KR101578764B1 - System and method for simulating design of game display - Google Patents
System and method for simulating design of game display Download PDFInfo
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- KR101578764B1 KR101578764B1 KR1020150063747A KR20150063747A KR101578764B1 KR 101578764 B1 KR101578764 B1 KR 101578764B1 KR 1020150063747 A KR1020150063747 A KR 1020150063747A KR 20150063747 A KR20150063747 A KR 20150063747A KR 101578764 B1 KR101578764 B1 KR 101578764B1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
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- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
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- User Interface Of Digital Computer (AREA)
Abstract
Description
BACKGROUND OF THE INVENTION Field of the Invention The present invention relates to a system and a method for simulating a design of a game screen, and more particularly, to a system and a method for designing a game screen more easily by genre and progress of the game.
For game developers, designing a game screen is one of the key elements in game development. The design of the game screen is a collection of user interfaces for the game. Here, an interface refers to a command or a technique that a user uses to control an input or an operation in a system or a program. The game is performed in such a manner that a user enters a specific operation into the user interface, and the corresponding situation proceeds. Therefore, if the configuration of the user interface can attract the attention of the user and provide convenience, the user can actively induce the use of the game and give a greater immersion feeling.
In designing such a game screen, it is first necessary to grasp the concept of the game and roughly compose the game. Conventionally, there is no tool (TOOL) for simulating the composition of the game, so that it takes a lot of time for the work and it can not express clearly what to implement.
Also, in the past, a company that developed games has been in charge of publishing games. In this case, the developer of the game is a company that literally develops game codes by designing game codes among software developers. Game publishing companies do not develop games directly but distribute revenue by providing services to users of the game . However, the development of game development companies and the publishing companies of the game are widely separated from each other. Therefore, communication between the publishing company and the game developer is important, and in the process, there is a need for the game publishing company who intends to make a specific game to accurately communicate the detailed plans of the game desired to the game developer. Also, since a conventional program such as Photoshop is not a program for exemplifying a game user interface sample, a game publishing company needs much time in editing and the like, and many inconveniences exist.
According to one embodiment, a game design simulation screen providing various types of production tools is provided to a system user.
According to one embodiment, it is intended to facilitate smooth communication between a game publishing company and a game developer.
According to one embodiment, an approximate example of a game is provided to show the game developer the correct intention in game development.
According to one embodiment, a type of a game user interface can be categorized by type and a game screen can be designed corresponding to various types.
According to one embodiment, the game design frame structure is facilitated to facilitate the convenience of the game publishing company.
According to one embodiment, a game screen design method includes extracting game genre items from a first database, generating a genre selection screen based on the extracted game genre items, and providing the generated genre selection screen to a user; Receiving game genre selection information from the genre selection screen from the user; Extracting a plurality of user interface sample images corresponding to the game genre selection from a second database, generating a user interface sample image selection screen based on the extracted plurality of user interface sample images, and providing the user interface sample image selection screen to a user; Receiving a plurality of user interface sample image selection information from the user interface sample image selection screen from the user; Generating a game design frame image in which the received plurality of user interface sample images are randomly arranged and providing the generated game design frame image to the user; Receiving layout information of the plurality of user interface sample images from the user on the game design frame screen, re-processing the game design frame screen according to the received layout information to generate a game screen layout, And providing a screen layout to the user.
According to one embodiment, there is provided a computer program product comprising: a database for storing a plurality of game genre items, and a plurality of user interface sample images corresponding to each game genre item; A processor for extracting game genre items of a user and generating a genre selection screen based on the extracted game genre items; And an output unit for providing the user with the genre selection screen; Wherein when the game genre selection information is received by the user, the processor extracts a plurality of user interface sample images corresponding to the game genre selection from the database, and extracts the extracted plurality of user interface sample images A user interface sample image selection screen is generated based on the user interface sample image selection screen and a plurality of user interface sample image selection information selected from the user is arbitrarily arranged, And generating a game screen layout by reworking the game design frame screen according to information on the arrangement of the plurality of user interface sample images when the game frame screen is provided to the user by the output unit, The output unit may provide a game screen design system that provides the game screen layout to a user.
According to one embodiment, a game design simulation screen can be provided to a system user.
