TW200642733A - Game program, game machine, and game method - Google Patents
Game program, game machine, and game methodInfo
- Publication number
- TW200642733A TW200642733A TW095106446A TW95106446A TW200642733A TW 200642733 A TW200642733 A TW 200642733A TW 095106446 A TW095106446 A TW 095106446A TW 95106446 A TW95106446 A TW 95106446A TW 200642733 A TW200642733 A TW 200642733A
- Authority
- TW
- Taiwan
- Prior art keywords
- game
- character
- pitcher
- areas
- characteristic data
- Prior art date
Links
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- Closed-Circuit Television Systems (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2005064469A JP3822222B1 (ja) | 2005-03-08 | 2005-03-08 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TW200642733A true TW200642733A (en) | 2006-12-16 |
| TWI295186B TWI295186B (https=) | 2008-04-01 |
Family
ID=36953139
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW095106446A TW200642733A (en) | 2005-03-08 | 2006-02-24 | Game program, game machine, and game method |
Country Status (4)
| Country | Link |
|---|---|
| JP (1) | JP3822222B1 (https=) |
| KR (1) | KR100915648B1 (https=) |
| TW (1) | TW200642733A (https=) |
| WO (1) | WO2006095537A1 (https=) |
Families Citing this family (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4320352B2 (ja) | 2007-07-27 | 2009-08-26 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、およびこれを記録した記録媒体 |
| US8684805B2 (en) | 2007-08-03 | 2014-04-01 | Konami Digital Entertainment Co., Ltd. | Game apparatus, game control method and game control program |
| JP4527754B2 (ja) * | 2007-08-03 | 2010-08-18 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法及びゲーム制御プログラム |
| JP5250221B2 (ja) * | 2007-08-03 | 2013-07-31 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法及びゲーム制御プログラム |
| JP4772079B2 (ja) * | 2008-04-09 | 2011-09-14 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
| JP5021047B2 (ja) * | 2010-01-29 | 2012-09-05 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 |
| JP5315274B2 (ja) * | 2010-03-23 | 2013-10-16 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置、ゲーム制御方法 |
| JP5301488B2 (ja) * | 2010-03-24 | 2013-09-25 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置、およびゲーム制御方法 |
| JP5399362B2 (ja) | 2010-11-10 | 2014-01-29 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 |
| JP5938024B2 (ja) | 2013-09-10 | 2016-06-22 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームシステム及びプログラム |
| JP6761926B2 (ja) * | 2019-02-18 | 2020-09-30 | 株式会社コナミデジタルエンタテインメント | プログラム、ゲーム制御方法、ゲーム制御装置及びゲームシステム |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4221838B2 (ja) * | 1998-09-30 | 2009-02-12 | 株式会社セガ | ゲーム装置、当り判定方法、及び情報記録媒体 |
| JP4955873B2 (ja) * | 2001-09-07 | 2012-06-20 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、およびゲーム装置 |
| JP5079954B2 (ja) * | 2001-09-07 | 2012-11-21 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、及びゲーム装置 |
| JP3944456B2 (ja) * | 2003-02-06 | 2007-07-11 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
-
2005
- 2005-03-08 JP JP2005064469A patent/JP3822222B1/ja not_active Expired - Lifetime
-
2006
- 2006-02-14 KR KR1020077022064A patent/KR100915648B1/ko not_active Expired - Lifetime
- 2006-02-14 WO PCT/JP2006/302486 patent/WO2006095537A1/ja not_active Ceased
- 2006-02-24 TW TW095106446A patent/TW200642733A/zh not_active IP Right Cessation
Also Published As
| Publication number | Publication date |
|---|---|
| TWI295186B (https=) | 2008-04-01 |
| JP2006246968A (ja) | 2006-09-21 |
| WO2006095537A1 (ja) | 2006-09-14 |
| KR100915648B1 (ko) | 2009-09-04 |
| KR20070107792A (ko) | 2007-11-07 |
| JP3822222B1 (ja) | 2006-09-13 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| MM4A | Annulment or lapse of patent due to non-payment of fees |