CN114053705A - Game interaction method and device, electronic equipment and storage medium - Google Patents

Game interaction method and device, electronic equipment and storage medium Download PDF

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Publication number
CN114053705A
CN114053705A CN202111348434.7A CN202111348434A CN114053705A CN 114053705 A CN114053705 A CN 114053705A CN 202111348434 A CN202111348434 A CN 202111348434A CN 114053705 A CN114053705 A CN 114053705A
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information
skill
game
target
control
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CN114053705B (en
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辛一
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the invention provides a game interaction method and device, electronic equipment and a storage medium, wherein the method is applied to a game client, the game client provides a game interface, and the method comprises the following steps: acquiring at least one piece of operation guide information, wherein the operation guide information is used for representing an operation sequence aiming at a plurality of skill controls in a game; then, when the game runs, responding to the first operation, and displaying target operation guide information; in the process of displaying the target operation guidance information, in response to a second operation performed based on the operation sequence corresponding to the target operation guidance information, the corresponding game skill is released. By the embodiment of the invention, the user can visually check the game strategy while experiencing the game, the efficiency of releasing the skills in different operation sequences is improved, and the learning cost of releasing the skills in different operation sequences is reduced. And the operation guide information is generated based on the strategy information uploaded by the user, so that the individual requirements of the user are met.

Description

Game interaction method and device, electronic equipment and storage medium
Technical Field
The present invention relates to the field of game technologies, and in particular, to a game interaction method and apparatus, an electronic device, and a storage medium.
Background
When a user experiences a game, in order to quickly get through or win the game, the user may first go to websites and forums to search for corresponding game strategies, for example: skills, move, and the like; after the corresponding game strategy is recorded, the player can do practice operations in the game.
However, this method requires a great amount of learning cost for the user, and the skill of the player may not be released normally or the game play may be lost due to forgetting a specific game play in real time.
In addition, although part of the game can create a training room in the game and play a video of the game strategy at the beginning for the user to refer to, this way of playing the game strategy only at the beginning still requires the user to pay a certain learning cost, and further still may result in that the user cannot release the skill due to forgetting the specific game strategy or lose the game in real time.
Disclosure of Invention
In view of the above, it is proposed to provide a method and apparatus, an electronic device, a storage medium for game interaction that overcome or at least partially solve the above problems, comprising:
a game interaction method is applied to a game client, the game client provides a game interface, and the method comprises the following steps:
acquiring at least one piece of operation guide information, wherein the operation guide information is used for representing an operation sequence aiming at a plurality of skill controls in a game;
displaying target operation guide information in response to a first operation while the game is running;
in the process of displaying the target operation guidance information, in response to a second operation performed based on the operation sequence corresponding to the target operation guidance information, the corresponding game skill is released.
Optionally, the game interface displays identification information corresponding to the operation guidance information, and in response to the first operation, displays target operation guidance information, including:
determining target identification information for which a first operation is directed;
and determining and displaying target operation guide information corresponding to the target identification information.
Optionally, the target operation guidance information has at least one display form, and the determining and displaying of the target operation guidance information corresponding to the target identification information includes:
determining target operation guide information corresponding to the target identification information;
and responding to the third operation, determining a target display form, and displaying the target operation guide information in the target display form.
Optionally, the display form includes a first display form displayed in a skill-order long graph, and the operation guidance information of the first display form is generated by:
extracting skill keywords corresponding to the skill control and sequencing information corresponding to each skill keyword from the uploaded strategy information;
marking the sequencing information into the corresponding skill keywords to generate operation sequence information;
acquiring a control icon of a skill control corresponding to the skill keyword;
and splicing the control icons into operation guide information in a first display form according to the operation sequence information.
Optionally, the display form includes a second display form displayed in a multi-skill release animation, and the operation guidance information of the second display form is generated by:
extracting skill keywords corresponding to the skill control and sequencing information corresponding to each skill keyword from the uploaded strategy information;
marking the sequencing information into the corresponding skill keywords to generate operation sequence information;
acquiring skill release animation of the skill control corresponding to the skill keyword;
and splicing the skill release animation screen into operation guide information in a second display form according to the operation sequence information.
