TW201102847A - Game blog platform system - Google Patents

Game blog platform system Download PDF

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Publication number
TW201102847A
TW201102847A TW098123802A TW98123802A TW201102847A TW 201102847 A TW201102847 A TW 201102847A TW 098123802 A TW098123802 A TW 098123802A TW 98123802 A TW98123802 A TW 98123802A TW 201102847 A TW201102847 A TW 201102847A
Authority
TW
Taiwan
Prior art keywords
game
blog
platform system
function
user
Prior art date
Application number
TW098123802A
Other languages
Chinese (zh)
Inventor
Tzu-Ling Liang
Original Assignee
Tzu-Ling Liang
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tzu-Ling Liang filed Critical Tzu-Ling Liang
Priority to TW098123802A priority Critical patent/TW201102847A/en
Priority to US12/652,551 priority patent/US20110014960A1/en
Priority to KR1020100000983A priority patent/KR20110006576A/en
Priority to JP2010005796A priority patent/JP2011022986A/en
Publication of TW201102847A publication Critical patent/TW201102847A/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/22Games, e.g. card games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content

Abstract

The present invention discloses a game blog platform (GBP) system, including a processing unit, to control and manage the system; a platform generating module, to generate a platform for a plurality of users; an educating and training module, to provide the function of education and training for the plurality of users; a planning module, to provide function of planning for the plurality of users; a matching module, to provide function of matching for the plurality of users; a game generating module, to provide the function of game generating for the plurality of users; an operating module, to provide the function of operating for the plurality of users; and a database/storage module, to provide the function of database and storage.

Description

201102847 六、發明說明: 【發明所屬之技術領域】 本發明大體上是關於遊戲產業之領域。更具體而言, 本發明是關於一種整合遊戲產業之遊戲部落格平台。 【先前技術】 數位遊戲種類相當多樣化,大體而言,可區分為個人 電腦遊戲(PC Game)及電視遊戲(TV Game)。在個人電腦遊 戲中,因為網際網路的發達,已從傳統的單機遊戲之外另 φ外發展出網路遊戲(Online Game),使玩家可以連上網際網 路與其他玩家同樂。而現今俗稱「新世代」的電視遊戲主 機亦多半可提供經由網際網路連線同樂之功能。此中所述 的「網路遊戲」與一般用語相同,係泛指任何透過可網路 進行之遊戲,因此,可涵蓋上述個人電腦遊戲及電視遊戲。 遊戲種類相當多元化,譬如動作遊戲(Action Game, ACT)、格鬥遊戲(Fighting Game,FTG)、冒險遊戲 (Adventure Game,AVG)、動作冒險遊戲(Action Adventure 馨Game)、角色扮演遊戲(Role-Playing Game,RPG)、模擬遊 戲(Simulation Game,SLG)、射擊遊戲(Shooting Game)、 競速遊戲(Racing Game,RCG)、運動遊戲(Sport Game, SPG)、音樂遊戲(Rhythm Game)、益智遊戲(Puzzle Game) 及其他等。其中以角色扮演遊戲為例,依玩法不同又可細 分為回合制角色扮演遊戲、即時制角色扮演遊戲 (Real-Time Role-Playing Game)、動作角色扮演遊戲(Action201102847 VI. Description of the Invention: TECHNICAL FIELD OF THE INVENTION The present invention generally relates to the field of the game industry. More specifically, the present invention relates to a game blog platform that integrates the game industry. [Prior Art] The types of digital games are quite diverse, and in general, they can be classified into a PC game and a TV game. In the PC game, because of the development of the Internet, the online game has been developed from the traditional stand-alone game, so that players can enjoy the Internet with other players. Most of the video game consoles now known as "new generations" can provide the same function of connecting via the Internet. The term "online game" as used herein is the same as the general term, and refers to any game that is web-enabled, and thus covers the above-mentioned PC games and video games. The types of games are quite diverse, such as Action Game (ACT), Fighting Game (FTG), Adventure Game (AVG), Action Adventure (Action Adventure), role-playing game (Role- Playing Game, RPG), Simulation Game (SLG), Shooting Game, Racing Game (RCG), Sports Game (SPG), Music Game (Rhythm Game), Puzzle Games (Puzzle Game) and more. For example, a role-playing game can be divided into a turn-based role-playing game, a Real-Time Role-Playing Game, and an action role-playing game.

Role-Playing Game ’ ARPG)、戰略角色扮演遊戲等(Strategy 201102847Role-Playing Game ’ ARPG), strategic role-playing games, etc. (Strategy 201102847

