KR101578764B1 - System and method for simulating design of game display - Google Patents

System and method for simulating design of game display Download PDF

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Publication number
KR101578764B1
KR101578764B1 KR1020150063747A KR20150063747A KR101578764B1 KR 101578764 B1 KR101578764 B1 KR 101578764B1 KR 1020150063747 A KR1020150063747 A KR 1020150063747A KR 20150063747 A KR20150063747 A KR 20150063747A KR 101578764 B1 KR101578764 B1 KR 101578764B1
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South Korea
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game
user interface
screen
user
interface sample
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KR1020150063747A
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Korean (ko)
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강복구
황지훈
정경애
김진효
이현재
조영현
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넷마블게임즈 주식회사
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention relates to a device and a method for designing a game screen. The game screen designing method includes the steps of: extracting game genre items from a database and generating a genre selection screen based on the extracted game genre items to provide the genre selection screen to a user; receiving game genre selection information from the user through the genre selection screen; extracting multiple user interface sample images corresponding to the game genre selection from the database and generating a user interface sample image selection screen based on the extracted user interface sample images to provide the user interface sample image selection screen to the user; receiving information regarding selection of the user interface sample images from the user through the user interface sample image selection screen; generating a game design frame screen having the user interface sample images which are received in advance to be randomly arranged thereon and providing the generated game design frame screen to the user; and receiving arrangement information regarding the user interface sample images on the game design frame screen from the user, generating a game screen layout by reprocessing the game design frame screen according to the received arrangement information, and providing the generated game screen layout to the user.

Description

TECHNICAL FIELD [0001] The present invention relates to a game screen design system and method,

BACKGROUND OF THE INVENTION Field of the Invention The present invention relates to a system and a method for simulating a design of a game screen, and more particularly, to a system and a method for designing a game screen more easily by genre and progress of the game.

For game developers, designing a game screen is one of the key elements in game development. The design of the game screen is a collection of user interfaces for the game. Here, an interface refers to a command or a technique that a user uses to control an input or an operation in a system or a program. The game is performed in such a manner that a user enters a specific operation into the user interface, and the corresponding situation proceeds. Therefore, if the configuration of the user interface can attract the attention of the user and provide convenience, the user can actively induce the use of the game and give a greater immersion feeling.

In designing such a game screen, it is first necessary to grasp the concept of the game and roughly compose the game. Conventionally, there is no tool (TOOL) for simulating the composition of the game, so that it takes a lot of time for the work and it can not express clearly what to implement.

Also, in the past, a company that developed games has been in charge of publishing games. In this case, the developer of the game is a company that literally develops game codes by designing game codes among software developers. Game publishing companies do not develop games directly but distribute revenue by providing services to users of the game . However, the development of game development companies and the publishing companies of the game are widely separated from each other. Therefore, communication between the publishing company and the game developer is important, and in the process, there is a need for the game publishing company who intends to make a specific game to accurately communicate the detailed plans of the game desired to the game developer. Also, since a conventional program such as Photoshop is not a program for exemplifying a game user interface sample, a game publishing company needs much time in editing and the like, and many inconveniences exist.

According to one embodiment, a game design simulation screen providing various types of production tools is provided to a system user.

According to one embodiment, it is intended to facilitate smooth communication between a game publishing company and a game developer.

According to one embodiment, an approximate example of a game is provided to show the game developer the correct intention in game development.

According to one embodiment, a type of a game user interface can be categorized by type and a game screen can be designed corresponding to various types.

According to one embodiment, the game design frame structure is facilitated to facilitate the convenience of the game publishing company.

