WO2014100770A2 - Automatic generation of suggested mini-games for cloud-gaming based on recordes gameplay - Google Patents

Automatic generation of suggested mini-games for cloud-gaming based on recordes gameplay Download PDF

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Publication number
WO2014100770A2
WO2014100770A2 PCT/US2013/077320 US2013077320W WO2014100770A2 WO 2014100770 A2 WO2014100770 A2 WO 2014100770A2 US 2013077320 W US2013077320 W US 2013077320W WO 2014100770 A2 WO2014100770 A2 WO 2014100770A2
Authority
WO
WIPO (PCT)
Prior art keywords
user
gameplay
game
video
video game
Prior art date
Application number
PCT/US2013/077320
Other languages
English (en)
French (fr)
Other versions
WO2014100770A8 (en
WO2014100770A3 (en
Inventor
Victor Octav Suba MIURA
David Perry
Philippe Dias
Kelvin Yong
Nathan Gary
Original Assignee
Sony Coputer Entertainment America Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US13/831,178 external-priority patent/US9352226B2/en
Priority claimed from US13/831,190 external-priority patent/US9364743B2/en
Priority claimed from US13/839,382 external-priority patent/US9345966B2/en
Priority to KR1020207018764A priority Critical patent/KR102292820B1/ko
Priority to KR1020157019834A priority patent/KR101742662B1/ko
Priority to KR1020177014398A priority patent/KR20170061196A/ko
Application filed by Sony Coputer Entertainment America Llc filed Critical Sony Coputer Entertainment America Llc
Priority to KR1020207018763A priority patent/KR20200083658A/ko
Priority to KR1020217023036A priority patent/KR20210094149A/ko
Priority to KR1020197014565A priority patent/KR20190057448A/ko
Priority to KR1020197021762A priority patent/KR20190090077A/ko
Publication of WO2014100770A2 publication Critical patent/WO2014100770A2/en
Publication of WO2014100770A8 publication Critical patent/WO2014100770A8/en
Publication of WO2014100770A3 publication Critical patent/WO2014100770A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/88Mini-games executed independently while main games are being loaded
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Security & Cryptography (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Optics & Photonics (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Pinball Game Machines (AREA)
  • Processing Or Creating Images (AREA)
  • Details Of Television Systems (AREA)
  • Selective Calling Equipment (AREA)
PCT/US2013/077320 2012-12-21 2013-12-20 Automatic generation of suggested mini-games for cloud-gaming based on recordes gameplay WO2014100770A2 (en)

Priority Applications (7)

Application Number Priority Date Filing Date Title
KR1020197021762A KR20190090077A (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생
KR1020197014565A KR20190057448A (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생
KR1020217023036A KR20210094149A (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생
KR1020157019834A KR101742662B1 (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생
KR1020177014398A KR20170061196A (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생
KR1020207018764A KR102292820B1 (ko) 2012-12-21 2013-12-20 게임플레이의 원격 제어
KR1020207018763A KR20200083658A (ko) 2012-12-21 2013-12-20 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생

Applications Claiming Priority (12)

Application Number Priority Date Filing Date Title
US201261745290P 2012-12-21 2012-12-21
US201261745281P 2012-12-21 2012-12-21
US61/745,290 2012-12-21
US61/745,281 2012-12-21
US13/831,190 2013-03-14
US13/831,178 2013-03-14
US13/831,178 US9352226B2 (en) 2012-12-21 2013-03-14 Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay
US13/831,190 US9364743B2 (en) 2012-12-21 2013-03-14 Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay
US13/839,382 US9345966B2 (en) 2012-03-13 2013-03-15 Sharing recorded gameplay to a social graph
US13/839,486 US9242176B2 (en) 2012-12-21 2013-03-15 Remote control of a first user's gameplay by a second user
US13/839,382 2013-03-15
US13/839,486 2013-03-15

Publications (3)

Publication Number Publication Date
WO2014100770A2 true WO2014100770A2 (en) 2014-06-26
WO2014100770A8 WO2014100770A8 (en) 2014-07-24
WO2014100770A3 WO2014100770A3 (en) 2014-08-21

Family

ID=50979420

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2013/077320 WO2014100770A2 (en) 2012-12-21 2013-12-20 Automatic generation of suggested mini-games for cloud-gaming based on recordes gameplay

Country Status (7)

Country Link
JP (4) JP6196147B2 (ja)
KR (7) KR101742662B1 (ja)
BR (1) BR102013033136B1 (ja)
MX (3) MX353111B (ja)
RU (1) RU2605840C2 (ja)
TW (3) TWI559965B (ja)
WO (1) WO2014100770A2 (ja)

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WO2018004848A1 (en) * 2016-06-30 2018-01-04 Sony Interactive Entertainment LLC Method and system for sharing video game content
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CN111917768A (zh) * 2020-07-30 2020-11-10 腾讯科技(深圳)有限公司 虚拟场景的处理方法、装置及计算机可读存储介质
WO2022015639A1 (en) * 2020-07-13 2022-01-20 Nvidia Corporation Game generation using one or more neural networks
EP4029582A4 (en) * 2020-04-15 2023-01-18 Tencent Technology (Shenzhen) Company Limited INFORMATION PROCESSING METHOD, SYSTEM AND APPARATUS, AND STORAGE DEVICE AND MEDIUM
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CN105610868B (zh) * 2016-03-03 2019-08-06 腾讯科技(深圳)有限公司 一种信息交互的方法、设备及系统
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TWI716706B (zh) * 2018-03-01 2021-01-21 致伸科技股份有限公司 人工智能之輔助操作系統
KR102551254B1 (ko) * 2018-04-06 2023-07-04 주식회사 엔씨소프트 게임 컨텐츠 공유 체험 서비스 제공 방법 및 이를 위한 컴퓨터 프로그램
KR102319298B1 (ko) * 2018-09-21 2021-10-29 주식회사 엔씨소프트 게임 캐릭터 제어 시스템, 서버 및 게임 캐릭터 제어 방법
JP7222722B2 (ja) * 2019-01-17 2023-02-15 株式会社ソニー・インタラクティブエンタテインメント 情報処理システム、情報処理方法およびコンピュータプログラム
KR102329749B1 (ko) * 2019-08-05 2021-11-22 주식회사 엔씨소프트 게임 캐릭터 제어 서버, 시스템 및 방법
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CN111603764B (zh) * 2020-05-28 2021-05-28 腾讯科技(深圳)有限公司 一种云游戏的处理方法及设备
KR102606834B1 (ko) * 2021-05-10 2023-11-29 주식회사 엔씨소프트 클라우드 게임 서비스 제공 시스템 및 클라우드 게임 서비스 제공 방법
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