US20110014960A1 - Game blog platform system - Google Patents
Game blog platform system Download PDFInfo
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- US20110014960A1 US20110014960A1 US12/652,551 US65255110A US2011014960A1 US 20110014960 A1 US20110014960 A1 US 20110014960A1 US 65255110 A US65255110 A US 65255110A US 2011014960 A1 US2011014960 A1 US 2011014960A1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/22—Games, e.g. card games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
Definitions
- the present invention relates generally to a digital game, more particularly, to a game platform system.
- PC games due to the development of internet, the PC game has been advanced from single PC game to online game. This advance allows player playing game with other players through internet.
- new generation TV games also provide the player with the function for playing the TV games with other players through the internet.
- the word “online game” can be called for any game that being playing through the internet, therefore the PC game and TV game belong to this category.
- the role-playing game for instance, depending on the ways of playing, they can be classified as turn-based, real time, action, strategy, and massively multiplayer online role-playing game.
- the shooting games for example, they can also be classified as aircraft, light-gun, first-person, and third-person shooting game etc.
- a game blog platform system In accordance with a preferred embodiment of the present invention, there is provided a game blog platform system.
- a game blog platform system comprises a processing unit to control and manage the system; a platform generating module coupled to the processing unit for generating a platform for a plurality of users; an educating and training module coupled to the processing unit for providing the function of education and training for the plurality of users; a planning module coupled to the processing unit for providing the function of planning for the plurality of users; a matching module coupled to the processing unit for providing function of matching for the plurality of users; a game generating module coupled to the processing unit for providing the function of game generating for the plurality of users; an trading module coupled to the processing unit for providing the function of trading for the plurality of users.
- FIG. 1 Another embodiment of the present invention also discloses a database/storage module coupled to the processing unit for providing the function of database and storage to a plurality of users; an internet interface coupled to the processing unit for providing the game blog platform system the function of communication to a plurality of users, where the internet interface can be a regular internet interface or a wireless internet interface.
- the other embodiment of the present invention discloses a game blog platform system interface, which is belonged to a computer readable media, includes player's information showing in the game blog platform system interface for demonstrating the information of a plurality of users; at least one game information showing in the game blog platform system for demonstrating created games by a plurality users in the game blog platform system.
- the player's information includes their account, photograph, nickname, name, height, weight, blood type, interest, telephone number, address, or their combinations;
- the game information includes types of game, completeness, open state, ways of trading, recruitment, or their combinations;
- the ways of game trading includes e-commence, custom service, membership, account, virtual currency mechanism, or their combinations;
- the types of game include action game, fighting game, adventure game, action adventure game, role-playing game, simulation game, shooting game, racing game, sport game, rhythm game, puzzle game, strategy game, survival game, develop game, gambling, or their combinations.
- it also includes the updated information showing in the game blog platform system interface for demonstrating system's featured and recommended information.
- One feature of the present invention is to offer a game blog platform system to provide a platform for game planning, creation, and trading for a plurality of users. It could include an education and training function for providing the game blog platform system the function of game information introduction, navigation, and explanation for a plurality of users. This could further include providing the procedure of game planning, creation, and trading.
- the above function can be offered by the education classes.
- Another feature of the present invention is to provide the game blog platform system a matching function which has the matching function for collective creation and trading between a plurality of users and game companies.
- the other feature of the present invention is to provide the game blog platform system a game generating function module containing a plurality of selection menu interfaces for offering users different selections of game type.
- Another feature of the present invention is to provide the game blog platform system a function of trading such as e-commence, customer service, membership, account, virtual currency mechanism, and their combinations.
- FIG. 1 is schematic illustration of game industry in the prior art
- FIG. 2 is the schematic illustration of the game blog platform system
- FIG. 3 is the schematic illustration of the extended game blog platform system
- FIG. 4 is the block diagram of the game blog platform system
- FIG. 5 is the schematic illustration of the game blog platform system communicating with players through interne
- FIG. 6 is the schematic illustration of the game setting menu
- FIG. 7 is the schematic illustration of the integrated information bulletin board.
- FIG. 1 illustrated that in the prior art the players 102 , game creation company 104 , and game trading company 106 were acted like individual puzzle and can't be integrated.
- a game blog platform system 100 plays a essential role of the game industry which integrate the player 102 , game creation company 104 , and game trading company 106 .
- the player 102 can be the roles of game creation company 104 and game trading company 106 in developing productions with personal creativity and characterization as well as planning their product's trading.
- FIG. 2 only shows the schematic illustration of the basic concepts of the game blog platform system in the present invention.
- the development of game products is included not only the player 102 , game creation company 104 , and game trading company 106 .