Optionally, when the target operation guidance information is operation guidance information in a first display form, the method further includes:
when target operation guide information is displayed, displaying a first frame of image corresponding to the skill control in a preset area aiming at the skill control; the first frame image is the image of the first frame of the skill release animation corresponding to the skill control.
Optionally, when the target operation guidance information is operation guidance information in a second display form, the method further includes:
determining a target skill keyword corresponding to the currently displayed target skill release animation;
and determining a target skill control corresponding to the target skill keyword, and prompting aiming at the target skill control.
Optionally, the displaying the target operation guidance information includes:
identifying a current game scene in the game interface;
according to the current game scene, determining a target display size from a preset corresponding relation between the game scene and the display size;
and displaying the target operation guide information according to the target display size.
Optionally, the game interface is provided with a strategy uploading control, and the method further includes:
responding to a fourth operation aiming at the strategy uploading control, displaying an input window in the game interface, and receiving strategy information input through the input window;
wherein the strategy information comprises any one or more of the following items:
text strategy information, strategy website and picture strategy information.
A game interaction device is applied to a game client, the game client provides a game interface, and the device comprises:
the game skill control acquiring module is used for acquiring at least one piece of operation guide information, wherein the operation guide information is used for representing an operation sequence aiming at a plurality of skill controls in a game;
the display module is used for responding to the first operation when the game runs and displaying the target operation guide information;
and the control module is used for responding to a second operation executed based on the operation sequence corresponding to the target operation guide information in the process of displaying the target operation guide information and releasing the corresponding game skill.
Optionally, identification information corresponding to the operation guidance information is displayed in the game interface;
a display module, comprising:
the identification determination submodule is used for determining target identification information aimed at by the first operation;
and the guidance information display submodule is used for determining and displaying the target operation guidance information corresponding to the target identification information.
Optionally, the target operation guidance information has at least one display form, and the guidance information display sub-module is configured to determine the target operation guidance information corresponding to the target identification information; and responding to the third operation, determining a target display form, and displaying the target operation guide information in the target display form.
Optionally, the display form comprises a first display form displayed in a skill order figure, the apparatus further comprising:
the first generation module is used for extracting skill keywords corresponding to the skill control and sequencing information corresponding to each skill keyword from the uploaded strategy information; marking the sequencing information into the corresponding skill keywords to generate operation sequence information; acquiring a control icon of a skill control corresponding to the skill keyword; and splicing the control icons into operation guide information in a first display form according to the operation sequence information.
Optionally, the display form comprises a second display form displayed in a multi-skill release animation, the apparatus further comprising:
the second generation module is used for extracting skill keywords corresponding to the skill control and sequencing information corresponding to each skill keyword from the uploaded strategy information; marking the sequencing information into the corresponding skill keywords to generate operation sequence information; acquiring skill release animation of the skill control corresponding to the skill keyword; and splicing the skill release animation screen into operation guide information in a second display form according to the operation sequence information.
Optionally, when the target operation guidance information is operation guidance information in a first display form, the apparatus method further includes:
the first frame image display module is used for displaying a first frame image corresponding to the skill control in a preset area aiming at the skill control when the target operation guide information is displayed; the first frame image is the image of the first frame of the skill release animation corresponding to the skill control.
Optionally, when the target operation guidance information is operation guidance information in a second display form, the apparatus further includes:
the prompt module is used for determining a target skill keyword corresponding to the currently displayed target skill release animation; and determining a target skill control corresponding to the target skill keyword, and prompting aiming at the target skill control.
Optionally, the display module is configured to identify a current game scene in the game interface; according to the current game scene, determining a target display size from a preset corresponding relation between the game scene and the display size; and displaying the target operation guide information according to the target display size.
Optionally, the game interface is provided with a strategy uploading control, and the device further comprises:
the receiving module is used for responding to a fourth operation aiming at the strategy uploading control, displaying an input window in the game interface and receiving the strategy information input through the input window;
wherein the strategy information comprises any one or more of the following items:
text strategy information, strategy website and picture strategy information.
An electronic device comprising a processor, a memory and a computer program stored on the memory and capable of running on the processor, the computer program when executed by the processor implementing a method of game interaction as above.
A computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements a method of game interaction as above.