According to one embodiment, a game screen design method includes extracting game genre items from a first database, generating a genre selection screen based on the extracted game genre items, and providing the generated genre selection screen to a user; Receiving game genre selection information from the genre selection screen from the user; Extracting a plurality of user interface sample images corresponding to the game genre selection from a second database, generating a user interface sample image selection screen based on the extracted plurality of user interface sample images, and providing the user interface sample image selection screen to a user; Receiving a plurality of user interface sample image selection information from the user interface sample image selection screen from the user; Generating a game design frame image in which the received plurality of user interface sample images are randomly arranged and providing the generated game design frame image to the user; Receiving layout information of the plurality of user interface sample images from the user on the game design frame screen, re-processing the game design frame screen according to the received layout information to generate a game screen layout, And providing a screen layout to the user.

According to one embodiment, there is provided a computer program product comprising: a database for storing a plurality of game genre items, and a plurality of user interface sample images corresponding to each game genre item; A processor for extracting game genre items of a user and generating a genre selection screen based on the extracted game genre items; And an output unit for providing the user with the genre selection screen; Wherein when the game genre selection information is received by the user, the processor extracts a plurality of user interface sample images corresponding to the game genre selection from the database, and extracts the extracted plurality of user interface sample images A user interface sample image selection screen is generated based on the user interface sample image selection screen and a plurality of user interface sample image selection information selected from the user is arbitrarily arranged, And generating a game screen layout by reworking the game design frame screen according to information on the arrangement of the plurality of user interface sample images when the game frame screen is provided to the user by the output unit, The output unit may provide a game screen design system that provides the game screen layout to a user.

According to one embodiment, a game design simulation screen can be provided to a system user.

According to an embodiment, a game design frame screen can be configured by disposing the position and size of the game user interface sample image freely.

According to one embodiment, a type of a game user interface can be categorized by type so that a game can be selected for each item, thereby making it possible to efficiently produce a game screen for each type.

According to one embodiment, it is possible to facilitate the construction of a game design frame, thereby making the game publishing company more convenient.

1 is a flowchart of a game screen design method according to the present invention.
Fig. 2 exemplarily shows a game genre selection screen according to the present invention.
FIG. 3 exemplarily shows a screen showing an example of a type of a user interface screen of a game by selecting a game genre according to the present invention.
FIG. 4 exemplarily shows a user interface sample image selection screen according to the present invention.
5 illustrates an exemplary silhouette for a user interface sample image according to the present invention.
FIG. 6 exemplarily shows a configuration in which a silhouette of a user interface sample image according to the present invention is processed in a semi-transparent manner.
7 exemplarily shows a superposition of user interface sample images in the step of creating a game layout according to the present invention.
Figure 8 illustrates exemplary steps of providing an Internet web site address stored with a dynamic picture on a game associated with a game genre selected by the user according to the present invention.
FIG. 9 is a block diagram of a game screen design system according to an embodiment.
10 illustrates an exemplary configuration of a database according to an embodiment.

Hereinafter, embodiments will be described in detail with reference to the accompanying drawings. Various modifications may be made to the embodiments described below. It is to be understood that the embodiments described below are not intended to limit the embodiments, but include all modifications, equivalents, and alternatives to them.

The terms used in the examples are used only to illustrate specific embodiments and are not intended to limit the embodiments. The singular expressions include plural expressions unless the context clearly indicates otherwise. In this specification, the terms "comprises" or "having" and the like refer to the presence of stated features, integers, steps, operations, elements, components, or combinations thereof, But do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.

Unless defined otherwise, all terms used herein, including technical or scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this embodiment belongs. Terms such as those defined in commonly used dictionaries are to be interpreted as having a meaning consistent with the contextual meaning of the related art and are to be interpreted as either ideal or overly formal in the sense of the present application Do not.

In the following description of the present invention with reference to the accompanying drawings, the same components are denoted by the same reference numerals regardless of the reference numerals, and redundant explanations thereof will be omitted. In the following description of the embodiments, a detailed description of related arts will be omitted if it is determined that the gist of the embodiments may be unnecessarily blurred.

FIG. 1 shows a game screen design method according to the present invention.