- FIG. 3 it demonstrates the schematic illustration of extended concept of the game blog platform system. This extended concept extends the mentioned three compartments (players, game creation company, game trading company) and further comprises a game matching company 108 , a game education and training company 110 , a game planning company 112 , game portal site 114 , and a game community website 116 etc.
- One feature of the present invention is utilizing a game blog website 100 to connect all other parts of the game industry and become a unity.
- Another feature of the present invention is to integrate different parts (roles) of the game industry through the game blog website, the detail procedures of game planning, development, and trading platform can be totally controlled by the player.
- FIG. 4 shows the block diagram of the game blog platform system.
- the blog platform system 400 includes a processing unit 402 for controlling and managing system's operation, a game blog platform generating module 404 coupled to the processing unit 402 for generating a game blog platform in website to provide the excess of login for players, an education and training module 406 coupled to the processing unit 402 for providing the function of education and training to users and also for demonstration of products, for example demonstrating new products or new game engine to academic, a planning module 408 coupled to processing unit 402 for game planning, a matching module 410 coupled to processing unit 402 for providing the matching between the products and the game specialist, a game generating module 412 , which may include all sorts of game compiling interfaces and tools, coupled to the processing unit 402 for generating games for users, a trading module 414 coupled to the processing unit 402 for providing trading function to users, a database storage module 416 coupled to processing unit 402 for data storage and act as a database, an internet interface 418 , which contains regular or wireless internet interface,
- FIG. 5 shows the schematic illustration of the game blog platform system communicating with players through internet.
- the game blog platform system 400 connects to a plurality of players, A 502 , B 504 , C 506 , . . . , N 508 etc, where N can be any integer that greater than one.
- a game blog platform module 400 can be established by the game companies that provides this kind of service.
- the game blog platform system 400 can be set up in electronic devices which have computation processing capability such as personal computer, laptop, server, and workstation etc. All the units, modules, and interfaces are not limited in certain type of soft/hard ware, generally, those should be their combinations.
- the processing unit 402 could be a processor, a microprocessor, a chip, or other hardware with computation processing capability. It's usually combined with operation system software and memory device that equips corresponding driver.
- the game blog platform generating module 404 includes a personal website unit to generate personal blog.
- This personal blog can show personal information and game information, also can provide options for individual player such as game trading customer service and self-created game service. The player's input information will transmit/receive by the corresponding module that has this function.
- the education and training module 406 includes various courses that relates to different types of games also provides demonstration of new game products or new game engine as well.
- the education and training module 406 providing navigation of the website and teaching players how to use various type of tools and functions while players login in the system first time.
- the education and training module 406 can further provide users how to design or create game, such as developing program, art design, and planning procedures.
- the education and training module 406 can provide suggestions from various test and assessment results for further improvement.
- the education and training module 406 can also provide suggestions in game trading such as charge fee and authorization.
- the education and training module 406 can also cooperate with schools or education centers and authorize those organizations to add new contents in the education and training module 406 , which can be obtained by adding a new interface and provide at least one organization to proceed the extended function, the organization can be academic or non-academic organization.
- the education and training module 406 can also release the display production platform to provide more conduits for demonstrating game production of standard. Therefore, players interested in game creation can make their own game by the guidance of the education and training module 406 .
- the education and training module can offer a function like game development education center.
- the planning module 408 can provide the player a planning function including idea construction, analysis, and game content choosing, these will help the beginner how to design a game with a complete picture.
- the game matching module 410 can offer game matching function which can also be called “game agent module” or “pairing module”.
- game agent module or “pairing module”.
- player A 502 might want to create a game with three kingdoms period plot and utilize the planning module 408 to plan the game's structure, however, the player may not familiar with art design and drawing as well as the details of the stories, such as character's name and geographical name, in the three kingdoms period.
- player A 502 is very difficult to continue creating game, because player A 502 has lacked the relative skills for developing game, unless the player A 502 owns a lot of asset to establishing a game company and hires employee, such as player B 504 and C 506 who are good at art design and familiar with the stories of three kingdom period, to develop the game for him.
- One of the features of the present invention is to utilize the game matching module 410 to do the recruitment/jobs in the system, therefore, through the selection and matching of the system, player A 502 , player B 504 , and player C 506 will know each other's need and can do the collective creation together.
- the matching module 410 can be useful for looking the proper game company on game marketing and sale.
- the game generating module 412 is a quite important and can help players generating their self-creative game.
- the game generating module 412 can offer different interfaces for players at different levels, for example basic and advanced level interfaces.
- players can modify the game's setting, for example, the interface can provide a game selection menu as shown in FIG. 6 , in a nearly completed game.
- a game setting menu 600 includes a title and tips page 602 , in the figure it shows “game setting menu 1/5” where “1/5” represents total five pages in this menu and current in the first page.