The embodiment of the invention has the following advantages:
in the embodiment of the invention, a game client side firstly obtains at least one piece of operation guide information, and the operation guide information is used for representing the operation sequence aiming at a plurality of skill controls in a game; then, when the game runs, responding to the first operation, and displaying target operation guide information; in the process of displaying the target operation guidance information, in response to a second operation performed based on the operation sequence corresponding to the target operation guidance information, the corresponding game skill is released. By the embodiment of the invention, when a user experiences a game, the skill control can be operated to control the virtual object in the game to release the skill while viewing the operation guide information generated based on the strategy information, so that the user can visually view the game strategy while experiencing the game, the efficiency of releasing the skills in different operation sequences is improved, and the learning cost of releasing the skills in different operation sequences is reduced.
In addition, the operation guide information can be the uploaded strategy information, so that the user can customize the operation guide information, and the personalized requirements of the user are met.
Drawings
In order to more clearly illustrate the technical solution of the present invention, the drawings needed to be used in the description of the present invention will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without inventive exercise.
FIG. 1 is a flow chart of the steps of a method of game interaction in accordance with an embodiment of the present invention;
FIG. 2 is a flow chart of steps of another method of game interaction according to an embodiment of the present invention;
FIG. 3a is a game interface displaying a plurality of identification information, in accordance with an embodiment of the present invention;
FIG. 3b is another game interface displaying a plurality of identification information in accordance with embodiments of the present invention;
FIG. 4 is a flow chart of steps of a method of game interaction according to an embodiment of the present invention;
FIG. 5 is a game interface showing multiple display formats according to an embodiment of the present invention;
FIG. 6a is a game interface displaying target operation guidance information according to an embodiment of the present invention;
FIG. 6b is another game interface displaying target operation guidance information according to an embodiment of the present invention;
FIG. 7 is a game interface showing an upload strategy control according to an embodiment of the present invention;
FIG. 8 is a view showing still another game interface with target operation guidance information according to the embodiment of the present invention;
FIG. 9 is a view showing a game interface with target operation guidance information according to still another embodiment of the present invention;
FIG. 10 is a schematic diagram of a game interaction apparatus according to an embodiment of the present invention.
Detailed Description
In order to make the aforementioned objects, features and advantages of the present invention comprehensible, embodiments accompanied with figures are described in further detail below. It is to be understood that the embodiments described are only a few embodiments of the present invention, and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to fig. 1, a flowchart illustrating steps of a method for game interaction according to an embodiment of the present invention is shown, where the method is applied to a game client, and the game client may provide a game interface;
specifically, the method may include the steps of:
step 101, obtaining at least one operation guide information, wherein the operation guide information is used for representing an operation sequence aiming at a plurality of skill controls in a game;
wherein the operation guidance information can be generated based on the strategy information and used for representing the operation sequence aiming at the skill controls in the game; for example: the skill control 1 is operated, then the skill control 3 is operated, and then the skill control 2 is operated, which is not limited in the embodiment of the present invention.
The operation guidance information may be in the form of a picture or a video, and the operation guidance information may be obtained by the game client from the game server or automatically generated by the game client, which is not limited in this embodiment of the present invention.
The skill control can be a skill control used for controlling the release of the skill of the virtual object in the game; when receiving the triggering operation aiming at the skill control, the game client can control the virtual object to release the skill corresponding to the triggered skill control.
In order to provide more operation guide information for the user, the game client side can firstly obtain at least one operation guide information, and the operation sequence of the skill controls in the game, which is represented by each operation guide information, can be different.
102, when a game runs, responding to a first operation, and displaying target operation guide information;
when a user experiences a game, the user may have forgotten specific contents in the walk-through information that has been viewed first, and further, what operation needs to be executed currently may be unclear; if the user switches to the viewing interface of the strategy information at this time, different application programs need to be switched back and forth, and the operation is complicated.
In order to enable the user to view the strategy information in the game interface when experiencing the game, in the embodiment of the invention, the game client can display the operation guidance information generated based on the strategy information in the game interface.
Specifically, when the game runs at the game client, the user may first perform a first operation with respect to the operation guidance information to be displayed; the first operation may be a selection operation for the operation guidance information, or may be a selection operation for the identification information corresponding to the operation guidance information, which is not limited in this embodiment of the present invention.