According to an embodiment, a game design frame screen can be configured by disposing the position and size of the game user interface sample image freely.
According to one embodiment, a type of a game user interface can be categorized by type so that a game can be selected for each item, thereby making it possible to efficiently produce a game screen for each type.
According to one embodiment, it is possible to facilitate the construction of a game design frame, thereby making the game publishing company more convenient.
1 is a flowchart of a game screen design method according to the present invention.
Fig. 2 exemplarily shows a game genre selection screen according to the present invention.
FIG. 3 exemplarily shows a screen showing an example of a type of a user interface screen of a game by selecting a game genre according to the present invention.
FIG. 4 exemplarily shows a user interface sample image selection screen according to the present invention.
5 illustrates an exemplary silhouette for a user interface sample image according to the present invention.
FIG. 6 exemplarily shows a configuration in which a silhouette of a user interface sample image according to the present invention is processed in a semi-transparent manner.
7 exemplarily shows a superposition of user interface sample images in the step of creating a game layout according to the present invention.
Figure 8 illustrates exemplary steps of providing an Internet web site address stored with a dynamic picture on a game associated with a game genre selected by the user according to the present invention.
FIG. 9 is a block diagram of a game screen design system according to an embodiment.
10 illustrates an exemplary configuration of a database according to an embodiment.
Hereinafter, embodiments will be described in detail with reference to the accompanying drawings. Various modifications may be made to the embodiments described below. It is to be understood that the embodiments described below are not intended to limit the embodiments, but include all modifications, equivalents, and alternatives to them.
The terms used in the examples are used only to illustrate specific embodiments and are not intended to limit the embodiments. The singular expressions include plural expressions unless the context clearly indicates otherwise. In this specification, the terms "comprises" or "having" and the like refer to the presence of stated features, integers, steps, operations, elements, components, or combinations thereof, But do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.
Unless defined otherwise, all terms used herein, including technical or scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this embodiment belongs. Terms such as those defined in commonly used dictionaries are to be interpreted as having a meaning consistent with the contextual meaning of the related art and are to be interpreted as either ideal or overly formal in the sense of the present application Do not.
In the following description of the present invention with reference to the accompanying drawings, the same components are denoted by the same reference numerals regardless of the reference numerals, and redundant explanations thereof will be omitted. In the following description of the embodiments, a detailed description of related arts will be omitted if it is determined that the gist of the embodiments may be unnecessarily blurred.
FIG. 1 shows a game screen design method according to the present invention.
In
According to the present invention, the game genre may be associated with at least one of role playing, action, shooting, racing, puzzle, board, simulation, and sports.
In
Fig. 2 exemplarily shows a game genre selection screen according to the present invention. In one embodiment, the game genre may be associated with at least one of role playing, TCG, action, shooting, racing, puzzle, board, simulation, and sports.
As shown in FIG. 2, the game genre selection screen can display a UI
FIG. 3 exemplarily shows a screen showing an example of a type of a user interface screen of a game by selecting a game genre according to the present invention.
The game user interface screen is an example of a user interface screen normally used in the game genre. As shown in FIG. 3, the game
In addition, the process of designing a game screen through the progress
In
FIG. 4 exemplarily shows a user interface sample image selection screen according to the present invention. As shown in Fig. 4, a user
According to the present invention, the user interface sample image may be associated with at least one of a background, a character, a button, and a font. Background refers to a space in which a user interface sample image such as a character or a button is present on a game screen, and the presentation direction of the game can be changed according to the atmosphere of the background, which is one of important user interface sample images.
A character refers to both a process character and an animal's visual symbol, and in the composition of a game, a character is an important factor in determining the choice of a game. Although not shown in the drawings, the user can select different types of characters for each concept of the character, for example, to be associated with any one of the live-action character, caricature type, animation type, have.
Button means an interface that the user clicks or manipulates to move to the next step or screen in the game, and determining the texture, color, shape, etc. of the button is also an important factor in game design. The mood of the screen can be changed completely differently by changing the font.
Only the user interface sample images stored in the database are displayed corresponding to the game genre items and can be provided to the user in the form of a list of previews. Accordingly, the user can select the sample image according to the direction of the game desired by the user.