- a selection menu “type of game” 604 is for choosing the type of games, for example, action game, fighting game, adventure game, action adventure game, role-playing game, simulation game, shooting game, racing game, sport game, rhythm game, puzzle game, strategy game, survival-honor game, develop game and gambling game etc, in FIG. 6 the player's choice is a racing game.
- selection menu “type of racing” 606 is a menu for choosing a certain type of action after selecting a type of game. In this case after choosing the “racing game”, the player selects car racing under the menu “type of racing” 606 , it also can be chosen as jockey, yachts, or dog racing.
- the selection menu “racing car model” is the car model for player to choose, in FIG. 6 the player choices a first racing car model, this selection menu can be changed for different situation, such as color of the car, horse power, model, etc.
- the selection menu “types of weapon” 610 in FIG. 6 can be selected the type of weapon in the list of missile, machine gun, etc. It can be assigned as types of weapon for player to attack each other and can increase more fun in the game.
- Bottom “Next” 612 is used for players to go to next page after making all the settings in the current page.
- the example showed in FIG. 6 is to explain the concept of game setting menu clearly, the menu page is simplified, based on the concept described above other game contents can be made and should not be limited to the above example only.
- the basic interface mentioned above mostly ways of game designation are used as various selection menu and can offered to players who have only basic skills. Because the game blog platform system provides a versatile ways for selection, therefore different players can make different types of games. Players can utilize the peripheral multimedia equipments such as camera or microphone to capture the images or record audio for replacing the original pictures or audio by themselves and making more fun in the games.
- peripheral multimedia equipments such as camera or microphone to capture the images or record audio for replacing the original pictures or audio by themselves and making more fun in the games.
- One feature of the present invention is to provide an advanced interface for the players. If players have the programming ability, the game generating module can offer shared source or open source software for them to create games. The advantage for offering the shared or open source software is that players can programming their own game structure or even create more software modules for other users, eventually increasing the flexibility and diversity of the game.
- Another feature of the present invention is the collective creation by combining the above matching module 410 and other players to create games. Player can observe each player's name, types of the created game, the current status of created game, open state of the game company, and other detail information, as shown in FIG. 7 .
- FIG. 7 illustrates schematic view of the integrated information bulletin of the game blog platform system.
- the first raw is the title of each column including numbering, player's name, type of game, current status, and open state etc.
- the “number 1” raw shows that player's name is “Jason” and is also a single player, i.e., doesn't cooperate with others, the type of game he created is a role-playing game, not completed, looking for an art design partner, and the open state is “open”, which means any player can go inside for test play or giving suggestions. More detailed information about player “Jason” can be obtained by pushing the “Query” bottom in the “number 1” raw.
- different raw has different situation, for example, player's column may show single, collective, or not open;
- column for type of game can be any type of games mentioned before, such as action game, fighting game, adventure game, action adventure game, role-playing game, simulation game, shooting game, racing game, sport game, rhythm game, puzzle game, strategy game, develop, and gambling game etc, player can also choose not to show what type of game;
- current status raw can show any information that relates to this game, for example, game is complete or not, want it open or not, if need partners, if offer for test play, and if need fee etc;
- open state raw shows that game's state is open or not; detail raw shows further information for other players by pushing the “query” bottom.
- each raw can be shown by characters, pictures, video, or audio etc.
- Player's raw could comprise their account number, picture, nickname, height, weight, blood type, interests, telephone number, address, or other player's information. Further, this could also include featured or recommended information from the system showing in its interface. This interface could also be included in a computer readable media.
- the trading module 414 is also an important part, this module not only for creating game also for trading game by the players themselves.
- the game blog platform system in the present invention can provide computer room, bandwidth environment, community mechanism (member system, discussion area, and bulletin etc), accounts mechanism, customer mechanism, and e-commerce mechanism, etc for game trading.
- player's created games or software modules can be integrated with other periphery game business or other industry, for selling periphery game products, attending overseas game show, or involving other activities, i.e., the trading module offers a trading platform for players.
- the trading module 414 provides multi-trading module, for example, for players who don't intend to commercialize their products, it can offer a free trading method; for those players who want their created game or software module being commercialized the trading module can be utilized to do business by the players themselves and the game blog platform system can get a commission or managing fee; for players who would like their created games being commercialized but don't want to trading by themselves, the game blog platform system can do it for them and the profits can offer to the players by certain shares.
- the game trading operated by the game blog platform system has some detailed modifications, such as the allowance of establishing point-based mechanism and the charges will be decided by the players; during the trading, virtual treasures that frequently used in the game should be traded through the game blog platform system and it can act as a third party for supervising the trading process and prevent various abnormal trading such as avoiding process fees and administration fee or being fraud.
