JP7154609B2 - 観戦システム、観戦システム用のコンピュータプログラム、及び観戦システムの制御方法 - Google Patents

観戦システム、観戦システム用のコンピュータプログラム、及び観戦システムの制御方法 Download PDF

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Publication number
JP7154609B2
JP7154609B2 JP2019237984A JP2019237984A JP7154609B2 JP 7154609 B2 JP7154609 B2 JP 7154609B2 JP 2019237984 A JP2019237984 A JP 2019237984A JP 2019237984 A JP2019237984 A JP 2019237984A JP 7154609 B2 JP7154609 B2 JP 7154609B2
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spectator
game
effect
unit
users
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JP2019237984A
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English (en)
Japanese (ja)
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JP2021104288A (ja
Inventor
和彦 上原
茂 千葉
純貴 平井
快 井上
昭 酒井
嗣郎 進邦
俊明 金原
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to JP2019237984A priority Critical patent/JP7154609B2/ja
Priority to KR1020227023165A priority patent/KR102709619B1/ko
Priority to CN202080079015.5A priority patent/CN114728206A/zh
Priority to PCT/JP2020/045329 priority patent/WO2021131621A1/ja
Publication of JP2021104288A publication Critical patent/JP2021104288A/ja
Priority to US17/848,020 priority patent/US12220644B2/en
Priority to JP2022152127A priority patent/JP2022173342A/ja
Application granted granted Critical
Publication of JP7154609B2 publication Critical patent/JP7154609B2/ja
Priority to JP2024186587A priority patent/JP2025010179A/ja
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    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85—Providing additional services to players
    • A63F13/86—Watching games played by other players
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/812—Ball games, e.g. soccer or baseball
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85—Providing additional services to players
    • A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F13/00—Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/825—Fostering virtual characters

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Acoustics & Sound (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)
JP2019237984A 2019-12-27 2019-12-27 観戦システム、観戦システム用のコンピュータプログラム、及び観戦システムの制御方法 Active JP7154609B2 (ja)

Priority Applications (7)

Application Number Priority Date Filing Date Title
JP2019237984A JP7154609B2 (ja) 2019-12-27 2019-12-27 観戦システム、観戦システム用のコンピュータプログラム、及び観戦システムの制御方法
CN202080079015.5A CN114728206A (zh) 2019-12-27 2020-12-04 观赛系统、观赛系统用的计算机程序以及观赛系统的控制方法
PCT/JP2020/045329 WO2021131621A1 (ja) 2019-12-27 2020-12-04 観戦システム、観戦システム用のコンピュータプログラム、及び観戦システムの制御方法
KR1020227023165A KR102709619B1 (ko) 2019-12-27 2020-12-04 관전 시스템, 관전 시스템용의 컴퓨터 프로그램을 기억한 기억 매체, 및 관전 시스템의 제어 방법
US17/848,020 US12220644B2 (en) 2019-12-27 2022-06-23 Watching system, computer program for watching system, and control method for watching system
JP2022152127A JP2022173342A (ja) 2019-12-27 2022-09-26 観戦システム、観戦システム用のコンピュータプログラム、及び観戦システムの制御方法
JP2024186587A JP2025010179A (ja) 2019-12-27 2024-10-23 観戦システム、観戦システム用のコンピュータプログラム、及び観戦システムの制御方法

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019237984A JP7154609B2 (ja) 2019-12-27 2019-12-27 観戦システム、観戦システム用のコンピュータプログラム、及び観戦システムの制御方法

Related Child Applications (1)

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JP2022152127A Division JP2022173342A (ja) 2019-12-27 2022-09-26 観戦システム、観戦システム用のコンピュータプログラム、及び観戦システムの制御方法

Publications (2)

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JP2021104288A JP2021104288A (ja) 2021-07-26
JP7154609B2 true JP7154609B2 (ja) 2022-10-18

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JP2019237984A Active JP7154609B2 (ja) 2019-12-27 2019-12-27 観戦システム、観戦システム用のコンピュータプログラム、及び観戦システムの制御方法
JP2022152127A Pending JP2022173342A (ja) 2019-12-27 2022-09-26 観戦システム、観戦システム用のコンピュータプログラム、及び観戦システムの制御方法
JP2024186587A Pending JP2025010179A (ja) 2019-12-27 2024-10-23 観戦システム、観戦システム用のコンピュータプログラム、及び観戦システムの制御方法

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JP2022152127A Pending JP2022173342A (ja) 2019-12-27 2022-09-26 観戦システム、観戦システム用のコンピュータプログラム、及び観戦システムの制御方法
JP2024186587A Pending JP2025010179A (ja) 2019-12-27 2024-10-23 観戦システム、観戦システム用のコンピュータプログラム、及び観戦システムの制御方法

Country Status (5)

Country Link
US (1) US12220644B2 (enExample)
JP (3) JP7154609B2 (enExample)
KR (1) KR102709619B1 (enExample)
CN (1) CN114728206A (enExample)
WO (1) WO2021131621A1 (enExample)

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CN116726487A (zh) * 2022-03-01 2023-09-12 深圳市腾讯网络信息技术有限公司 观战互动方法、装置、设备、存储介质及程序产品
US11785307B1 (en) * 2022-05-26 2023-10-10 Discovery.Com, Llc Systems and methods for synchronous group device transmission of live streaming media and related user interfaces
US12145074B2 (en) * 2022-05-31 2024-11-19 Sony Interactive Entertainment LLC Triggering virtual help or hindrance based on audience participation tiers
US20260186561A1 (en) * 2022-12-13 2026-07-02 Sony Group Corporation Information processing device, information processing method, and program

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JP2015077299A (ja) 2013-10-17 2015-04-23 株式会社ソニー・コンピュータエンタテインメント ゲームシステム、ゲーム制御方法、及びゲーム制御プログラム
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Also Published As

Publication number Publication date
KR102709619B1 (ko) 2024-09-26
JP2021104288A (ja) 2021-07-26
JP2025010179A (ja) 2025-01-20
CN114728206A (zh) 2022-07-08
WO2021131621A1 (ja) 2021-07-01
US12220644B2 (en) 2025-02-11
JP2022173342A (ja) 2022-11-18
KR20220110822A (ko) 2022-08-09
US20220314130A1 (en) 2022-10-06

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