Role-Playing Game,SRPG),多人網際網路角色扮演遊戲 (Massively Multiplayer Online Role-Playing Game > MMORPG)及其他等。若以射擊遊戲為例,又可細分為飛 機射擊遊戲(Aircraft Shooting Game,AC)、光線槍遊戲 (Light-Gun Game)、第一人稱射擊遊戲(First pers〇n Shooting Game ’ FPS)、第三人稱射擊遊戲(Third pers〇n Shooting Game,TPS)及其他等。 上述僅列舉部分遊戲的分類,除了已列舉的種類之 外亦包S其他種類之遊戲。這些五花八門的遊戲種類可 視為不同的遊戲元素,但它們通常並非個別單獨存在於遊 戲中,在現今的賴巾,常常結合其巾多樣元素於一體, 以使玩家有更多it化的遊戲内容。且隨著網路遊戲的快速 發展’包含上述的各式各樣遊戲㈣皆可經由網路化 網路遊戲。 但是,有著這麼多元化元素的遊戲,在俗稱「玩家」 々使用者貫際遊玩時,卻常常不甚滿意。列舉一些原因如 遊戲創作公是以商業上賺錢興㈣ =之類型及方向,因此,其並非真二家: 待。I所創作出來的遊戲自然不能符合玩家的j 2·遊戲創作公^以賺錢為導向,因此其 然是針對比較熱門或者是比㈣眾取 遊:,丨〉 出來的遊戲自然不能顧及喜愛其他題材之玩^。’所則 201102847 3.遊戲玩家在遊玩某一遊 ,A# -些抱怨或其他意見,苴正3曰:遊戲令的内容有 道的。但是目前玩家與遊二戲^公司"斤需要知 诵其,音μ v… 戲創作公司之間並無適當的溝 表I:。:勿交專業的玩家會在網路上的遊戲討論區發 表思見’但往往僅止於討喻 創作公發表,真正能傳達到遊戲 創作Pi甚至被域創作公司接納的極有限。 4.在目前的遊戲產業中, 一餅-^ , 下游疋壁壘分明的。如圖 不’ i可分為譬如上游的遊戲創作公司1〇4及 :游的遊戲營運公司106,其中遊戲創作公二。二 毛出來的遊戲’必須經由遊戲營運公司1〇6去營運,最 後才能讓玩家102遊玩到。因此 好的整合,在包含經營料、兩者並沒有良 ^ ^ , S 心營運成本、遊戲走向及其 他專都分成兩部分去操作,實際 頁U上並不理想。若再將玩 一、':入慮,則二者各為壁壘分明,就像是圖一中 所示的三塊拼圖’彼此之間沒有良好的橋樑銜接,無法 整合。 5.在目前的遊戲產業中’並沒有良好的遊戲人才招募、诗 训及媒合等機關,因此很多有興趣進行遊戲開發的人才 並沒有人盡其才。業餘對遊戲開發有興趣的人才亦缺乏 適當的遊戲開發工具及遊戲媒合手段,即難以自行創作. 遊戲,亦難以推銷及銷售遊戲。此外亦缺乏媒合管道, 使專精於不同遊戲領域的人才能夠集思廣益。 紅上所述,遊戲的元素及題材五花八門,但是遊戲產 業的上、下游及玩家之間苦無良好的整合。因此,本;明 201102847 ::戲平台(Game Blog pia—)系統應用 J 5、” ’可針對上述的問題加以解決’並納入新的 凡、’以期產生先前技術中所沒有之功效,並將於下述實 施例及圖式中詳細說明。 【發明内容】 在本發明之-觀財,本㈣揭露—種遊戲部落格平 :B1°g Platf°rm,GBP)系統,其中包含-處理單元, 部落格平台系統之整體運作;-遊戲部落格 柊平心二’其耦合至處理單元,用以產生-遊戲部落 供予複數個玩家;—教育·模組,㈣4 歸“以功^複數個玩家二企 旦—、、、且’其_合至處理m以提供企劃功能予複數個 二复::合模組,其輕合至處理單元,用以提供媒合功 :以提供:=’·一遊戲產生模組’其輕合至處理單元’ 搞人至卢 功能予複數個玩家;及一營運模組,其 口处理早70,用以提供營運功能予複數個玩家。 台系ί本II月另一觀點中,本發明揭露一種遊戲部落格平 提:’、包含一儲存模組,其耦合至處理單元,用以 存功能ΐ複數個玩家;-資料庫模組,其= 介用以提供身料庫功能予複數個玩家;一網路 複數個i家^處理單元’以提供遊戲部落格平台系統與 包含有線二m冓通之功能’其中網路介* 面、無線網路介面或其他等。 在本發明的再一觀點中,本發明揭露一種遊戲部落格 201102847 平台系統,其中包合_ ^(由夺& 兩資一、搜哥引擎,以供複數個玩家搜尋所 :^,彳群網站,以提供複數個玩家社群網站之功能; 入口網站’以提供複數個玩家賴人口網站之功能。 在本發明的再—觀財’本發明揭露—種遊戲部落格 平σ糸統介面,包含於常Η<« 7 > , 於電^可頃取媒體中,此遊戲部落格 平台系統介面包含:至少一估次 使用者;^ §民’顯不於此遊戲部 落格平台系統介面之上,用以顯示在—遊戲部落格平台系 統中至少一使用去夕咨, 2;,Role-Playing Game, SRPG), Massively Multiplayer Online Role-Playing Game > MMORPG and others. For example, shooting games can be subdivided into Aircraft Shooting Game (AC), Light-Gun Game, First Pers〇n Shooting Game 'FPS, and third. The Third Pers〇n Shooting Game (TPS) and others. In the above, only some of the categories of games are listed, and in addition to the types listed, other types of games are also included. These various types of games can be regarded as different game elements, but they are usually not individually present in the game. In today's drapes, they often combine the various elements of the towel to make the player have more active game content. And with the rapid development of online games, all kinds of games (4) mentioned above can be networked online games. However, games with such diverse elements are often unsatisfactory when they are commonly referred to as "players" and users are constantly playing. Here are some reasons why the game creation is based on the type and direction of making money in business (4) = therefore, it is not true: Wait. The game created by I can't match the player's j 2 · game creation public ^ to make money-oriented, so it is aimed at the more popular or more than (4) public tour:, 丨 〉 out of the game naturally can not care about other topics Play ^. ‘All 201102847 3. Gamers are playing a tour, A# - Some complaints or other comments, Yongzheng 3曰: The content of the game order is very good. However, at present, the player and the game of the second game ^ company need to know about it, the sound μ v... There is no proper ditch between the screen creation companies. : Players who don't want to pay professionally will express their thoughts on the online game discussion area, but often only stop at the creation of the public, and can really convey to the game creation Pi is even limited by the domain creation company. 4. In the current game industry, a cake-^, the downstream barriers are distinct. As shown in the figure, i can be divided into, for example, the upstream game creation company 1〇4 and the game game operation company 106, in which the game creation is second. The game that comes out of the second hair must be operated by the game operation company 1〇6, and finally the player 102 can play. Therefore, the good integration, including the operating materials, the two are not good ^ ^, S heart operating costs, game direction and other specializations are divided into two parts to operate, the actual page U is not ideal. If you play again, ': into consideration, the two are clearly barriers, just like the three puzzles shown in Figure 1. There is no good bridge between them and they cannot be integrated. 5. In the current game industry, there is no good game talent recruitment, poetry training, and mediation. Therefore, many people who are interested in game development have not done their best. Amateurs who are interested in game development also lack appropriate game development tools and game media, which is difficult to create on their own. Games, it is also difficult to promote and sell games. In addition, there is also a lack of media pipeline, enabling talents who specialize in different game areas to brainstorm. According to the red, the elements and themes of the game are varied, but there is no good integration between the upstream and downstream of the game industry and the players. Therefore, Ben; 201102847: Game Blog pia-) system application J 5, "can solve the above problems" and incorporate new ones, 'to produce the effects that were not in the prior art, and The invention will be described in detail in the following embodiments and drawings. [Invention] In the present invention, the present invention (4) discloses a game blog: B1°g Platf°rm (GBP) system, which includes a processing unit. , the overall operation of the blog platform system; - the game blog 柊 平心二' is coupled to the processing unit to generate - the game tribe for a plurality of players; - education module, (4) 4 to "work ^ multiple The player two companies -,, and 'the _ to the processing m to provide the planning function to a plurality of two complex:: module, which is lightly coupled to the processing unit to provide media work: to provide: = ' • A game production module 'it's light to the processing unit' engages the human function to a plurality of players; and an operational module whose mouth is processed 70 times to provide operational functions to a plurality of players. In another view of the Taiwanese system, the present invention discloses a game blog: ', comprising a storage module coupled to the processing unit for storing functions of a plurality of players; - a database module, It is used to provide the function of the body library to a plurality of players; a network of multiple i-processing units to provide a game blog platform system and a function of including the cable network. Wireless network interface or other. In still another aspect of the present invention, the present invention discloses a game blog 201102847 platform system, which includes _ ^ (by smash & two capital one, search brother engine, for a plurality of players to search for: ^, 彳 group The website provides the function of a plurality of player community websites; the portal website provides the function of a plurality of players to the website of the population. In the present invention, the present invention discloses a game blog 糸 糸 interface, Included in the Η<« 7 > , in the electric media, the game blog platform system interface includes: at least one user; ^ §民' is not in the game blog platform system interface Above, used to display at least one of the game-based blog platform systems, 2;

考之貝讯,至少一遊戲資訊,顯示於此遊 戲部洛格平台系挤介而夕μ ro a 口乐、,死"面之上,用以顯示至少一使用者在遊 戲:落格平台系統中所創作遊戲之資訊。纟中至少一使用 者資訊係包含使用者之帳號、照片、暱稱、姓名、身高、 體重血1興趣、電話號碼、地址或以上之組合之資訊; 及遊戲:貝Λ包含遊戲之遊戲類w、遊戲完成與否、遊戲公 開與否、遊戲營運方<、應徵夥伴資訊或以上之組合之資 訊;遊戲營運方式包含電子商務機制、客服機制、會員機 制、帳務機制、虛擬貨幣機制或以上之組合之資訊;遊戲 類別包含動作遊戲(Acti〇n Game,ACT)、格鬥遊戲(FightingThe test of Beixun, at least one game information, shows that the game department of the game is still crowded, and the music is displayed on the face of the game. Information about the games created in the system. At least one user information includes information about the user's account number, photo, nickname, name, height, weight, blood, interest, phone number, address, or combination of the above; and the game: Bessie contains the game game w, Information on whether the game is completed or not, whether the game is open or not, the game operator<, the application partner information or a combination of the above; the game operation mode includes an e-commerce mechanism, a customer service mechanism, a membership mechanism, a accounting mechanism, a virtual currency mechanism or the like. Combined information; game categories include action games (Acti〇n Game, ACT), fighting games (Fighting

