CN108671542B - Information processing method, information processing device, electronic equipment and storage medium - Google Patents

Information processing method, information processing device, electronic equipment and storage medium Download PDF

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Publication number
CN108671542B
CN108671542B CN201810478872.7A CN201810478872A CN108671542B CN 108671542 B CN108671542 B CN 108671542B CN 201810478872 A CN201810478872 A CN 201810478872A CN 108671542 B CN108671542 B CN 108671542B
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Prior art keywords
channel
path area
virtual object
prop
information processing
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CN108671542A (en
Inventor
庞汇
劳丰
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Publication of CN108671542A publication Critical patent/CN108671542A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides an information processing method, an information processing device, electronic equipment and a storage medium, wherein the information processing method obtains a graphical interactive interface by executing game application rendering, the graphical interactive interface comprises at least one virtual object and a path area, at least one channel is arranged in the path area, and the method comprises the following steps: when a trigger event for using the prop is detected, displaying the at least one channel in a path area where the virtual object is located; determining the at least one channel as a target channel in the path area; a prop is used within the target pathway. The method and the device can realize accurate use of the prop, so that the user can accurately know the positive feedback of the use of the prop, the game control feeling and operability of the user are improved, and the game experience feeling of the user is improved.

Description

Information processing method, information processing device, electronic equipment and storage medium
Technical Field
The present invention relates to the field of control technologies, and in particular, to an information processing method and apparatus, an electronic device, and a storage medium.
Background
With the development of online games, the race games are more and more as a mainstream online game, and the functions of the race games are more and more abundant, so that the users can conveniently control the race games.
In some racing games, some props are provided for users to provide playability. The props may be used to deploy on the track on which the cars are located to affect other cars in competition. In the existing method, because the racing car in the racing game usually moves at a high speed, the user cannot control the use position of the prop, and therefore, the user usually deploys the prop at random on the track. Because the track usually has certain width, consequently, current way makes the use that makes the user can't control the stage property accurately, is difficult to reach the expectation effect, easily makes the user lose the control sense and the achievement sense of recreation, reduces the recreation and experiences the sense.
Disclosure of Invention
The invention provides an information processing method, an information processing device, electronic equipment and a storage medium, which are used for realizing accurate use of props, so that a user can accurately obtain positive feedback of the use of the props, the game control feeling and operability of the user are improved, and the game experience feeling of the user is improved.
In a first aspect, the present invention provides an information processing method, for obtaining a game interactive interface by performing rendering on a game application, where the game graphical interactive interface includes at least one virtual object and a path area, where at least one channel is set in the path area, the method including:
when a trigger event for prop use is detected, displaying the at least one channel in a path area where the virtual object is located;
determining the at least one channel as a target channel within the path region;
using a prop within the target pathway.
In a second aspect, the present invention provides an information processing apparatus for obtaining a game interactive interface by performing rendering of a game application, where the game graphical interactive interface includes at least one virtual object and a path area, and at least one channel is set in the path area, the apparatus comprising:
the display module is used for displaying the at least one channel in a path area where the virtual object is located when a trigger event for prop use is detected;
a determining module for determining the at least one channel as a target channel within the path region;
and the prop using module is used for using props in the target channel.
In a third aspect, the present invention provides an electronic device comprising: input and output equipment, a memory and a processor; the input and output equipment and the memory are respectively connected with the processor;
the memory to store program instructions;
the processor is configured to implement the information processing method according to the first aspect when the program instructions are executed.
In a fourth aspect, the present invention provides a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the information processing method of the first aspect.
The invention provides an information processing method, an information processing device, electronic equipment and a storage medium, wherein a game interactive interface can be obtained by executing game application rendering, the game graphical interactive interface comprises at least one virtual object and a path area, wherein at least one channel is arranged in the path area, when a trigger event for using a prop is detected, the at least one channel is displayed in the path area where the virtual object is located, the at least one channel is determined in the path area to be used as a target channel, and then the prop is used in the target channel. According to the method, at least one channel can be determined in the path area where the virtual object is located to serve as a target channel, and then the prop is used on the target channel, so that the use position of the prop is clear, the accurate use of the prop is realized, the user can accurately know the forward feedback of the use of the prop, the game control feeling and operability of the user are improved, and the game experience feeling of the user is improved.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, a brief description will be given below of the drawings required for the embodiments or the technical solutions in the prior art, and it is obvious that the drawings in the following description are some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to these drawings without creative efforts.
