CA2613675A1 - Network game system, network game system control method, game machine, game machine control method, and information storage medium - Google Patents
Network game system, network game system control method, game machine, game machine control method, and information storage medium Download PDFInfo
- Publication number
- CA2613675A1 CA2613675A1 CA002613675A CA2613675A CA2613675A1 CA 2613675 A1 CA2613675 A1 CA 2613675A1 CA 002613675 A CA002613675 A CA 002613675A CA 2613675 A CA2613675 A CA 2613675A CA 2613675 A1 CA2613675 A1 CA 2613675A1
- Authority
- CA
- Canada
- Prior art keywords
- player
- base position
- game machine
- game
- base
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 238000000034 method Methods 0.000 title claims description 37
- 238000003860 storage Methods 0.000 title claims description 19
- 238000004891 communication Methods 0.000 claims abstract description 31
- 238000004364 calculation method Methods 0.000 claims description 30
- 238000004519 manufacturing process Methods 0.000 claims description 21
- 230000005540 biological transmission Effects 0.000 claims description 14
- 238000005259 measurement Methods 0.000 claims description 9
- 238000006073 displacement reaction Methods 0.000 claims description 4
- 230000036544 posture Effects 0.000 abstract description 78
- 239000003973 paint Substances 0.000 description 39
- 210000003128 head Anatomy 0.000 description 34
- 238000013500 data storage Methods 0.000 description 33
- 238000010586 diagram Methods 0.000 description 20
- 230000003068 static effect Effects 0.000 description 16
- 230000006870 function Effects 0.000 description 15
- 238000010304 firing Methods 0.000 description 9
- NJPPVKZQTLUDBO-UHFFFAOYSA-N novaluron Chemical compound C1=C(Cl)C(OC(F)(F)C(OC(F)(F)F)F)=CC=C1NC(=O)NC(=O)C1=C(F)C=CC=C1F NJPPVKZQTLUDBO-UHFFFAOYSA-N 0.000 description 6
- 238000012545 processing Methods 0.000 description 5
- 238000012937 correction Methods 0.000 description 4
- 108010084652 homeobox protein PITX1 Proteins 0.000 description 4
- 230000003466 anti-cipated effect Effects 0.000 description 3
- 230000004044 response Effects 0.000 description 3
- 230000007423 decrease Effects 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- 238000003825 pressing Methods 0.000 description 2
- 238000012549 training Methods 0.000 description 2
- 238000005452 bending Methods 0.000 description 1
- 239000012141 concentrate Substances 0.000 description 1
- 238000005520 cutting process Methods 0.000 description 1
- 238000001514 detection method Methods 0.000 description 1
- 230000001747 exhibiting effect Effects 0.000 description 1
- 210000000887 face Anatomy 0.000 description 1
- 238000009499 grossing Methods 0.000 description 1
- 238000013507 mapping Methods 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 239000011347 resin Substances 0.000 description 1
- 229920005989 resin Polymers 0.000 description 1
- 238000004088 simulation Methods 0.000 description 1
- 238000003892 spreading Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Processing Or Creating Images (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2005190328 | 2005-06-29 | ||
| JP2005-190328 | 2005-06-29 | ||
| JP2005371119A JP4861699B2 (ja) | 2005-06-29 | 2005-12-22 | ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP2005-371119 | 2005-12-22 | ||
| PCT/JP2006/312993 WO2007001050A1 (ja) | 2005-06-29 | 2006-06-29 | ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CA2613675A1 true CA2613675A1 (en) | 2007-01-04 |
Family
ID=37595295
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CA002613675A Abandoned CA2613675A1 (en) | 2005-06-29 | 2006-06-29 | Network game system, network game system control method, game machine, game machine control method, and information storage medium |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US20090118010A1 (enExample) |
