KR20170061196A - 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 - Google Patents
레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 Download PDFInfo
- Publication number
- KR20170061196A KR20170061196A KR1020177014398A KR20177014398A KR20170061196A KR 20170061196 A KR20170061196 A KR 20170061196A KR 1020177014398 A KR1020177014398 A KR 1020177014398A KR 20177014398 A KR20177014398 A KR 20177014398A KR 20170061196 A KR20170061196 A KR 20170061196A
- Authority
- KR
- South Korea
- Prior art keywords
- user
- game
- video
- game play
- play
- Prior art date
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/88—Mini-games executed independently while main games are being loaded
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
Applications Claiming Priority (13)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201261745290P | 2012-12-21 | 2012-12-21 | |
US201261745281P | 2012-12-21 | 2012-12-21 | |
US61/745,281 | 2012-12-21 | ||
US61/745,290 | 2012-12-21 | ||
US13/831,178 US9352226B2 (en) | 2012-12-21 | 2013-03-14 | Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay |
US13/831,178 | 2013-03-14 | ||
US13/831,190 | 2013-03-14 | ||
US13/831,190 US9364743B2 (en) | 2012-12-21 | 2013-03-14 | Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay |
US13/839,382 US9345966B2 (en) | 2012-03-13 | 2013-03-15 | Sharing recorded gameplay to a social graph |
US13/839,486 US9242176B2 (en) | 2012-12-21 | 2013-03-15 | Remote control of a first user's gameplay by a second user |
US13/839,382 | 2013-03-15 | ||
US13/839,486 | 2013-03-15 | ||
PCT/US2013/077320 WO2014100770A2 (en) | 2012-12-21 | 2013-12-20 | Automatic generation of suggested mini-games for cloud-gaming based on recordes gameplay |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020157019834A Division KR101742662B1 (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
Related Child Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020197014565A Division KR20190057448A (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
KR1020197021762A Division KR20190090077A (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20170061196A true KR20170061196A (ko) | 2017-06-02 |
Family
ID=50979420
Family Applications (7)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020157019834A KR101742662B1 (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
KR1020177014398A KR20170061196A (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
KR1020197021762A KR20190090077A (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
KR1020197014565A KR20190057448A (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
KR1020207018764A KR102292820B1 (ko) | 2012-12-21 | 2013-12-20 | 게임플레이의 원격 제어 |
KR1020217023036A KR20210094149A (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
KR1020207018763A KR20200083658A (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020157019834A KR101742662B1 (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
Family Applications After (5)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020197021762A KR20190090077A (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
KR1020197014565A KR20190057448A (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
KR1020207018764A KR102292820B1 (ko) | 2012-12-21 | 2013-12-20 | 게임플레이의 원격 제어 |
KR1020217023036A KR20210094149A (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
