KR102912879B1 - 컴퓨터 프로그램, 그것에 사용하는 게임 시스템 및 제어 방법 - Google Patents

컴퓨터 프로그램, 그것에 사용하는 게임 시스템 및 제어 방법

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Publication number
KR102912879B1
KR102912879B1 KR1020237033744A KR20237033744A KR102912879B1 KR 102912879 B1 KR102912879 B1 KR 102912879B1 KR 1020237033744 A KR1020237033744 A KR 1020237033744A KR 20237033744 A KR20237033744 A KR 20237033744A KR 102912879 B1 KR102912879 B1 KR 102912879B1
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KR
South Korea
Prior art keywords
shot
ball
rule
speed
instruction
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Active
Application number
KR1020237033744A
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English (en)
Korean (ko)
Other versions
KR20230152738A (ko
Inventor
마사토시 오지마
유지 후지시로
쇼타 고바야시
유고 기시노
준이치 다야
겐타 오가와
히데토 니시야마
슈토 아오야기
Original Assignee
가부시키가이샤 코나미 데지타루 엔타테인멘토
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Application filed by 가부시키가이샤 코나미 데지타루 엔타테인멘토 filed Critical 가부시키가이샤 코나미 데지타루 엔타테인멘토
Publication of KR20230152738A publication Critical patent/KR20230152738A/ko
Application granted granted Critical
Publication of KR102912879B1 publication Critical patent/KR102912879B1/ko
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Position Input By Displaying (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
KR1020237033744A 2021-06-18 2022-04-19 컴퓨터 프로그램, 그것에 사용하는 게임 시스템 및 제어 방법 Active KR102912879B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2021101542A JP7025808B1 (ja) 2021-06-18 2021-06-18 コンピュータプログラム、それに用いるゲームシステム、及び制御方法
JPJP-P-2021-101542 2021-06-18
PCT/JP2022/018155 WO2022264682A1 (ja) 2021-06-18 2022-04-19 コンピュータプログラム、それに用いるゲームシステム、及び制御方法

Publications (2)

Publication Number Publication Date
KR20230152738A KR20230152738A (ko) 2023-11-03
KR102912879B1 true KR102912879B1 (ko) 2026-01-15

Family

ID=81125406

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020237033744A Active KR102912879B1 (ko) 2021-06-18 2022-04-19 컴퓨터 프로그램, 그것에 사용하는 게임 시스템 및 제어 방법

Country Status (5)

Country Link
US (1) US12491440B2 (https=)
JP (3) JP7025808B1 (https=)
KR (1) KR102912879B1 (https=)
CN (1) CN117545533A (https=)
WO (1) WO2022264682A1 (https=)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7025808B1 (ja) * 2021-06-18 2022-02-25 株式会社コナミデジタルエンタテインメント コンピュータプログラム、それに用いるゲームシステム、及び制御方法

Citations (2)

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JP2001327751A (ja) * 2000-05-19 2001-11-27 Konami Co Ltd アクションゲームプログラムを記録した可読記録媒体、ならびに、アクションゲーム装置およびその制御方法
JP2007159801A (ja) * 2005-12-14 2007-06-28 Sega Corp プログラム、プログラムが記録された記憶媒体およびゲーム装置

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JP2000218040A (ja) 1999-01-29 2000-08-08 Namco Ltd ゲーム装置
TW575453B (en) 2000-01-14 2004-02-11 Sony Computer Entertainment Inc Computer, method and recording medium for executing games using a pressure-sensitive controller
JP3606370B2 (ja) * 2000-06-14 2005-01-05 株式会社ナムコ ゲーム装置および情報記憶媒体
JP4213011B2 (ja) * 2003-03-10 2009-01-21 任天堂株式会社 ゲーム装置およびゲームプログラム
JP3773058B2 (ja) * 2004-07-20 2006-05-10 コナミ株式会社 ゲーム装置、ゲーム装置の制御方法及びプログラム
JP3795903B2 (ja) * 2004-12-10 2006-07-12 コナミ株式会社 ゲーム装置、コンピュータの制御方法及びプログラム
JP2006192246A (ja) * 2004-12-13 2006-07-27 Nintendo Co Ltd ゲーム装置およびゲームプログラム
JP3868450B2 (ja) * 2005-01-31 2007-01-17 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4659606B2 (ja) * 2005-12-16 2011-03-30 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP4837988B2 (ja) * 2005-12-19 2011-12-14 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2007300974A (ja) * 2006-05-08 2007-11-22 Nintendo Co Ltd プログラム、情報記憶媒体及び画像生成システム
JP4031509B1 (ja) * 2006-09-21 2008-01-09 株式会社コナミデジタルエンタテインメント 画像処理装置、画像処理装置の制御方法及びプログラム
JP5220350B2 (ja) * 2007-06-13 2013-06-26 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及び画像生成システム
US20100292007A1 (en) * 2007-06-26 2010-11-18 Nintendo Of America Inc. Systems and methods for control device including a movement detector
JP4892454B2 (ja) * 2007-10-24 2012-03-07 株式会社コナミデジタルエンタテインメント 画像処理装置、画像処理装置の制御方法及びプログラム
JP5433215B2 (ja) * 2008-11-21 2014-03-05 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
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KR102271490B1 (ko) * 2019-06-03 2021-07-01 주식회사 게임빌 스포츠 게임에서 공의 이동을 제어하는 방법 및 시스템
JP7097620B2 (ja) * 2019-08-29 2022-07-08 株式会社コナミデジタルエンタテインメント 画像処理装置、画像処理システム、及びプログラム
JP7540902B2 (ja) * 2020-06-02 2024-08-27 任天堂株式会社 ゲームプログラム、ゲームシステム、ゲーム装置およびゲーム制御方法
JP7592474B2 (ja) * 2020-12-02 2024-12-02 任天堂株式会社 ゲームプログラム、ゲーム装置およびゲーム制御方法
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JP7058450B1 (ja) * 2021-10-14 2022-04-22 株式会社コナミデジタルエンタテインメント コンピュータプログラム、それに用いるゲームシステム、及び制御方法
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JP2001327751A (ja) * 2000-05-19 2001-11-27 Konami Co Ltd アクションゲームプログラムを記録した可読記録媒体、ならびに、アクションゲーム装置およびその制御方法
JP2007159801A (ja) * 2005-12-14 2007-06-28 Sega Corp プログラム、プログラムが記録された記憶媒体およびゲーム装置

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Also Published As

Publication number Publication date
JP7703222B2 (ja) 2025-07-07
JP2025123400A (ja) 2025-08-22
KR20230152738A (ko) 2023-11-03
JP7025808B1 (ja) 2022-02-25
WO2022264682A1 (ja) 2022-12-22
JP2023000999A (ja) 2023-01-04
US20240042321A1 (en) 2024-02-08
JP2023000611A (ja) 2023-01-04
US12491440B2 (en) 2025-12-09
CN117545533A (zh) 2024-02-09

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