| EP (1) | EP1905494A4 (enExample) |
| JP (1) | JP4861699B2 (enExample) |
| KR (1) | KR100950880B1 (enExample) |
| CN (1) | CN101213003B (enExample) |
| CA (1) | CA2613675A1 (enExample) |
| WO (1) | WO2007001050A1 (enExample) |
Families Citing this family (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP2072098A4 (en) * | 2006-10-13 | 2014-07-23 | Sega Kk Dba Sega Corp | ELECTRONIC GAME DEVICE, CONTROL METHOD FOR ELECTRONIC GAME DEVICE, AND GAME PROGRAM |
| JP5136742B2 (ja) * | 2006-10-13 | 2013-02-06 | 株式会社セガ | 電子遊戯装置、電子遊戯用制御方法およびゲームプログラム |
| JP4397421B2 (ja) | 2008-05-27 | 2010-01-13 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
| DE102009039399A1 (de) | 2009-08-31 | 2011-03-03 | Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. | Verfahren zur Vermessung einer Halbleiterstruktur, welche eine Solarzelle oder eine Vorstufe einer Solarzelle ist |
| US8974309B2 (en) * | 2011-06-13 | 2015-03-10 | Kabushiki Kaisha Square Enix | Video game processing apparatus and video game processing program |
| CN103576842A (zh) * | 2012-07-31 | 2014-02-12 | 华为终端有限公司 | 姿态识别的方法及装置 |
| JP2015192753A (ja) * | 2014-03-31 | 2015-11-05 | 株式会社バンダイナムコエンターテインメント | ゲーム装置及びプログラム |
| WO2018015762A1 (en) | 2016-07-22 | 2018-01-25 | Cambridge Mechatronics Limited | Pwm shielding in a camera |
| CN108320332B (zh) * | 2017-01-18 | 2020-02-07 | 腾讯科技(深圳)有限公司 | 虚拟角色的方位确定方法和装置 |
| CN107422327A (zh) * | 2017-06-20 | 2017-12-01 | 何晶 | 枪支射击姿势识别系统及方法 |
| US11602697B2 (en) | 2017-09-05 | 2023-03-14 | State Space Labs Inc. | Sensorimotor assessment and training |
| US11896910B2 (en) | 2017-09-05 | 2024-02-13 | State Space Labs, Inc. | System and method of cheat detection in video games |
| CN110465076A (zh) * | 2018-05-11 | 2019-11-19 | 尊博科技股份有限公司 | 射击游戏系统 |
| GB201816864D0 (en) | 2018-10-16 | 2018-11-28 | Cambridge Mechatronics Ltd | Electromagnetic screening of an image sensor from an actuator in a camera |
| KR20210119094A (ko) | 2020-03-24 | 2021-10-05 | (주)완씨엔터테인먼트 | 네트워크 게임 기반의 클라이언트-게임 서버 간 통신트래픽 컨트롤 방법 및 통신트래픽 컨트롤 시스템 |
Family Cites Families (21)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH07200162A (ja) * | 1993-12-29 | 1995-08-04 | Namco Ltd | 仮想現実体験装置およびこれを用いたゲーム装置 |
| WO1996025989A2 (en) * | 1995-02-24 | 1996-08-29 | Velocity, Inc. | Method and apparatus for minimizing the impact of network delays |
| JPH10290886A (ja) * | 1997-02-18 | 1998-11-04 | Sega Enterp Ltd | 画像処理装置および画像処理方法 |
| JP3269797B2 (ja) * | 1997-12-12 | 2002-04-02 | 株式会社ナムコ | 画像生成装置及び情報記憶媒体 |
| JP3818768B2 (ja) * | 1997-12-12 | 2006-09-06 | 株式会社バンダイナムコゲームス | ゲーム機及び情報記憶媒体 |
| JP2000259856A (ja) * | 1999-03-09 | 2000-09-22 | Nippon Telegr & Teleph Corp <Ntt> | 3次元コンピュータグラフィックス表示方法及び装置 |
| JP2001129252A (ja) * | 1999-11-02 | 2001-05-15 | Namco Ltd | ゲーム装置 |
| JP3561463B2 (ja) * | 2000-08-11 | 2004-09-02 | コナミ株式会社 | 3dビデオゲームにおける擬似カメラ視点移動制御方法及び3dビデオゲーム装置 |
| JP2002073517A (ja) * | 2000-08-30 | 2002-03-12 | Sanyo Electric Co Ltd | 情報提供システム及び装置 |
| JP3725460B2 (ja) * | 2000-10-06 | 2005-12-14 | 株式会社ソニー・コンピュータエンタテインメント | 画像処理装置、画像処理方法、記録媒体、コンピュータプログラム、半導体デバイス |
| JP3799553B2 (ja) * | 2000-12-14 | 2006-07-19 | 株式会社セガ | ゲーム装置、通信ゲームシステム、および記録媒体 |
| JP2002210235A (ja) * | 2001-01-24 | 2002-07-30 | Square Co Ltd | ビデオゲームシステムおよびその制御方法、ならびにビデオゲームのプログラムおよびそのプログラムを記録したコンピュータ読取り可能な記録媒体。 |
| CA2338482A1 (en) * | 2001-02-27 | 2002-08-27 | Carl Dionne | Sharing a computer-generated environment |
| JP4009433B2 (ja) * | 2001-03-29 | 2007-11-14 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームプログラム及びゲームシステム |
| JP3420221B2 (ja) * | 2001-06-29 | 2003-06-23 | 株式会社コナミコンピュータエンタテインメント東京 | ゲーム装置及びプログラム |
