CN114728206A - 观赛系统、观赛系统用的计算机程序以及观赛系统的控制方法 - Google Patents

观赛系统、观赛系统用的计算机程序以及观赛系统的控制方法 Download PDF

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Publication number
CN114728206A
CN114728206A CN202080079015.5A CN202080079015A CN114728206A CN 114728206 A CN114728206 A CN 114728206A CN 202080079015 A CN202080079015 A CN 202080079015A CN 114728206 A CN114728206 A CN 114728206A
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China
Prior art keywords
game
unit
spectator
effect
viewer
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Pending
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CN202080079015.5A
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English (en)
Chinese (zh)
Inventor
上原和彦
千叶茂
平井纯贵
井上快
酒井昭
进邦嗣郎
金原俊明
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Publication of CN114728206A publication Critical patent/CN114728206A/zh
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    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85—Providing additional services to players
    • A63F13/86—Watching games played by other players
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/812—Ball games, e.g. soccer or baseball
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85—Providing additional services to players
    • A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F13/00—Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/825—Fostering virtual characters

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Acoustics & Sound (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)
CN202080079015.5A 2019-12-27 2020-12-04 观赛系统、观赛系统用的计算机程序以及观赛系统的控制方法 Pending CN114728206A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2019237984A JP7154609B2 (ja) 2019-12-27 2019-12-27 観戦システム、観戦システム用のコンピュータプログラム、及び観戦システムの制御方法
JP2019-237984 2019-12-27
PCT/JP2020/045329 WO2021131621A1 (ja) 2019-12-27 2020-12-04 観戦システム、観戦システム用のコンピュータプログラム、及び観戦システムの制御方法

Publications (1)

Publication Number Publication Date
CN114728206A true CN114728206A (zh) 2022-07-08

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CN202080079015.5A Pending CN114728206A (zh) 2019-12-27 2020-12-04 观赛系统、观赛系统用的计算机程序以及观赛系统的控制方法

Country Status (5)

Country Link
US (1) US12220644B2 (enExample)
JP (3) JP7154609B2 (enExample)
KR (1) KR102709619B1 (enExample)
CN (1) CN114728206A (enExample)
WO (1) WO2021131621A1 (enExample)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116726487A (zh) * 2022-03-01 2023-09-12 深圳市腾讯网络信息技术有限公司 观战互动方法、装置、设备、存储介质及程序产品
US11785307B1 (en) * 2022-05-26 2023-10-10 Discovery.Com, Llc Systems and methods for synchronous group device transmission of live streaming media and related user interfaces
US12145074B2 (en) * 2022-05-31 2024-11-19 Sony Interactive Entertainment LLC Triggering virtual help or hindrance based on audience participation tiers
US20260186561A1 (en) * 2022-12-13 2026-07-02 Sony Group Corporation Information processing device, information processing method, and program

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US20150012426A1 (en) * 2013-01-04 2015-01-08 Visa International Service Association Multi disparate gesture actions and transactions apparatuses, methods and systems
US20180078862A1 (en) * 2016-09-16 2018-03-22 Microsoft Technology Licensing, Llc Automatic Video Game Highlight Reel
US10057310B1 (en) * 2017-06-12 2018-08-21 Facebook, Inc. Interactive spectating interface for live videos
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JP2006178576A (ja) * 2004-12-21 2006-07-06 Seiko Epson Corp 表示システムおよび表示方法
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JP6298613B2 (ja) 2013-10-17 2018-03-20 株式会社ソニー・インタラクティブエンタテインメント ゲームシステム、ゲーム制御方法、及びゲーム制御プログラム
JPWO2017159063A1 (ja) * 2016-03-14 2019-01-17 ソニー株式会社 表示装置並びに情報処理端末装置
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US20150012426A1 (en) * 2013-01-04 2015-01-08 Visa International Service Association Multi disparate gesture actions and transactions apparatuses, methods and systems
JP2014155544A (ja) * 2013-02-14 2014-08-28 Nude Maker Co Ltd サーバ装置、プログラム、及びオンラインゲームシステム
US20180078862A1 (en) * 2016-09-16 2018-03-22 Microsoft Technology Licensing, Llc Automatic Video Game Highlight Reel
US10057310B1 (en) * 2017-06-12 2018-08-21 Facebook, Inc. Interactive spectating interface for live videos
JP2019071957A (ja) * 2017-10-12 2019-05-16 株式会社バンダイナムコエンターテインメント コンテンツ配信システム、コンピュータシステム及びサーバシステム

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KR102709619B1 (ko) 2024-09-26
JP2021104288A (ja) 2021-07-26
JP2025010179A (ja) 2025-01-20
WO2021131621A1 (ja) 2021-07-01
US12220644B2 (en) 2025-02-11
JP2022173342A (ja) 2022-11-18
JP7154609B2 (ja) 2022-10-18
KR20220110822A (ko) 2022-08-09
US20220314130A1 (en) 2022-10-06

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