KR102700697B1 - 가상 캐릭터 제어 방법 및 장치, 디바이스, 및 저장 매체 - Google Patents

가상 캐릭터 제어 방법 및 장치, 디바이스, 및 저장 매체 Download PDF

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Publication number
KR102700697B1
KR102700697B1 KR1020217036000A KR20217036000A KR102700697B1 KR 102700697 B1 KR102700697 B1 KR 102700697B1 KR 1020217036000 A KR1020217036000 A KR 1020217036000A KR 20217036000 A KR20217036000 A KR 20217036000A KR 102700697 B1 KR102700697 B1 KR 102700697B1
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South Korea
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cast
skill
control
virtual character
virtual
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KR20210150465A (ko
Inventor
위링 완
순 후
졘먀오 웡
?캡臼? 웡
산둥 쑤
융 장
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텐센트 테크놀로지(센젠) 컴퍼니 리미티드
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
KR1020217036000A 2020-04-23 2021-03-15 가상 캐릭터 제어 방법 및 장치, 디바이스, 및 저장 매체 Active KR102700697B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
CN202010328532.3 2020-04-23
CN202010328532.3A CN111589127B (zh) 2020-04-23 2020-04-23 虚拟角色的控制方法、装置、设备及存储介质
PCT/CN2021/080690 WO2021213070A1 (zh) 2020-04-23 2021-03-15 虚拟角色的控制方法、装置、设备及存储介质

Publications (2)

Publication Number Publication Date
KR20210150465A KR20210150465A (ko) 2021-12-10
KR102700697B1 true KR102700697B1 (ko) 2024-08-28

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Country Status (9)

Country Link
US (1) US12186660B2 (https=)
EP (1) EP3943172A4 (https=)
JP (3) JP7451563B2 (https=)
KR (1) KR102700697B1 (https=)
CN (1) CN111589127B (https=)
AU (1) AU2021254521B2 (https=)
PH (1) PH12021552563A1 (https=)
SG (1) SG11202112169UA (https=)
WO (1) WO2021213070A1 (https=)

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CN112044071B (zh) 2020-09-04 2021-10-15 腾讯科技(深圳)有限公司 虚拟物品的控制方法、装置、终端及存储介质
JP7270008B2 (ja) * 2020-09-08 2023-05-09 カムツス コーポレーション ゲーム提供方法、コンピュータプログラム、コンピュータ読取可能な記録媒体、およびコンピュータ装置
CN112274927B (zh) * 2020-11-18 2024-11-12 网易(杭州)网络有限公司 游戏交互方法、装置及电子设备
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CN113476822B (zh) * 2021-06-11 2022-06-10 荣耀终端有限公司 一种触控方法及设备
CN114733199A (zh) * 2022-03-14 2022-07-12 网易(杭州)网络有限公司 一种游戏控制的方法以及装置
CN118203841A (zh) * 2022-12-15 2024-06-18 腾讯科技(深圳)有限公司 虚拟对象控制方法、装置、终端及存储介质
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CN120983906A (zh) * 2024-05-21 2025-11-21 腾讯科技(成都)有限公司 技能指示器的显示方法、装置、设备、介质及程序产品

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Also Published As

Publication number Publication date
JP2024063201A (ja) 2024-05-10
JP7451563B2 (ja) 2024-03-18
CN111589127B (zh) 2022-07-12
CA3137791A1 (en) 2021-10-28
CN111589127A (zh) 2020-08-28
AU2021254521B2 (en) 2023-02-02
WO2021213070A1 (zh) 2021-10-28
SG11202112169UA (en) 2021-12-30
PH12021552563A1 (en) 2022-06-20
JP2022533919A (ja) 2022-07-27
JP7741222B2 (ja) 2025-09-17
US20220126205A1 (en) 2022-04-28
US12186660B2 (en) 2025-01-07
JP2025170019A (ja) 2025-11-14
EP3943172A1 (en) 2022-01-26
AU2021254521A1 (en) 2021-11-11
KR20210150465A (ko) 2021-12-10
EP3943172A4 (en) 2022-07-20

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