KR100915648B1 - 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어방법 - Google Patents

게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어방법

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Publication number
KR100915648B1
KR100915648B1 KR1020077022064A KR20077022064A KR100915648B1 KR 100915648 B1 KR100915648 B1 KR 100915648B1 KR 1020077022064 A KR1020077022064 A KR 1020077022064A KR 20077022064 A KR20077022064 A KR 20077022064A KR 100915648 B1 KR100915648 B1 KR 100915648B1
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KR
South Korea
Prior art keywords
character
data
game
characteristic data
area
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Expired - Lifetime
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KR1020077022064A
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English (en)
Korean (ko)
Other versions
KR20070107792A (ko
Inventor
유이치 요코야마
마사후미 요시다
Original Assignee
가부시키가이샤 코나미 데지타루 엔타테인멘토
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Publication of KR20070107792A publication Critical patent/KR20070107792A/ko
Application granted granted Critical
Publication of KR100915648B1 publication Critical patent/KR100915648B1/ko
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Expired - Lifetime legal-status Critical Current

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Closed-Circuit Television Systems (AREA)
KR1020077022064A 2005-03-08 2006-02-14 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어방법 Expired - Lifetime KR100915648B1 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2005064469A JP3822222B1 (ja) 2005-03-08 2005-03-08 ゲームプログラム、ゲーム装置及びゲーム制御方法
JPJP-P-2005-00064469 2005-03-08

Publications (2)

Publication Number Publication Date
KR20070107792A KR20070107792A (ko) 2007-11-07
KR100915648B1 true KR100915648B1 (ko) 2009-09-04

Family

ID=36953139

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020077022064A Expired - Lifetime KR100915648B1 (ko) 2005-03-08 2006-02-14 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어방법

Country Status (4)

Country Link
JP (1) JP3822222B1 (https=)
KR (1) KR100915648B1 (https=)
TW (1) TW200642733A (https=)
WO (1) WO2006095537A1 (https=)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4320352B2 (ja) 2007-07-27 2009-08-26 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、およびこれを記録した記録媒体
US8684805B2 (en) 2007-08-03 2014-04-01 Konami Digital Entertainment Co., Ltd. Game apparatus, game control method and game control program
JP4527754B2 (ja) * 2007-08-03 2010-08-18 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びゲーム制御プログラム
JP5250221B2 (ja) * 2007-08-03 2013-07-31 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びゲーム制御プログラム
JP4772079B2 (ja) * 2008-04-09 2011-09-14 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置及びゲーム制御方法
JP5021047B2 (ja) * 2010-01-29 2012-09-05 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法
JP5315274B2 (ja) * 2010-03-23 2013-10-16 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置、ゲーム制御方法
JP5301488B2 (ja) * 2010-03-24 2013-09-25 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置、およびゲーム制御方法
JP5399362B2 (ja) 2010-11-10 2014-01-29 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法
JP5938024B2 (ja) 2013-09-10 2016-06-22 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームシステム及びプログラム
JP6761926B2 (ja) * 2019-02-18 2020-09-30 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法、ゲーム制御装置及びゲームシステム

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003071134A (ja) * 2001-09-07 2003-03-11 Namco Ltd ゲーム情報、情報記憶媒体、およびゲーム装置
JP2003071136A (ja) * 2001-09-07 2003-03-11 Namco Ltd ゲーム情報、情報記憶媒体、及びゲーム装置
JP2004236863A (ja) * 2003-02-06 2004-08-26 Namco Ltd ゲーム情報、情報記憶媒体及びゲーム装置

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4221838B2 (ja) * 1998-09-30 2009-02-12 株式会社セガ ゲーム装置、当り判定方法、及び情報記録媒体

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003071134A (ja) * 2001-09-07 2003-03-11 Namco Ltd ゲーム情報、情報記憶媒体、およびゲーム装置
JP2003071136A (ja) * 2001-09-07 2003-03-11 Namco Ltd ゲーム情報、情報記憶媒体、及びゲーム装置
JP2004236863A (ja) * 2003-02-06 2004-08-26 Namco Ltd ゲーム情報、情報記憶媒体及びゲーム装置

Also Published As

Publication number Publication date
TWI295186B (https=) 2008-04-01
TW200642733A (en) 2006-12-16
JP2006246968A (ja) 2006-09-21
WO2006095537A1 (ja) 2006-09-14
KR20070107792A (ko) 2007-11-07
JP3822222B1 (ja) 2006-09-13

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