Game FTG)、_ 險遊戲(Adventure Game,AVG)、動作冒 險遊戲(Action Adventure Game)、角色扮演遊戲 (Role Playing Game,RPG)、模擬遊戲(simulation Game, SLG)、射擊遊戲(Sh〇〇ting Game)、競速遊戲(Racing Game, RCG)、運動遊戲(Sp〇rt Game,spG)、音樂遊戲(Rhythm Game)、益智遊戲(Puzzle Game)、戰略遊戲(Strategy)、生 存恐怖遊戲(Survival-Horror)、養成遊戲、博奕遊戲或以上 201102847 之組合。其中更包含更新資訊,顯示於此遊戲部落格平台 系統介面之上,用以顯示最新更新資訊;系統精選及推薦 資訊,顯示於此遊戲部落格平台系統介面之上,用以顯示 系統精選及推薦資訊。此外,其中至少一使用者資訊、至 少一遊戲資訊或以上之組合係以至少一欄位方式顯示。 本發明之一特徵在於提供一種遊戲部落格平台系统, 以=供-遊戲企劃、創作、營運之平台予玩家,^包含 教育訓練功能,且教育訓練功能包含提供遊戲部落格平台 系統之功能資訊介紹、導覽、說明或其他等功能予複數: ==包含提供遊戲企劃、遊戲創作、遊戲營運或其他 =戲產生步驟之介紹、導覽、說明或其他等教育功能。 士外,以上之功能可由課程之方式來表現。 :發明之另一特徵在於提供一種遊戲部落格平台系 集體創媒合功能,且媒合功能包含媒合複數個玩家 司、進行商業二合複數個玩家與複數個遊戲公 统,11 J之另一特徵在於提供一種遊戲部落格平台系 選單遊戲產生模組’且遊戲產生模組包含複數個 =2二=3個玩家選擇不同之遊戲屬m 屬性。面’以供複數個玩家編輯不同之遊戲 統,1中勺月=又特徵在於提供一種遊戲部落格平台系 客服機制運功能,且#運功能包含電子商務機制、 機制、會員機制、帳務機制、虛擬貨幣機制及以上之 201102847 組合。 本發明之詳細實施例將於下述實施方式及伴隨之圖式 中提供詳細之說明及敘述。 【實施方式】 如圖一中所不,在先前技術中包含玩家102、遊戲創 作公司H)4及遊戲營運么μ 1〇6等壁憂分明之部分,如同 圖式中三塊拼圖’無法加以整合。因&,如圖二所示,本 發明揭露-種遊戲部落格平台(Game B1〇g piatf〇rm)系統 100以其作為遊戲產業中的中心角色,將玩家⑽、遊戲 ^乍公司U)4及遊戲營運公司1〇6等整合為一整體,使玩 家102本身即可身兼遊戲創作公司及遊戲營運公司 1 口06之角色’自行創作及開發出具有個人特色之遊戲產 品,並能同時接受遊戲部落格平台㈣_的協助, 規劃此遊戲產品的營運。Game FTG), _ Adventure Game (AVG), Action Adventure Game, Role Playing Game (RPG), Simulation Game (SLG), Shooting Game (Sh〇〇ting) Game), Racing Game (RCG), Sports Game (Sp〇rt Game, spG), Music Game (Rhythm Game), Puzzle Game (Puzzle Game), Strategy Game (Strategy), Survival Horror Game (Survival) -Horror), develop a game, a game of Boao or a combination of the above 201102847. It also contains updated information displayed on the game blog platform system interface to display the latest update information; system selection and recommendation information displayed on the game blog platform system interface to display system selection and recommendation News. In addition, at least one of the user information, at least one game information, or a combination thereof is displayed in at least one field. One of the features of the present invention is to provide a game blog platform system, which is provided to the player by the platform for the game-based planning, creation, and operation, and includes the educational training function, and the educational training function includes the function information introduction of the game blog platform system. , navigation, instructions, or other functions to the plural: == Includes educational, programming, game operations, or other instructional, guided, illustrated, or other educational functions. Outside of the class, the above functions can be expressed by the course. Another feature of the invention is that it provides a game blog platform system collective creation function, and the mediation function includes a plurality of player divisions, a business combination, a plurality of players and a plurality of game systems, 11 J One feature is to provide a game blog platform menu game generation module 'and the game generation module includes a plurality of = 2 two = 3 players to select different game genre m attributes. Face for multiple players to edit different game systems, 1 scoop month = also features a game blog platform system customer service mechanism function, and # transport function includes e-commerce mechanism, mechanism, membership mechanism, accounting mechanism , virtual currency mechanism and the above 201102847 combination. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The detailed description and description of the embodiments of the invention are set forth in the accompanying drawings. [Embodiment] As shown in FIG. 1, the prior art includes the player 102, the game creation company H) 4, and the game operation μ 1〇6, and the like, as the three puzzles in the drawing cannot be Integration. As shown in FIG. 2, the present invention discloses a Game B1〇g piatf〇rm system 100 as a central role in the game industry, and the player (10), the game company U) 4 and the game operation company 1〇6 and so on are integrated into one, so that the player 102 itself can be a game creation company and a game operation company. The role of the 06 is to create and develop a game product with personal characteristics. Accept the help of the Game Blog Platform (4)_ to plan the operation of this game product.

