KR102709619B1 - 관전 시스템, 관전 시스템용의 컴퓨터 프로그램을 기억한 기억 매체, 및 관전 시스템의 제어 방법 - Google Patents

관전 시스템, 관전 시스템용의 컴퓨터 프로그램을 기억한 기억 매체, 및 관전 시스템의 제어 방법 Download PDF

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KR102709619B1
KR102709619B1 KR1020227023165A KR20227023165A KR102709619B1 KR 102709619 B1 KR102709619 B1 KR 102709619B1 KR 1020227023165 A KR1020227023165 A KR 1020227023165A KR 20227023165 A KR20227023165 A KR 20227023165A KR 102709619 B1 KR102709619 B1 KR 102709619B1
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spectator
manipulation
game
effect
users
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KR20220110822A (ko
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가즈히코 우에하라
시게루 치바
준키 히라이
가이 이노우에
아키라 사카이
츠구오 신포
도시아키 가나하라
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가부시키가이샤 코나미 데지타루 엔타테인멘토
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    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85—Providing additional services to players
    • A63F13/86—Watching games played by other players
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85—Providing additional services to players
    • A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F13/00—Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/812—Ball games, e.g. soccer or baseball
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/825—Fostering virtual characters

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Acoustics & Sound (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)
KR1020227023165A 2019-12-27 2020-12-04 관전 시스템, 관전 시스템용의 컴퓨터 프로그램을 기억한 기억 매체, 및 관전 시스템의 제어 방법 Active KR102709619B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2019237984A JP7154609B2 (ja) 2019-12-27 2019-12-27 観戦システム、観戦システム用のコンピュータプログラム、及び観戦システムの制御方法
JPJP-P-2019-237984 2019-12-27
PCT/JP2020/045329 WO2021131621A1 (ja) 2019-12-27 2020-12-04 観戦システム、観戦システム用のコンピュータプログラム、及び観戦システムの制御方法

Publications (2)

Publication Number Publication Date
KR20220110822A KR20220110822A (ko) 2022-08-09
KR102709619B1 true KR102709619B1 (ko) 2024-09-26

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US (1) US12220644B2 (enExample)
JP (3) JP7154609B2 (enExample)
KR (1) KR102709619B1 (enExample)
CN (1) CN114728206A (enExample)
WO (1) WO2021131621A1 (enExample)

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CN116726487A (zh) * 2022-03-01 2023-09-12 深圳市腾讯网络信息技术有限公司 观战互动方法、装置、设备、存储介质及程序产品
US11785307B1 (en) * 2022-05-26 2023-10-10 Discovery.Com, Llc Systems and methods for synchronous group device transmission of live streaming media and related user interfaces
US12145074B2 (en) * 2022-05-31 2024-11-19 Sony Interactive Entertainment LLC Triggering virtual help or hindrance based on audience participation tiers
US20260186561A1 (en) * 2022-12-13 2026-07-02 Sony Group Corporation Information processing device, information processing method, and program

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JP2006178576A (ja) * 2004-12-21 2006-07-06 Seiko Epson Corp 表示システムおよび表示方法
US8854298B2 (en) * 2010-10-12 2014-10-07 Sony Computer Entertainment Inc. System for enabling a handheld device to capture video of an interactive application
WO2015112108A1 (en) * 2012-11-28 2015-07-30 Visa International Service Association Multi disparate gesture actions and transactions apparatuses, methods and systems
JP6599080B2 (ja) * 2013-10-17 2019-10-30 株式会社ソニー・インタラクティブエンタテインメント ゲームシステム、ゲーム制御方法、及びゲーム制御プログラム
JP6298613B2 (ja) 2013-10-17 2018-03-20 株式会社ソニー・インタラクティブエンタテインメント ゲームシステム、ゲーム制御方法、及びゲーム制御プログラム
JPWO2017159063A1 (ja) * 2016-03-14 2019-01-17 ソニー株式会社 表示装置並びに情報処理端末装置
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JP2018171282A (ja) * 2017-03-31 2018-11-08 株式会社バンダイナムコエンターテインメント コンピュータシステム、視聴者端末、及びプログラム
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JP2021104288A (ja) 2021-07-26
JP2025010179A (ja) 2025-01-20
CN114728206A (zh) 2022-07-08
WO2021131621A1 (ja) 2021-07-01
US12220644B2 (en) 2025-02-11
JP2022173342A (ja) 2022-11-18
JP7154609B2 (ja) 2022-10-18
KR20220110822A (ko) 2022-08-09
US20220314130A1 (en) 2022-10-06

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