (zh) * 2017-05-08 2018-11-15 深圳市大疆创新科技有限公司 智能比赛系统及机器人
WO2020032249A1 (ja) * 2018-08-10 2020-02-13 川崎重工業株式会社 情報処理装置、仲介装置、シミュレートシステム及び情報処理方法
RU2765936C1 (ru) * 2021-06-12 2022-02-07 Роман Владимирович Турец Модульный ринг для проведения состязаний (варианты)

Family Cites Families (24)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS61156405A (ja) * 1984-12-28 1986-07-16 Nintendo Co Ltd 光感応制御装置
US5046022A (en) * 1988-03-10 1991-09-03 The Regents Of The University Of Michigan Tele-autonomous system and method employing time/position synchrony/desynchrony
US5124918A (en) * 1990-01-18 1992-06-23 Case Western Reserve University Neural-based autonomous robotic system
JP3376029B2 (ja) * 1993-07-15 2003-02-10 株式会社東芝 ロボットの遠隔操作装置
JPH0970074A (ja) * 1995-09-01 1997-03-11 Nippon Steel Corp リモート制御装置及びゲーム装置
CN1104268C (zh) * 1996-10-25 2003-04-02 王伟 人—机器人射击对抗游艺系统
JPH10137439A (ja) * 1996-11-08 1998-05-26 Sony Corp ロボツト装置
IL121642A0 (en) * 1997-08-27 1998-02-08 Creator Ltd Interactive talking toy
JPH11235466A (ja) * 1997-12-18 1999-08-31 Sega Enterp Ltd コンピュータゲーム装置
JPH11253659A (ja) * 1998-03-12 1999-09-21 Namco Ltd ゲーム用実況中継装置
JPH11309269A (ja) * 1998-04-27 1999-11-09 Sony Corp ゲーム装置、シミュレーション装置及びゲーム画像表示方法
UA55515C2 (uk) * 1998-12-21 2003-04-15 Сергій Михайлович Сафронов Спосіб космічної гри та пристрій для його здійснення (варіанти)
JP3449939B2 (ja) * 1999-02-10 2003-09-22 日本電信電話株式会社 映像表示方法及びそのプログラムを記録した記録媒体
JP2001120841A (ja) * 1999-07-14 2001-05-08 Sega Corp 通信ゲームシステムおよび通信ゲーム処理方法
JP3615702B2 (ja) * 1999-11-25 2005-02-02 ソニー株式会社 脚式移動ロボットの動作制御装置及び動作制御方法、並びに、脚式移動ロボット
JP2000167251A (ja) * 2000-01-01 2000-06-20 Namco Ltd ゲ―ム実況中継装置
US6254486B1 (en) * 2000-01-24 2001-07-03 Michael Mathieu Gaming system employing successively transmitted infra-red signals
JP2001277163A (ja) * 2000-04-03 2001-10-09 Sony Corp ロボットの制御装置及び制御方法
KR20020003988A (ko) * 2000-06-28 2002-01-16 현종일 연극공연, 라이브 쇼, 다큐멘터리, 인공위성 촬영을이용한 전자상거래 시스템.
US7087829B2 (en) * 2000-09-13 2006-08-08 Yamaha Corporation Method, system and recording medium for viewing/listening evaluation of musical performance
US6674259B1 (en) * 2000-10-06 2004-01-06 Innovation First, Inc. System and method for managing and controlling a robot competition
KR20010044215A (ko) * 2001-01-15 2001-06-05 이병균 유네스코 지정 문화유적지 및 세계적 현장의 실시간양방향 중계시스템
US6732015B2 (en) * 2002-03-14 2004-05-04 Kabushiki Kaisha Toshiba Robot system
KR101137205B1 (ko) * 2002-03-15 2012-07-06 소니 주식회사 로봇의 행동 제어 시스템 및 행동 제어 방법, 및 로봇 장치

Also Published As

Publication number Publication date
EP1297870A3 (de) 2004-05-19
JP2003103038A (ja) 2003-04-08
RU2002125717A (ru) 2004-03-27
NO20024625D0 (no) 2002-09-26
US20030064763A1 (en) 2003-04-03
CN1410321A (zh) 2003-04-16
EP1297870A2 (de) 2003-04-02
RU2251213C2 (ru) 2005-04-27
KR20030026877A (ko) 2003-04-03
CA2404547A1 (en) 2003-03-28
CN100369788C (zh) 2008-02-20
KR100489339B1 (ko) 2005-05-12

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Legal Events

Date Code Title Description
FC2A Withdrawal, rejection or dismissal of laid open patent application