KR100950880B1 - 네트워크 게임 시스템, 네트워크 게임 시스템의 제어 방법,게임 장치, 게임 장치의 제어 방법 및 정보 기억 매체 - Google Patents

네트워크 게임 시스템, 네트워크 게임 시스템의 제어 방법,게임 장치, 게임 장치의 제어 방법 및 정보 기억 매체 Download PDF

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Publication number
KR100950880B1
KR100950880B1 KR1020077028846A KR20077028846A KR100950880B1 KR 100950880 B1 KR100950880 B1 KR 100950880B1 KR 1020077028846 A KR1020077028846 A KR 1020077028846A KR 20077028846 A KR20077028846 A KR 20077028846A KR 100950880 B1 KR100950880 B1 KR 100950880B1
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South Korea
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base
basic
game
game device
player
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Expired - Fee Related
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KR1020077028846A
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English (en)
Korean (ko)
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KR20080012349A (ko
Inventor
히로유키 아시다
신타로 오사토
하지메 와쿠다
다카히코 시마다
게이고 후쿠시마
히로유키 에사카
츠요시 오키노
겐 시모무라
마키코 오토미
겐이치 야타
슈호 니시무라
도모유키 후미노
Original Assignee
가부시키가이샤 코나미 데지타루 엔타테인멘토
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Publication of KR20080012349A publication Critical patent/KR20080012349A/ko
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    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Processing Or Creating Images (AREA)
  • Information Transfer Between Computers (AREA)
KR1020077028846A 2005-06-29 2006-06-29 네트워크 게임 시스템, 네트워크 게임 시스템의 제어 방법,게임 장치, 게임 장치의 제어 방법 및 정보 기억 매체 Expired - Fee Related KR100950880B1 (ko)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
JP2005190328 2005-06-29
JPJP-P-2005-00190328 2005-06-29
JPJP-P-2005-00371119 2005-12-22
JP2005371119A JP4861699B2 (ja) 2005-06-29 2005-12-22 ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム

Publications (2)

Publication Number Publication Date
KR20080012349A KR20080012349A (ko) 2008-02-11
KR100950880B1 true KR100950880B1 (ko) 2010-04-06

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KR1020077028846A Expired - Fee Related KR100950880B1 (ko) 2005-06-29 2006-06-29 네트워크 게임 시스템, 네트워크 게임 시스템의 제어 방법,게임 장치, 게임 장치의 제어 방법 및 정보 기억 매체

Country Status (7)

Country Link
US (1) US20090118010A1 (enExample)
EP (1) EP1905494A4 (enExample)
JP (1) JP4861699B2 (enExample)
KR (1) KR100950880B1 (enExample)
CN (1) CN101213003B (enExample)
CA (1) CA2613675A1 (enExample)
WO (1) WO2007001050A1 (enExample)

Cited By (1)

* Cited by examiner, † Cited by third party
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KR20210119094A (ko) 2020-03-24 2021-10-05 (주)완씨엔터테인먼트 네트워크 게임 기반의 클라이언트-게임 서버 간 통신트래픽 컨트롤 방법 및 통신트래픽 컨트롤 시스템

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EP2072098A4 (en) * 2006-10-13 2014-07-23 Sega Kk Dba Sega Corp ELECTRONIC GAME DEVICE, CONTROL METHOD FOR ELECTRONIC GAME DEVICE, AND GAME PROGRAM
JP5136742B2 (ja) * 2006-10-13 2013-02-06 株式会社セガ 電子遊戯装置、電子遊戯用制御方法およびゲームプログラム
JP4397421B2 (ja) 2008-05-27 2010-01-13 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム処理方法、ならびに、プログラム
DE102009039399A1 (de) 2009-08-31 2011-03-03 Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. Verfahren zur Vermessung einer Halbleiterstruktur, welche eine Solarzelle oder eine Vorstufe einer Solarzelle ist
US8974309B2 (en) * 2011-06-13 2015-03-10 Kabushiki Kaisha Square Enix Video game processing apparatus and video game processing program
CN103576842A (zh) * 2012-07-31 2014-02-12 华为终端有限公司 姿态识别的方法及装置
JP2015192753A (ja) * 2014-03-31 2015-11-05 株式会社バンダイナムコエンターテインメント ゲーム装置及びプログラム
WO2018015762A1 (en) 2016-07-22 2018-01-25 Cambridge Mechatronics Limited Pwm shielding in a camera
CN108320332B (zh) * 2017-01-18 2020-02-07 腾讯科技(深圳)有限公司 虚拟角色的方位确定方法和装置
CN107422327A (zh) * 2017-06-20 2017-12-01 何晶 枪支射击姿势识别系统及方法
US11602697B2 (en) 2017-09-05 2023-03-14 State Space Labs Inc. Sensorimotor assessment and training
US11896910B2 (en) 2017-09-05 2024-02-13 State Space Labs, Inc. System and method of cheat detection in video games
CN110465076A (zh) * 2018-05-11 2019-11-19 尊博科技股份有限公司 射击游戏系统
GB201816864D0 (en) 2018-10-16 2018-11-28 Cambridge Mechatronics Ltd Electromagnetic screening of an image sensor from an actuator in a camera

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KR20020013751A (ko) * 2000-08-11 2002-02-21 고즈키 가게마사 3d 비디오 게임에 있어서의 의사 카메라 시점 이동 제어방법 및 3d 비디오 게임 장치
KR20020077461A (ko) * 2000-12-14 2002-10-11 가부시키가이샤 세가 게임 장치, 통신 게임 시스템, 및 기록 매체

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JPH07200162A (ja) * 1993-12-29 1995-08-04 Namco Ltd 仮想現実体験装置およびこれを用いたゲーム装置
KR20020013751A (ko) * 2000-08-11 2002-02-21 고즈키 가게마사 3d 비디오 게임에 있어서의 의사 카메라 시점 이동 제어방법 및 3d 비디오 게임 장치
KR20020077461A (ko) * 2000-12-14 2002-10-11 가부시키가이샤 세가 게임 장치, 통신 게임 시스템, 및 기록 매체

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20210119094A (ko) 2020-03-24 2021-10-05 (주)완씨엔터테인먼트 네트워크 게임 기반의 클라이언트-게임 서버 간 통신트래픽 컨트롤 방법 및 통신트래픽 컨트롤 시스템

Also Published As

Publication number Publication date
CN101213003A (zh) 2008-07-02
KR20080012349A (ko) 2008-02-11
EP1905494A4 (en) 2009-07-01
CN101213003B (zh) 2011-10-19
EP1905494A1 (en) 2008-04-02
CA2613675A1 (en) 2007-01-04
US20090118010A1 (en) 2009-05-07
HK1114042A1 (en) 2008-10-24
JP4861699B2 (ja) 2012-01-25
WO2007001050A1 (ja) 2007-01-04
JP2007037970A (ja) 2007-02-15

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