- the game blog platform system also provides a “help” mechanism, i.e., when players encounter any difficulty that relates to the game, they can utilize the game blog platform system to search for the related information. For example, they can utilize the education and training module 406 to look for the solutions, the matching module 410 to look for other player's help, and the bulletin or discussion area to release the needed information.
- Game blog platform provided by the game blog platform system also has the spirits of “games portal”, i.e., it could comprise devices that needed by each portal website, such as search engine for offering player a variety of game information.
- the game blog platform generating module 404 also provide the function of community letting the player to communicate with each other.
- the database/storage module 416 is used for saving the data that relates to the game blog platform system and the internet interface 418 is to provide the conduit for connecting the game blog platform system to the internet 450 and communicates with other players.
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Abstract
The present invention discloses a game blog platform (GBP) system, including a processing unit, to control and manage the system; a platform generating module, to generate a platform for a plurality of users; an education and training module, to provide the function of education and training for the plurality of users; a planning module, to provide function of planning for the plurality of users; a matching module, to provide function of matching for the plurality of users; a game generating module, to provide the function of game generating for the plurality of users; an trading module, to provide the function of trading for the plurality of users; and a database/storage module, to provide the function of database and storage.
Description
- The present invention relates generally to a digital game, more particularly, to a game platform system.
- There are existed a variety of digital games, in general they can be classified into PC game and TV game. For PC games, due to the development of internet, the PC game has been advanced from single PC game to online game. This advance allows player playing game with other players through internet. Nowadays the so called “new generation” TV games also provide the player with the function for playing the TV games with other players through the internet. In general, the word “online game” can be called for any game that being playing through the internet, therefore the PC game and TV game belong to this category.
- There are many different kinds of games, for example, action game, fighting game, adventure game, action adventure game, role-playing game, simulation game, shooting game, racing game, sport game, rhythm game, and puzzle game, etc. The role-playing game, for instance, depending on the ways of playing, they can be classified as turn-based, real time, action, strategy, and massively multiplayer online role-playing game. In addition, the shooting games, for example, they can also be classified as aircraft, light-gun, first-person, and third-person shooting game etc.
- In addition to the above mentioned classification of games, other types of games can also be included and acted as different game elements. Although those game elements can exist in the game individually, they are usually combined with other types of game element and form a diversified game contents. Due to the rapid development of online game, various types of games that mentioned above can be advanced to online game.
- Although there are diversified elements of game, “players” still don't feel totally satisfaction while playing those games. Here list some possible reasons that might cause the un-satisfactions from the players:
- 1. Types and directions of the products from the game creation companies actually depend on their products can make money or not. It's totally business orientated, therefore games that created form these companies may not totally satisfy the need for the players.
- 2. Since the game creation companies are business oriented, their products are created or designed based on recent hot and popular topics. Therefore, the created games may not possible cover all the topics that players like to play.
- 3. Complains or opinions form the players are crucial for the game creation companies, because these information are important for realizing player's need. However, there is no way of direct communication existed between the game creation company and the players. Some expert players may post their opinions on the online discussion forum and that's it. So it's rarely any opinion has been considered by the game creation company.
- 4. In the game industry, upstream and downstream manufactures are sharply divided parts. As illustrated in
FIG. 1 , it can be divided by the upstreamgame creation company 104 and downstreamgame trading company 106. The products that invented by the game creation company will trade by thegame trading company 106 to the player's. There is no integration in business philosophy, operating cost, and game trend between the upstream game creation and downstream game trading companies. If we take the players into consideration, there existed barriers between the player, upstream game creation and downstream game trading companies. As seen inFIG. 1 , they are like three puzzles and no connections exist between them. - 5. There are also no proper agencies for recruiting, training, and matching game creation specialists. Therefore many professional game developers can't contribute their skill to the right place. Further, some amateur game designers who are interested in game design or development can't have brainstorming with other professional game designers or specialists in different fields of game development due to the lack of matching conduit.
- According to above reasons, there are many types of game elements and subjects, however, the integrations between player, upstream game creation and downstream game trading companies are poor. In the present invention, we disclose a game blog platform system applied in the game industry to provide a solution for the mentioned drawbacks in game development.
- In accordance with a preferred embodiment of the present invention, there is provided a game blog platform system.
- Exemplary embodiments of the present invention disclose a game blog platform system comprises a processing unit to control and manage the system; a platform generating module coupled to the processing unit for generating a platform for a plurality of users; an educating and training module coupled to the processing unit for providing the function of education and training for the plurality of users; a planning module coupled to the processing unit for providing the function of planning for the plurality of users; a matching module coupled to the processing unit for providing function of matching for the plurality of users; a game generating module coupled to the processing unit for providing the function of game generating for the plurality of users; an trading module coupled to the processing unit for providing the function of trading for the plurality of users.
