KR102912879B1 - 컴퓨터 프로그램, 그것에 사용하는 게임 시스템 및 제어 방법 - Google Patents
컴퓨터 프로그램, 그것에 사용하는 게임 시스템 및 제어 방법Info
- Publication number
- KR102912879B1 KR102912879B1 KR1020237033744A KR20237033744A KR102912879B1 KR 102912879 B1 KR102912879 B1 KR 102912879B1 KR 1020237033744 A KR1020237033744 A KR 1020237033744A KR 20237033744 A KR20237033744 A KR 20237033744A KR 102912879 B1 KR102912879 B1 KR 102912879B1
- Authority
- KR
- South Korea
- Prior art keywords
- shot
- ball
- rule
- speed
- instruction
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Position Input By Displaying (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021101542A JP7025808B1 (ja) | 2021-06-18 | 2021-06-18 | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 |
| JPJP-P-2021-101542 | 2021-06-18 | ||
| PCT/JP2022/018155 WO2022264682A1 (ja) | 2021-06-18 | 2022-04-19 | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20230152738A KR20230152738A (ko) | 2023-11-03 |
| KR102912879B1 true KR102912879B1 (ko) | 2026-01-15 |
Family
ID=81125406
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020237033744A Active KR102912879B1 (ko) | 2021-06-18 | 2022-04-19 | 컴퓨터 프로그램, 그것에 사용하는 게임 시스템 및 제어 방법 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US12491440B2 (https=) |
| JP (3) | JP7025808B1 (https=) |
| KR (1) | KR102912879B1 (https=) |
| CN (1) | CN117545533A (https=) |
| WO (1) | WO2022264682A1 (https=) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7025808B1 (ja) * | 2021-06-18 | 2022-02-25 | 株式会社コナミデジタルエンタテインメント | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001327751A (ja) * | 2000-05-19 | 2001-11-27 | Konami Co Ltd | アクションゲームプログラムを記録した可読記録媒体、ならびに、アクションゲーム装置およびその制御方法 |
| JP2007159801A (ja) * | 2005-12-14 | 2007-06-28 | Sega Corp | プログラム、プログラムが記録された記憶媒体およびゲーム装置 |
Family Cites Families (28)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2000218040A (ja) | 1999-01-29 | 2000-08-08 | Namco Ltd | ゲーム装置 |
| TW575453B (en) | 2000-01-14 | 2004-02-11 | Sony Computer Entertainment Inc | Computer, method and recording medium for executing games using a pressure-sensitive controller |
| JP3606370B2 (ja) * | 2000-06-14 | 2005-01-05 | 株式会社ナムコ | ゲーム装置および情報記憶媒体 |
| JP4213011B2 (ja) * | 2003-03-10 | 2009-01-21 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP3773058B2 (ja) * | 2004-07-20 | 2006-05-10 | コナミ株式会社 | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP3795903B2 (ja) * | 2004-12-10 | 2006-07-12 | コナミ株式会社 | ゲーム装置、コンピュータの制御方法及びプログラム |
| JP2006192246A (ja) * | 2004-12-13 | 2006-07-27 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
| JP3868450B2 (ja) * | 2005-01-31 | 2007-01-17 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP4659606B2 (ja) * | 2005-12-16 | 2011-03-30 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
| JP4837988B2 (ja) * | 2005-12-19 | 2011-12-14 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP2007300974A (ja) * | 2006-05-08 | 2007-11-22 | Nintendo Co Ltd | プログラム、情報記憶媒体及び画像生成システム |
| JP4031509B1 (ja) * | 2006-09-21 | 2008-01-09 | 株式会社コナミデジタルエンタテインメント | 画像処理装置、画像処理装置の制御方法及びプログラム |
| JP5220350B2 (ja) * | 2007-06-13 | 2013-06-26 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及び画像生成システム |
| US20100292007A1 (en) * | 2007-06-26 | 2010-11-18 | Nintendo Of America Inc. | Systems and methods for control device including a movement detector |
| JP4892454B2 (ja) * | 2007-10-24 | 2012-03-07 | 株式会社コナミデジタルエンタテインメント | 画像処理装置、画像処理装置の制御方法及びプログラム |
| JP5433215B2 (ja) * | 2008-11-21 | 2014-03-05 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| US9159151B2 (en) * | 2009-07-13 | 2015-10-13 | Microsoft Technology Licensing, Llc | Bringing a visual representation to life via learned input from the user |