Fig. 1 is a flowchart of an information processing method according to an embodiment of the present invention;
FIG. 2 is a schematic diagram of a user interface in an information processing method according to an embodiment of the present invention;
fig. 3 is another schematic interface diagram in the information processing method according to the embodiment of the present invention;
fig. 4 is a schematic view of another interface in the information processing method according to the embodiment of the present invention;
FIG. 5 is a flow chart of another information processing method according to an embodiment of the present invention;
FIG. 6 is a flowchart of another information processing method according to an embodiment of the present invention;
fig. 7A is a schematic structural diagram of an information processing apparatus according to an embodiment of the present invention;
FIG. 7B is a diagram illustrating results of another information processing apparatus according to an embodiment of the present invention;
FIG. 7C is a block diagram of another information processing apparatus according to an embodiment of the present invention;
fig. 8 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first", "second", third "and the like in the various parts of the embodiments and drawings are used for distinguishing similar objects and not necessarily for describing a particular order or sequence. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
The method flow diagrams of the embodiments of the invention described below are merely exemplary and do not necessarily include all of the contents and steps, nor do they necessarily have to be performed in the order described. For example, some steps may be broken down and some steps may be combined or partially combined, so that the order of actual execution may be changed according to actual situations.
The functional blocks in the block diagrams referred to in the embodiments of the present invention described below are only functional entities and do not necessarily correspond to physically separate entities. I.e. these functional entities may be implemented in the form of software, or in one or more hardware modules or integrated circuits, or in different networks and/or processors and/or microcontrollers.
The following describes an information processing method, an information processing apparatus, an electronic device, and a storage medium according to embodiments of the present invention with reference to a plurality of examples.
Fig. 1 is a flowchart of an information processing method according to an embodiment of the present invention. The information processing method can be realized by executing corresponding software codes by a processing device of the terminal installed by the game software/client, such as a processor, or by executing corresponding software codes by the processing device of the terminal and combining other hardware entities. Examples of the terminal include a desktop computer, a notebook, a Personal Digital Assistant (PDA), a smart phone, a tablet computer, and a game machine. In this embodiment, a terminal is used as an execution main body for description, and the execution manner of the server is similar, which is not described herein again.
The method comprises the steps that a game application is executed on a processor of the terminal, a graphical interactive interface is generated through rendering on a display device, and in the process of generating the graphical interactive interface, a virtual object and a path area can be generated through rendering on the graphical interactive interface, so that the graphical interactive interface comprises at least one virtual object and at least one path area. The preset route may be a map route preset in a game scene, or may be a preset moving route of the virtual object, and the virtual object may move on the preset route based on control of a user. At least one channel may be provided in each path area on the preset route. The virtual object may also be referred to as a game object.
Specifically, a user may download a game-like application program or a web page program of a browser and install the game-like application program or the web page program on the terminal, if the game application runs on the terminal, a graphical interactive interface may be rendered and generated on the display device, and the user may operate the graphical interactive interface of the display device to control the virtual object, thereby playing the game, and the graphical interactive interface may also display a scene in the running game. The display device may be a display device of the terminal, or may be another device separated from the terminal, and is not limited herein.
The game application may be a race-type game application, and on the graphical interactive interface, the virtual object may move in a forward direction along a preset route in a preset area by starting from the start point line, so as to reach the finish point line as soon as possible, thereby realizing a match between different virtual objects, or a match between one virtual object and a history, and the like.
The virtual object may be, for example, a virtual racing car such as a virtual bicycle, a virtual motorcycle, or a virtual car, or a virtual object that can be steered at high speed such as a virtual sled, a virtual aircraft, a virtual sphere, a virtual wheel, or a virtual character. The preset area may be, for example, a road in a game scene where the virtual object is located, which is also called a channel, a track, or the like.
As shown in fig. 1, the information processing method shown in the present embodiment may include the following:
s101, when a trigger event for prop use is detected, displaying the at least one channel in a path area where the virtual object is located.
The trigger event used by the prop can be, for example, an operation gesture acting on the prop, or a trigger event such as expiration of a timer of the prop. The prop may be, for example, a prop associated with the virtual object.