- Other embodiment of the present invention also discloses a database/storage module coupled to the processing unit for providing the function of database and storage to a plurality of users; an internet interface coupled to the processing unit for providing the game blog platform system the function of communication to a plurality of users, where the internet interface can be a regular internet interface or a wireless internet interface.
- The other embodiment of the present invention discloses a game blog platform system comprises a search engine for providing the information searching function for a plurality of users; a community website for providing the function of community for a plurality of users; a portal website for providing the function of website entrance to a plurality of users.
- The other embodiment of the present invention discloses a game blog platform system interface, which is belonged to a computer readable media, includes player's information showing in the game blog platform system interface for demonstrating the information of a plurality of users; at least one game information showing in the game blog platform system for demonstrating created games by a plurality users in the game blog platform system. The player's information includes their account, photograph, nickname, name, height, weight, blood type, interest, telephone number, address, or their combinations; the game information includes types of game, completeness, open state, ways of trading, recruitment, or their combinations; the ways of game trading includes e-commence, custom service, membership, account, virtual currency mechanism, or their combinations; the types of game include action game, fighting game, adventure game, action adventure game, role-playing game, simulation game, shooting game, racing game, sport game, rhythm game, puzzle game, strategy game, survival game, develop game, gambling, or their combinations. In addition, it also includes the updated information showing in the game blog platform system interface for demonstrating system's featured and recommended information.
- One feature of the present invention is to offer a game blog platform system to provide a platform for game planning, creation, and trading for a plurality of users. It could include an education and training function for providing the game blog platform system the function of game information introduction, navigation, and explanation for a plurality of users. This could further include providing the procedure of game planning, creation, and trading. The above function can be offered by the education classes.
- Other feature of the present invention is to provide the game blog platform system a matching function which has the matching function for collective creation and trading between a plurality of users and game companies.
- The other feature of the present invention is to provide the game blog platform system a game generating function module containing a plurality of selection menu interfaces for offering users different selections of game type.
- Another feature of the present invention is to provide the game blog platform system a function of trading such as e-commence, customer service, membership, account, virtual currency mechanism, and their combinations.
-
FIG. 1 is schematic illustration of game industry in the prior art; -
FIG. 2 is the schematic illustration of the game blog platform system; -
FIG. 3 is the schematic illustration of the extended game blog platform system; -
FIG. 4 is the block diagram of the game blog platform system; -
FIG. 5 is the schematic illustration of the game blog platform system communicating with players through interne; -
FIG. 6 is the schematic illustration of the game setting menu; and -
FIG. 7 is the schematic illustration of the integrated information bulletin board. - Reference will now be made in detail to embodiments of the present invention, examples of which are illustrated in the accompanying drawings.
-
FIG. 1 illustrated that in the prior art theplayers 102,game creation company 104, andgame trading company 106 were acted like individual puzzle and can't be integrated. As shown inFIG. 2 , in the present invention, a gameblog platform system 100 plays a essential role of the game industry which integrate theplayer 102,game creation company 104, andgame trading company 106. Theplayer 102 can be the roles ofgame creation company 104 andgame trading company 106 in developing productions with personal creativity and characterization as well as planning their product's trading. -
FIG. 2 only shows the schematic illustration of the basic concepts of the game blog platform system in the present invention. In reality, the development of game products is included not only theplayer 102,game creation company 104, andgame trading company 106. As shown inFIG. 3 , it demonstrates the schematic illustration of extended concept of the game blog platform system. This extended concept extends the mentioned three compartments (players, game creation company, game trading company) and further comprises agame matching company 108, a game education and training company 110, agame planning company 112,game portal site 114, and agame community website 116 etc. One feature of the present invention is utilizing agame blog website 100 to connect all other parts of the game industry and become a unity. Just like the puzzles in the figure which are connect by thecentral part 100 and put them together one by one. Another feature of the present invention is to integrate different parts (roles) of the game industry through the game blog website, the detail procedures of game planning, development, and trading platform can be totally controlled by the player. -
FIG. 4 shows the block diagram of the game blog platform system. Theblog platform system 400 includes aprocessing unit 402 for controlling and managing system's operation, a game blogplatform generating module 404 coupled to theprocessing unit 402 for generating a game blog platform in website to provide the excess of login for players, an education andtraining module 406 coupled to theprocessing unit 402 for providing the function of education and training to users and also for demonstration of products, for example demonstrating new products or new game engine to academic, aplanning module 408 coupled toprocessing unit 402 for game planning, amatching module 410 coupled toprocessing unit 402 for providing the matching between the products and the game specialist, agame generating module 412, which may include all sorts of game compiling interfaces and tools, coupled to theprocessing unit 402 for generating games for users, atrading module 414 coupled to theprocessing unit 402 for providing trading function to users, adatabase storage module 416 coupled toprocessing unit 402 for data storage and act as a database, aninternet interface 418, which contains regular or wireless internet interface, coupled toprocessing unit 402 andinternet 450 for transmitting/receiving services from the gameblog platform system 400 tointernet 450 and providing them to players.FIG. 5 shows the schematic illustration of the game blog platform system communicating with players through internet. The gameblog platform system 400 connects to a plurality of players, A 502,B 504,C 506, . . . ,N 508 etc, where N can be any integer that greater than one. - In the preferred embodiment of the present invention, a game