圖二僅為本發明實_中賴部落格平台系統的基q 概念示意圖。事實上,在實際遊戲產業中,並不僅僅只^ 含上述玩家102、遊戲創作公司刚及遊戲營運公司^ 廷二個角色。如圖三所示,其 捻巫二么^ +赞明貫轭例中遊戲部為 格千口系統的擴充概念示意圖,除了上述三者之 ▲ 含遊戲媒合公司108、遊戲教育訓練 T ,更色 司11?、、故故 J 110、遊戲企劃 J 112、遊戲入口網站114、遊戲社群網站 上述游尚甚I \ 洛格網站100網 上述遊戲產業中各部分連接起來,整合為— 中各塊拼圖,、經由最十央之拼目100 :如同圖式 /新連接起來。本韻 201102847 明特徵即為將上述各種遊 一遊戲部落格網站整合為一體,。 —个丨j之角色經由 企劃、開發至營運的所有細節步:由玩家自行決定遊戲從 圖四為本發明實_中遊戲部 圖。在圖式中遊戲部落格 /糸,、先之功能方塊 •用以控管系統整二;台系遊V。0包含-處理單元 撕,其輕合至處理單元術=洛格平台產生模組 (譬如-網頁)於網際網路上,供予遊戲部落格平台 模組4〇6,其福合至處理單元402,用以::一教育訓練 資訊及課程予玩家,並另外提供學界人士展育訓練 至處理單元402,用企劃模組伽,其輪合 410,其輕合至處理單元術用戲止劃功能;—媒合模組 才之媒人功处.游Γ 提供遊戲產品及遊戲人 ::==,模組412,合至處理單元 生遊戲;營運模'組414,其相合至广理…徒/Ά豕自仃產 遊戲營運之功能,·資料庫儲存模: 以提供儲存及資料庫功能;-網路介:二,: 單元402,並搞合至網際網路•用以將遊戲 路450,糸4 400提供之各項服務傳送/接收予網際網 線網路介面進:步J二各二:路介面418包含有 …、踝馮路〗丨面或其他等。圖五為本發明實施 歹1 "部落格平台系統與玩家經由網際網路溝通之示意 圖圖式中遊戲部落袼平台系統400係透過網際網路450 201102847 連接於複數個玩家包含 — 及其他玩家等,直到r Γ 兀豕㈣4、玩家C506 整數。4直軌U谓’其中N為大於—之任意 ^本發明之實施例中,遊戲部落格平台线_可由 3 務之廠商所建立。此遊戲料格平台系統_可 一電子計算機譬如個人電腦、筆記型電腦、飼服器、 =作站及/或其他具有計算處理能力之電子設備中。其中各 •早凡、模組及介面並不限於特定之軟體、硬體及/或拿刀體。 且一般而言,應為以上之組合。以處理單元402為例,其 可包含一處理器、微處理器、s曰曰片及/或其他具有計算處理 能力之硬體設備。並通常搭配有作業系統軟體及用以加速 之各己憶體等70件,並設置有對應之驅動程式。 在本發明之實施例中,遊戲部落格平台產生模組404 包含一個人網站單元以產生個人部落格,除呈現個人資訊 ,遊戲資訊等等資訊,並呈現可供選擇之服務予別的玩 鲁豕’如遊戲營運客服服務等,以及自創遊戲等。玩家所輸 入之資訊將傳送/接收予對應之功能模組。 在本發明之實施例中,教育訓練模組4〇6包含各式與 遊戲相關之教育訓練資訊與課程,亦提供學界人士展示新 款遊戲成品或是新式遊戲引擎等之展示功能。舉例而言, 在玩家初次登入系統時,教育訓練模組4〇6將提供完整的 包含導覽及網頁地圖等,教導玩家使用系統中各項功能; 在玩家比較熟習之後,教育訓練模組4〇6可更進一步提供 玩家如何進行遊戲之創作,譬如開發程式、美術、企劃等 201102847 :步完成—遊戲產品時,教育訓練模組 巧各私驗及評估之輕供玩家做遊戲改良;舍 2豕際完成-遊戲產品時’教育訓練模組: 錢營運上的建議,包含收費、授權及其他等。二= =二!可與坊間學校或教育中心等合作,開放權限料 n織自行增加内容於教育訓練模組條,其可藉由勺 面’用以提供至少一機構進行新增教育;練: =之=功能’其中機構可為學術機構或非學術機構。此 外丄教月訓練模組406亦開放展示成品平台,以提供 以向大眾表現國内遊戲製作水準。使對於遊戲創 作有”趣之玩家可經由教育調練模組_的引導,自 ^戲。因此’教育訓練模組條實質上即提供 開發教育中心之功能。 裡礙戲Figure 2 is only a schematic diagram of the basic q concept of the real-based Lai blog platform system of the present invention. In fact, in the actual game industry, it is not only the above players 102, the game creation company and the game operation company ^ Ting two roles. As shown in Figure 3, it is a singularity of the sorcerer. + + 赞 赞 赞 赞 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏 游戏Ses 11?, J 110, game plan J 112, game portal 114, game community website, the above-mentioned games are connected, and the various parts of the game industry are connected and integrated into Block puzzles, through the most tenth of the puzzle 100: as the schema / new connection. This rhyme 201102847 feature is the integration of the above various game-game blog sites into one. - All the details of the role of the team from planning to development to operation: the player decides the game from the picture. In the picture, the game blog / 糸, first function block • used to control the system two; Taiwan tour V. 0 includes - processing unit tear, which is lightly coupled to the processing unit = Logger platform generation module (such as - web page) on the Internet, for the game blog platform module 4〇6, which is coupled to the processing unit 402 For:: an educational training information and courses for players, and additionally provide academics training to the processing unit 402, using the planning module gamma, its rotation 410, which is lightly coupled to the processing unit ; - The matchmaker module is the matchmaker. The game provides game products and gamers::==, module 412, to the processing unit, the game; the business model 'group 414, which is compatible with the general... Ά豕 Self-produced game operation functions, · Database storage model: to provide storage and database functions; - Network interface: 2,: Unit 402, and fit to the Internet • Used to drive game 450,糸4 400 services are transmitted/received to the Internet cable network interface: Step J 2: 2: The road interface 418 contains ..., 踝冯路〗 or other. Figure 5 is a schematic diagram of the implementation of the 歹1 "blog platform system and the player communicating via the Internet. The game tribe platform system 400 is connected to a plurality of players through the Internet 450 201102847 - and other players, etc. Until r Γ 兀豕 (four) 4, player C506 integer. 4 The straight track U is 'anywhere N is greater than - ^ In the embodiment of the present invention, the game blog platform line _ can be established by the manufacturer of the 3rd. The game grid platform system can be an electronic computer such as a personal computer, a notebook computer, a food server, a station, and/or other electronic device with computing power. The various modules, modules and interfaces are not limited to specific software, hardware and/or tool bodies. And in general, it should be a combination of the above. The processing unit 402 is exemplified, and may include a processor, a microprocessor, a schip, and/or other hardware devices having computing processing capabilities. It is usually equipped with 70 operating system software and various self-recovery bodies for acceleration, and is equipped with corresponding drivers. In an embodiment of the present invention, the game blog platform generation module 404 includes a person website unit to generate a personal blog, in addition to presenting personal information, game information, and the like, and presents alternative services for other players to play recklessly. 'Like game operations customer service, etc., as well as homemade games. The information entered by the player will be transmitted/received to the corresponding function module. In the embodiment of the present invention, the educational training module 4〇6 includes various educational training information and courses related to the game, and also provides academics to display the new game products or the new game engine. For example, when the player first logs into the system, the educational training module 4〇6 will provide a complete tour guide and web map, etc., to teach the player to use various functions in the system; after the player is more familiar, the education training module 4 〇6 can further provide players with how to create games, such as development programs, art, planning, etc. 201102847: Step-finish-game products, educational training modules, all the private test and evaluation of the light for players to improve the game; Completion - Game Product 'Education Training Module: Money operation advice, including fees, authorizations and other. Two = = two! It can cooperate with the inter-school or education center. The open authority is to add content to the education training module. It can be used to provide at least one institution for additional education. Practice: ===function The institution can be an academic institution or a non-academic institution. In addition, the monthly training module 406 is also open to display the finished platform to provide a level of domestic game production to the public. To make the players who are interested in game creation can be guided by the education training module _, so the 'education and training module strip essentially provides the function of the development education center.