The prop can be purchased and obtained by a user in a game scene, can be obtained by the virtual object completing a preset task in the game scene, and can also be given and obtained by other users in the game scene. In this application, the prop may be a prop in a race game, such as a track prop. The track prop is a prop used for being deployed on a track, and the track is also called a channel or a path and the like in the following application documents. The track prop may be, for example: the 'banana peel' prop, 'dark cloud' prop, 'deceleration glue' prop and the like.
The operation gesture acting on the prop may be a use operation gesture of the prop, for example, a click operation gesture of a prop use button on the gui, a selection operation gesture or a confirmation operation gesture of the prop on the gui, a click operation gesture of the prop on the gui, or the like. Of course, the operation command acting on the prop may also be an operation gesture triggered in other manners, which is only an example and is not described herein again.
For example, fig. 2 is a schematic diagram of a user interface in the information processing method according to the embodiment of the present invention. As shown in fig. 2, if the virtual object 1 moves into a path area, an operation gesture of the prop associated with the virtual object 1, which is input by a user by clicking a button displayed on the graphical interactive interface and using the prop 2, may be received.
The operation gesture of the prop associated with the virtual object 1 is trigger time for using the prop, after or at the same time of detecting the operation gesture of the prop associated with the virtual object, in response to the operation gesture of the prop associated with the virtual object, the at least one channel is displayed in a path area where the virtual object is located, and the at least one channel is determined as a target channel in the path area for using the prop.
The path area where the virtual object is located may be a path area where the position of the virtual object is located on a preset route. The preset route may be a map route preset in a game scene, or may be a preset movement route of the virtual object, and the virtual object may move on the preset route based on control of a user.
The preset route includes at least one path area, and the at least one path area may be at least one path area included along a path length direction on the preset route, for example. A dividing line is arranged between two adjacent path areas, and when the virtual object crosses the dividing line, the virtual object can be considered to move from one path area to the other path area.
At least one channel is arranged in each path area, and the at least one channel can be at least one channel included in each path area along the path width direction. The path widths of different ones of the at least one channel may be different or the same.
For example, fig. 3 is another schematic interface diagram in the information processing method according to the embodiment of the present invention. As shown in fig. 3, two adjacent path areas on the preset path, for example, a dividing line 3 is provided between the path area a and the path area B, and when the virtual object 1 crosses the dividing line 3, it can be considered that the virtual object 1 moves from the path area a into the path area B. The path region a may include 5 channels along the path width direction W, and the path region B may include 5 channels along the path width direction W. The path width of each channel may be different or the same. Fig. 3 is only an example of channels in the path area, and in practical applications, the split line between the path areas may not be displayed on the graphical interactive interface.
And S102, determining the at least one channel as a target channel in the path area.
For example, a channel selection may be performed among the at least one channel displayed in the area, with the selected channel being a target channel. The selected channel may be one channel or a plurality of channels.
On the graphical interactive interface, when the virtual object moves into one path area, at least one channel in the one path area can be displayed once a trigger event for prop use is detected. That is, on the graphical interactive interface, in general, at least one channel may not be displayed, and if a trigger event of a prop is detected, at least one channel included in the path area where the virtual object is located may be displayed. And determining the at least one channel of the path area displayed on the graphical interactive interface as a target channel in the path area, wherein the target prop is clear and visible to the user.
S103, using the prop in the target channel.
In the case where the target channel is determined, the prop may be displayed within the target channel and then used within the target channel such that the prop acts on the target channel or other virtual objects within the target channel. Different props can have different functions, and different effects can appear after the props are used, so the information processing method can also comprise the following steps: displaying the use effect information of the prop on the target channel, wherein the use effect information may include at least one of the following forms: text, icons, animations, etc.
The information processing method provided by the embodiment of the invention can obtain a graphical interaction interface by executing game application rendering, wherein the graphical interaction interface comprises at least one virtual object and a path area, at least one channel is arranged in the path area, when a trigger event for using a prop is detected, the at least one channel is displayed in the path area where the virtual object is located, the at least one channel is determined in the path area to be used as a target channel, and the prop is used in the target channel. According to the method, at least one channel can be determined in the path area where the virtual object is located to serve as a target channel, and then the prop is used on the target channel, so that the use position of the prop is definite, the accurate use of the prop in the path area is realized, the user can accurately know the forward feedback of the use of the prop, the game control feeling and operability of the user are improved, and the game experience feeling of the user is improved.