blog platform module 400 can be established by the game companies that provides this kind of service. The gameblog platform system 400 can be set up in electronic devices which have computation processing capability such as personal computer, laptop, server, and workstation etc. All the units, modules, and interfaces are not limited in certain type of soft/hard ware, generally, those should be their combinations. For example, theprocessing unit 402 could be a processor, a microprocessor, a chip, or other hardware with computation processing capability. It's usually combined with operation system software and memory device that equips corresponding driver. - In the preferred embodiment of the present invention, the game blog
platform generating module 404 includes a personal website unit to generate personal blog. This personal blog can show personal information and game information, also can provide options for individual player such as game trading customer service and self-created game service. The player's input information will transmit/receive by the corresponding module that has this function. - In the preferred embodiment of the present invention, the education and
training module 406 includes various courses that relates to different types of games also provides demonstration of new game products or new game engine as well. For example, the education andtraining module 406 providing navigation of the website and teaching players how to use various type of tools and functions while players login in the system first time. Once players familiar with the system's operation, the education andtraining module 406 can further provide users how to design or create game, such as developing program, art design, and planning procedures. After users finish the preliminary design of the game, the education andtraining module 406 can provide suggestions from various test and assessment results for further improvement. When players finished their game products, the education andtraining module 406 can also provide suggestions in game trading such as charge fee and authorization. The education andtraining module 406 can also cooperate with schools or education centers and authorize those organizations to add new contents in the education andtraining module 406, which can be obtained by adding a new interface and provide at least one organization to proceed the extended function, the organization can be academic or non-academic organization. In addition, the education andtraining module 406 can also release the display production platform to provide more conduits for demonstrating game production of standard. Therefore, players interested in game creation can make their own game by the guidance of the education andtraining module 406. Actually, the education and training module can offer a function like game development education center. - In the preferred embodiment of the present invention, the
planning module 408 can provide the player a planning function including idea construction, analysis, and game content choosing, these will help the beginner how to design a game with a complete picture. - In the preferred embodiment of the present invention, the
game matching module 410 can offer game matching function which can also be called “game agent module” or “pairing module”. For example,player A 502 might want to create a game with three kingdoms period plot and utilize theplanning module 408 to plan the game's structure, however, the player may not familiar with art design and drawing as well as the details of the stories, such as character's name and geographical name, in the three kingdoms period. For commonsense player A 502 is very difficult to continue creating game, becauseplayer A 502 has lacked the relative skills for developing game, unless theplayer A 502 owns a lot of asset to establishing a game company and hires employee, such asplayer B 504 andC 506 who are good at art design and familiar with the stories of three kingdom period, to develop the game for him. One of the features of the present invention is to utilize thegame matching module 410 to do the recruitment/jobs in the system, therefore, through the selection and matching of the system,player A 502,player B 504, andplayer C 506 will know each other's need and can do the collective creation together. After matching the players, problems could be encountered between them, such as the argument or disagreement in the allocation of profit, this can be solved in combining with thetrading module 414 to make an agreement in advance. Thematching module 410 can be useful for looking the proper game company on game marketing and sale. - In the preferred embodiment of the present invention, the
game generating module 412 is a quite important and can help players generating their self-creative game. Thegame generating module 412 can offer different interfaces for players at different levels, for example basic and advanced level interfaces. For the basic interface, players can modify the game's setting, for example, the interface can provide a game selection menu as shown inFIG. 6 , in a nearly completed game. Agame setting menu 600 includes a title andtips page 602, in the figure it shows “game setting menu 1/5” where “1/5” represents total five pages in this menu and current in the first page. A selection menu “type of game” 604 is for choosing the type of games, for example, action game, fighting game, adventure game, action adventure game, role-playing game, simulation game, shooting game, racing game, sport game, rhythm game, puzzle game, strategy game, survival-honor game, develop game and gambling game etc, inFIG. 6 the player's choice is a racing game. In selection menu “type of racing” 606 is a menu for choosing a certain type of action after selecting a type of game. In this case after choosing the “racing game”, the player selects car racing under the menu “type of racing” 606, it also can be chosen as jockey, yachts, or dog racing. If the player chooses car racing, the selection menu “racing car model” is the car model for player to choose, inFIG. 6 the player choices a first racing car model, this selection menu can be changed for different situation, such as color of the car, horse power, model, etc. The selection menu “types of weapon” 610 inFIG. 6 can be selected the type of weapon in the list of missile, machine gun, etc. It can be assigned as types of weapon for player to attack each other and can increase more fun in the game. Bottom “Next” 612 is used for players to go to next page after making all the settings in the current page. The example showed inFIG. 6 is to explain the concept of game setting menu clearly, the menu page is simplified, based on the concept described above other game contents can be made and should not be limited to the above example only. - The basic interface mentioned above, mostly ways of game designation are used as various selection menu and can offered to players who have only basic skills. Because the game blog platform system provides a versatile ways for selection, therefore different players can make different types of games. Players can utilize the peripheral multimedia equipments such as camera or microphone to capture the images or record audio for replacing the original pictures or audio by themselves and making more fun in the games.