在本,明之實施例中,企劃模組4〇8可提供玩家遊戲 止』之功A,包含構思、分析及選擇遊戲内容等,有 ^ 刀次設計遊戲之玩家具體而完整的構思整個遊戲U 在本毛月之實把例中,遊戲媒合模組4⑺可提供遊戲 媒功能,依功能而言,其亦可稱為「遊戲經紀人模 亦或/對模組」。舉例而言,玩家_可能想 ^ 一辦國三國時期劇情之遊戲,並已經利用企劃模組彻 擬疋整體遊戲之架構,但此玩家卻不擅長於美術_ 不熟習中國三國時期的故事細節,譬如人名及地名 以習知的遊戲產業架構而言,玩家八如很難再繼續創作 12 I S] 201102847 下去,因為玩家A 502缺少其他遊戲相關技能。除非玩家 A 502本身擁有足夠的資本,成立一間遊戲公司,聘請另 外多位員工’譬如擅長美術繪圖的玩家B 504以及熟習中 國二國時期故事細節的玩家C 506。因此,本發明特徵之 一在於可利用遊戲媒合模組410進行徵才/求才,於系統中 篩選及配對適當之人才,使玩家A 5〇2、玩家B 5〇4及玩 家C 506可經由系統配對得知對方的需求,並進一步集體 創作遊戲。其中,上述玩家之間在媒合之後可能會產生利 潤上面的爭議,此部分可配合營運模組414,或將利潤分 配亦没定為媒合條件之一,以解決此問題。另一方面,在 玩家實際完成遊戲創作之後,亦可利用媒合模組41〇尋找 適當的遊戲公司,進行遊戲推銷及買賣。 在本發明之實施例中,遊戲產生模組412是相當重要 的-個模組’其係利用以產生—個玩家自創的遊戲。遊戲 產生模組412可㈣不同層級的玩家提供不同的介面。^ 例:言’可提供包含入門及進階兩種介面。在入門介面中, 玩家可由大致上已設定完成之遊戲中去進行更改,譬如此 介面可提供-種遊戲設定選單,如圖六所示為本發明之 _中遊戲設定選單之示意圖。遊戲設定選單_ 標題及頁面提示6〇2’在圖式中為「遊戲設定選單Μ , 其中「1/5」係表示選單共有五頁,且目前在第—頁」 _則用以選擇遊戲類別,譬如動作遊戲、格鬥遊巧、、曰 =戲^作W險遊戲、角“演遊戲、模擬遊戲射i 遊戲、競速賴、運動賴、音樂㈣、益智 = 201102847 遊戲(Strategy)、生存恐怖遊戲(Survivai_H_…養成遊 戲博实遊戲及其他等,在圖式中係選擇競速遊戲;選項 606則對應於玩家在選項6〇4作出選擇後作出進一步選 擇’在圖式中係選擇赛車,玩家亦可選擇譬如#馬、赛船、 赛狗或其他等;選項608則用以選擇赛車的車型,在圖式 中玩豕係選擇第一型赛車,此選項可依需求做出不同的變 更,包含顏色、4力、車種及其他等多種選擇;選項61〇 可選擇武器類別,以提供多位玩家之間互相攻擊之效果增 加遊戲樂趣;按紐612則使玩家在選定此頁面之選項後^ 二Si: 一選擇其他選項。在圖六中為了清楚解釋之目 t所列、以㈣過相當簡化之頁面’除了圖式及說明書 ^項之外’亦可於其他遊戲内容做出選擇。 玩家介面中,大多以選擇式的方式提供予入門 供;°又计。因為本發明之遊戲部落格平台系统提 遊戲效果。此外擇二玩家可創造出不同的 麥克風等,由Ml 體週邊譬如攝影機及 令原有之圖片戈备! 影像或錄製聲音,以替代遊戲 有之圖片或聲效’以增加遊戲之趣味。 面之在於’除了上述選擇方式的入門介 有編寫程式的二面予進階玩家。若玩家本身具 的玩家進—W Μ ’提供具彳㈣能力及興趣 供共享或開二:::的::部落格平台系統中提 體的方式’其優點在於玩家可自行編 201102847 =式建立遊戲架構或甚至創作更多軟 = :::Γ::選擇性及靈活性極高的遊戲產生 其他玩家集體創作遊戲。玩家可於本發明之 作遊;“台系統之網站上’看到各創作玩家名稱、創 =類!算創作遊戲目前狀態描述、創作遊戲公開狀態 及其他細即專,如圖七所示。 資本Γ月之實施例中遊戲部落格平台系統之綜合 貝況“布攔不思圖。第一列為各攔位 ㈣玩家、遊戲類別、目前狀態描述、公開狀二、=: 二編號!」之攔位為例’圖式中顯示玩家名稱為「“」, 為個人玩家,即未與他人合作之獨立創作玩家。其創作 之避戲類型為角色扮演遊戲,目前尚未完成,且需要徵美 咖夥伴參與協助開發遊戲。此遊戲目前狀態為公開,舉例 而言,表示任何玩家皆可進人試玩,並可給予試玩之意見。 詳細細節料點選「查詢」独,以獲料—步相關資訊。 在圖式中’可看到其他編號之攔位有不同的情形,嬖如創 作玩家欄可顯示個人或集體,亦或不公開;遊戲類別攔位 可為文中所提及的各種遊戲種類,譬如動作遊戲、格鬥遊 戲、冒險遊戲、動作冒險遊戲、角色扮演遊戲、模擬遊戲、 射擊遊戲、競速賴、運動賴、音料戲、益智遊戲、 戰略遊戲(Strategy) ' ±存恐怖遊戲(Survival H〇rr〇r)、養成 遊戲、博奕遊戲及其他等,玩家亦可選擇不公開此資訊; 15 [S3 201102847 目::態描述攔位則可顯示任何與此 如疋否已完成、是否公開、是否要應二ς =是否要付費及其他等資訊;公開狀態== 為t人或公開;細節攔位則可讓其他玩家點選以獲 ::6二貝訊。其中,在圖式中可看到在「編號丨」及‘ ;已=1前顯示有星狀符號,可用以提醒其他玩家此玩 更新貝讯。而在目前狀態描述欄位若顯示需付費,則 =使:實際貨幣(譬如新台繁)或虛擬”,此部分將 有〜=四中之營運模組414進行。除此之外,本領域中具 者應可領會,圖七中顯示之欄位及資料僅用以 j為實施鋪,且為了清楚描述之㈣,省略了—些較細 ::广事實上’可再做出其他變化’且配置方式(Lay— 2加以調整。其中上述各攔位係可由文字、圖形、 =或其料所顯示^其中創作玩家攔可包含其帳號、 、’冉、姓名、身南、體重、也型、興趣、電話號碼、 也=其他之玩家資訊。再者,其中更包含系統精選及推 薦貝讯’顯示於其介面之上,用以顯示系統精選及推薦資 讯。此介面包含於電腦可讀取媒體中。 、 —〜在本發明之實施例中,營運模組414亦為相當重要之 。此模組使得玩家除了可以自行創作遊戲之外,亦可 总仃S運遊戲。本發明之遊戲部落格平台系統可提供遊戲 :司所必備的機房、頻寬環境、社群機制(會員系統、 吋2區2公告區等)、帳務機制、客服機制、電子商務機制 及其他等。並可配合玩家意願’將玩家創作完成之遊戲銷 16 ί S1 201102847 售到其他海外國家或其他遊戲營運 414及媒合模組可將玩家創作…,“營運模組 與其他遊戲周邊事業結合或之遊戲或軟體模組 邊、舉辦活動、參加海外遊戲展覽。:他:如販售遊戲周 4U提供-個營運平台給玩家 ^:_,即營運模組 運模式,舉例而言,若是沒有打算:=二提供多種營 營運模組可提供免費的營運模式.若丁厂^業化的個人玩家, ;戲或軟體模組進行商業化,則可利用 格平台系統提供之營運模組自行進行 、遊戲士各 平台系統則可抽取手續費或管呂::遊戲部落格 作之遊戲進行商業化,但並不希右玩豕打鼻將其創 部落格可代為營運,而#運 仃進灯營運,則遊戲 另-方…“ 由抽成方式交予玩家。 另方面,由本發明之遊戲部落格平二李 營運亦有其他細節之變化,舉例 仃遊戲 ^貝]了“豕自行決定;遊戲中f使用之虛擬寳 ^易^需經由本遊戲„格平台系統進行,本遊 ;各千台以公正之第三方身份監督買賣雙 ; 以避免各種不正當交易行為發生,譬如規:二二 及官理費、被詐騙或其他等。 只費 此外,在本發明實施例中, 提供一種「救命」機制,即玩家在^上各格千°糸統更 困難時,可利田士么 在裢遇到任何遊戲相關的 1絲 尋找相關之㈣,譬如可利用教* ;!模組406找尋解決方案、利用媒合模組410找尋心 几豕協助’亦或可利用公告區或討論區釋出需要協敎 201102847 ί格::=明,遊戲部落格平台系統所提供之遊戲部 千口#供「遊戲入口網站」之精神,即,可包含 在實施例中遊戲部落格平台產生模組4。4 :。3各項入口網站所需之元件,譬 供玩家多樣化的遊戲資訊。爯去,游赴加# 辱 k 组Μ ⑽貝Λ再者’遊戲部落格平台產生模 於此尽Γ 群之魏,使各玩家除了創作遊戲,亦可 於此平台上做各式互動及交流。 在本發明之實施例中,亦提供資料庫儲存模組416、 ==等。資料庫儲存模組416係用以儲存本遊戲 #洛格平以統之相關資料,而網路介面418則是提供管 道使本遊戲部落格平台系統能連接於網際網路45〇,並盘 f他玩家溝通,以提供上述之各項服務。在本發明實施例 中,亦包含其他未提及之較細部元件,以維持本系統之正 常運作。 在上述内容中詳、細的描述及伴隨之圖$係用以說明本 發明之精神,而非用以限定本發明於實施例中某一特定細 節。在本發明#施财提及之各元件並不受限於實施例中田 說明之形式、數量、配置或特定連結方式等,上述元件或 模組在實際運作時並不一定各自獨立運作,且在實際實施 本發明時,某些元件或模組亦可省略。本領域中具通: 技術者應可領會,本發明雖以較佳實例闡明如上,然其並 非用以限定本發明之精神。在不脫離本發明之精神與範圍 内所作之修改與類似的配置,均應包含在下述之申嗜專利 範圍内,此範圍應覆蓋所有類似修改與類似結構,且來考 18 i S1 201102847 上述貫施例做最寬廣之給釋。 【圖式簡單說明】 圖一顯示先前技術之遊戲產業示意圖。 -圖二顯示根據本發明實施例之遊戲部落格平台系統概 念不意圖。 圖三顯示根據本發明實施例之遊戲部落格平台系統擴 充概念不意圖。 圖四顯示根據本發明實施例之遊戲部落格平台系統之 Φ功能方塊示意圖。 圖五顯不根據本發明實施例之遊戲部落格平台系統經 由網際網路與玩家溝通之示意圖。 圖六顯示根據本發明實施例之遊戲設定選單示意圖。 圖七顯示根據本發明實施例之遊戲部落格平台系統之 综合資訊公佈攔示意圖。 【主要元件符號說明】 100遊戲部落格平台 ❿ 102玩家 104遊戲創作公司 106遊戲營運公司 1 〇8遊戲媒合公司 no遊戲教育訓練公司 112遊戲企劃公司 114遊戲入口網站 116遊戲社蛘網站 201102847 400遊戲部落格平台系統 402處理單元 404遊戲部落格平台產生模組 406教育訓練模組 408企劃模組 410媒合模組 412遊戲產生模組 414營運模組 416資料庫儲存模組 418網路介面 450網際網路In the embodiment of the present invention, the planning module 4〇8 can provide the player's game A, including conceiving, analyzing, and selecting the game content, etc., and the player who designs the game has a specific and complete conception of the entire game U. In this example, the game media module 4 (7) can provide a game media function, which may also be referred to as a "game broker model or a pair module" depending on the function. For example, the player _ may want to play a game of the story of the Three Kingdoms period, and has used the planning module to thoroughly structure the overall game, but this player is not good at art _ not familiar with the details of the story of the Three Kingdoms period in China, For example, in terms of the name of the game industry, it is difficult for players to continue to create 12 IS] 201102847, because player A 502 lacks other game-related skills. Unless player A 502 has sufficient capital, set up a game company and hire a number of other employees, such as player B 504 who is good at art drawing and player C 506 who is familiar with the details of the story of China's two countries. Therefore, one of the features of the present invention is that the game media module 410 can be used to collect and match the talents, and the appropriate talents can be selected and matched in the system so that the player A 5〇2, the player B 5〇4, and the player C 506 can Know the other's needs through system pairing and further create the game collectively. Among them, the above players may have a profit controversy after the matchmaking. This part can be used in conjunction with the operation module 414, or the profit distribution is not determined as one of the matching conditions to solve this problem. On the other hand, after the player actually completes the game creation, the media module 41 can also be used to find an appropriate game company for game promotion and sale. In an embodiment of the invention, the game generation module 412 is a very important module - which is utilized to generate a game created by the player. The game generation module 412 can provide different interfaces for players at different levels. ^ Example: Words can provide both introductory and advanced interfaces. In the entry interface, the player can be changed by a game that has been substantially set to complete, and thus the interface can provide a game setting menu, as shown in FIG. 6 is a schematic diagram of the game setting menu of the present invention. Game Settings Menu _ Title and Page Tips 6〇2' In the drawing, the game settings menu Μ, where “1/5” means the menu has five pages, and currently on the first page _ is used to select the game category. , such as action games, fighting games, 曰 = drama ^ for W insurance games, corner "playing games, simulation games, i games, racing Lai, sports Lai, music (four), puzzle = 201102847 game (Strategy), survival The horror game (Survivai_H_... develops the game of the game and other games, etc., selects the racing game in the drawing; the option 606 corresponds to the player making a further choice after making the choice in option 6〇4. Players can also choose such as #马, 赛船, racing dog or other; option 608 is used to select the car model, in the drawing to choose the first type of racing car, this option can be made according to demand Different changes, including color, 4 force, vehicle type and many other options; Option 61 can select the weapon category to provide multiple players to attack each other to increase the fun of the game; press 612 to make the player select this page Choice After the item ^ 二Si: One chooses other options. In the figure 6 for the purpose of clear explanation, the page (in addition to the schema and the manual item) can be made in other game content. In the player interface, most of them are provided in a selective way for entry; ° again. Because the game blog platform system of the present invention provides game effects. In addition, the second player can create different microphones, etc., by the Ml body periphery. For example, the camera and the original picture Gebei! Image or recorded sound, in place of the game's picture or sound effect 'to increase the fun of the game. The face is in addition to the introduction of the above selection method has two sides to write the program Players of the order. If the player has a player in the game - W Μ 'provides a 彳 (4) ability and interest for sharing or opening two::::: The way the blog platform system is in the way of 'the advantage is that the player can edit 201102847 = build game structure or even create more soft = :::Γ:: Selective and highly flexible games produce other players collectively create games. Players can swim in the