Optionally, in the method shown above, before displaying the at least one channel in the path area where the virtual object is located in S101, the method may further include:
acquiring the position information of the virtual object;
the path region is determined based on the location information.
And displaying the at least one channel in a path area where the virtual object is positioned.
In the method, the position information of the virtual object may be acquired according to a preset period, may also be acquired at any time, may also be acquired when the position of the virtual object changes, that is, the virtual object moves, and may also be acquired when a trigger event used by the prop is detected. Of course, the current position information of the virtual object can be acquired in other scenes.
And under the condition of acquiring the position information, determining a path area on the preset route according to the position information and the preset route.
In the method, for example, according to the position information and a preset corresponding relationship between the information of each position on the preset route and the route area, the area corresponding to the position information is determined as the route area.
Alternatively, the at least one channel provided in each of the path regions as shown above may include: and determining a preset number of channels according to the width of each path area.
That is, the at least one passage is at least one passage provided along the width direction in each of the path regions. The number of channels provided for each routing region may be determined according to the width of the routing region. For example, the number of channels provided for each routing region may be determined based on the width of each routing region and a preset unit channel width.
Optionally, in the method shown above, displaying the at least one channel in the path area where the virtual object is located in S101 may include:
and sequentially displaying the at least one channel in the path area.
The display of the identifier may be implemented by display brightness, display color, display time, time display frequency, and the like. The identification display may be, for example, a highlight display. The identifier display, as the name implies, may identify the channel currently displayed by the identifier in the at least one channel, so that the currently displayed channel is different from other channels in the at least one channel.
For example, fig. 4 is a schematic view of another interface in the information processing method according to the embodiment of the present invention. Referring to fig. 4, in the process of performing the identification display on the channel 4 in the at least one channel, the display manner of the channel 4 may be distinguished from other channels in the at least one channel, so that the user can accurately know the position of the currently identified and displayed channel 4 in the path area where the virtual object is located.
In the method, the sequential identification display of the at least one channel may also be referred to as a switching display of the at least one channel. That is to say, when a trigger event for using the prop is detected, the display switching mode of the at least one channel can be triggered to enter, in the display switching mode, the at least one channel in the path area is sequentially identified and displayed, and then a target channel is selected from the at least one channel which is sequentially identified and displayed.
Sequentially displaying the at least one channel in the path area by identification, which may include: and sequentially carrying out identification display on the at least one channel in the path area according to a preset display sequence.
In the method, the at least one channel in the path area is sequentially marked and displayed, so that a user can clearly know the specific position of each channel in the at least one channel, the position of the selected target channel is clear, the using position of the prop is clear, and the accurate use of the prop is ensured.
Optionally, the sequentially performing the identification display on the at least one channel in the path area as shown above may include:
performing identification display on a first channel in the at least one channel;
and if the occupied time of the first channel is greater than or equal to the preset time, performing identification display on a second channel in the at least one channel in the path area according to a preset sequence. The preset time may be, for example, 2s, and of course, the preset time may also be other parameter values, which are only examples.
And the occupied time of the first channel is the time for carrying out identification display on the first channel. And the time of the first channel for displaying the identification can be the time of the first channel for continuously displaying the identification before the first channel is selected as the target channel.
The second channel is a next channel of the first channel in the at least one channel. The next channel may be a next channel of the at least one channel, the next channel being arranged in a predetermined order from the first channel. The first channel may be any one of the at least one channel.
That is to say, in the process of sequentially performing the identification display on the at least one channel, the preset channel in the at least one channel may be identified and displayed first, and when the time for performing the identification display on one channel in the at least one channel is greater than or equal to the preset time, the next channel in the one channel may be identified and displayed until the target channel is selected. The predetermined channel, for example, a first channel, a last channel, a middle channel, any channel, etc. near a predetermined path boundary of the path region in the path width direction.
In the process of sequentially performing the identification display on the at least one channel, if one channel is selected as the target channel, the identification display on the at least one channel can be stopped.
Optionally, on the basis of the information processing method, the method may further include:
if the occupied time of the last channel in the at least one channel is greater than or equal to the preset time, sequentially displaying the identification of the at least one channel again; and the occupied time of the last channel is the time for carrying out identification display on the last channel.