- One feature of the present invention, except the above basic interface, is to provide an advanced interface for the players. If players have the programming ability, the game generating module can offer shared source or open source software for them to create games. The advantage for offering the shared or open source software is that players can programming their own game structure or even create more software modules for other users, eventually increasing the flexibility and diversity of the game. Another feature of the present invention is the collective creation by combining the
above matching module 410 and other players to create games. Player can observe each player's name, types of the created game, the current status of created game, open state of the game company, and other detail information, as shown inFIG. 7 . -
FIG. 7 illustrates schematic view of the integrated information bulletin of the game blog platform system. The first raw is the title of each column including numbering, player's name, type of game, current status, and open state etc. For example, the “number 1” raw shows that player's name is “Jason” and is also a single player, i.e., doesn't cooperate with others, the type of game he created is a role-playing game, not completed, looking for an art design partner, and the open state is “open”, which means any player can go inside for test play or giving suggestions. More detailed information about player “Jason” can be obtained by pushing the “Query” bottom in the “number 1” raw. InFIG. 7 , different raw has different situation, for example, player's column may show single, collective, or not open; column for type of game can be any type of games mentioned before, such as action game, fighting game, adventure game, action adventure game, role-playing game, simulation game, shooting game, racing game, sport game, rhythm game, puzzle game, strategy game, develop, and gambling game etc, player can also choose not to show what type of game; current status raw can show any information that relates to this game, for example, game is complete or not, want it open or not, if need partners, if offer for test play, and if need fee etc; open state raw shows that game's state is open or not; detail raw shows further information for other players by pushing the “query” bottom. There is a star symbol in front of raw “number 1” and “number 6” for remaindering players that information in those two raw has been updated. If in the current status raw shows that player needs to pay for playing game, the currency could be chosen from a real currency (NT dollars) or virtual currency and this part will be combined with thetrading module 414. For the people who has common sense will easy understand that the information demonstrated inFIG. 7 is only an example for showing the basic concept of the present invention. For this purpose, there are some details could be omitted, however, in reality modifications can be made and layout of the above example can also be adjusted. For example, each raw can be shown by characters, pictures, video, or audio etc. Player's raw could comprise their account number, picture, nickname, height, weight, blood type, interests, telephone number, address, or other player's information. Further, this could also include featured or recommended information from the system showing in its interface. This interface could also be included in a computer readable media. - In the preferred embodiment of the present invention, the
trading module 414 is also an important part, this module not only for creating game also for trading game by the players themselves. The game blog platform system in the present invention can provide computer room, bandwidth environment, community mechanism (member system, discussion area, and bulletin etc), accounts mechanism, customer mechanism, and e-commerce mechanism, etc for game trading. By combining thetrading module 414 and thegame matching module 410, player's created games or software modules can be integrated with other periphery game business or other industry, for selling periphery game products, attending overseas game show, or involving other activities, i.e., the trading module offers a trading platform for players. Thetrading module 414 provides multi-trading module, for example, for players who don't intend to commercialize their products, it can offer a free trading method; for those players who want their created game or software module being commercialized the trading module can be utilized to do business by the players themselves and the game blog platform system can get a commission or managing fee; for players who would like their created games being commercialized but don't want to trading by themselves, the game blog platform system can do it for them and the profits can offer to the players by certain shares. - On the other hand, the game trading operated by the game blog platform system has some detailed modifications, such as the allowance of establishing point-based mechanism and the charges will be decided by the players; during the trading, virtual treasures that frequently used in the game should be traded through the game blog platform system and it can act as a third party for supervising the trading process and prevent various abnormal trading such as avoiding process fees and administration fee or being fraud.