In step 101, game genre items are extracted from the database, and a genre selection screen is generated based on the extracted game genre items to be provided to the user. "Game genre" is a word used to classify and distinguish a game, and refers to a standard for dividing a game according to a play method. In using games, the choice of genre is very important as a factor closely related to the preference of the game user. Therefore, in step 101, the game genre item selection screen can be provided to the system user based on the information on the game genre item stored in the database. The step of determining the game genre is an important factor in extracting the user interface sample image thereafter.

According to the present invention, the game genre may be associated with at least one of role playing, action, shooting, racing, puzzle, board, simulation, and sports.

In step 102, game genre selection information from the genre selection screen can be received from the user.

Fig. 2 exemplarily shows a game genre selection screen according to the present invention. In one embodiment, the game genre may be associated with at least one of role playing, TCG, action, shooting, racing, puzzle, board, simulation, and sports.

As shown in FIG. 2, the game genre selection screen can display a UI design sample set 201 and game genre items 202, 203, ..., 206. The user can click on the sample collection 201 to search for a user interface sample image stored in the database. Also, the user can select the game genre items 202, 203, ..., 206 and proceed to the next step for designing the game screen. As shown in FIG. 2, items need not necessarily be divided according to each genre. If a similar game user interface sample image is applicable, it can be categorized together as shown in FIG.

FIG. 3 exemplarily shows a screen showing an example of a type of a user interface screen of a game by selecting a game genre according to the present invention.

The game user interface screen is an example of a user interface screen normally used in the game genre. As shown in FIG. 3, the game user interface screens 301, 302, 303, 304, and 305 are presented to the user. Although the character type lobby 301, the town lobby 302, the character management 303, the shop 304, and the stage 305 are divided in the drawing, if the user interface screen is normally used in the game genre, Can be added. As shown in FIG. 3, when the system presents the user with the type of the game user interface screen, the user can select the game user interface screen to be designed. The user can configure the game design frame screen by combining user interface sample images with each user interface screen as described later.

In addition, the process of designing a game screen through the progress screen display screen 306 may be displayed, and the current user may also be displayed on an ongoing stage. The user can know the approximate flow of the system through the progress step display screen 306, thereby improving the understanding degree of the system.

In step 103, a plurality of user interface sample images corresponding to the game genre selection are extracted from the database, and a user interface sample image selection screen is generated based on the extracted plurality of user interface sample images to be provided to the user have.

FIG. 4 exemplarily shows a user interface sample image selection screen according to the present invention. As shown in Fig. 4, a user interface sample image 401, 402, 403, ..., 40n is provided to the user. In FIG. 4, a background is provided as an example of a user interface sample image, but not limited thereto, it is possible to provide all user interface sample images such as characters, bars, buttons, and the like.

According to the present invention, the user interface sample image may be associated with at least one of a background, a character, a button, and a font. Background refers to a space in which a user interface sample image such as a character or a button is present on a game screen, and the presentation direction of the game can be changed according to the atmosphere of the background, which is one of important user interface sample images.

A character refers to both a process character and an animal's visual symbol, and in the composition of a game, a character is an important factor in determining the choice of a game. Although not shown in the drawings, the user can select different types of characters for each concept of the character, for example, to be associated with any one of the live-action character, caricature type, animation type, have.

Button means an interface that the user clicks or manipulates to move to the next step or screen in the game, and determining the texture, color, shape, etc. of the button is also an important factor in game design. The mood of the screen can be changed completely differently by changing the font.

Only the user interface sample images stored in the database are displayed corresponding to the game genre items and can be provided to the user in the form of a list of previews. Accordingly, the user can select the sample image according to the direction of the game desired by the user.

In step 104, a plurality of user interface sample image selection information may be received from the user interface sample image selection screen. As described above, when the user selects an appropriate user interface sample image, it is converted into user interface sample image selection information so that the system can receive the information.