In
In
According to the present invention, the placement information may be associated with at least one of a size and a position of the user interface sample image. That is, the user can place the user interface sample images on the screen, and then freely change the size or position to generate the game design frame screen. In addition, the user can manipulate the placed user interface sample images regardless of the order in which they are placed.
According to the present invention, the step of generating the game screen layout may include the steps of arranging the selected user interface sample images by layers corresponding to the respective user interface sample images to generate a perspective distance sense. As you saw above, you can change the size and position of the user interface sample image and process it by layers that exist in parallel with the screen. Through this work, perspective of the user interface sample image can be generated to form a three-dimensional feeling on the screen, which can further induce the user's interest in the game.
5 illustrates an exemplary silhouette for a user interface sample image according to the present invention.
As shown in FIG. 5, the step of generating the game screen layout may provide a silhouette of the user interface sample image before being laid out by layers corresponding to the selected user interface sample images. Providing the silhouette is to provide a guide line before the user places the selected user interface sample image so as to provide convenience in placement. The user can determine the position and the like of the user interface sample image when configuring the game design frame screen by referring to the silhouette.
FIG. 6 exemplarily shows a configuration in which a silhouette of a user interface sample image according to the present invention is processed in a semi-transparent manner.
As shown in FIG. 6, the silhouette of the specific user interface sample image can be semitransparently processed and provided to the user without collision if the other user interface sample images are overlapped at the same position on the screen. The configuration in which the translucency is smoothly processed naturally without causing a conflict with another configuration can facilitate the user's continuing work.
7 exemplarily shows a superposition of user interface sample images in the step of creating a game layout according to the present invention.
As shown in FIG. 7, the step of creating a game layout may place the selected user interface sample images superimposed on each other. For example, the user can configure two or more groups of characters on the screen. Even in this case, each user interface sample image can be harmonized without colliding with each other, so that the distance of the perspective can be maintained. Through this process, the user can grasp how much the user interface sample images of different concepts can be harmonized with each other.
Figure 8 illustrates, by way of example, the step of providing an Internet website address (www.abcd.net) in which a dynamic picture on a game associated with a game genre selected for a user according to the present invention is stored.
According to the present invention, the user can be provided with an Internet Web site address in which a dynamic picture on the game associated with the selected game genre is stored. Unlike the other configurations of the present invention, this configuration can directly provide an Internet web site in which dynamic screens on games of other games are stored, instead of composing and providing a game design frame screen by a combination of users. This is merely exemplary and is a step of presenting information as to what concept the character or the like on the game design frame screen constructed above is to have when it is actually operating.
As shown in FIG. 8, according to an example of various games, the user can select a dynamic picture on a game of a specific concept.
As shown in Fig. 8, the
FIG. 9 is a block diagram of a game screen design system according to an embodiment.
9, the game
In the
10 illustrates an exemplary configuration of a database according to an embodiment.
The
A user interface sample image corresponding to the game genre may be stored in the
Returning to Fig. 9, the
According to the present invention, the
According to the present invention, when the game genre selection information by the user is received, the processor extracts a plurality of user interface sample images corresponding to the game genre selection from the database, and based on the extracted plurality of user interface sample images, Sample image selection screen can be created. In this case, the user can check the list of user interface sample images on the screen, and can select one or more user interface sample images among them. In this case, the output unit may provide a user interface sample image selection screen to the user.
According to the present invention, a game screen layout can be generated by reprocessing a game design frame screen according to information on the layout of a plurality of user interface sample images. In this case, the output unit can provide the game screen layout to the user.
In accordance with the present invention, the placement of the user interface sample images may be associated with at least one of the size and location of the user interface sample images.
According to the present invention, the processor can generate the perspective distance by arranging the selected user interface sample images by layers corresponding to the respective user interface sample images.
According to the present invention, the processor may provide a silhouette for a user interface sample image prior to placement by layer corresponding to selected user interface sample images for the game design frame screen.