The time when the last channel is subjected to the identification display may be a time when the last channel continues to be subjected to the identification display before the last channel is selected as the target channel.
And the step of displaying the identifiers of the at least one channel again in sequence refers to that the at least one channel is sequentially displayed in sequence according to a preset sequence by taking a preset channel in the at least one channel as an initial channel until a target channel is selected. And when one channel is selected as the target channel, exiting the display switching mode of the at least one channel and stopping the identification display of the at least one channel.
In an implementation manner, if the occupied time of the last channel is greater than or equal to the preset time, the at least one channel is sequentially subjected to once identification display, and a target channel is not selected from the at least one channel, and the at least one channel can be sequentially subjected to identification display again until the target channel is selected.
In another implementation manner, if the occupied time of the last channel is greater than or equal to the preset time, the display switching mode of the at least one channel may be exited first, that is, the at least one channel is stopped from being displayed with the identifier, and when the trigger event for using the prop is detected again, the at least one channel is sequentially displayed with the identifier, so as to select the target channel.
For example, the currently identified and displayed channel is the kth channel, and if the occupation time of the kth channel is greater than or equal to the preset time, the (k + 1) th channel arranged according to the preset sequence in the at least one channel is identified and displayed. And when the value of k is larger than M, assigning the value of k again, configuring the value of k as 1, and then restarting to sequentially perform identification display on the at least one channel. Wherein, M is the number of channels in the path area where the virtual object is located.
Optionally, fig. 5 is a flowchart of another information processing method according to an embodiment of the present invention. As shown in fig. 5, on the basis of the method shown in the foregoing embodiment, the determining, in S101, at least one channel from the path area where the virtual object is located as the target channel may include:
s501, receiving a confirmation gesture aiming at the channel displayed by the current identifier in the at least one channel.
For the confirmation gesture, the confirmation gesture may be a click gesture of the channel displayed by the current identifier, or a click gesture of a confirmation button or a control corresponding to the channel displayed by the current identifier. The confirmation button or control corresponding to the currently identified and displayed channel may be a confirmation button or control on a graphical interaction interface in the process of identifying and displaying one channel of the at least one channel.
The confirmation gesture of the channel displayed by the current identifier can be input by the user through the channel displayed by the identifier on the graphical interaction interface to obtain the specific position of the channel displayed by the current identifier in the path area where the virtual object is located, and then the channel is expected to be used as the target channel of the prop.
And S502, determining the channel displayed by the current mark as the target channel according to the confirmation gesture.
When a confirmation gesture for the currently identified and displayed channel is received, it can be determined that the user desires to use the currently identified and displayed channel as a target channel, and thus, the currently identified and displayed channel can be used as the target channel according to the confirmation gesture.
For example, with continued reference to FIG. 4, during the process of displaying the identification of channel 4, a confirmation button 5 may be displayed on the graphical interactive interface. The user may enter a confirmation gesture for channel 4 through confirmation button 5. When a confirmation gesture for channel 4 is received, channel 4 can be used as a target channel according to the confirmation gesture, and then a prop is used on channel 4.
According to the method, under the condition that the confirmation gesture aiming at the channel displayed by the current identification is received, the channel displayed by the current identification is used as the target channel according to the confirmation gesture, so that the position of the determined target channel is more accurate, the requirements of the user are better met, the user can select the channel to use the prop, and the use interest of the user and the operability of the game are increased.
Alternatively, the information processing method may further include:
receiving a cancel gesture for a channel currently identified for display;
and canceling the display of the identification of the at least one channel according to the canceling gesture.
The cancellation gesture for the channel displayed by the current identifier may be a click gesture of a cancellation button or control corresponding to the channel displayed by the current identifier. The cancel button or control corresponding to the currently identified and displayed channel may be a cancel button or control on the graphical interaction interface in the process of identifying and displaying one channel of the at least one channel.
The cancel gesture of the channel displayed by the current identifier can be input by a user through the channel displayed by the identifier on the graphical interactive interface to obtain the specific position of the channel displayed by the current identifier in the path area where the virtual object is located, without using the prop.
Upon receiving a cancel gesture for the currently identified displayed channel, it may be determined that the user desires to cancel use of the prop, and thus the display switching mode for the at least one channel may be exited, thereby canceling the identified display for the at least one channel.