In step 105, a game design frame screen in which the received plurality of user interface sample images are randomly arranged may be generated, and the generated game design frame screen may be provided to the user. The user can arbitrarily drag and drop a plurality of user interface sample images on the user interface sample image selection screen of FIG. Through the game design frame screen, the user can transmit the detailed configuration to the game developer in detail about the screen of the game they want. In step 106, the layout information of the plurality of user interface sample images is received from the user on the game design frame screen, and the game design frame screen is re-processed according to the received layout information to generate a game screen layout And provide the generated game screen layout to the user.

According to the present invention, the placement information may be associated with at least one of a size and a position of the user interface sample image. That is, the user can place the user interface sample images on the screen, and then freely change the size or position to generate the game design frame screen. In addition, the user can manipulate the placed user interface sample images regardless of the order in which they are placed.

According to the present invention, the step of generating the game screen layout may include the steps of arranging the selected user interface sample images by layers corresponding to the respective user interface sample images to generate a perspective distance sense. As you saw above, you can change the size and position of the user interface sample image and process it by layers that exist in parallel with the screen. Through this work, perspective of the user interface sample image can be generated to form a three-dimensional feeling on the screen, which can further induce the user's interest in the game.

5 illustrates an exemplary silhouette for a user interface sample image according to the present invention.

As shown in FIG. 5, the step of generating the game screen layout may provide a silhouette of the user interface sample image before being laid out by layers corresponding to the selected user interface sample images. Providing the silhouette is to provide a guide line before the user places the selected user interface sample image so as to provide convenience in placement. The user can determine the position and the like of the user interface sample image when configuring the game design frame screen by referring to the silhouette.

FIG. 6 exemplarily shows a configuration in which a silhouette of a user interface sample image according to the present invention is processed in a semi-transparent manner.

As shown in FIG. 6, the silhouette of the specific user interface sample image can be semitransparently processed and provided to the user without collision if the other user interface sample images are overlapped at the same position on the screen. The configuration in which the translucency is smoothly processed naturally without causing a conflict with another configuration can facilitate the user's continuing work.

7 exemplarily shows a superposition of user interface sample images in the step of creating a game layout according to the present invention.

As shown in FIG. 7, the step of creating a game layout may place the selected user interface sample images superimposed on each other. For example, the user can configure two or more groups of characters on the screen. Even in this case, each user interface sample image can be harmonized without colliding with each other, so that the distance of the perspective can be maintained. Through this process, the user can grasp how much the user interface sample images of different concepts can be harmonized with each other.

Figure 8 illustrates, by way of example, the step of providing an Internet website address (www.abcd.net) in which a dynamic picture on a game associated with a game genre selected for a user according to the present invention is stored.

According to the present invention, the user can be provided with an Internet Web site address in which a dynamic picture on the game associated with the selected game genre is stored. Unlike the other configurations of the present invention, this configuration can directly provide an Internet web site in which dynamic screens on games of other games are stored, instead of composing and providing a game design frame screen by a combination of users. This is merely exemplary and is a step of presenting information as to what concept the character or the like on the game design frame screen constructed above is to have when it is actually operating.

As shown in FIG. 8, according to an example of various games, the user can select a dynamic picture on a game of a specific concept.

As shown in Fig. 8, the dynamic screens 801, 802, 803, ..., 806 on the game can be presented to the user, and the user can select any desired one of the dynamic screens. Once the user's selection is made, the system can provide the Internet web site address 810 and / or movie stored in the game's dynamic screen.

FIG. 9 is a block diagram of a game screen design system according to an embodiment.

9, the game screen design system 900 may include a database 910, a processor 920, and an output unit 930. The system 900 may be operated by the user through the user's terminal. The user terminal may be any one of various computer devices widely used today, such as a user's notebook, a laptop, etc., as a terminal capable of operating a program. A game can refer to all games of today such as RPG, sports game, internet game, simulation game, mobile game.

