JP5026531B2 - データ転送装置および方法 - Google Patents
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Description
i.ゲームの予告編あるいは有名人による推薦など、特定のコンテンツのダウンロード/ストリーム配信;
ii.アバターの外見、行動および/またはゾーン内の通信オプションの変更;
iii.バスケットボール1032あるいはゴルフ練習場1034など、一つ以上のゲームの提供(任意に選択できることであるが、開発者あるいは発行者のゲームのブランドが付けられたもの、あるいはそのゲームにグラフィック的に似たものとすることができる);
iv.開発者あるいは発行者のゲームを代表する一つ以上の相互作用的な場面あるいはビネットで、プレイヤーがゲームの一側面を体験したり、ゲームの特定のスキルを磨いたり、ゲームのコントロールに習熟したりすることを可能にするもの;
v.アリーナ、リング、道場、コートあるいは類似のエリア1036であって、そこでは遠隔プレイされるゲームが観客によって見物できるようにアバター1038によりライブで表わされる。
i.PS3の地理的な位置;
ii.ユーザに好ましい言語;
iii.ユーザの年齢;
iv.現在のユーザの「友人リスト」内のあるユーザがすでにある特定のホーム環境にいるかどうか;
v.ユーザのPS3内に現在どんなディスクがあるか;
vi.ユーザのPS3で最近どんなゲームがプレイされたか。
Claims (10)
- データを他の娯楽装置に送信しまた受信できるピアツーピア通信装置を各々が有する複数の娯楽装置で、各娯楽装置は関連付けられたアバターを前記仮想環境内に有しまた対応するクライアントインデックスを有している複数の娯楽装置間において、仮想環境のリアルタイムスピーチデータを転送する方法であって:
前記転送方法は:
前記娯楽装置のうちの第1の娯楽装置において、前記リアルタイムスピーチデータを転送すべき娯楽装置と関連付けられたクライアントインデックスのターゲットリストを生成するステップと;
前記娯楽装置のうちの前記第1の娯楽装置において、前記ターゲットリストを第1サブセットの娯楽装置と第2サブセットの娯楽装置とに分割するステップと;
前記娯楽装置のうちの前記第1の娯楽装置において、前記第2サブセットの各娯楽装置に対するクライアントインデックスを前記第1サブセットの娯楽装置に割り振るステップと;
前記複数の娯楽装置の前記第1の娯楽装置から前記第1サブセットの各娯楽装置へと、前記リアルタイムスピーチデータを、所定のスピーチ音量でそれぞれの娯楽装置に割り振られた第2サブセットのそれぞれのクライアントインデックスと共に、送信するステップと;
を有し;
前記ターゲットリストは、各娯楽装置に関連付けられた属性データに基づいて生成され;
前記属性データは、各娯楽装置に関連付けられたアバターが前記仮想環境内の所定のエリア内に存在するかどうかを示すデータを含み;
前記リアルタイムスピーチデータを、前記所定のスピーチ音量で、自分に割り振られたそれぞれの第2サブセットのクライアントインデックスと共に受信する前記娯楽装置の各々に関して、前記方法が:
受信したクライアントインデックスを第3サブセットの娯楽装置と第4サブセットの娯楽装置とに分割するステップと;
前記第4サブセットの各娯楽装置のクライアントインデックスを前記第3サブセットの娯楽装置に割り振るステップと;
前記第3サブセットの各々の娯楽装置に対して、前記リアルタイムスピーチデータを、前記所定のスピーチ音量より小さい音量でそれぞれの娯楽装置に割り振られた前記第4サブセットのそれぞれのクライアントインデックスと共に送信するステップと;を有する;
ことを特徴とするスピーチデータ転送方法。 - 請求項1に記載の方法であって、前記所定のエリアは、前記娯楽装置の前記第1の娯楽装置に関連付けられたアバターに関して定められていることを特徴とする方法。
- 上記請求項1または2に記載の方法であって、前記特性データが、娯楽装置のユーザが自分の娯楽装置がリアルタイムスピーチデータを受信することを望むか否かを示すデータを含むものであることを特徴とする方法。
- 上記請求項のいずれか1項に記載の方法であって、前記第1サブセットに入れることができるのは前記ターゲットリスト上の所定の数の娯楽装置であり、前記ターゲットリスト上の娯楽装置の数が所定の最大数より小さい場合には、前記ターゲットリストのすべての娯楽装置が前記第1サブセットに入れられることを特徴とする方法。
- 上記請求項のいずれか1項に記載の方法であって、前記スピーチデータがオーディオデータおよび/またはビデオデータを含むことを特徴とする方法。
- データを他の娯楽装置に送信しまた受信できるピアツーピア通信装置を各々が有する複数の娯楽装置で、各娯楽装置は関連付けられたアバターを前記仮想環境内に有しまた対応するクライアントインデックスを有している複数の娯楽装置間において、仮想環境のリアルタイムスピーチデータを転送する方法であって:
前記転送方法は:
前記娯楽装置のうちの第1の娯楽装置から、前記リアルタイムスピーチデータを所定のスピーチ音量で、前記リアルタイムスピーチデータを転送すべき娯楽装置と関連付けられたクライアントインデックスのターゲットリストと共に、受信するステップと;
前記娯楽装置のうちの第2の娯楽装置において、前記ターゲットリストを第1サブセットの娯楽装置と第2サブセットの娯楽装置とに分割するステップと;
前記娯楽装置のうちの前記第2の娯楽装置において、前記第2サブセットの各娯楽装置に対するクライアントインデックスを前記第1サブセットの娯楽装置に割り振るステップと;
前記娯楽装置のうちの前記第2の娯楽装置から前記第1サブセットの各娯楽装置へと、前記リアルタイムスピーチデータを、前記所定のスピーチ音量より小さい音量でそれぞれの娯楽装置に割り振られた第2サブセットのそれぞれのクライアントインデックスと共に、送信するステップと;
を有し;
前記ターゲットリストは、各娯楽装置に関連付けられた属性データに基づいて生成され;
前記属性データは、各娯楽装置に関連付けられたアバターが前記仮想環境内の所定のエリ
ア内に存在するかどうかを示すデータを含む;
ことを特徴とするスピーチデータ転送方法。 - 複数の娯楽装置の各々が他の一つの娯楽装置にデータをピアツーピア通信リンクを介して送信しまた受信するためのピアツーピア通信手段を有する前記複数の娯楽装置間においてリアルタイムスピーチデータを転送する方法であって:
前記転送方法は:
前記複数の娯楽装置のうちの第1の娯楽装置において、前記複数の娯楽装置のうちの第2の娯楽装置であって前記スピーチデータの起源である娯楽装置から前記ピアツーピア通信手段を介して該データを所定のスピーチ音量で受信するステップと;
前記複数の娯楽装置のうちの前記第1の娯楽装置において、前記複数の娯楽装置のうちのどの娯楽装置をポーリングするかを選択するステップと;
前記複数の娯楽装置のうちの前記第1の娯楽装置が前記選択された娯楽装置のポーリングを実行して、他の娯楽装置のうちどの娯楽装置が前記リアルタイムスピーチデータを受信したかを検出するステップと;
前記ピアツーピア通信手段を介して受信した前記リアルタイムスピーチデータを、前記所定のスピーチ音量より小さい音量で前記複数の娯楽装置の前記第1の娯楽装置から、前記リアルタイムスピーチデータを受信していないと検出された前記娯楽装置へと送信するステップと;
を有する、リアルタイムスピーチデータ転送方法。 - コンピュータ読取可能な命令を含むデータ媒体であって、前記コンピュータ読取可能な命令はコンピュータによって実行されると前記コンピュータに請求項1ないし7のいずれか1項に記載の方法を実行させるものである、データ媒体。