The method according to an embodiment may be implemented in the form of a program command that can be executed through various computer means and recorded in a computer-readable medium. The computer readable medium may include program instructions, data files, data structures, and the like, alone or in combination. Program instructions to be recorded on the medium may be those specially designed and constructed for the embodiments or may be available to those skilled in the art of computer software. Examples of computer-readable media include magnetic media such as hard disks, floppy disks and magnetic tape; optical media such as CD-ROMs and DVDs; magnetic media such as floppy disks; Magneto-optical media, and hardware devices specifically configured to store and execute program instructions such as ROM, RAM, flash memory, and the like. Examples of program instructions include machine language code such as those produced by a compiler, as well as high-level language code that can be executed by a computer using an interpreter or the like. The hardware devices described above may be configured to operate as one or more software modules to perform the operations of the embodiments, and vice versa.
While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments. For example, it is to be understood that the techniques described may be performed in a different order than the described methods, and / or that components of the described systems, structures, devices, circuits, Lt; / RTI > or equivalents, even if it is replaced or replaced.
Therefore, other implementations, other embodiments, and equivalents to the claims are also within the scope of the following claims.
Claims (13)
Receiving game genre selection information from the genre selection screen from the user;
Extracting a plurality of user interface sample images corresponding to the game genre selection from the database, generating a user interface sample image selection screen based on the extracted plurality of user interface sample images, and providing the user interface sample image selection screen to a user;
Receiving a plurality of user interface sample image selection information from the user interface sample image selection screen from the user;
Generating a game design frame image in which the received plurality of user interface sample images are randomly arranged and providing the generated game design frame image to the user;
Receiving layout information of the plurality of user interface sample images from the user on the game design frame screen,
Generating a game screen layout by reworking the game design frame screen according to the received layout information and providing the generated game screen layout to the user; And
Providing the user with an internet web site address stored with a dynamic picture on the game associated with the selected game genre
Wherein the game screen design method comprises:
Wherein the placement information is associated with at least one of a size and a location of the user interface sample images
How to design your game screen
Wherein the step of generating the game screen layout includes generating the perspective distance by arranging the selected user interface sample images for each layer corresponding to each user interface sample image
How to design a game screen.
The step of generating the game screen layout may include providing a silhouette for a user interface sample image before being laid out by layers corresponding to the selected user interface sample images
How to design a game screen.
The step of generating the game screen layout may include arranging the selected user interface sample images so as to overlap each other
How to design a game screen.
Wherein the game genre is associated with at least one of role playing, action, shooting, racing, puzzle, board, simulation, and sports.
Wherein the user interface sample image is associated with at least one of a background, a character, a button, and a font.
A processor for extracting game genre items of a user and generating a genre selection screen based on the extracted game genre items; And
An output unit for providing the user with the genre selection screen;
Lt; / RTI >
Wherein the processor extracts a plurality of user interface sample images corresponding to the game genre selection from the database when the game genre selection information is received by the user, Creates a sample image selection screen,
When the user interface sample image selection screen is provided to the user by the output unit, generates a game design frame screen arbitrarily arranged with a plurality of user interface sample image selection information selected from the user,
When the game frame screen is provided to the user by the output unit, the game design frame screen is re-processed according to information on the layout of the plurality of user interface sample images to generate a game screen layout,
Wherein the output unit provides the game screen layout to a user,
Wherein the processor provides a silhouette for a user interface sample image before placing the game design frame screen for each layer corresponding to the selected user interface sample images
Game screen design system.
Wherein the arrangement of the user interface sample images is associated with at least one of a size and a location of the user interface sample images
Game screen design system.
The processor generates the perspective distance by arranging the selected user interface sample images for each layer corresponding to each user interface sample image
Game screen design system.
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Cited By (1)
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CN114130014A (en) * | 2021-11-08 | 2022-03-04 | 网易(杭州)网络有限公司 | Game interface processing method and device, electronic equipment and readable medium |
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KR101485497B1 (en) | 2013-10-23 | 2015-01-22 | 연세대학교 산학협력단 | Apparatus and method of recommendig background image based on icon-information on progress |
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US6549201B1 (en) | 1999-11-23 | 2003-04-15 | Center For Advanced Science And Technology Incubation, Ltd. | Method for constructing a 3D polygonal surface from a 2D silhouette by using computer, apparatus thereof and storage medium |
JP2011022986A (en) * | 2009-07-14 | 2011-02-03 | Liang Tzu-Ling | Game blog platform system |
KR101485497B1 (en) | 2013-10-23 | 2015-01-22 | 연세대학교 산학협력단 | Apparatus and method of recommendig background image based on icon-information on progress |
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