KR1020207018763A KR20200083658A (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
Country Status (7)
Country | Link |
---|---|
JP (4) | JP6196147B2 (ja) |
KR (7) | KR101742662B1 (ja) |
BR (1) | BR102013033136B1 (ja) |
MX (3) | MX353111B (ja) |
RU (1) | RU2605840C2 (ja) |
TW (3) | TWI559965B (ja) |
WO (1) | WO2014100770A2 (ja) |
Families Citing this family (29)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6612019B2 (ja) | 2014-08-19 | 2019-11-27 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、制御データ送信方法および情報処理システム |
US9919208B2 (en) | 2014-12-11 | 2018-03-20 | Immersion Corporation | Video gameplay haptics |
JP5770918B1 (ja) | 2014-12-18 | 2015-08-26 | 株式会社Cygames | 情報処理プログラム、及び情報処理方法 |
US10207185B2 (en) * | 2015-03-07 | 2019-02-19 | Sony Interactive Entertainment America Llc | Using connection quality history to optimize user experience |
JP6893392B2 (ja) * | 2015-08-04 | 2021-06-23 | 任天堂株式会社 | ゲームシステム、ゲーム装置、制御プログラムおよびゲーム制御方法 |
US10315108B2 (en) * | 2015-08-19 | 2019-06-11 | Sony Interactive Entertainment America Llc | Local application quick start with cloud transitioning |
US10744407B2 (en) * | 2015-09-08 | 2020-08-18 | Sony Interactive Entertainment LLC | Dynamic network storage for cloud console server |
JP6646319B2 (ja) * | 2015-09-30 | 2020-02-14 | ソニー・インタラクティブエンタテインメント エルエルシー | クラウドゲームのためのマルチユーザデモストリーミングサービス |
CN105610868B (zh) * | 2016-03-03 | 2019-08-06 | 腾讯科技(深圳)有限公司 | 一种信息交互的方法、设备及系统 |
US10238965B2 (en) * | 2016-04-28 | 2019-03-26 | Sony Interactive Entertainment America Llc | Cloud gaming device handover |
US10625156B2 (en) * | 2016-06-30 | 2020-04-21 | Sony Interactive Entertainment LLC | Method and system for sharing video game content |
GB2570305A (en) * | 2018-01-18 | 2019-07-24 | Sony Interactive Entertainment Europe Ltd | User analysis system and method |
GB2571306A (en) * | 2018-02-23 | 2019-08-28 | Sony Interactive Entertainment Europe Ltd | Video recording and playback systems and methods |
TWI716706B (zh) * | 2018-03-01 | 2021-01-21 | 致伸科技股份有限公司 | 人工智能之輔助操作系統 |
KR102551254B1 (ko) * | 2018-04-06 | 2023-07-04 | 주식회사 엔씨소프트 | 게임 컨텐츠 공유 체험 서비스 제공 방법 및 이를 위한 컴퓨터 프로그램 |
KR102319298B1 (ko) * | 2018-09-21 | 2021-10-29 | 주식회사 엔씨소프트 | 게임 캐릭터 제어 시스템, 서버 및 게임 캐릭터 제어 방법 |
WO2020129861A1 (ja) * | 2018-12-21 | 2020-06-25 | 株式会社ソニー・インタラクティブエンタテインメント | プレビュー画面を提示する情報処理装置 |
JP7222722B2 (ja) * | 2019-01-17 | 2023-02-15 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理システム、情報処理方法およびコンピュータプログラム |
KR102329749B1 (ko) * | 2019-08-05 | 2021-11-22 | 주식회사 엔씨소프트 | 게임 캐릭터 제어 서버, 시스템 및 방법 |
US11524230B2 (en) | 2019-10-01 | 2022-12-13 | Sony Interactive Entertainment Inc. | Encoder tuning to improve tradeoffs between latency and video quality in cloud gaming applications |
CN111147885B (zh) | 2020-01-03 | 2021-04-02 | 北京字节跳动网络技术有限公司 | 直播间互动方法、装置、可读介质及电子设备 |
CN111494965B (zh) * | 2020-04-15 | 2021-09-14 | 腾讯科技(深圳)有限公司 | 信息处理方法、装置、设备及存储介质 |
CN111603764B (zh) * | 2020-05-28 | 2021-05-28 | 腾讯科技(深圳)有限公司 | 一种云游戏的处理方法及设备 |
US20220008824A1 (en) * | 2020-07-13 | 2022-01-13 | Nvidia Corporation | Game generation using one or more neural networks |
CN111917768B (zh) * | 2020-07-30 | 2022-05-13 | 腾讯科技(深圳)有限公司 | 虚拟场景的处理方法、装置及计算机可读存储介质 |
KR102606834B1 (ko) * | 2021-05-10 | 2023-11-29 | 주식회사 엔씨소프트 | 클라우드 게임 서비스 제공 시스템 및 클라우드 게임 서비스 제공 방법 |