As can be seen with continued reference to fig. 4, during the process of displaying the identification of the channel 4, a cancel button 6 may also be displayed on the interface. The user may enter a cancel gesture for channel 4 via cancel button 6. When a cancel gesture aiming at the channel 4 is received, the display of the identifier of the at least one channel can be cancelled according to the cancel gesture, and the prop using process is exited.
The method can also quit the identification display of the at least one channel in the process of channel selection and then quit the use process of the prop, so that the operation is more flexible, the operability of the game is improved, different requirements of the user can be met, and the game experience is improved.
The invention also provides an information processing method. Fig. 6 is a flowchart of another information processing method according to an embodiment of the present invention. The following embodiments may explain the information processing method described in the above embodiments by specific examples. As shown in fig. 6, the information processing method may include:
s601, detecting a trigger event for using the prop.
The trigger event of the use of the prop can be, for example, a use gesture of the prop associated with the virtual object, such as a click gesture of a prop use button on a graphical interaction interface.
S602, when a trigger event of prop use is detected, position information of the virtual object is obtained.
S603, determining a path area of the virtual object on the preset route according to the position information.
S604, taking a preset channel in at least one channel in the path area as an initial channel, and sequentially performing identification display on the at least one channel according to a preset sequence.
In the process of sequentially performing identification display on at least one channel, if the occupied time of a first channel in the at least one channel is greater than or equal to the preset time, such as 2s, the second channel in the at least one channel can be subjected to identification display in the path area according to the preset sequence.
And if the occupied time of the last channel in the at least one channel is greater than or equal to the preset time, such as 2s, sequentially displaying the identification of the at least one channel again.
S605, receiving a confirmation gesture aiming at the channel displayed by the current identification in the at least one channel.
The confirmation gesture for the channel displayed by the current identifier may be, for example, a click gesture of a confirmation button corresponding to the channel displayed by the current identifier.
And S606, determining the channel displayed by the current mark as the target channel according to the confirmation gesture.
S607, the prop is used on the target channel, and the use indication information of the prop is displayed on the target channel.
The usage indication information of the prop may be indication information of usage effect of the prop, and may include at least one of the following forms of information: text, icons, animations, etc.
And S608, receiving a cancellation gesture aiming at the channel displayed by the current identifier.
The cancel gesture for the channel displayed by the current identifier may be, for example, a click gesture of a cancel button corresponding to the channel displayed by the current identifier.
And S609, canceling the display of the identifier of the at least one channel according to the canceling gesture.
And under the condition of canceling the display of the identifier of the at least one channel, the use process of the prop is also exited.
The method can sequentially perform identification display on at least one channel under the condition that a trigger event for using the prop is detected, then select the channel displayed by the current identification as a target channel based on a confirmation gesture of the channel displayed by the current identification input by a user, and then use the prop on the target channel, so that the use position of the prop is clear, the accurate use of the prop in the path area is realized, the user can accurately know the forward feedback of the use of the prop, the game control feeling and operability of the user are improved, and the game experience feeling of the user is improved.
It should be noted that, the information such as the preset time and the preset sequence mentioned above is set according to actual requirements or statistically obtained by the terminal according to historical experience values, and the specific values thereof are not limited by the present invention.
The following is an embodiment of the apparatus of the present invention, which can be used to implement the above-mentioned embodiment of the method of the present invention, and the implementation principle and technical effects are similar.
Fig. 7A is a schematic structural diagram of an information processing apparatus according to an embodiment of the present invention. The information device obtains the graphical interactive interface by executing a game application rendering on a processor of the terminal. The graphical interactive interface comprises at least one virtual object and a path area, wherein at least one channel is arranged in the path area. As shown in fig. 7A, the information processing apparatus 70 of the present embodiment may include: display module 71, first determination module 72, and prop usage module 73. Wherein,
and the display module 71 is configured to display the at least one channel in a path area where the virtual object is located when a trigger event for prop use is detected.
A first determining module 72, configured to determine the at least one channel as a target channel in the path region.
And a prop using module 73 for using props in the target passage.
The device of this embodiment can show at least one passageway in the route region that this virtual object is located to confirm this at least one passageway as the target channel in this route region, then use the stage property on this target channel, make the use position of stage property clear and definite, realized the accurate use of stage property in this route region, make the user accurately learn the forward feedback that the stage property used, improve user's game and control sense and maneuverability, improve user's recreation experience sense.