- The game blog platform system also provides a “help” mechanism, i.e., when players encounter any difficulty that relates to the game, they can utilize the game blog platform system to search for the related information. For example, they can utilize the education and
training module 406 to look for the solutions, thematching module 410 to look for other player's help, and the bulletin or discussion area to release the needed information. Game blog platform provided by the game blog platform system also has the spirits of “games portal”, i.e., it could comprise devices that needed by each portal website, such as search engine for offering player a variety of game information. The game blogplatform generating module 404 also provide the function of community letting the player to communicate with each other. - In the preferred embodiment of the present invention, it also provides database/
storage module 416 andinternet interface 418. The database/storage module 416 is used for saving the data that relates to the game blog platform system and theinternet interface 418 is to provide the conduit for connecting the game blog platform system to theinternet 450 and communicates with other players. - It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the invention. Thus, it is intended that the present invention provided they come within the scope of the appended claims and their equivalents.
Claims (20)
1. A game blog platform system comprises:
a processing unit for controlling and managing the system;
a platform generating module coupled to the processing unit for generating a platform for a plurality of users;
an education and training module coupled to the processing unit for providing the function of education and training for the plurality of users;
a matching module coupled to the processing unit for providing function of matching for the plurality of users;
a game generating module coupled to the processing unit for providing the function of game generating for the plurality of users; and
a trading module coupled to the processing unit for provide the function of trading for the plurality of users.
2. A game blog platform system of claim 1 is further comprising a planning module coupled to the processing unit for providing the function of planning to a plurality of users.
3. A game blog platform system of claim 2 , wherein the planning module includes a game structure construction, game content editing, and setting function for a plurality of users.
4. A game blog platform system of claim 1 is further comprising a database/storage module for providing data storage or database function.
5. A game blog platform system of claim 1 is further comprising an internet interface which couples to the processing unit for providing the game blog platform system and at least one player can communicate with each other through the internet.
6. A game blog platform system of claim 5 , wherein the internet interface includes a regular internet interface, a wireless internet interface, or their combination.
7. A game blog platform system of claim 1 , wherein the game blog platform is further comprising a search engine for providing search information function for a plurality of users.
8. A game blog platform system of claim 1 , wherein the game blog platform includes a portal website for providing the function of login for a plurality of users.
9. A game blog platform system of claim 1 , wherein the blog platform includes a game blog website or a game website for providing the function of login for a plurality of users.
10. A game blog platform system of claim 1 , wherein the education and training module includes providing the game blog platform system the function of introduction, navigation, explanation, or their combinations to a plurality of users.
11. A game blog platform system of claim 1 , wherein the education and training module includes the game generating procedure of game planning, creation, trading, and their combinations for providing the functions of game introduction, navigation, explanation, and their combinations.
12. A game blog platform system of claim 1 , wherein the education and training module includes an extended interface for providing the added function of education and training to a plurality of organizations.
13. A game blog platform system of claim 1 , wherein the matching module includes the matching function of collective creation for a plurality of users and providing commercial trading for at one user and one game company.
14. A game blog platform system of claim 1 , wherein the game generating module includes the function of generating action game, fighting game, adventure game, action adventure game, role-playing game, simulation game, shooting game, sport game, rhythm game, puzzle game, strategy game, survival game, develop game, gambling game, or their combinations.
15. A game blog platform system of claim 1 , wherein the game generating module includes at least one selection menu interface for providing a plurality of users to select types of game.
16. A game blog platform system of claim 1 , wherein the game generating module includes at least one share source, open source software, or their combinations for at one users to edit game or create the new game generating module.
17. A game blog platform system of claim 1 , wherein the trading module includes the function of e-commence, custom service, membership, account, virtual currency mechanism, or their combinations.
18. A game blog platform system interface comprises:
information of a plurality of users showing in the game blog platform system interface; and
at one game information showing in the game blog platform system interface for demonstrating the created game information.
19. A game blog platform system interface of claim 18 , wherein the information of a plurality of users includes at least one user's account, photograph, name, nickname, height, interest, telephone number, address, or their combinations.
20. A game blog platform system interface of claim 18 , wherein the at least one game information includes the type of game, completeness of the game, the game's open state, way of trading, recruitment information, or their combinations.
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TW098123802A TW201102847A (en) | 2009-07-14 | 2009-07-14 | Game blog platform system |
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KR101578764B1 (en) * | 2015-05-07 | 2015-12-18 | 넷마블게임즈 주식회사 | System and method for simulating design of game display |
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TW201102847A (en) | 2011-01-16 |
JP2011022986A (en) | 2011-02-03 |
KR20110006576A (en) | 2011-01-20 |
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