TWI790801B (zh) * | 2021-11-01 | 2023-01-21 | 宏碁股份有限公司 | 遠端遊戲執行方法與遠端遊戲執行系統 |
JP7216314B1 (ja) | 2022-02-17 | 2023-02-01 | 株式会社Mixi | プログラム、情報処理装置、及び情報処理方法 |
WO2023157618A1 (ja) * | 2022-02-18 | 2023-08-24 | 優太 竹田 | リプレイシステム、処理方法及びリプレイプログラム |
Family Cites Families (36)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6280323B1 (en) * | 1996-11-21 | 2001-08-28 | Konami Co., Ltd. | Device, method and storage medium for displaying penalty kick match cursors in a video soccer game |
US6699127B1 (en) * | 2000-06-20 | 2004-03-02 | Nintendo Of America Inc. | Real-time replay system for video game |
RU2236702C2 (ru) * | 2002-09-02 | 2004-09-20 | Савин Вадим Георгиевич | Способ компьютерной игры |
JP3534343B2 (ja) * | 2002-09-12 | 2004-06-07 | 株式会社コナミコンピュータエンタテインメントジャパン | ゲームプログラム及びゲーム装置 |
JP3703800B2 (ja) * | 2002-11-15 | 2005-10-05 | 株式会社スクウェア・エニックス | 通信ゲームシステム |
US8930561B2 (en) * | 2003-09-15 | 2015-01-06 | Sony Computer Entertainment America Llc | Addition of supplemental multimedia content and interactive capability at the client |
JP4494882B2 (ja) * | 2004-06-29 | 2010-06-30 | 株式会社バンダイナムコゲームス | プログラム、ゲーム装置、表示制御装置、サーバ及び情報記憶媒体 |
KR100682455B1 (ko) * | 2005-03-17 | 2007-02-15 | 엔에이치엔(주) | 게임 스크랩 시스템, 게임 스크랩 방법 및 상기 방법을실행시키기 위한 프로그램을 기록한 컴퓨터 판독 가능한기록매체 |
JP5001445B2 (ja) * | 2005-05-06 | 2012-08-15 | 任天堂株式会社 | 通信ゲームシステム |
KR20080106401A (ko) * | 2005-12-27 | 2008-12-05 | 매시브 인코포레이티드 | 게임 플레이 중에 컨텐츠를 제공하는 시스템 및 방법과컨텐츠 스트림을 포함하는 컴퓨터 판독가능 매체 |
US20070173325A1 (en) * | 2006-01-20 | 2007-07-26 | Microsoft Corporation | Join in-progress on-line game session |
US20070294089A1 (en) * | 2006-06-02 | 2007-12-20 | Garbow Zachary A | Gameplay Recording and Marketplace |
JP5068080B2 (ja) * | 2007-01-09 | 2012-11-07 | 株式会社バンダイナムコゲームス | ゲーム装置、プログラム及び情報記憶媒体 |
KR20090000260A (ko) * | 2007-02-09 | 2009-01-07 | 주식회사 엠게임 | 사용자의 흥미 유발을 위하여 단계적으로 공개하는 베타게임 제공 시스템 및 그 베타 게임 제공 방법 |
JP4203524B2 (ja) * | 2007-02-14 | 2009-01-07 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、及び、これに含まれるゲーム装置 |
JP5203646B2 (ja) * | 2007-07-17 | 2013-06-05 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム案内システム、ゲーム案内装置、ゲームサーバ、ゲーム案内方法、プログラム、及び情報記憶媒体 |
US8235817B2 (en) * | 2009-02-12 | 2012-08-07 | Sony Computer Entertainment America Llc | Object based observation |
US8515253B2 (en) * | 2008-02-15 | 2013-08-20 | Sony Computer Entertainment America Llc | System and method for automated creation of video game highlights |
JP2010178010A (ja) * | 2009-01-29 | 2010-08-12 | Funai Electric Co Ltd | 動画編集装置 |
JP2010220089A (ja) * | 2009-03-18 | 2010-09-30 | Sony Corp | ダイジェスト再生装置、ダイジェスト再生方法、およびプログラム |
US8292742B2 (en) * | 2009-03-23 | 2012-10-23 | Utah State University | Systems and methods for simulation and regeneration of a virtual environment |
US9898675B2 (en) * | 2009-05-01 | 2018-02-20 | Microsoft Technology Licensing, Llc | User movement tracking feedback to improve tracking |
JP5449859B2 (ja) * | 2009-05-18 | 2014-03-19 | 任天堂株式会社 | ゲームプログラム,ゲーム装置およびゲームシステム |
JP2010284473A (ja) * | 2009-06-11 | 2010-12-24 | Gonichi Sasaki | ゲームプレイヤー評価システム |
JP5417111B2 (ja) * | 2009-10-01 | 2014-02-12 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲームシステムの制御方法、及びプログラム |
JP5193242B2 (ja) * | 2010-03-11 | 2013-05-08 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム部分実行支援方法及びプログラム |
KR101139498B1 (ko) * | 2010-04-20 | 2012-05-02 | 주식회사 넥슨코리아 | 온라인 게임에서의 타 유저 게임 플레이 화면 시청 시스템 및 그 방법 |