Optionally, fig. 7B is a schematic diagram of a result of another information processing apparatus according to an embodiment of the present invention. As shown in fig. 7B, the information processing apparatus 70 may further include, in addition to fig. 7A,:
an obtaining module 74, configured to obtain the position information of the virtual object before the displaying module 71 displays the at least one channel in the path area where the virtual object is located.
A second determining module 75, configured to determine the path area according to the location information.
Optionally, the disposing at least one channel in the path region as shown above includes: a preset number of channels is determined according to the width of the routing area.
Optionally, the at least one channel is at least one channel divided along the path width direction in the path region.
Optionally, the display module 71 is specifically configured to sequentially perform identification display on the at least one channel in the path area.
Optionally, the display module 71 is specifically configured to perform identification display on a first channel of the at least one channel; if the occupied time of the first channel is greater than or equal to the preset time, performing identification display on a second channel in the at least one channel in the path area according to a preset sequence; and the occupied time of the first channel is the time for carrying out identification display on the first channel.
Optionally, the display module 71 is specifically configured to perform identifier display on the at least one channel again in sequence if the occupied time of the last channel in the at least one channel is greater than or equal to the preset time; and the occupation time of the last channel is the time for carrying out identification display on the last channel.
Optionally, fig. 7C is a schematic structural diagram of another information processing apparatus according to an embodiment of the present invention. As shown in fig. 7C, the information processing apparatus 70 is based on the above fig. 7B, wherein the first determining module 72 may include:
the receiving unit 721 is configured to receive a confirmation gesture for a currently identified and displayed channel of the at least one channel.
The determining unit 722 is configured to determine the currently identified and displayed channel as the target channel according to the confirmation gesture.
Optionally, the receiving unit 721 is further configured to receive a cancel gesture for a currently identified and displayed channel of the at least one channel.
The display module 71 is further configured to cancel the display of the identifier of the at least one channel according to the cancel gesture.
The information processing apparatus provided in this embodiment can execute the information processing method shown in any one of fig. 1 to fig. 6, and specific implementation and effective effects thereof can be seen from the above description, and are not described herein again.
Fig. 8 is a schematic structural diagram of an electronic device according to an embodiment of the present invention. As shown in fig. 8, the electronic apparatus 80 of the present embodiment includes: an input output device 81, a memory 82, and a processor 83. The input/output device 81 and the memory 82 are connected to the processor 83 via buses, respectively.
A memory 82 for storing program instructions.
A processor 83, configured to, when the program instructions are executed, render an image interaction interface by executing a game application, where the image interaction interface includes at least one virtual object and a path area, where at least one channel is set in the path area;
when a trigger event for using the prop is detected, displaying the at least one channel in a path area where the virtual object is located;
determining the at least one channel as a target channel in the path area;
using the prop in the target passage.
Optionally, the processor 83 is further configured to, before displaying the at least one channel in the path area where the virtual object is located, obtain position information of the virtual object, and determine the path area according to the position information.
Optionally, the setting at least one channel in the path area includes: a preset number of channels is determined according to the width of the routing area.
Optionally, the at least one channel is at least one channel divided along the path width direction in the path region.
Optionally, the processor 83 is specifically configured to sequentially perform identification display on the at least one channel in the path area.
Optionally, the processor 83 is specifically configured to perform identification display on a first channel of the at least one channel; if the occupied time of the first channel is greater than or equal to the preset time, performing identification display on a second channel in the at least one channel in the path area according to a preset sequence; and the occupied time of the first channel is the time for carrying out identification display on the first channel.
Optionally, the processor 83 is specifically configured to perform identifier display on the at least one channel again in sequence if the occupied time of the last channel in the at least one channel is greater than or equal to the preset time; and the occupation time of the last channel is the time for carrying out identification display on the last channel.
Optionally, the processor 83 is further configured to receive a confirmation gesture for a currently identified and displayed channel of the at least one channel; and determining the channel displayed by the current mark as the target channel according to the confirmation gesture.
Optionally, the processor 83 is further configured to receive a cancel gesture for a currently identified and displayed channel of the at least one channel; and canceling the display of the identification of the at least one channel according to the canceling gesture.
