KR101285436B1 - 네트워크 게임 시스템, 네트워크 게임 시스템의 제어 방법, 게임 장치, 게임 장치의 제어 방법, 프로그램 및 정보 기억 매체 - Google Patents

네트워크 게임 시스템, 네트워크 게임 시스템의 제어 방법, 게임 장치, 게임 장치의 제어 방법, 프로그램 및 정보 기억 매체 Download PDF

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KR101285436B1
KR101285436B1 KR1020097011545A KR20097011545A KR101285436B1 KR 101285436 B1 KR101285436 B1 KR 101285436B1 KR 1020097011545 A KR1020097011545 A KR 1020097011545A KR 20097011545 A KR20097011545 A KR 20097011545A KR 101285436 B1 KR101285436 B1 KR 101285436B1
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game
game situation
condition
stored
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KR20090080109A (ko
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도시유키 데라다
요지 다케우치
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가부시키가이샤 코나미 데지타루 엔타테인멘토
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    • A63F13/12
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Power Sources (AREA)
  • Small-Scale Networks (AREA)
  • Information Transfer Between Computers (AREA)
  • User Interface Of Digital Computer (AREA)
KR1020097011545A 2007-08-23 2008-06-24 네트워크 게임 시스템, 네트워크 게임 시스템의 제어 방법, 게임 장치, 게임 장치의 제어 방법, 프로그램 및 정보 기억 매체 Active KR101285436B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2007217670A JP4933381B2 (ja) 2007-08-23 2007-08-23 ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム
JPJP-P-2007-217670 2007-08-23
PCT/JP2008/061484 WO2009025124A1 (ja) 2007-08-23 2008-06-24 ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体

Publications (2)

Publication Number Publication Date
KR20090080109A KR20090080109A (ko) 2009-07-23
KR101285436B1 true KR101285436B1 (ko) 2013-07-12

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KR1020097011545A Active KR101285436B1 (ko) 2007-08-23 2008-06-24 네트워크 게임 시스템, 네트워크 게임 시스템의 제어 방법, 게임 장치, 게임 장치의 제어 방법, 프로그램 및 정보 기억 매체

Country Status (8)

Country Link
US (1) US9375642B2 (enExample)
EP (2) EP2191879B1 (enExample)
JP (1) JP4933381B2 (enExample)
KR (1) KR101285436B1 (enExample)
CN (1) CN101778657B (enExample)
AT (1) ATE533542T1 (enExample)
TW (1) TWI364310B (enExample)
WO (1) WO2009025124A1 (enExample)

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JP5437677B2 (ja) * 2009-03-27 2014-03-12 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP5529449B2 (ja) * 2009-07-14 2014-06-25 株式会社タイトー ゲームシステム、ゲームプログラム及びゲームサーバ
JP5478198B2 (ja) * 2009-11-04 2014-04-23 任天堂株式会社 ゲームシステムおよびゲームプログラム
JP5738525B2 (ja) * 2009-11-30 2015-06-24 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
EP2362302B1 (en) 2010-02-26 2018-06-06 Alcatel Lucent Method for controlling motions of an object in a 3-dimensional virtual environment
JP2012213462A (ja) * 2011-03-31 2012-11-08 Namco Bandai Games Inc ゲーム端末装置、サーバシステム及びプログラム
CN102752528A (zh) * 2011-09-28 2012-10-24 新奥特(北京)视频技术有限公司 一种竞技比赛换人信息的生成方法及系统
JP6145944B2 (ja) 2012-03-29 2017-06-14 株式会社コナミデジタルエンタテインメント ゲームシステム、サーバ装置、及びプログラム
JP6096359B1 (ja) * 2016-06-30 2017-03-15 グリー株式会社 制御プログラム、制御方法及びコンピュータ
JP6923387B2 (ja) * 2017-07-31 2021-08-18 グリー株式会社 プログラム、情報処理装置、及び制御方法
JP7300827B2 (ja) * 2018-12-20 2023-06-30 株式会社コロプラ ゲームプログラム、方法、および情報処理装置
CN111970574A (zh) * 2020-08-28 2020-11-20 北京达佳互联信息技术有限公司 直播互动结果的时间确定方法、装置及服务器
CN114522424B (zh) * 2022-02-14 2025-05-13 腾讯科技(深圳)有限公司 道具控制方法和装置、存储介质、计算机程序及电子设备

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JP2006223496A (ja) * 2005-02-16 2006-08-31 Konami Digital Entertainment:Kk 不正行為防止方法及び装置

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JPH1042062A (ja) * 1996-07-19 1998-02-13 Sega Enterp Ltd 通信制御方法、通信制御プログラムを記憶した記憶媒体及び通信制御装置
KR100937734B1 (ko) * 1999-01-28 2010-01-21 가부시키가이샤 세가 네트워크 게임 시스템
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JP3504654B1 (ja) * 2002-11-06 2004-03-08 コナミ株式会社 ゲームシステム、ゲームサーバ、ゲームサーバの制御方法及びプログラム
JP3563398B2 (ja) * 2003-01-20 2004-09-08 コナミ株式会社 スコアシステム
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JP3646171B2 (ja) * 2003-07-22 2005-05-11 コナミ株式会社 ゲーム装置、プログラム及びコンピュータゲームシステムの制御方法
JP3686415B2 (ja) 2003-11-10 2005-08-24 コナミ株式会社 ゲーム装置、ゲーム方法、及びゲームプログラム
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JP2006212288A (ja) 2005-02-04 2006-08-17 Konami Digital Entertainment:Kk 不正行為防止方法、ゲーム装置及び不正行為防止プログラム
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JP2006223496A (ja) * 2005-02-16 2006-08-31 Konami Digital Entertainment:Kk 不正行為防止方法及び装置

Also Published As

Publication number Publication date
TW200932315A (en) 2009-08-01
CN101778657B (zh) 2013-03-27
KR20090080109A (ko) 2009-07-23
US9375642B2 (en) 2016-06-28
TWI364310B (en) 2012-05-21
ATE533542T1 (de) 2011-12-15
EP2409745A1 (en) 2012-01-25
EP2191879A4 (en) 2010-11-24
EP2191879B1 (en) 2011-11-16
EP2191879A1 (en) 2010-06-02
CN101778657A (zh) 2010-07-14
WO2009025124A1 (ja) 2009-02-26
JP2009050323A (ja) 2009-03-12
JP4933381B2 (ja) 2012-05-16
US20110275439A1 (en) 2011-11-10

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