KR20180080302A - 눈-추적 기반 동적 디스플레이 교정 - Google Patents
눈-추적 기반 동적 디스플레이 교정 Download PDFInfo
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- KR20180080302A KR20180080302A KR1020187015896A KR20187015896A KR20180080302A KR 20180080302 A KR20180080302 A KR 20180080302A KR 1020187015896 A KR1020187015896 A KR 1020187015896A KR 20187015896 A KR20187015896 A KR 20187015896A KR 20180080302 A KR20180080302 A KR 20180080302A
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- H04N13/30—Image reproducers
- H04N13/388—Volumetric displays, i.e. systems where the image is built up from picture elements distributed through a volume
- H04N13/395—Volumetric displays, i.e. systems where the image is built up from picture elements distributed through a volume with depth sampling, i.e. the volume being constructed from a stack or sequence of 2D image planes
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- Testing, Inspecting, Measuring Of Stereoscopic Televisions And Televisions (AREA)
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- Testing Of Optical Devices Or Fibers (AREA)
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Abstract
Description
[0007] 도 2는 웨어러블 디스플레이 시스템의 예를 개략적으로 예시한다.
[0008] 도 3은 다수의 깊이 평면들을 사용하여 3차원 이미저리(imagery)를 시뮬레이팅하기 위한 접근법의 양상들을 개략적으로 예시한다.
[0009] 도 4는 이미지 정보를 사용자에게 출력하기 위한 도파관 스택의 예를 개략적으로 예시한다.
[0010] 도 5는 도파관에 의해 출력될 수 있는 예시적인 출구 빔들을 도시한다.
[0011] 도 6은 도파관 장치, 도파관 장치에 광을 광학적으로 커플링하거나 도파관 장치로부터 광을 광학적으로 커플링하기 위한 광학 커플러 서브시스템, 및 멀티-초점 용량 측정 디스플레이, 이미지 또는 광 필드의 생성에 사용되는 제어 서브시스템을 포함하는 광학 시스템을 도시하는 개략 다이어그램이다.
[0012] 도 7은 교정 패턴을 투영할 때 발생할 수 있는 예시적인 왜곡들을 예시한다.
[0013] 도 8은 디스플레이된 이미징된 위치들과 예상된 이미지 위치들 간의 왜곡을 가시화하기 위해 생성될 수 있는 다른 예시적인 벡터 필드를 예시한다.
[0014] 도 9a는 예시적인 XY 병진 공간 에러를 예시한다.
[0015] 도 9b는 예시적인 어그리게이트(aggregate) 회전 공간 에러를 예시한다.
[0016] 도 9c 및 도 9d는 어그리게이트 스케일링(scaling) 공간 에러의 예들을 예시한다.
[0017] 도 9e는 XY 병진, 회전 및 스케일링의 보정들이 수행된 이후 나머지 공간 에러들의 예를 예시한다.
[0018] 도 10a는 상이한 깊이들에서 보여지도록 의도된 복수의 깊이 평면들의 예를 예시한다.
[0019] 도 10b-도 10e는 투영된 깊이 평면들을 볼 때 발생할 수 있는 예시적인 평면외 공간 에러들을 예시한다.
[0020] 도 11은 투영된 테스트 이미지의 캡처된 이미지를 예시한다.
[0021] 도 12a는 투영된 테스트 이미지의 캡처된 이미지로부터 생성될 수 있는 강도 히스토그램을 예시한다.
[0022] 도 12b는 투영된 테스트 이미지의 캡처된 이미지로부터 생성될 수 있는 강도 프로파일을 예시한다.
[0023] 도 13은 모드, 중간값 및 평균 간의 차이들을 예시하는 예시적인 강도 히스토그램들을 예시한다.
[0024] 도 14a는 투영된 테스트 이미지의 캡처된 이미지로부터 생성된 적색-녹색-청색(RGB) 강도 지도를 예시한다.
[0025] 도 14b는 최대 컬러 오프-밸런스 에러의 예를 맵핑하는 플롯을 예시한다.
[0026] 도 15는 색채 보정 이후 적색, 녹색 및 청색 층들을 가진 예시적인 디스플레이에 대한 RGB 강도 지도를 예시한다.