After receiving the first operation, the game client may determine operation guidance information targeted by the first operation, and use the targeted operation guidance information as target operation guidance information.
After the target operation guide information is determined, the target operation guide information can be displayed in the game interface, so that the user can view the target operation guide information in the game interface while experiencing the game.
The above steps may be performed in a training mode turned on by the user, or may be performed in an office with another person, which is not limited in the embodiment of the present invention.
And 103, in the process of displaying the target operation guide information, responding to a second operation executed based on the operation sequence corresponding to the target operation guide information, and releasing the corresponding game skill.
In practical application, in the process of displaying the target operation guidance information by the game client, the user may execute the second operation on the plurality of skill controls according to the operation sequence corresponding to the target operation guidance information.
Responding to the second operation, the game client can control the virtual objects in the game to sequentially release corresponding game skills; for example: the operation sequence represented by the target operation guide information is '3 skill controls, then 1 skill control and then 2 skill controls', so that a user can firstly perform operation on the 3 skill controls, then perform operation on the 1 skill controls and then perform operation on the 2 skill controls according to the corresponding operation sequence after seeing the displayed target operation guide information; correspondingly, the virtual object may release the skills corresponding to the 3-skill control, then release the skills corresponding to the 1-skill control, and then release the skills corresponding to the 2-skill control.
Therefore, the user can check the target operation guide information and execute the operation on different skill controls based on the operation sequence corresponding to the target operation guide information without jumping to an interface corresponding to the strategy information and then jumping back to a game interface to execute the operation of skill release.
In one example, while displaying the target operation guidance information, the user may also perform other operations on other controls of the game interface, such as: the game background in the game is set and launched for descending, which is not limited in the embodiment of the present invention.
It should be noted that, when the target operation guidance information is displayed in the game interface, the user is not influenced to operate the skill control displayed in the game interface; specifically, the target operation guidance information may be displayed in a region that is not overlapped with the skill control in the game interface, or may be a layer displayed below the skill control; when the target operation guide information is displayed on the layer below the skill control, the transparency of the target operation guide information can be set, so that the target operation guide information is prevented from blocking other display information (such as a virtual object in the game, a game background and the like) in the game interface, and the control of the user on the virtual object in the game is prevented from being influenced.
In the embodiment of the invention, a game client side firstly obtains at least one piece of operation guide information, and the operation guide information is used for representing the operation sequence aiming at a plurality of skill controls in a game; then, when the game runs, responding to the first operation, and displaying target operation guide information; in the process of displaying the target operation guidance information, in response to a second operation performed based on the operation sequence corresponding to the target operation guidance information, the corresponding game skill is released. By the embodiment of the invention, when a user experiences a game, the skill control can be operated to control the virtual object in the game to release the skill while viewing the operation guide information generated based on the strategy information, so that the user can visually view the game strategy while experiencing the game, the efficiency of releasing the skills in different operation sequences is improved, and the learning cost of releasing the skills in different operation sequences is reduced.
Referring to FIG. 2, a flow chart of steps of another method of game interaction of an embodiment of the present invention is shown, including the steps of:
step 201, obtaining at least one operation guide message;
in practical application, the game client can firstly obtain at least one piece of operation guide information; specifically, the game client may obtain at least one operation guidance information from the corresponding game server, or may obtain at least one operation guidance information from the database of the game client, which is not limited in this embodiment of the present invention.
Step 202, determining target identification information aimed at by a first operation when a game runs;
the operation guidance information may include a plurality of pieces, and identification information corresponding to the operation guidance information may be displayed in the game interface.
In practical application, a game client can display a plurality of identification information in a game interface when a game runs, wherein each identification information corresponds to one operation guide information; the identification information may be generated based on the operation guidance information, for example: the identification information may include the application where the operation sequence represented by the operation guidance information is applicable (e.g., group battle in game, single band in game).
Thus, when the game runs, the user can determine the operation guide information to be selected based on the identification information displayed in the game interface; then, a first operation may be performed with respect to the corresponding identification information.
After receiving the first operation, the game client may determine the identification information targeted by the first operation, and use the identification information as the target identification information.
As shown in fig. 3a, a plurality of identification information 320 may be displayed in the game interface 310, so that the user may select the target operation guidance information to be displayed according to his/her needs.