JP2010201180A (ja) * | 2010-04-30 | 2010-09-16 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
JP5991649B2 (ja) * | 2010-08-05 | 2016-09-14 | 株式会社ソニー・インタラクティブエンタテインメント | ゲーム装置 |
JP2012038042A (ja) * | 2010-08-05 | 2012-02-23 | Sony Computer Entertainment Inc | ゲーム装置 |
JP5271319B2 (ja) * | 2010-08-12 | 2013-08-21 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びそのプレイ内容の閲覧制御方法 |
JP5542020B2 (ja) * | 2010-09-22 | 2014-07-09 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理システム、情報処理方法、プログラム及び情報記憶媒体 |
JP5740972B2 (ja) * | 2010-09-30 | 2015-07-01 | ソニー株式会社 | 情報処理装置および情報処理方法 |
KR101269411B1 (ko) * | 2010-12-31 | 2013-05-30 | (주)네오위즈게임즈 | 스포츠게임을 제공하는 게임서버, 방법, 및 기록매체 |
US9345966B2 (en) * | 2012-03-13 | 2016-05-24 | Sony Interactive Entertainment America Llc | Sharing recorded gameplay to a social graph |
US10406429B2 (en) * | 2012-08-29 | 2019-09-10 | Sony Interactive Entertainment, LLC | User-based mini-game generation and distribution |
-
2013
- 2013-12-20 KR KR1020157019834A patent/KR101742662B1/ko active IP Right Grant
- 2013-12-20 TW TW102147625A patent/TWI559965B/zh active
- 2013-12-20 KR KR1020177014398A patent/KR20170061196A/ko active Application Filing
- 2013-12-20 KR KR1020197021762A patent/KR20190090077A/ko active Application Filing
- 2013-12-20 KR KR1020197014565A patent/KR20190057448A/ko active Application Filing
- 2013-12-20 JP JP2013263620A patent/JP6196147B2/ja active Active
- 2013-12-20 RU RU2013156817/12A patent/RU2605840C2/ru active
- 2013-12-20 BR BR102013033136-8A patent/BR102013033136B1/pt active IP Right Grant
- 2013-12-20 TW TW102147609A patent/TWI573619B/zh active
- 2013-12-20 WO PCT/US2013/077320 patent/WO2014100770A2/en active Application Filing
- 2013-12-20 TW TW102147624A patent/TWI564062B/zh active
- 2013-12-20 KR KR1020207018764A patent/KR102292820B1/ko active IP Right Grant
- 2013-12-20 KR KR1020217023036A patent/KR20210094149A/ko not_active IP Right Cessation
- 2013-12-20 KR KR1020207018763A patent/KR20200083658A/ko active Application Filing
-
2014
- 2014-01-07 MX MX2014000231A patent/MX353111B/es active IP Right Grant
- 2014-01-07 MX MX2014000229A patent/MX353112B/es active IP Right Grant
- 2014-01-07 MX MX2014000227A patent/MX356707B/es active IP Right Grant
-
2017
- 2017-08-17 JP JP2017157465A patent/JP6434583B2/ja active Active
-
2018
- 2018-11-08 JP JP2018210743A patent/JP2019018076A/ja active Pending
-
2020
- 2020-03-11 JP JP2020041601A patent/JP7461174B2/ja active Active
Also Published As
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP7461174B2 (ja) | 共有インターフェースを介してアクセスされるミニゲーム | |
US11014012B2 (en) | Sharing gameplay in cloud gaming environments | |
US10016677B2 (en) | Remote control of a first user's session by a second user | |
EP2745893B1 (en) | Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay | |
US11565187B2 (en) | Method for sharing a portion of gameplay of a video game | |
US11406906B2 (en) | Network connected controller for direct to cloud gaming |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A107 | Divisional application of patent | ||
E902 | Notification of reason for refusal | ||
AMND | Amendment | ||
E601 | Decision to refuse application | ||
A107 | Divisional application of patent | ||
AMND | Amendment | ||
A107 | Divisional application of patent |