[0027] 도 16은 디스플레이 시스템에 대한 이미지 보정을 수행하기 위한 프로세스의 예의 흐름도이다.
[0028] 도 17a 및 도 17b는 정상 광 필드 및 결함 있는 광 필드로 보여지는 객체들의 예들을 예시한다.
[0029] 도 18은 일부 실시예들에 따라 투영된 광 필드의 포커스 깊이들을 측정하기 위한 광 필드 계측 시스템의 예를 개략적으로 예시한다.
[0030] 도 19a는 특정 포커스 깊이 상에 포커싱된 카메라에 의해 캡처될 수 있는 이미지의 예의 다이어그램이다.
[0031] 도 19b 및 도 19c는 깊이 그래프 및 깊이 지도의 예들을 예시한다.
[0032] 도 20은 광 필드 디스플레이에 의해 생성된 가상 타겟 패턴의 품질을 측정하기 위한 프로세스의 예의 흐름도이다.
[0033] 도 21은 디스플레이를 교정하기 위한 방법의 예를 예시하는 흐름도이다.
[0034] 도 22는 디스플레이를 교정하기 위해 교정 패턴을 사용하는 시스템의 예를 개략적으로 예시한다.
[0035] 도 23a는 예시적인 체커보드(checkerboard) 교정 패턴을 예시한다.
[0036] 도 23b는 예시적인 단일-픽셀 교정 패턴을 예시한다.
[0037] 도 24는 투영된 광 필드를 교정하기 위한 예시적인 프로세스의 흐름도이다.
[0038] 도 25a는 도파관, 인커플링 광학 엘리먼트, 광 재분산 엘리먼트, 및 아웃커플링 광학 엘리먼트를 포함하는 디스플레이의 예를 개략적으로 예시하는 평면도이다.
[0039] 도 25b는 축 A-A'을 따라 도 7a에 도시된 디스플레이의 단면도이다.
[0040] 도 26은 교정이 기준 포지션들(점들에 의해 표시됨)의 그리드에서 공간 및/또는 색채 에러들을 수정하기 위해 적용될 수 있는 디스플레이에 대한 동적 교정 시스템의 예를 개략적으로 예시한다.
[0041] 도 27은 눈-추적에 기반하여 디스플레이를 동적으로 교정하기 위한 예시적인 방법을 예시하는 흐름도이다.
[0042] 도 28은 특정 디스플레이와 연관된 동적 교정 시스템 및 공장 교정 시스템의 상호작용의 예를 개략적으로 예시하는 프로세스 흐름도이다.
[0043] 도면들 전반에 걸쳐, 참조 번호들은 참조된 엘리먼트들 간의 대응을 표시하는데 다시-사용될 수 있다. 도면들은 본원에서 설명된 예시적인 실시예들을 예시하기 위해 제공되고 본 개시내용의 범위를 제한하도록 의도되지 않는다.
Claims (25)
- 디스플레이 시스템으로서,
눈-추적 카메라;
디스플레이;
상기 디스플레이에 대한 복수의 교정들을 저장하도록 구성된 비-일시적 데이터 저장소 ― 상기 복수의 교정들의 각각의 교정은 상기 디스플레이에 대한 교정 포지션과 연관됨 ―; 및
상기 눈-추적 카메라, 상기 디스플레이 및 상기 비-일시적 데이터 저장소와 통신하는 하드웨어 프로세서를 포함하며,
상기 하드웨어 프로세서는,
상기 눈-추적 카메라로부터의 정보에 기반하여, 상기 디스플레이에 대한 상기 디스플레이의 사용자의 눈 포지션을 결정하며;
결정된 눈 포지션에 적어도 부분적으로 기반하여, 상기 복수의 교정들 중 하나 또는 그 초과의 교정에 액세스하며;
상기 복수의 교정들 중 하나 또는 그 초과에 적어도 부분적으로 기반하여, 상기 디스플레이의 결함을 적어도 부분적으로 보정하기 위하여 상기 디스플레이에 적용할 보정을 계산하며; 그리고
상기 디스플레이에 상기 보정을 적용하도록 프로그래밍되는, 디스플레이 시스템. - 제1 항에 있어서,