As shown in fig. 3b, the identification information 320 may include a case where skill recruitment is applicable, so that the user may select target operation guidance information to be displayed based on the identification information.
Step 203, determining and displaying target operation guide information corresponding to the target identification information;
then, target operation guidance information corresponding to the target identification information may be determined based on a relationship between the identification information and the operation guidance information.
After the target operation guide information is determined, the game client can display the target operation guide information in the game interface, so that the user can view the operation guide information generated based on the strategy information in the game interface without switching to the interface of other application programs for viewing.
In an embodiment of the present invention, the target operation guidance information may be displayed through the following sub-steps:
substep 11, in the game interface, determining a target area which is not overlapped with the area where the skill control is located;
when the target operation guidance information is displayed, in order to avoid that the display of the target operation guidance information influences the user to perform the operation on the skill control, a target area which is not overlapped with the area where the skill control is located may be determined in the game interface.
And a substep 12 of displaying the target operation guidance information in the target area.
After determining the target area, the game client may display the target operation guidance information in the target area; thus, the user can perform operations on the skill control while viewing the target operation guidance information, such as: the target operation guide information (the target operation guide information is information related to skill recruitment) can be checked, and the operation can be executed aiming at the skill control, so that the virtual object can be controlled to release the skill; alternatively, the user may initiate a trip while viewing the target operation guidance information (the target operation guidance information may be information related to skill recruitment); the embodiments of the present invention are not limited in this regard.
When the game is in a scene (such as a group battle) requiring the user to carefully view the game interface, the target operation guide information may be required to be displayed in a smaller size, and when the game is in a scene (such as a single band) requiring the user to carefully view the game interface, the target operation guide information may be displayed in a larger size; therefore, in order to display target operation guidance information of different sizes based on the current game scene, in an embodiment of the present invention, the target operation guidance information may also be displayed through the following sub-steps:
identifying a current game scene in the game interface; according to the current game scene, determining a target display size from a preset corresponding relation between the game scene and the display size; and displaying the target operation guide information according to the target display size.
In practical applications, the corresponding relationship between the game scene and the display size may be established in advance, for example: the display size corresponding to the game scene of the group battle may be set smaller than the display size corresponding to the game scene of the single band.
When target operation guide information needs to be displayed, a game interface can be identified firstly; specifically, the number of virtual objects in the current game scene may be identified, or the skill release condition in the current game scene may be identified.
Then, a current game scene in the game interface can be determined based on the recognition result, such as: when the number of the virtual objects in the game interface exceeds a preset threshold value, the current game scene is a group battle scene, and when the number of the virtual objects in the game interface is lower than the preset threshold value, the current game scene is a single-band scene; the embodiments of the present invention are not limited in this regard.
After the current game scene is determined, the target display size corresponding to the current game scene can be determined from the preset corresponding relationship between the game scene and the display size; then, the target operation guide information can be displayed according to the target display size, so that the operation guide information with different sizes can be displayed based on different game scenes, and the situation that when the game is in a scene requiring the user to carefully view the game interface, the operation guide information with an overlarge size is displayed to influence the user to carefully view the game interface is avoided.
It should be noted that the foregoing exemplary scenario is only an example, and does not represent the scope of the embodiments of the present invention; the scenario may also include others, such as: it may refer to a scene when a virtual article is purchased or a scene when a friend is added.
And 204, in the process of displaying the target operation guide information, responding to a second operation executed based on the operation sequence corresponding to the target operation guide information, and releasing the corresponding game skill.
In practical application, in the process of displaying the target operation guidance information by the game client, the user may execute the second operation on the plurality of skill controls according to the operation sequence corresponding to the target operation guidance information.
In response to the second operation, the game client may control the virtual objects in the game to sequentially release the corresponding game skills.
In the embodiment of the invention, the game client can firstly obtain at least one piece of operation guide information; then, when the game runs, determining target identification information aimed at by the first operation; determining and displaying target operation guide information corresponding to the target identification information; in the process of displaying the target operation guidance information, in response to a second operation performed based on the operation sequence corresponding to the target operation guidance information, the corresponding game skill is released. By the embodiment of the invention, the target operation guide information required to be displayed can be selected by the user based on the identification information, and the identification information can be generated based on the operation guide information, so that the user can know the applicable occasion of each operation guide information based on the identification information, and the efficiency of selecting the target operation guide information required to be displayed by the user is improved.