present invention; On the website of the system, 'see the name of each creative player, create = class! Calculate the current state description of the game, the open state of the game, and other details, as shown in Figure 7. The game blog platform in the example of the capital month The comprehensive situation of the system is not blocked. The first column shows the players in each of the blocks (four) players, game categories, current status descriptions, public appearances, =: two numbers! The name is ““”, which is an individual player, that is, an independent creative player who has not cooperated with others. The type of avoiding play is a role-playing game, which has not yet been completed, and needs to be recruited to assist in the development of the game. For the sake of disclosure, for example, it means that any player can enter the game and give advice on the demo. For details, please click "Inquiry" to get the information. In the schema, you can see that there are different situations for the other numbered blocks, such as creating a player bar that can display individuals or groups, or not; the game category block can be the various game types mentioned in the article, such as Action games, fighting games, adventure games, action adventure games, role-playing games, simulation games, shooting games, racing games, sports games, audio games, puzzle games, strategy games (Strategy) ± Survival games H〇rr〇r), develop games, game games and more, players can also choose not to disclose this information; 15 [S3 201102847 目:: state description of the block can show any if this is completed, whether it is public Whether it is necessary to pay attention to whether you want to pay and other information; public status == for t people or public; details of the block can allow other players to click to get: 6 BC. Among them, in the drawing, you can see that there are star symbols before "number 丨" and ‘ ; already = 1, which can be used to remind other players to update the news. If the current status description field indicates that payment is required, then = make: actual currency (such as new Taiwan) or virtual", this part will have ~= four of the operation module 414. In addition, in the field The person should be able to comprehend that the fields and materials shown in Figure 7 are only used for implementation, and for the sake of clarity (4), omitted - some more detailed:: In fact, 'other changes can be made' and Configuration mode (Lay-2 is adjusted. The above-mentioned blocks can be displayed by text, graphics, = or their materials. ^ The author can block the account, '冉, name, body south, weight, type, Interest, phone number, and other player information. In addition, it also includes system selection and recommendation of Besin' display on its interface to display system selection and recommendation information. This interface is included in the computer to read In the media, the operating module 414 is also very important in the embodiment of the present invention. This module allows the player to play the game in addition to the game itself. Grid platform system available Game: The necessary computer room, bandwidth environment, community mechanism (member system, 吋2 District 2 announcement area, etc.), accounting mechanism, customer service mechanism, e-commerce mechanism and others, etc. Created game sales 16 ί S1 201102847 Sold to other overseas countries or other game operations 414 and media modules can create players..., "Operation module combined with other game peripherals or games or software modules, Activities, participation in overseas game exhibitions: He: If the game is sold 4U provides an operating platform to the player ^: _, that is, the operation module operation mode, for example, if there is no plan: = two to provide a variety of battalion operation module A free mode of operation can be provided. If the individual players of the Wing Ding Factory are commercialized, or the commercial modules of the drama or software modules can be used, the operating modules provided by the grid platform system can be used by themselves, and the platform system of the game can be extracted. Fees or Guan Lu:: The game of the game blog is commercialized, but it is not the right to play the game to create a blog for the operation, and the #运仃 into the light operation, the game is another - ..." by the draw method to the player. On the other hand, the game blog of the present invention, Ping Er Li, also has other details of the change, for example, the game ^ bei] "豕 decides itself; the virtual treasure used in the game f ^ Easy ^ need to be carried out through the game "German platform system, this tour; each thousand units to supervise the sale and purchase of doubles as a fair third party; to avoid the occurrence of various improper transactions, such as rules: 22 and government fees, fraud or Others, etc. In addition, in the embodiment of the present invention, a "life-saving" mechanism is provided, that is, when the player is more difficult in each of the thousands of degrees, he can encounter any game-related 1 wire in the game. Look for the relevant (4), for example, can use the teaching *;! Module 406 to find a solution, use the media module 410 to find a few help ' 'Or can use the announcement area or discussion area to release the need for cooperation 201102847 ί:: = Ming, the game department provided by the game blog platform system # for the "game portal" spirit, that is, can include the game blog platform generation module in the embodiment 4. 4:. 3 The components required for each portal, 游戏 Game information for players to diversify.爯去,游去加# Insult k group Μ (10) Belle Λ ' 'game blog platform to generate the model to do this group of Wei, so that players in addition to creating games, can also do various interactions and exchanges on this platform . In an embodiment of the present invention, a database storage module 416, ==, and the like are also provided. The database storage module 416 is used to store the related information of the game #洛格平, while the network interface 418 is provided with a pipeline to enable the game blog platform system to be connected to the Internet 45〇, and the disk f He communicates with players to provide the above services. In the embodiment of the present invention, other thinner components not mentioned are also included to maintain the normal operation of the system. The detailed description of the present invention and the accompanying drawings are intended to illustrate the spirit of the invention and are not intended to limit the specific details of the invention. The components mentioned in the present invention are not limited to the form, quantity, configuration or specific connection manner of the embodiment, and the above components or modules do not necessarily operate independently in actual operation, and Certain components or modules may also be omitted in the practice of the invention. It is to be understood by those skilled in the art that the present invention is not limited by the scope of the present invention. Modifications and similar configurations made without departing from the spirit and scope of the invention are intended to be included within the scope of the following claims, which should cover all similar modifications and similar structures, and the reference to the above-mentioned 18 i S1 201102847 The example is to give the broadest interpretation. [Simple Description of the Drawings] Figure 1 shows a schematic diagram of the game industry of the prior art. - Figure 2 shows the concept of a game blog platform system in accordance with an embodiment of the present invention. Figure 3 shows the concept of the expansion of the game blog platform system in accordance with an embodiment of the present invention. Figure 4 is a block diagram showing the Φ function of the game blog platform system in accordance with an embodiment of the present invention. Figure 5 shows a schematic diagram of a game blog platform system not communicating with players via the Internet according to an embodiment of the present invention. Figure 6 shows a schematic diagram of a game settings menu in accordance with an embodiment of the present invention. Figure 7 is a diagram showing a comprehensive information disclosure block of a game blog platform system according to an embodiment of the present invention. [Main component symbol description] 100 game blog platform 玩家 102 player 104 game creation company 106 game operation company 1 〇 8 game media company no game education training company 112 game plan company 114 game portal site 116 game community 蛘 website 201102847 400 games Blog platform system 402 processing unit 404 game blog platform generation module 406 education training module 408 planning module 410 media module 412 game generation module 414 operating module 416 database storage module 418 network interface 450 internet network