상기 교정 포지션들의 수는 2, 3, 4, 5, 6, 7, 8, 9, 또는 그 초과인, 디스플레이 시스템. - 제1 항에 있어서,
상기 교정 포지션들은 상기 디스플레이에 걸쳐 그리드로 분산되는, 디스플레이 시스템. - 제3 항에 있어서,
상기 그리드는 2x2, 3x3, 5x5, 또는 9x9 그리드를 포함하는, 디스플레이 시스템. - 제1 항에 있어서,
상기 복수의 교정들 중 하나 또는 그 초과는 상기 눈 포지션에 가장 근접한 교정 포지션과 연관된 교정을 포함하는, 디스플레이 시스템. - 제1 항에 있어서,
상기 보정을 계산하기 위하여, 상기 하드웨어 프로세서는 상기 결정된 눈 포지션 및 상기 복수의 교정들 중 하나 또는 그 초과의 교정의 교정 포지션들에 적어도 부분적으로 기반하여 상기 복수의 교정들 중 하나 또는 그 초과의 교정 중에서 내합 또는 외삽하도록 프로그래밍되는, 디스플레이 시스템. - 제1 항에 있어서,
상기 디스플레이는 상기 사용자의 제1 눈과 연관된 제1 디스플레이 및 상기 사용자의 제2 눈과 연관된 제2 디스플레이를 포함하며, 상기 하드웨어 프로세서는 상기 제1 디스플레이에 대한 상기 사용자의 눈 포지션을 결정하고 상기 제2 디스플레이에 대한 보정을 계산하기 위하여 결정된 눈 포지션을 적용하도록 프로그래밍되는, 디스플레이 시스템. - 제1 항에 있어서,
상기 디스플레이는 상기 사용자의 제1 눈과 연관된 제1 디스플레이 및 상기 사용자의 제2 눈과 연관된 제2 디스플레이를 포함하며, 상기 복수의 교정들 중 적어도 일부는 상기 제1 디스플레이 및 상기 제2 디스플레이에 대한 평균 교정을 나타내는, 디스플레이 시스템. - 제1 항에 있어서,
상기 디스플레이는 라이트 필드 디스플레이를 포함하는, 디스플레이 시스템. - 제1 항에 있어서,
상기 디스플레이는 복수의 도파관들을 포함하는 스택가능한 도파관 어셈블리를 포함하는, 디스플레이 시스템. - 제1 항에 있어서,
상기 디스플레이는 헤드-장착 웨어러블 디스플레이 시스템으로서 구성되는, 디스플레이 시스템. - 제1 항 내지 제11 항 중 어느 한 항에 있어서,
상기 복수의 교정들의 각각의 교정은 상기 디스플레이의 공간 결함, 상기 디스플레이의 색채 결함 또는 상기 공간 결함 및 상기 색채 결함 둘다를 보정하는, 디스플레이 시스템. - 제12 항에 있어서,
상기 공간 결함은 평면내 병진(translation), 회전, 스케일링(scaling) 또는 워핑(warping) 에러 또는 평면외 또는 초점 깊이 에러 중 하나 또는 그 초과를 포함하는, 디스플레이 시스템. - 제12 항에 있어서,
상기 색채 결함은 상기 디스플레이에 의해 디스플레이가능한 컬러와 연관된 휘도 평탄도 또는 색채 균일성 에러 중 하나 또는 그 초과를 포함하는, 디스플레이 시스템. - 디스플레이를 교정하기 위한 방법으로서,
컴퓨터 하드웨어에 의해 수행되는 동적 교정 시스템의 제어하에서:
상기 디스플레이의 사용자에 대한 눈 포지션을 결정하는 단계;
결정된 눈 포지션에 적어도 부분적으로 기반하여, 상기 디스플레이에 대한 교정에 액세스하는 단계 ― 상기 교정은 연관된 교정 포지션 및 상기 결정된 눈 포지션에 기반하여 선택됨 ―;
액세스된 교정에 적어도 부분적으로 기반하여, 상기 디스플레이의 결함을 적어도 부분적으로 보정하기 위하여 상기 디스플레이에 적용할 보정을 계산하는 단계; 및
상기 디스플레이에 상기 보정을 적용하는 단계를 포함하는, 디스플레이를 교정하기 위한 방법. - 제15 항에 있어서,