Referring to FIG. 4, a flow chart of steps of a method of game interaction according to another embodiment of the present invention is shown, including the steps of:
step 401, obtaining at least one operation guide message;
in practical application, the game client can firstly obtain at least one piece of operation guide information; specifically, the game client may obtain at least one operation guidance information from the corresponding game server, or may obtain at least one operation guidance information from the database of the game client, which is not limited in this embodiment of the present invention.
Step 402, determining target identification information aimed at by a first operation when a game runs;
in practical application, a game client can display a plurality of identification information in a game interface when a game runs; thus, the user can determine the operation guidance information to be selected based on the identification information displayed in the game interface while the game is running.
Thus, when the game runs, the user can determine the operation guide information to be selected based on the identification information displayed in the game interface; then, a first operation may be performed with respect to the corresponding identification information.
After receiving the first operation, the game client may determine the identification information targeted by the first operation, and use the identification information as the target identification information.
Step 403, determining target operation guidance information corresponding to the target identification information;
after determining the target identification information, the game client may determine target operation guidance information corresponding to the target identification information based on a relationship between the identification information and the operation guidance information.
Step 404, responding to the third operation, determining a target display form, and displaying target operation guide information in the target display form;
in order to enrich the diversity of target operation guidance information display, different display forms may be set for the target operation guidance information, and the display forms may be, for example: picture form, video form.
After selecting the target operation guide information to be displayed, the user can select the target display form of the target operation guide information; specifically, the user may perform a third operation at the game client to select the target display form.
The game client responds to the third operation, and can determine a display form corresponding to the third operation and take the display form as a target display form; then, the target operation guidance information is displayed in a target display form.
As shown in fig. 5, after the user selects the target operation instruction information 520 at the game interface 510, the game interface may display a plurality of display forms 530 so that the user may select a target display form for displaying the target operation instruction information.
In an embodiment of the present invention, the display form may include a first display form displayed as a skill sequence long graph, and the skill sequence long graph may be formed by splicing control icons corresponding to a plurality of skill controls according to a certain sequence; specifically, the operation guidance information in the first display form may be generated by:
extracting skill keywords corresponding to the skill control and sequencing information corresponding to each skill keyword from the uploaded strategy information; marking the sequencing information into the corresponding skill keywords to generate operation sequence information; acquiring a control icon of a skill control corresponding to the skill keyword; and splicing the control icons into operation guide information in a first display form according to the operation sequence information.
First, the strategy information uploaded by the user may be obtained, and the skill keywords corresponding to the skill controls in the game are extracted from the strategy information, for example: the skill keyword can be the name and description of the skill corresponding to the skill control, or other words related to the skill, such as: the name of the virtual object.
Meanwhile, the ranking information corresponding to each skill keyword can be obtained from the strategy information, for example: the strategy information is that "2 skills are released to approach enemy hero, then 3 skills are released to control enemy hero, and then 1 skill is released to consume enemy hero" and then the ranking information can be extracted from the strategy information as "the sequence of 2 skills is 1, the sequence of 3 skills is 2, and the sequence of 1 skill is 3".
As an example, when extracting the skill keyword and the ranking information, the text information obtained from the strategy information may be first subjected to word segmentation, and then the words obtained by word segmentation are identified to extract the skill keyword and the ranking information therefrom.
Then, the ranking information may be tagged to the corresponding skill keyword to establish a corresponding relationship between the skill keyword and the ranking information to generate operation sequence information, for example: "2 → 3 → 1".
In addition, a control icon of the skill control corresponding to the skill keyword may also be obtained, where the control icon may be an icon of the skill control when the skill control is displayed in the game interface, or may be other icons, for example: the embodiments of the present invention are not limited in this regard.
After the operation sequence information and the control icons are obtained, the control icons can be sequentially spliced into operation guide information in a first display form according to the sequence represented in the operation sequence information, namely the operation guide information in the first display form displayed by a skill sequence long graph.
In practical applications, if the target operation guidance information is the operation guidance information displayed in the first display form, in order to facilitate the user to know the range and the direction of skill release, the embodiment of the present invention may further include the following steps:
when target operation guide information is displayed, displaying a first frame of image corresponding to the skill control in a preset area aiming at the skill control; the first frame image is the image of the first frame of the skill release animation corresponding to the skill control.
