KR20170061196A - 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 - Google Patents

레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 Download PDF

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KR20170061196A
KR20170061196A KR1020177014398A KR20177014398A KR20170061196A KR 20170061196 A KR20170061196 A KR 20170061196A KR 1020177014398 A KR1020177014398 A KR 1020177014398A KR 20177014398 A KR20177014398 A KR 20177014398A KR 20170061196 A KR20170061196 A KR 20170061196A
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KR
South Korea
Prior art keywords
user
game
video
game play
play
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KR1020177014398A
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English (en)
Korean (ko)
Inventor
빅터 옥타브 슈바 미우라
데이비드 페리
필리프 디아스
켈빈 용
나단 개리
Original Assignee
소니 인터랙티브 엔터테인먼트 아메리카 엘엘씨
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Priority claimed from US13/831,178 external-priority patent/US9352226B2/en
Priority claimed from US13/831,190 external-priority patent/US9364743B2/en
Priority claimed from US13/839,382 external-priority patent/US9345966B2/en
Application filed by 소니 인터랙티브 엔터테인먼트 아메리카 엘엘씨 filed Critical 소니 인터랙티브 엔터테인먼트 아메리카 엘엘씨
Publication of KR20170061196A publication Critical patent/KR20170061196A/ko

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/88Mini-games executed independently while main games are being loaded
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
KR1020177014398A 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 KR20170061196A (ko)

Applications Claiming Priority (13)

Application Number Priority Date Filing Date Title
US201261745290P 2012-12-21 2012-12-21
US201261745281P 2012-12-21 2012-12-21
US61/745,281 2012-12-21
US61/745,290 2012-12-21
US13/831,178 US9352226B2 (en) 2012-12-21 2013-03-14 Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay
US13/831,178 2013-03-14
US13/831,190 2013-03-14
US13/831,190 US9364743B2 (en) 2012-12-21 2013-03-14 Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay
US13/839,382 US9345966B2 (en) 2012-03-13 2013-03-15 Sharing recorded gameplay to a social graph
US13/839,486 US9242176B2 (en) 2012-12-21 2013-03-15 Remote control of a first user's gameplay by a second user
US13/839,382 2013-03-15
US13/839,486 2013-03-15
PCT/US2013/077320 WO2014100770A2 (en) 2012-12-21 2013-12-20 Automatic generation of suggested mini-games for cloud-gaming based on recordes gameplay

Related Parent Applications (1)

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KR1020157019834A Division KR101742662B1 (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생

Related Child Applications (2)

Application Number Title Priority Date Filing Date
KR1020197014565A Division KR20190057448A (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생
KR1020197021762A Division KR20190090077A (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생

Publications (1)

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KR20170061196A true KR20170061196A (ko) 2017-06-02

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Family Applications (7)

Application Number Title Priority Date Filing Date
KR1020157019834A KR101742662B1 (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생
KR1020177014398A KR20170061196A (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생
KR1020197021762A KR20190090077A (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생
KR1020197014565A KR20190057448A (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생
KR1020207018764A KR102292820B1 (ko) 2012-12-21 2013-12-20 게임플레이의 원격 제어
KR1020217023036A KR20210094149A (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생
KR1020207018763A KR20200083658A (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생

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KR1020157019834A KR101742662B1 (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생

Family Applications After (5)

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KR1020197021762A KR20190090077A (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생
KR1020197014565A KR20190057448A (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생
KR1020207018764A KR102292820B1 (ko) 2012-12-21 2013-12-20 게임플레이의 원격 제어
KR1020217023036A KR20210094149A (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생
KR1020207018763A KR20200083658A (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생

Country Status (7)

Country Link
JP (4) JP6196147B2 (ja)
KR (7) KR101742662B1 (ja)
BR (1) BR102013033136B1 (ja)
MX (3) MX353111B (ja)
RU (1) RU2605840C2 (ja)
TW (3) TWI559965B (ja)
WO (1) WO2014100770A2 (ja)

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