| JP3455740B2 (ja) * | 2001-12-28 | 2003-10-14 | コナミ株式会社 | ゲーム装置、プログラム及びゲーム装置の制御方法 |
| US7883415B2 (en) * | 2003-09-15 | 2011-02-08 | Sony Computer Entertainment Inc. | Method and apparatus for adjusting a view of a scene being displayed according to tracked head motion |
| JP2004105671A (ja) * | 2002-09-16 | 2004-04-08 | Genki Kk | 空間位置共有システム、データ共有システム、ネットワークゲームシステム及びネットワークゲーム用クライアント |
| JP3990252B2 (ja) * | 2002-10-15 | 2007-10-10 | 株式会社バンダイナムコゲームス | ゲームシステム、プログラム及び情報記憶媒体 |
| JP3931796B2 (ja) * | 2002-11-28 | 2007-06-20 | 株式会社セガ | アクションゲームの制御プログラム |
| JP4113083B2 (ja) * | 2003-09-25 | 2008-07-02 | 元気株式会社 | ゲーム装置、ゲーム装置の制御方法及びプログラム |
-
2005
- 2005-12-22 JP JP2005371119A patent/JP4861699B2/ja not_active Expired - Lifetime
-
2006
- 2006-06-29 CA CA002613675A patent/CA2613675A1/en not_active Abandoned
- 2006-06-29 KR KR1020077028846A patent/KR100950880B1/ko not_active Expired - Fee Related
- 2006-06-29 US US11/994,392 patent/US20090118010A1/en not_active Abandoned
- 2006-06-29 EP EP06767610A patent/EP1905494A4/en not_active Withdrawn
- 2006-06-29 WO PCT/JP2006/312993 patent/WO2007001050A1/ja not_active Ceased
- 2006-06-29 CN CN2006800239745A patent/CN101213003B/zh active Active
Also Published As
| Publication number | Publication date |
|---|---|
| CN101213003A (zh) | 2008-07-02 |
| KR20080012349A (ko) | 2008-02-11 |
| EP1905494A4 (en) | 2009-07-01 |
| CN101213003B (zh) | 2011-10-19 |
| EP1905494A1 (en) | 2008-04-02 |
| KR100950880B1 (ko) | 2010-04-06 |
| US20090118010A1 (en) | 2009-05-07 |
| HK1114042A1 (en) | 2008-10-24 |
| JP4861699B2 (ja) | 2012-01-25 |
| WO2007001050A1 (ja) | 2007-01-04 |
| JP2007037970A (ja) | 2007-02-15 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US7059962B2 (en) | Gun shooting game device, method of controlling computer and program | |
| EP1905494A1 (en) | Network game system, network game system control method, game machine, game machine control method, and information storage medium | |
| JP4179162B2 (ja) | 情報処理装置、ゲーム装置、画像生成方法、ゲーム画像生成方法 | |
| US8597094B2 (en) | Game machine, controlling method, program and information storage medium of the game machine for improving operability for a user when a player character of an opponent team holds a moving object | |
| EP2949370A1 (en) | Apparatus and method for displaying player character showing special movement state in network game | |
| WO1998017361A1 (fr) | Dispositif de commande de jeux et support de stockage d'informations | |
| KR20030009919A (ko) | 관성 센서를 구비하는 컴퓨터 게임용 입력 장치 | |
| US8172657B2 (en) | Game machine, game machine control method, and information storage medium | |
| JP2013078507A (ja) | ゲーム装置、ゲーム装置の制御方法、及びプログラム | |
| EP1900403A1 (en) | Network game system, game machine, game machine control method, and information storage medium | |
| JP2008225779A (ja) | 情報処理装置、情報処理装置の制御方法及びプログラム | |
| JP6651091B2 (ja) | ゲームシステム及びこれに用いるコンピュータプログラム | |
| JP7022999B2 (ja) | ゲームシステム、及びそれに用いられるコンピュータプログラム | |
| JP4861706B2 (ja) | ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム | |
| JP4563267B2 (ja) | ネットワークゲームシステム、ネットワークゲーム制御方法、ゲーム装置、ゲーム制御方法及びプログラム | |
| US20020118163A1 (en) | System for interacting of a user with an electronic system image | |
| HK1114042B (en) | Network game system, network game system control method, game machine and game machine control method | |
| JP6541078B2 (ja) | ゲームシステム、及びそれに用いられるコンピュータプログラム | |
| JP6863617B2 (ja) | ゲームシステム、及びそれに用いられるコンピュータプログラム | |
| JP6541079B2 (ja) | ゲームシステム、及びそれに用いられるコンピュータプログラム | |
| JP2019162482A (ja) | ゲームシステム、及びそれに用いられるコンピュータプログラム | |
| JP2020072807A (ja) | ゲームシステム及びこれに用いるコンピュータプログラム | |
| JP2001046736A (ja) | ビデオゲーム装置および記録媒体 |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| EEER | Examination request | ||
| FZDE | Discontinued |
Effective date: 20150512 |