상기 교정에 액세스하는 단계는 상기 복수의 교정들로부터 하나 또는 그 초과의 교정들을 선택하는 단계를 포함하며, 각각의 교정은 상기 디스플레이에 대한 상이한 교정 포지션과 연관되는, 디스플레이를 교정하기 위한 방법. - 제16 항에 있어서,
상기 교정 포지션들은 상기 디스플레이에 걸쳐 그리드로 배열되는, 디스플레이를 교정하기 위한 방법. - 제16 항에 있어서,
상기 보정을 계산하는 단계는 상기 결정된 눈 포지션 및 상기 복수의 교정들 중 하나 또는 그 초과의 교정의 연관된 교정 포지션들에 기반하여 상기 복수의 교정들 중 하나 또는 그 초과의 교정 중에서 내합 또는 외삽하는 단계를 포함하는, 디스플레이를 교정하기 위한 방법. - 제15 항에 있어서,
상기 디스플레이의 사용자의 눈의 이미지에 액세스하는 단계 및 상기 눈의 이미지에 적어도 부분적으로 기반하여 상기 눈 포지션을 결정하는 단계를 더 포함하는, 디스플레이를 교정하기 위한 방법. - 제15 항 내지 제19 항 중 어느 한 항에 있어서,
상기 교정을 계산하는 단계는 상기 디스플레이의 공간 결함, 상기 디스플레이의 색채 결함 또는 상기 공간 결함 및 상기 색채 결함 둘다를 교정하는 단계를 포함하는, 디스플레이를 교정하기 위한 방법. - 웨어러블 디스플레이 시스템으로서,
내향-대면 이미징 시스템(inward-facing imaging system);
디스플레이;
상기 디스플레이에 대한 복수의 교정들을 저장하도록 구성된 비-일시적 데이터 저장소 ― 상기 복수의 교정들의 각각의 교정은 상기 디스플레이에 대한 교정 포지션과 연관됨 ―; 및
상기 내향-대면 이미징 시스템, 상기 디스플레이 및 상기 비-일시적 데이터 저장소와 통신하는 하드웨어 프로세서를 포함하며,
상기 하드웨어 프로세서는,
상기 내향-대면 이미징 시스템을 사용하여, 상기 디스플레이에 대한 상기 디스플레이의 사용자의 눈 포지션을 결정하며;
결정된 눈 포지션 및 상기 복수의 교정들 중 하나 또는 그 초과에 적어도 부분적으로 기반하여, 상기 디스플레이의 공간 결함 또는 상기 디스플레이의 색채 결함 중 하나 또는 그 초과를 적어도 부분적으로 보정하기 위하여 상기 디스플레이에 적용할 보정을 계산하며; 그리고
상기 디스플레이에 상기 보정을 적용하도록 프로그래밍되는, 웨어러블 디스플레이 시스템. - 제21 항에 있어서,
상기 하드웨어 프로세서는 상기 눈 포지션의 변경을 모니터링하는 피드백 루프를 통해 상기 보정을 적용하도록 프로그래밍되는, 웨어러블 디스플레이 시스템. - 제21 항에 있어서,
상기 하드웨어 프로세서는 이전 눈 포지션에 대한 눈 포지션의 변경을 결정하고 그리고 상기 변경이 임계치를 초과하는 경우에 상기 보정을 계산하도록 프로그래밍되는, 웨어러블 디스플레이 시스템. - 제21 항 내지 제23 항 중 어느 한 항에 있어서,
상기 공간 결함은 평면내 병진, 회전, 스케일링 또는 워핑 에러 또는 평면외 또는 초점 깊이 에러 중 하나 또는 그 초과를 포함하는, 웨어러블 디스플레이 시스템. - 제21 항 내지 제23 항 중 어느 한 항에 있어서,
상기 색채 결함은 상기 디스플레이에 의해 디스플레이가능한 컬러와 연관된 휘도 평탄도 또는 색채 균일성 에러 중 하나 또는 그 초과를 포함하는, 웨어러블 디스플레이 시스템.
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