JP7451563B2 - 仮想キャラクタの制御方法並びにそのコンピュータ機器、コンピュータプログラム、及び仮想キャラクタの制御装置 - Google Patents
仮想キャラクタの制御方法並びにそのコンピュータ機器、コンピュータプログラム、及び仮想キャラクタの制御装置 Download PDFInfo
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- JP7451563B2 JP7451563B2 JP2021564351A JP2021564351A JP7451563B2 JP 7451563 B2 JP7451563 B2 JP 7451563B2 JP 2021564351 A JP2021564351 A JP 2021564351A JP 2021564351 A JP2021564351 A JP 2021564351A JP 7451563 B2 JP7451563 B2 JP 7451563B2
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- Prior art keywords
- skill
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- virtual character
- control
- virtual environment
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2024034076A JP7741222B2 (ja) | 2020-04-23 | 2024-03-06 | 仮想キャラクタの制御方法、装置、機器及び記憶媒体 |
| JP2025141523A JP2025170019A (ja) | 2020-04-23 | 2025-08-27 | 仮想キャラクタの制御方法、装置、機器及び記憶媒体 |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202010328532.3 | 2020-04-23 | ||
| CN202010328532.3A CN111589127B (zh) | 2020-04-23 | 2020-04-23 | 虚拟角色的控制方法、装置、设备及存储介质 |
| PCT/CN2021/080690 WO2021213070A1 (zh) | 2020-04-23 | 2021-03-15 | 虚拟角色的控制方法、装置、设备及存储介质 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024034076A Division JP7741222B2 (ja) | 2020-04-23 | 2024-03-06 | 仮想キャラクタの制御方法、装置、機器及び記憶媒体 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2022533919A JP2022533919A (ja) | 2022-07-27 |
| JP7451563B2 true JP7451563B2 (ja) | 2024-03-18 |
Family
ID=72180363
Family Applications (3)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021564351A Active JP7451563B2 (ja) | 2020-04-23 | 2021-03-15 | 仮想キャラクタの制御方法並びにそのコンピュータ機器、コンピュータプログラム、及び仮想キャラクタの制御装置 |
| JP2024034076A Active JP7741222B2 (ja) | 2020-04-23 | 2024-03-06 | 仮想キャラクタの制御方法、装置、機器及び記憶媒体 |
| JP2025141523A Pending JP2025170019A (ja) | 2020-04-23 | 2025-08-27 | 仮想キャラクタの制御方法、装置、機器及び記憶媒体 |
Family Applications After (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024034076A Active JP7741222B2 (ja) | 2020-04-23 | 2024-03-06 | 仮想キャラクタの制御方法、装置、機器及び記憶媒体 |
| JP2025141523A Pending JP2025170019A (ja) | 2020-04-23 | 2025-08-27 | 仮想キャラクタの制御方法、装置、機器及び記憶媒体 |
Country Status (9)
| Country | Link |
|---|---|
| US (1) | US12186660B2 (https=) |
| EP (1) | EP3943172A4 (https=) |
| JP (3) | JP7451563B2 (https=) |
| KR (1) | KR102700697B1 (https=) |
| CN (1) | CN111589127B (https=) |
| AU (1) | AU2021254521B2 (https=) |
| PH (1) | PH12021552563A1 (https=) |
| SG (1) | SG11202112169UA (https=) |
| WO (1) | WO2021213070A1 (https=) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2024063201A (ja) * | 2020-04-23 | 2024-05-10 | ▲騰▼▲訊▼科技(深▲セン▼)有限公司 | 仮想キャラクタの制御方法、装置、機器及び記憶媒体 |
Families Citing this family (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN112044071B (zh) | 2020-09-04 | 2021-10-15 | 腾讯科技(深圳)有限公司 | 虚拟物品的控制方法、装置、终端及存储介质 |
| JP7270008B2 (ja) * | 2020-09-08 | 2023-05-09 | カムツス コーポレーション | ゲーム提供方法、コンピュータプログラム、コンピュータ読取可能な記録媒体、およびコンピュータ装置 |
| CN112274927B (zh) * | 2020-11-18 | 2024-11-12 | 网易(杭州)网络有限公司 | 游戏交互方法、装置及电子设备 |
| CN112843679B (zh) * | 2021-03-04 | 2022-11-08 | 腾讯科技(深圳)有限公司 | 虚拟对象的技能释放方法、装置、设备及介质 |
| CN113476822B (zh) * | 2021-06-11 | 2022-06-10 | 荣耀终端有限公司 | 一种触控方法及设备 |
| CN114733199A (zh) * | 2022-03-14 | 2022-07-12 | 网易(杭州)网络有限公司 | 一种游戏控制的方法以及装置 |
| CN118203841A (zh) * | 2022-12-15 | 2024-06-18 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法、装置、终端及存储介质 |
| CN115970280A (zh) * | 2022-12-30 | 2023-04-18 | 网易(杭州)网络有限公司 | 游戏技能记录方法、装置、设备及存储介质 |
| CN120983906A (zh) * | 2024-05-21 | 2025-11-21 | 腾讯科技(成都)有限公司 | 技能指示器的显示方法、装置、设备、介质及程序产品 |
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| JP2019154668A (ja) | 2018-03-09 | 2019-09-19 | 株式会社 ディー・エヌ・エー | ゲーム装置及びゲームプログラム |
| JP2019202128A (ja) | 2019-04-17 | 2019-11-28 | 株式会社セガゲームス | 情報処理装置及びプログラム |
| CN110694261A (zh) | 2019-10-21 | 2020-01-17 | 腾讯科技(深圳)有限公司 | 控制虚拟对象进行攻击的方法、终端及存储介质 |
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2020
- 2020-04-23 CN CN202010328532.3A patent/CN111589127B/zh active Active
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2021
- 2021-03-15 EP EP21782629.6A patent/EP3943172A4/en active Pending
- 2021-03-15 SG SG11202112169UA patent/SG11202112169UA/en unknown
- 2021-03-15 JP JP2021564351A patent/JP7451563B2/ja active Active
- 2021-03-15 KR KR1020217036000A patent/KR102700697B1/ko active Active
- 2021-03-15 PH PH1/2021/552563A patent/PH12021552563A1/en unknown
- 2021-03-15 WO PCT/CN2021/080690 patent/WO2021213070A1/zh not_active Ceased
- 2021-03-15 AU AU2021254521A patent/AU2021254521B2/en active Active
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2022
- 2022-01-07 US US17/570,391 patent/US12186660B2/en active Active
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2024
- 2024-03-06 JP JP2024034076A patent/JP7741222B2/ja active Active
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2025
- 2025-08-27 JP JP2025141523A patent/JP2025170019A/ja active Pending
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| JP2024063201A (ja) * | 2020-04-23 | 2024-05-10 | ▲騰▼▲訊▼科技(深▲セン▼)有限公司 | 仮想キャラクタの制御方法、装置、機器及び記憶媒体 |
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