| JP5122669B2 (ja) * | 2011-06-06 | 2013-01-16 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
| US10409363B1 (en) * | 2017-03-07 | 2019-09-10 | vGolf, LLC | Mixed-reality golf tracking and simulation |
| JP6940194B2 (ja) * | 2018-07-26 | 2021-09-22 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
| KR102271490B1 (ko) * | 2019-06-03 | 2021-07-01 | 주식회사 게임빌 | 스포츠 게임에서 공의 이동을 제어하는 방법 및 시스템 |
| JP7097620B2 (ja) * | 2019-08-29 | 2022-07-08 | 株式会社コナミデジタルエンタテインメント | 画像処理装置、画像処理システム、及びプログラム |
| JP7540902B2 (ja) * | 2020-06-02 | 2024-08-27 | 任天堂株式会社 | ゲームプログラム、ゲームシステム、ゲーム装置およびゲーム制御方法 |
| JP7592474B2 (ja) * | 2020-12-02 | 2024-12-02 | 任天堂株式会社 | ゲームプログラム、ゲーム装置およびゲーム制御方法 |
| US11707678B2 (en) * | 2020-12-11 | 2023-07-25 | Nintendo Co., Ltd. | Storage medium, game apparatus and game control method |
| JP7025808B1 (ja) * | 2021-06-18 | 2022-02-25 | 株式会社コナミデジタルエンタテインメント | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 |
| JP7058450B1 (ja) * | 2021-10-14 | 2022-04-22 | 株式会社コナミデジタルエンタテインメント | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 |
| US12343632B2 (en) * | 2023-03-31 | 2025-07-01 | Electronic Arts Inc. | Simulating realistic ball behaviour in interactive videogames |
-
2021
- 2021-06-18 JP JP2021101542A patent/JP7025808B1/ja active Active
-
2022
- 2022-02-03 JP JP2022015368A patent/JP7703222B2/ja active Active
- 2022-04-19 CN CN202280043239.XA patent/CN117545533A/zh active Pending
- 2022-04-19 WO PCT/JP2022/018155 patent/WO2022264682A1/ja not_active Ceased
- 2022-04-19 KR KR1020237033744A patent/KR102912879B1/ko active Active
-
2023
- 2023-10-20 US US18/491,074 patent/US12491440B2/en active Active
-
2025
- 2025-06-17 JP JP2025101194A patent/JP2025123400A/ja active Pending
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001327751A (ja) * | 2000-05-19 | 2001-11-27 | Konami Co Ltd | アクションゲームプログラムを記録した可読記録媒体、ならびに、アクションゲーム装置およびその制御方法 |
| JP2007159801A (ja) * | 2005-12-14 | 2007-06-28 | Sega Corp | プログラム、プログラムが記録された記憶媒体およびゲーム装置 |
Non-Patent Citations (1)
| Title |
|---|
| ‘FIFA20 マジで超決まるシュ-ト講座【高精度&低?道シュ-ト編】How to Migoto Na Consyu-.’, 유투브 동영상, (2020.04.03.)* |
Also Published As
| Publication number | Publication date |
|---|---|
| JP7703222B2 (ja) | 2025-07-07 |
| JP2025123400A (ja) | 2025-08-22 |
| KR20230152738A (ko) | 2023-11-03 |
| JP7025808B1 (ja) | 2022-02-25 |
| WO2022264682A1 (ja) | 2022-12-22 |
| JP2023000999A (ja) | 2023-01-04 |
| US20240042321A1 (en) | 2024-02-08 |
| JP2023000611A (ja) | 2023-01-04 |
| US12491440B2 (en) | 2025-12-09 |
| CN117545533A (zh) | 2024-02-09 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
|
| PA0105 | International application |
St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
|
| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
|
| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
|
| E902 | Notification of reason for refusal | ||
| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |
|
| T11-X000 | Administrative time limit extension requested |
St.27 status event code: U-3-3-T10-T11-oth-X000 |
|
| P11 | Amendment of application requested |
Free format text: ST27 STATUS EVENT CODE: A-2-2-P10-P11-NAP-X000 (AS PROVIDED BY THE NATIONAL OFFICE) |
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| P11-X000 | Amendment of application requested |
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| P13 | Application amended |
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| D22 | Grant of ip right intended |
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| F11 | Ip right granted following substantive examination |
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