In the database 910, information on the game genre and information on the user interface sample image corresponding to the game genre may be stored. Game genres can include role playing, action, run, shooting, racing, puzzle, board, simulation, and sports. The user interface sample images can be associated with buttons, backgrounds, characters, fonts, and the like.

10 illustrates an exemplary configuration of a database according to an embodiment.

The database 1000 may include a first database 1010 and a second database 1020. For the database 1000, information on the game genre is stored in the first database 1010. This is because the game genre categorizes the types of the game user interface by categories and conceives a concept of the user interface in the game It is an important factor in

A user interface sample image corresponding to the game genre may be stored in the database 1020. [ The user interface sample image corresponding to the game genre may include various elements including background, bar / title, character, and button / font style, etc., which constitute the game design frame screen. The user interface sample images of various styles are stored in the database in correspondence with the genre of the game in order to refer to the style of the specific game design frame for the game genre and the intention of the system user to reflect in the game.

Returning to Fig. 9, the system 900 may receive an input signal from operation of the user's terminal. The user's operation may be performed by a pointing device such as a mouse and a touch pad.

According to the present invention, the processor 920 may extract the game genre items of the user and generate a genre selection screen based on the extracted game genre items. When the genre selection screen is created, the system 900 can provide a genre selection screen to the user through the output unit 930. [

According to the present invention, when the game genre selection information by the user is received, the processor extracts a plurality of user interface sample images corresponding to the game genre selection from the database, and based on the extracted plurality of user interface sample images, Sample image selection screen can be created. In this case, the user can check the list of user interface sample images on the screen, and can select one or more user interface sample images among them. In this case, the output unit may provide a user interface sample image selection screen to the user.

According to the present invention, a game screen layout can be generated by reprocessing a game design frame screen according to information on the layout of a plurality of user interface sample images. In this case, the output unit can provide the game screen layout to the user.

In accordance with the present invention, the placement of the user interface sample images may be associated with at least one of the size and location of the user interface sample images.

According to the present invention, the processor can generate the perspective distance by arranging the selected user interface sample images by layers corresponding to the respective user interface sample images.

According to the present invention, the processor may provide a silhouette for a user interface sample image prior to placement by layer corresponding to selected user interface sample images for the game design frame screen.

The method according to an embodiment may be implemented in the form of a program command that can be executed through various computer means and recorded in a computer-readable medium. The computer readable medium may include program instructions, data files, data structures, and the like, alone or in combination. Program instructions to be recorded on the medium may be those specially designed and constructed for the embodiments or may be available to those skilled in the art of computer software. Examples of computer-readable media include magnetic media such as hard disks, floppy disks and magnetic tape; optical media such as CD-ROMs and DVDs; magnetic media such as floppy disks; Magneto-optical media, and hardware devices specifically configured to store and execute program instructions such as ROM, RAM, flash memory, and the like. Examples of program instructions include machine language code such as those produced by a compiler, as well as high-level language code that can be executed by a computer using an interpreter or the like. The hardware devices described above may be configured to operate as one or more software modules to perform the operations of the embodiments, and vice versa.

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments. For example, it is to be understood that the techniques described may be performed in a different order than the described methods, and / or that components of the described systems, structures, devices, circuits, Lt; / RTI > or equivalents, even if it is replaced or replaced.

Therefore, other implementations, other embodiments, and equivalents to the claims are also within the scope of the following claims.

