JP4861699B2 - ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム - Google Patents

ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム Download PDF

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Publication number
JP4861699B2
JP4861699B2 JP2005371119A JP2005371119A JP4861699B2 JP 4861699 B2 JP4861699 B2 JP 4861699B2 JP 2005371119 A JP2005371119 A JP 2005371119A JP 2005371119 A JP2005371119 A JP 2005371119A JP 4861699 B2 JP4861699 B2 JP 4861699B2
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Japan
Prior art keywords
player
game
game device
ultrasonic
virtual space
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Expired - Lifetime
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JP2005371119A
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English (en)
Japanese (ja)
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JP2007037970A5 (enExample
JP2007037970A (ja
Inventor
裕行 芦田
新太郎 大里
肇 和久田
岳彦 島田
圭悟 福島
裕之 恵阪
強 沖野
賢 下村
牧子 大富
健一 矢田
秀峰 西村
智之 文野
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to JP2005371119A priority Critical patent/JP4861699B2/ja
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to CN2006800239745A priority patent/CN101213003B/zh
Priority to HK08109666.6A priority patent/HK1114042B/xx
Priority to EP06767610A priority patent/EP1905494A4/en
Priority to CA002613675A priority patent/CA2613675A1/en
Priority to KR1020077028846A priority patent/KR100950880B1/ko
Priority to PCT/JP2006/312993 priority patent/WO2007001050A1/ja
Priority to US11/994,392 priority patent/US20090118010A1/en
Publication of JP2007037970A publication Critical patent/JP2007037970A/ja
Publication of JP2007037970A5 publication Critical patent/JP2007037970A5/ja
Application granted granted Critical
Publication of JP4861699B2 publication Critical patent/JP4861699B2/ja
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Processing Or Creating Images (AREA)
  • Information Transfer Between Computers (AREA)
JP2005371119A 2005-06-29 2005-12-22 ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム Expired - Lifetime JP4861699B2 (ja)

Priority Applications (8)

Application Number Priority Date Filing Date Title
JP2005371119A JP4861699B2 (ja) 2005-06-29 2005-12-22 ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム
HK08109666.6A HK1114042B (en) 2005-06-29 2006-06-29 Network game system, network game system control method, game machine and game machine control method
EP06767610A EP1905494A4 (en) 2005-06-29 2006-06-29 NETWORK PLAY SYSTEM, CONTROL METHOD FOR A NETWORK PLAY SYSTEM, PLAYING MACHINE, CONTROL METHOD FOR A PLAYING MACHINE AND INFORMATION STORAGE MEDIUM
CA002613675A CA2613675A1 (en) 2005-06-29 2006-06-29 Network game system, network game system control method, game machine, game machine control method, and information storage medium
CN2006800239745A CN101213003B (zh) 2005-06-29 2006-06-29 网络游戏系统、网络游戏系统的控制方法、游戏装置和游戏装置的控制方法
KR1020077028846A KR100950880B1 (ko) 2005-06-29 2006-06-29 네트워크 게임 시스템, 네트워크 게임 시스템의 제어 방법,게임 장치, 게임 장치의 제어 방법 및 정보 기억 매체
PCT/JP2006/312993 WO2007001050A1 (ja) 2005-06-29 2006-06-29 ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体
US11/994,392 US20090118010A1 (en) 2005-06-29 2006-06-29 Network game system, network game system control method, game machine, game machine control method, and information storage medium

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2005190328 2005-06-29
JP2005190328 2005-06-29
JP2005371119A JP4861699B2 (ja) 2005-06-29 2005-12-22 ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム

Related Child Applications (1)

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JP2006011655A Division JP4861706B2 (ja) 2005-06-29 2006-01-19 ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム

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JP2007037970A JP2007037970A (ja) 2007-02-15
JP2007037970A5 JP2007037970A5 (enExample) 2009-02-12
JP4861699B2 true JP4861699B2 (ja) 2012-01-25

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Country Status (7)

Country Link
US (1) US20090118010A1 (enExample)
EP (1) EP1905494A4 (enExample)
JP (1) JP4861699B2 (enExample)
KR (1) KR100950880B1 (enExample)
CN (1) CN101213003B (enExample)
CA (1) CA2613675A1 (enExample)
WO (1) WO2007001050A1 (enExample)

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JP5136742B2 (ja) * 2006-10-13 2013-02-06 株式会社セガ 電子遊戯装置、電子遊戯用制御方法およびゲームプログラム
JP4397421B2 (ja) 2008-05-27 2010-01-13 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム処理方法、ならびに、プログラム
DE102009039399A1 (de) 2009-08-31 2011-03-03 Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. Verfahren zur Vermessung einer Halbleiterstruktur, welche eine Solarzelle oder eine Vorstufe einer Solarzelle ist
US8974309B2 (en) * 2011-06-13 2015-03-10 Kabushiki Kaisha Square Enix Video game processing apparatus and video game processing program
CN103576842A (zh) * 2012-07-31 2014-02-12 华为终端有限公司 姿态识别的方法及装置
JP2015192753A (ja) * 2014-03-31 2015-11-05 株式会社バンダイナムコエンターテインメント ゲーム装置及びプログラム
WO2018015762A1 (en) 2016-07-22 2018-01-25 Cambridge Mechatronics Limited Pwm shielding in a camera
CN108320332B (zh) * 2017-01-18 2020-02-07 腾讯科技(深圳)有限公司 虚拟角色的方位确定方法和装置
CN107422327A (zh) * 2017-06-20 2017-12-01 何晶 枪支射击姿势识别系统及方法
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Also Published As

Publication number Publication date
CN101213003A (zh) 2008-07-02
KR20080012349A (ko) 2008-02-11
EP1905494A4 (en) 2009-07-01
CN101213003B (zh) 2011-10-19
EP1905494A1 (en) 2008-04-02
CA2613675A1 (en) 2007-01-04
KR100950880B1 (ko) 2010-04-06
US20090118010A1 (en) 2009-05-07
HK1114042A1 (en) 2008-10-24
WO2007001050A1 (ja) 2007-01-04
JP2007037970A (ja) 2007-02-15

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