502玩家A502 Player A

504玩家B504 player B

506玩家C506 player C

508玩家N 600遊戲設定選單 602標題及頁面提示 604選項 606選項 608選項 610選項 612按鈕 m 20508 Player N 600 Game Settings Menu 602 Title and Page Tips 604 Options 606 Options 608 Options 610 Options 612 Buttons m 20

Claims (1)

201102847 七、申請專利範圍. Platform,GBP)系統, 1. 一種補部落格平台(GameB1〇g 其中包含: 用以控管該遊戲部落格平台系統之整體運 一處理單元, 作; 一遊戲部落格平台產生握 生無組,其耦合至該處理單元,用 以產生-遊戲料格平台以提供予至少—使用者; 訓練201102847 VII. Patent application scope. Platform, GBP) system, 1. A comprehension blog platform (GameB1〇g which contains: an overall operation unit for controlling the game blog platform system, made; a game blog The platform generates a gripless group that is coupled to the processing unit for generating a game grid platform for providing at least a user; training 一教育訓練模組,其耦合至該處理單元,用以提供教穿 功能予該至少一使用者; 用以提供媒合功能 一媒合模組,其耦合至該處理單元, 予該至少一使用者; 理單元,用以提供遊戲 元,用以提供營運功能 台系統,其中更包含一 ,用以提供企劃功能予 一遊戲產生模組,其耦合至該處 產生功能予該至少一使用者;及 一營運模組,其耦合至該處理單 予該至少一使用者。 2.如請求項1所述之遊戲部落格平 企劃模組,其耦合至該處理單元 該至少—使用者。 3. 如請求項2所述之遊戲部落格平台系統,其中該企劃功 能包含弓丨導該炱少—使用者進行遊戲架構設定之。 ^月匕 4. 如請求項2所述之遊戲部落格平台系統,其中該企气功 21 [S] 201102847 ::::1導該至少一使用者進行遊戲内容編輯及設定 5.如請求項1所述之遊戲部落格平A 0 糸統1,tb ^ a 儲存模組,其耦合至該處理單元 '、更一 月匕予該至少一使用者 早7°用以提供資料儲存功 6. 如請求項1所述之遊戲部落格平 :料庫模組’其輛合至該處理單元,用二 能予該至少一使用者。 捉貝枓庫功 .如 網 請求項1所述之遊戲部落格平A ί々人 卞口糸統,其中更句人 路”面,其耦合至該處單 匕δ — 早兀以楗供該遊戲部落格 路進行溝通之 们所述之遊戲部落格平台线,其 面匕含有線網路介面、無線網路介面或以上之^路介 9 ΪI^項1所述之遊戲部落格平台系統,其令兮游私 洛格平台包含一 f °亥礎戟部 需資訊。 '”,以供該至少-使用者趟尋所 月求項1所述之遊戲部落格平 台系統’其尹 該遊戰部 S] 22 201102847 落袼平台包含一社群網站 網站之功能。 以提供該至少一使用者社群 落;ιΐί項1所述之遊戲部落格平台系統,其#該遊戲部 游。自包含-遊戲入口網站,以提供該至少一使用者 遊戲入d網站之功能。 12=求们所述之遊戲部落格平台系統,其中該遊戲部 洛平纟包含一遊戲部落格網站或一遊戲網站,以提供 該至少一使用者登入。 13.如丨所述之遊戲部落格平台系統,其中該教育訓 j功犯包含提供該遊戲部落格平台系統之功能資訊介 、’、σ導覽、說明及以上之組合功能予該至少一使用者。 • 14.如請,項1所述之遊戲部落格平台系統,其中該教育訓 練功能包含提供遊戲企劃、遊戲創作、遊戲營運及以上 之組合之遊戲產生步驟之介紹、導覽、說明及以上之組 合之教育功能。 15.如請求項1所述之遊戲部落格平台系統,其中該教育訓 練模組更包含一新增介面,用以提供至少一機構進行新 增教育訓練功能之擴充功能。 23 I S1 201102847 16. 如請求項15所述之遊戲部落格平台系統,其中該至少 一機構包含學術機構、非學術機構或以上之組合。 17. 如請求項15所述之遊戲部落格平台系統,其中該教育 訓練模組更包含一展覽平台,以提供對該至少一機構進 行展示之功能。 18. 如請求項1所述之遊戲部落格平台系統,其中該媒合功 • 能包含媒合該至少一使用者中複數個使用者集體創作 之功能。 19. 如請求項1所述之遊戲部落格平台系統,其中該媒合功 能包含媒合該至少一使用者與至少一遊戲公司進行商 業營運之功能。 $ 20.如請求項1所述之遊戲部落格平台系統,其中該遊戲產 生功能包含產生動作遊戲(Action Game,ACT)、格鬥遊 戲(Fighting Game,FTG)、冒險遊戲(Adventure Game, AVG)、動作冒險遊戲(Action Adventure Game)、角色扮 演遊戲(Role-Playing Game,RPG)、模擬遊戲(Simulation Game,SLG)、射擊遊戲(Shooting Game)、競速遊戲 (Racing Game,RCG)、運動遊戲(Sport Game,SPG)、 音樂遊戲(Rhythm Game)、益智遊戲(Puzzle Game)、戰 略遊戲(Strategy)、生存恐怖遊戲(Survival-Horror)、養 ί si 24 201102847 成遊戲、博奕遊戲或以上之組合。 21. 如請求項丨所述之遊戲部落格平台系統,其中該遊戲產 生模,、且包含至少一個選單式介面,以供該至少一使用者 選擇不同之遊戲屬性。 22. 如請求項丨所述之遊戲部落格平台系統,其中該遊戲產 生模、、且包含至少一共享(Shared Source)、開放源碼(〇pen Source)或以上之組合之軟體,以供該至少一使用者編輯 不同之遊戲或創作新的遊戲產生模組。 23. 如明求項!所述之遊戲部落格平台系統,其中該營運功 能包含電子商務機制。 24. 如明求項i所述之遊戲部落格平台系統,其中該營運功 φ 能包含客服機制。 料項1所述之遊戲部落格平台线,其中該營運功 月匕包含會員機制。 月=項1所述之遊戲部落格平台系統,其巾該營運功 此包含帳務機制。 27·如請求項1所述之遊戲部落格平台线,其中該營運功 25 201102847 能包含虛擬貨幣機制。 28.—種遊戲部落格平台系 中,該遊戲部落格平A备|包含於電腦可讀取媒體 ^ , σ糸統介面包合: 至 >、一使用者資訊,顯+ 之上,用以顯示在-遊戲部二:二:落格平台系統介面 者之資訊; 七千〇糸統中至少一使用 2少:遊戲資訊,顯示於該 上,用以顯示該至少一使 洛軺+ σ系統"面之 中所創作遊戲之資I 錢戲部落格平台系統 29·如凊求項28所述之遊戲 至少-使用者資訊係包^至^系統介面,其中該 片、暱稱、姓名、身高、體重、:型使:者之帳號、照 地址或以上之組合之資訊。 /、趣電活號碼、 汝明求項28所述之遊戲部落 至少一、兹杜次 丨备拾十台糸統介面’其中該 夕遊戲資訊包含該遊戲 否、遊戲公開與否、、遊戲完成與 上之組合之資訊。戲呂運方式、應徵夥伴資訊或以 如叫求項30所述之遊戲部落格△ 遊戲營運方々 十口糸,、先;I面,其中該 制傾欠“子商務機制、客服_、會員機 帳務機制、虛擬貨幣機制或以上之組合之資訊。 26 S1 201102847 32. 如請求項30所述之遊戲部落格平台系統介面,其中該 遊戲類別包含動作遊戲(Action Game,ACT)、格鬥遊戲 (Fighting Game,FTG)、冒險遊戲(Adventure Game, AVG)、動作冒險遊戲(Action Adventure Game)、角色扮 演遊戲(Role-Playing Game ’ RPG)、模擬遊戲(Simulation Game,SLG)、射擊遊戲(Shooting Game)、競速遊戲 (Racing Game,RCG)、運動遊戲(Sport Game,SPG)、 音樂遊戲(Rhythm Game)、益智遊戲(Puzzle Game)、戰 _ 略遊戲(Strategy)、生存恐怖遊戲(Survival-Horror)、養 成遊戲、博奕遊戲或以上之組合。 33. 如請求項28所述之遊戲部落格平台系統介面,其中該 至少一使用者資訊、該至少一遊戲資訊或以上之組合係 由文字、圖形、影像、聲音或以上之組合所顯示。 $ 34.如請求項28所述之遊戲部落格平台系統介面,其中更 包含更新資訊,顯示於該電腦可讀取之遊戲部落格平台 系統介面之上,用以顯示最新更新資訊。 35.如請求項28所述之遊戲部落格平台系統介面,其中更 包含系統精選及推薦資訊,顯示於該電腦可讀取之遊戲 部落格平台系統介面之上,用以顯示系統精選及推薦資 訊。 [S] 27 201102847 36.如請求項28所述之遊戲部落格平台系統介面,其中該 至少一使用者資訊、該至少一遊戲資訊或以上之組合係 以至少一攔位方式顯示。An educational training module coupled to the processing unit for providing a teach-through function to the at least one user; a mediation module for providing a mediation function coupled to the processing unit for the at least one use The management unit is configured to provide a game element for providing an operational function console system, and further comprising: a program for providing a game function to a game generation module coupled to the function to generate the function to the at least one user; And an operation module coupled to the processing order to the at least one user. 2. The game blogping plan module of claim 1, coupled to the processing unit, the at least user. 3. The game blog platform system of claim 2, wherein the planning function comprises a bowing guide - the user performs a game architecture setting. ^月匕4. The game blog platform system according to claim 2, wherein the qigong 21 [S] 201102847::::1 guides at least one user to edit and set the game content. 5. The game blog A0 糸1, tb ^ a storage module, coupled to the processing unit', and the first month to the at least one user 7 degrees to provide data storage work. 6. Request The game blog of item 1 is characterized in that: the library module 'the vehicle is integrated into the processing unit, and the second one can be used by the at least one user. Catch the shellfish library work. For example, the game blog described in item 1 of the web is a 句 々 , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , — — — The game blog platform line described by the game blog, which includes a line network interface, a wireless network interface, or a game blog platform system as described above. It makes the 洛 私 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛 洛Department S] 22 201102847 The Lost Platform includes the functionality of a social networking website. To provide the game blog platform system of the at least one user community; ιΐί item 1, the game department. Self-contained-game portal to provide the functionality of the at least one user to the d website. 