TW200642733A - Game program, game machine, and game method - Google Patents

Game program, game machine, and game method

Info

Publication number
TW200642733A
TW200642733A TW095106446A TW95106446A TW200642733A TW 200642733 A TW200642733 A TW 200642733A TW 095106446 A TW095106446 A TW 095106446A TW 95106446 A TW95106446 A TW 95106446A TW 200642733 A TW200642733 A TW 200642733A
Authority
TW
Taiwan
Prior art keywords
game
character
pitcher
areas
characteristic data
Prior art date
Application number
TW095106446A
Other languages
English (en)
Chinese (zh)
Other versions
TWI295186B (https=
Inventor
Yuichi Yokoyama
Masafumi Yoshida
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp filed Critical Konami Corp
Publication of TW200642733A publication Critical patent/TW200642733A/zh
Application granted granted Critical
Publication of TWI295186B publication Critical patent/TWI295186B/zh

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Closed-Circuit Television Systems (AREA)
TW095106446A 2005-03-08 2006-02-24 Game program, game machine, and game method TW200642733A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005064469A JP3822222B1 (ja) 2005-03-08 2005-03-08 ゲームプログラム、ゲーム装置及びゲーム制御方法

Publications (2)

Publication Number Publication Date
TW200642733A true TW200642733A (en) 2006-12-16
TWI295186B TWI295186B (https=) 2008-04-01

Family

ID=36953139

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095106446A TW200642733A (en) 2005-03-08 2006-02-24 Game program, game machine, and game method

Country Status (4)

Country Link
JP (1) JP3822222B1 (https=)
KR (1) KR100915648B1 (https=)
TW (1) TW200642733A (https=)
WO (1) WO2006095537A1 (https=)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4320352B2 (ja) 2007-07-27 2009-08-26 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、およびこれを記録した記録媒体
US8684805B2 (en) 2007-08-03 2014-04-01 Konami Digital Entertainment Co., Ltd. Game apparatus, game control method and game control program
JP4527754B2 (ja) * 2007-08-03 2010-08-18 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びゲーム制御プログラム
JP5250221B2 (ja) * 2007-08-03 2013-07-31 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びゲーム制御プログラム
JP4772079B2 (ja) * 2008-04-09 2011-09-14 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置及びゲーム制御方法
JP5021047B2 (ja) * 2010-01-29 2012-09-05 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法
JP5315274B2 (ja) * 2010-03-23 2013-10-16 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置、ゲーム制御方法
JP5301488B2 (ja) * 2010-03-24 2013-09-25 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置、およびゲーム制御方法
JP5399362B2 (ja) 2010-11-10 2014-01-29 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法
JP5938024B2 (ja) 2013-09-10 2016-06-22 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームシステム及びプログラム
JP6761926B2 (ja) * 2019-02-18 2020-09-30 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法、ゲーム制御装置及びゲームシステム

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4221838B2 (ja) * 1998-09-30 2009-02-12 株式会社セガ ゲーム装置、当り判定方法、及び情報記録媒体
JP4955873B2 (ja) * 2001-09-07 2012-06-20 株式会社バンダイナムコゲームス プログラム、情報記憶媒体、およびゲーム装置
JP5079954B2 (ja) * 2001-09-07 2012-11-21 株式会社バンダイナムコゲームス プログラム、情報記憶媒体、及びゲーム装置
JP3944456B2 (ja) * 2003-02-06 2007-07-11 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置

Also Published As

Publication number Publication date
TWI295186B (https=) 2008-04-01
JP2006246968A (ja) 2006-09-21
WO2006095537A1 (ja) 2006-09-14
KR100915648B1 (ko) 2009-09-04
KR20070107792A (ko) 2007-11-07
JP3822222B1 (ja) 2006-09-13

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Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees