US7491123B2 - Video game voice chat with amplitude-based virtual ranging - Google Patents
Video game voice chat with amplitude-based virtual ranging Download PDFInfo
- Publication number
- US7491123B2 US7491123B2 US10/901,453 US90145304A US7491123B2 US 7491123 B2 US7491123 B2 US 7491123B2 US 90145304 A US90145304 A US 90145304A US 7491123 B2 US7491123 B2 US 7491123B2
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- US
- United States
- Prior art keywords
- game
- players
- player
- video game
- amplitude
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Information Transfer Between Computers (AREA)
Abstract
Description
-
- ambient sound level within game environment
- ambient acoustical reflection, diffraction and/or absorption within game environment
- temperature gradients within game environment
- wind velocity within game environment
- humidity within game environment
- proximity to virtual water surface within game environment (sound carries longer distances over water)
- sound pitch
- echoes and reverberation within game environment
- characteristics of avatars (e.g., dog avatars may have more sensitive hearing than human avatars, and wizard or other magical avatars may hear more than non-magical avatars)
- direction speaking avatar is facing when speaking
- availability of any “power up” capabilities to speaking avatar (e.g., virtual megaphone, virtual amplified microphone, virtual radio communications devices, virtual telepathy, etc.)
Claims (4)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/901,453 US7491123B2 (en) | 2004-07-29 | 2004-07-29 | Video game voice chat with amplitude-based virtual ranging |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/901,453 US7491123B2 (en) | 2004-07-29 | 2004-07-29 | Video game voice chat with amplitude-based virtual ranging |
Publications (2)
Publication Number | Publication Date |
---|---|
US20060025216A1 US20060025216A1 (en) | 2006-02-02 |
US7491123B2 true US7491123B2 (en) | 2009-02-17 |
Family
ID=35733049
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US10/901,453 Active 2027-06-17 US7491123B2 (en) | 2004-07-29 | 2004-07-29 | Video game voice chat with amplitude-based virtual ranging |
Country Status (1)
Country | Link |
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US (1) | US7491123B2 (en) |
Cited By (34)
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US20100077034A1 (en) * | 2008-09-22 | 2010-03-25 | International Business Machines Corporation | Modifying environmental chat distance based on avatar population density in an area of a virtual world |
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US10717005B2 (en) | 2017-07-22 | 2020-07-21 | Niantic, Inc. | Validating a player's real-world location using activity within a parallel reality game |
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US20060258461A1 (en) * | 2005-05-13 | 2006-11-16 | Yahoo! Inc. | Detecting interaction with an online service |
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US8126838B2 (en) * | 2006-05-05 | 2012-02-28 | Lockheed Martin Corporation | Systems and methods of developing intuitive decision-making trainers |
US8504605B2 (en) * | 2006-05-30 | 2013-08-06 | Microsoft Corporation | Proximity filtering of multiparty VoIP communications |
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US8875026B2 (en) * | 2008-05-01 | 2014-10-28 | International Business Machines Corporation | Directed communication in a virtual environment |
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US10717005B2 (en) | 2017-07-22 | 2020-07-21 | Niantic, Inc. | Validating a player's real-world location using activity within a parallel reality game |
US11541315B2 (en) | 2017-07-22 | 2023-01-03 | Niantic, Inc. | Validating a player's real-world location using activity within a parallel-reality game |
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