12 = The game blog platform system described by the game, wherein the game department Lopin includes a game blog website or a game website to provide the at least one user login. 13. The game blog platform system as described in the above, wherein the education training j guilty comprises providing a function information interface of the game blog platform system, ', σ navigation, description and the combination function of the above to the at least one use By. • 14. The game blog platform system of item 1, wherein the educational training function comprises an introduction, a guide, a description and the like of the game generation steps providing game planning, game creation, game operation and the combination of the above. Combined educational function. 15. The game blog platform system of claim 1, wherein the education training module further comprises a new interface for providing an expansion function of at least one institution for the newly added education training function. The game blog platform system of claim 15, wherein the at least one institution comprises an academic institution, a non-academic institution, or a combination thereof. 17. The game blog platform system of claim 15, wherein the educational training module further comprises an exhibition platform to provide the function of displaying the at least one institution. 18. The game blog platform system of claim 1, wherein the mediation function comprises a function of mediating the collective creation of the plurality of users of the at least one user. 19. The game blog platform system of claim 1, wherein the mediation function comprises a function of mediating the at least one user with at least one gaming company for commercial operations. $20. The game blog platform system of claim 1, wherein the game generation function comprises an action game (ACT), a fighting game (FTG), an adventure game (AVG), Action Adventure Game, Role-Playing Game (RPG), Simulation Game (SLG), Shooting Game, Racing Game (RCG), Sports Games ( Sport Game, SPG), Rhythm Game, Puzzle Game, Strategy, Survival-Horror, Raise 24 201102847 into a game, a game or a combination of the above . 21. The game blog platform system of claim 1, wherein the game generates a model and includes at least one menu interface for the at least one user to select different game attributes. 22. The game blog platform system of claim 1, wherein the game generates a software that includes at least one of a shared source, an open source, or a combination of the above, for the at least A user edits a different game or creates a new game production module. 23. If you ask for it! The game blog platform system, wherein the operational function includes an e-commerce mechanism. 24. The game blog platform system of claim i, wherein the operational capability φ can include a customer service mechanism. The game blog platform line described in item 1, wherein the operational power month includes a membership mechanism. The game blog platform system described in the month = item 1, the operation of the towel includes the accounting mechanism. 27. The game blog platform line as recited in claim 1, wherein the operational work 25 201102847 can include a virtual currency mechanism. 28. In the game blog platform system, the game blog is flat A. It is included in the computer readable media ^, σ糸介介面包: to >, a user information, display + above, To display information in the - Game Division 2: 2: Falling Platform System Interface; at least one of the Seven Thousands of Systems uses 2 less: game information, displayed on it to display the at least one of the 轺 轺 + σ The game created by the system "Face in the face I. The money play blog platform system. 29] The game described in claim 28 is at least - the user information package ^ to ^ system interface, wherein the film, nickname, name, Height, weight, and type: information about the account number, photo address, or combination of the above. /, interesting electric number, at least one of the game tribes described in 求明求28, Zdu 丨 丨 丨 丨 丨 丨 ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' 其中 其中 其中 其中Information combined with the above. The game mode of the Lu Yun, the application of the partner information or the game blog △ game operation as described in Item 30, the first, the first; the first side, which system owes "sub-business mechanism, customer service _, member machine A billing mechanism, a virtual currency mechanism, or a combination of the above. 26 S1 201102847 32. The game blog platform system interface of claim 30, wherein the game category includes an action game (ACT), a fighting game ( Fighting Game, FTG), Adventure Game (AVG), Action Adventure Game, Role-Playing Game 'RGG, Simulation Game (SLG), Shooting Game (Shooting Game) ), Racing Game (RCG), Sports Game (SPG), Rhythm Game, Puzzle Game, Strategy, Strategy, Survival- Horror), a game, a game, or a combination thereof. 33. The game blog platform system interface of claim 28, wherein the at least one user resource The at least one game information or a combination of the above is displayed by a combination of text, graphics, images, sounds, or the like. $34. The game blog platform system interface as claimed in claim 28, which further includes update information and display The computer-readable game blog platform system interface is used to display the latest update information. 35. The game blog platform system interface as claimed in claim 28, which further includes system selection and recommendation information, which is displayed on The computer readable game blog platform system interface is used to display system selection and recommendation information. [S] 27 201102847 36. The game blog platform system interface as claimed in claim 28, wherein the at least one use The information of the player, the at least one game information or the combination of the above is displayed in at least one block mode. [s] 28[s] 28
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