Claims (13)

Extracting game genre items from a database, generating a genre selection screen based on the extracted game genre items, and providing the genre selection screen to a user;
Receiving game genre selection information from the genre selection screen from the user;
Extracting a plurality of user interface sample images corresponding to the game genre selection from the database, generating a user interface sample image selection screen based on the extracted plurality of user interface sample images, and providing the user interface sample image selection screen to a user;
Receiving a plurality of user interface sample image selection information from the user interface sample image selection screen from the user;
Generating a game design frame image in which the received plurality of user interface sample images are randomly arranged and providing the generated game design frame image to the user;
Receiving layout information of the plurality of user interface sample images from the user on the game design frame screen,
Generating a game screen layout by reworking the game design frame screen according to the received layout information and providing the generated game screen layout to the user; And
Providing the user with an internet web site address stored with a dynamic picture on the game associated with the selected game genre
Wherein the game screen design method comprises:
The method according to claim 1,
Wherein the placement information is associated with at least one of a size and a location of the user interface sample images
How to design your game screen
The method according to claim 1,
Wherein the step of generating the game screen layout includes generating the perspective distance by arranging the selected user interface sample images for each layer corresponding to each user interface sample image
How to design a game screen.
The method according to claim 1,
The step of generating the game screen layout may include providing a silhouette for a user interface sample image before being laid out by layers corresponding to the selected user interface sample images
How to design a game screen.
The method according to claim 1,
The step of generating the game screen layout may include arranging the selected user interface sample images so as to overlap each other
How to design a game screen.
delete The method according to claim 1,
Wherein the game genre is associated with at least one of role playing, action, shooting, racing, puzzle, board, simulation, and sports.
The method according to claim 1,
Wherein the user interface sample image is associated with at least one of a background, a character, a button, and a font.
A database storing a plurality of game genre items, and a plurality of user interface sample images corresponding to each of the game genre items;
A processor for extracting game genre items of a user and generating a genre selection screen based on the extracted game genre items; And
An output unit for providing the user with the genre selection screen;
Lt; / RTI >
Wherein the processor extracts a plurality of user interface sample images corresponding to the game genre selection from the database when the game genre selection information is received by the user, Creates a sample image selection screen,
When the user interface sample image selection screen is provided to the user by the output unit, generates a game design frame screen arbitrarily arranged with a plurality of user interface sample image selection information selected from the user,
When the game frame screen is provided to the user by the output unit, the game design frame screen is re-processed according to information on the layout of the plurality of user interface sample images to generate a game screen layout,
Wherein the output unit provides the game screen layout to a user,
Wherein the processor provides a silhouette for a user interface sample image before placing the game design frame screen for each layer corresponding to the selected user interface sample images
Game screen design system.
10. The method of claim 9,
Wherein the arrangement of the user interface sample images is associated with at least one of a size and a location of the user interface sample images
Game screen design system.
10. The method of claim 9,
The processor generates the perspective distance by arranging the selected user interface sample images for each layer corresponding to each user interface sample image
Game screen design system.
delete A computer-readable recording medium having recorded thereon a program for performing the game screen designing method according to any one of claims 1 to 8.
KR1020150063747A 2015-05-07 2015-05-07 System and method for simulating design of game display KR101578764B1 (en)

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Publication number Priority date Publication date Assignee Title
US6549201B1 (en) 1999-11-23 2003-04-15 Center For Advanced Science And Technology Incubation, Ltd. Method for constructing a 3D polygonal surface from a 2D silhouette by using computer, apparatus thereof and storage medium
JP2011022986A (en) * 2009-07-14 2011-02-03 Liang Tzu-Ling Game blog platform system
KR101485497B1 (en) 2013-10-23 2015-01-22 연세대학교 산학협력단 Apparatus and method of recommendig background image based on icon-information on progress

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Publication number Priority date Publication date Assignee Title
US6549201B1 (en) 1999-11-23 2003-04-15 Center For Advanced Science And Technology Incubation, Ltd. Method for constructing a 3D polygonal surface from a 2D silhouette by using computer, apparatus thereof and storage medium
JP2011022986A (en) * 2009-07-14 2011-02-03 Liang Tzu-Ling Game blog platform system
KR101485497B1 (en) 2013-10-23 2015-01-22 연세대학교 산학협력단 Apparatus and method of recommendig background image based on icon-information on progress

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Publication number Priority date Publication date Assignee Title
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