- 他の娯楽装置にデータを送信しまた受信できるピアツーピア通信装置を各々が有する複数の娯楽装置に対して仮想環境のリアルタイムスピーチデータを送信できる娯楽装置であって、各娯楽装置は関連付けられたアバターを前記仮想環境内に有しており、また各娯楽装置は対応するクライアントインデックスを有しているものであるような、リアルタイムスピーチデータを送信できる娯楽装置であって:
前記娯楽装置は:
前記リアルタイムスピーチデータを送信すべき娯楽装置に関連付けられたクライアントインデックスのターゲットリストを生成することができ、前記ターゲットリストを第1サブセットの娯楽装置と第2サブセットの娯楽装置とに分割することができ、前記第2サブセットの各娯楽装置のクライアントインデックスを前記第1サブセットの娯楽装置に割り振ることができるプロセッサと;
前記第1サブセットの各娯楽装置に対して、それぞれの娯楽装置に割り振られた前記第2サブセットからのそれぞれのクライアントインデックスと共に、前記リアルタイムスピーチデータを所定のスピーチ音量で送信することができる送信器と;
を有し;
前記ターゲットリストは、各娯楽装置に関連付けられた属性データに基づいて生成され;
前記属性データは、各娯楽装置に関連付けられたアバターが前記仮想環境内の所定のエリア内に存在するかどうかを示すデータを含み;
前記リアルタイムスピーチデータを、前記所定のスピーチ音量で、自分に割り振られたそれぞれの第2サブセットのクライアントインデックスと共に受信する前記娯楽装置の各々に関して、前記娯楽装置が:
受信したクライアントインデックスを第3サブセットの娯楽装置と第4サブセットの娯楽装置とに分割し、前記第4サブセットの各娯楽装置のクライアントインデックスを前記第3サブセットの娯楽装置に割り振ることができるプロセッサと;
前記第3サブセットの各々の娯楽装置に対して、前記リアルタイムスピーチデータを、前記所定のスピーチ音量より小さい音量でそれぞれの娯楽装置に割り振られた前記第4サブセットのそれぞれのクライアントインデックスと共に送信することができる送信器と;を有する;
ことを特徴とする娯楽装置。 - 他の娯楽装置にデータを送信しまた受信できるピアツーピア通信装置を各々が有する複数の娯楽装置に対して仮想環境のリアルタイムスピーチデータを送信できる娯楽装置であって、各娯楽装置は関連付けられたアバターを前記仮想環境内に有しており、また各娯楽装置は対応するクライアントインデックスを有しているものであるような、リアルタイムスピーチデータを送信できる娯楽装置であって:
前記娯楽装置は:
前記娯楽装置のうちの第1の娯楽装置から、前記リアルタイムスピーチデータを送信すべき娯楽装置に関連付けられたクライアントインデックスのターゲットリストと共に、前記リアルタイムスピーチデータを所定のスピーチ音量で受信できる受信器と;
前記ターゲットリストを第1サブセットの娯楽装置と第2サブセットの娯楽装置とに分割でき、また、前記第2サブセットの各娯楽装置のクライアントインデックスを前記第1サブセットの娯楽装置に割り振ることができるプロセッサと;
前記第1サブセットの各娯楽装置に対して、それぞれの娯楽装置に割り振られた前記第2サブセットのそれぞれのクライアントインデックスと共に、前記リアルタイムスピーチデータを前記所定のスピーチ音量より小さい音量で送信できる送信器と;
を有し;
前記ターゲットリストは、各娯楽装置に関連付けられた属性データに基づいて生成され;
前記属性データは、各娯楽装置に関連付けられたアバターが前記仮想環境内の所定のエリア内に存在するかどうかを示すデータを含む;
ことを特徴とする娯楽装置。
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US8788951B2 (en) | 2014-07-22 |
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