The electronic device of this embodiment may execute the information processing method shown in any one of fig. 1 to fig. 6, and specific implementation and effective effects thereof can be referred to above, and are not described herein again.
An embodiment of the present invention further provides a computer-readable storage medium, on which a computer program is stored, where the computer program can be executed by the processor 83 shown in fig. 8 to implement the information processing method shown in any of the above embodiments, and specific implementation and effective effects thereof can be seen from the foregoing description, and are not described herein again.
Those of ordinary skill in the art will understand that: all or a portion of the steps of implementing the above-described method embodiments may be performed by hardware associated with program instructions. The computer program may be stored in a computer readable storage medium. When executed, the program performs steps comprising the method embodiments described above; and the aforementioned storage medium includes: various media capable of storing program codes, such as a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, and an optical disk.
Finally, it should be noted that: the above embodiments are only used to illustrate the technical solution of the present invention, and not to limit the same; while the invention has been described in detail and with reference to the foregoing embodiments, it will be understood by those skilled in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present invention.

Claims (11)

1. An information processing method is characterized in that a graphical interactive interface is obtained by executing game application rendering, the graphical interactive interface comprises at least one virtual object and a path area, wherein at least one channel is arranged in the path area, and the method comprises the following steps:
when a trigger event for using the prop is detected, displaying the at least one channel in a path area where the virtual object is located through identification;
receiving a confirmation gesture for at least one currently identified displayed channel of the at least one channel; determining the channel displayed by the at least one current identifier as a target channel according to the confirmation gesture, wherein the target channel is: a channel where the virtual object is located, and/or a channel where the non-virtual object is located;
using the prop within the target pathway.
2. The method of claim 1, wherein before displaying the at least one channel by the identifier in the path region in which the virtual object is located, the method further comprises:
acquiring position information of the virtual object;
and determining the path area according to the position information.
3. The method of claim 1, wherein providing at least one channel in the pathway region comprises: and determining a preset number of channels according to the width of the path area.
4. The method of claim 3, wherein the at least one channel is at least one channel divided along a path width direction within the path region.
5. The method according to claim 1, wherein the displaying the at least one channel in the path area where the virtual object is located by an identifier comprises:
and sequentially carrying out identification display on the at least one channel in the path area.
6. The method of claim 5, wherein said sequentially displaying the identifications of the at least one channel within the routing region comprises:
performing identification display on a first channel in the at least one channel;
if the occupied time of the first channel is greater than or equal to the preset time, performing identification display on a second channel in the at least one channel in the path area according to a preset sequence; and the occupied time of the first channel is the time for displaying the identification of the first channel.
7. The method of claim 6, wherein said sequentially displaying the identifications of the at least one channel within the routing region comprises:
if the occupied time of the last channel in the at least one channel is greater than or equal to the preset time, sequentially displaying the identification of the at least one channel again; and the occupation time of the last channel is the time for carrying out identification display on the last channel.
8. The method according to any one of claims 5-7, further comprising:
receiving a cancel gesture for a currently identified displayed channel of the at least one channel;
and canceling the display of the identifier of the at least one channel according to the canceling gesture.
9. An information processing apparatus that obtains a graphical interactive interface by rendering when executing a game application, the graphical interactive interface including at least one virtual object and a path area, wherein at least one channel is provided in the path area, the apparatus comprising:
the display module is used for displaying the at least one channel in a path area where the virtual object is located through identification when a trigger event for prop use is detected;
a first determining module, configured to determine the at least one channel as a target channel in the path region;
the prop using module is used for using props in the target channel;
the first determining module specifically includes: a receiving unit and a determining unit;
the receiving unit is used for receiving a confirmation gesture aiming at least one currently-identified and displayed channel in the at least one channel;
the determining unit is configured to determine, according to the confirmation gesture, the at least one currently-identified and displayed channel as the target channel, where the target channel is: a channel in which the virtual object is located, and/or a channel in which the non-virtual object is located.
10. An electronic device, comprising: input and output equipment, a memory and a processor; the input and output equipment and the memory are respectively connected with the processor;
the memory to store program instructions;
the processor, when the program instructions are executed, implementing the information processing method of any one of claims 1 to 8.
11. A computer-readable storage medium on which a computer program is stored, the computer program, when being executed by a processor, implementing the information processing method according to any one of claims 1 to 8.
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