Specifically, when the target operation guidance information displayed in the first display form is displayed, the game client may further display a first frame image corresponding to the skill control in a preset area for the skill control; the first frame of image may include a release range and a position of the virtual object when the skill control corresponding to the skill is released.
The preset area may refer to an area preset for each skill control, for example: may be an area around the skill control and embodiments of the present invention are not limited in this respect.
As shown in fig. 6a, the target operation guidance information 620 is displayed in the game interface 610 in a first display form; the sequence of operations is A → C → B → D; displaying target operation guide information 620 comprising a control icon of an A skill control, a control icon of a B skill control, a control icon of a C skill control and a control icon of a D skill control in the form of an operation sequence image; in order to avoid the display of the target operation guidance information 620 displayed in the form of the operation sequence image from affecting the user's operation on the skill control, the target operation guidance information 620 displayed in the form of the operation sequence image may be displayed in an area that does not overlap with the preset area where the skill control 630 is located.
As shown in fig. 6b, while the target operation guidance information 620 is displayed in the game interface 610 in the first display form, a first frame image 640 may also be displayed in a preset area for each skill control 630.
In another embodiment of the present invention, the display format may include a second display format displayed by a multi-skill release animation, and the multi-skill release animation may be formed by splicing skill release animations corresponding to a plurality of skill controls in a certain order; specifically, the operation guidance information in the second display form may be generated by:
extracting skill keywords corresponding to the skill control and sequencing information corresponding to each skill keyword from the uploaded strategy information; marking the sequencing information into the corresponding skill keywords to generate operation sequence information; acquiring skill release animation of the skill control corresponding to the skill keyword; and splicing the skill release animation screen into operation guide information in a second display form according to the operation sequence information.
First, the strategy information uploaded by the user can be obtained, and the skill keywords corresponding to the skill controls in the game are extracted from the strategy information. Meanwhile, the sequencing information corresponding to each skill keyword can be obtained from the strategy information.
As an example, when extracting the skill keyword and the ranking information, the text information obtained from the strategy information may be first subjected to word segmentation, and then the words obtained by word segmentation are identified to extract the skill keyword and the ranking information therefrom.
Then, the ranking information may be tagged to the corresponding skill keyword to establish a corresponding relationship between the skill keyword and the ranking information to generate operation sequence information, for example: "2 → 3 → 1".
In addition, skill release animations of skill controls corresponding to the skill keywords can be obtained, and the skill release animations can be animations of the virtual objects when the skills corresponding to the skill controls are released; the animation can be formed by combining the albums corresponding to the skill controls according to the sequence of frames.
After the operation sequence information and the skill release animations are obtained, the skill release animations can be sequentially spliced into operation guide information in a second display form according to the sequence represented in the operation sequence information, namely the operation guide information in the first display form displayed by the multi-skill release animation.
When a plurality of skill release animations are spliced, the last frame image of the last skill release animation can be filled into the first frame image of the next skill release animation, so that the generated multi-skill release animation is consistent.
In practical applications, if the target operation guidance information is operation guidance information displayed in the second display form, the user may not know which skill control the operation should be performed on currently because the user is unfamiliar with the skill control corresponding to each skill release animation; therefore, in order to facilitate the user to know the skill control corresponding to the currently played skill release animation, the embodiment of the present invention may further include the following steps:
determining a target skill keyword corresponding to the currently displayed target skill release animation; and determining a target skill control corresponding to the target skill keyword, and prompting aiming at the target skill control.
Firstly, the game client can determine the currently displayed target skill release animation when the game interface displays the target operation guide information in the second display form; the target skill release animation may refer to a segment of the skill release animation currently being displayed in the multi-skill release animation.
Then, a target skill keyword corresponding to the target skill release animation can be determined; after determining the target skill keyword, a target skill control corresponding to the target skill keyword may be determined.
After determining the target skill control, the game client may prompt the target skill control to prompt that the target skill release animation currently being displayed corresponds to the target skill control, so that the user can know which skill control the operation should be performed currently on based on the prompt.
As an example, when a target skill control is prompted, the display effect of the target skill control may be changed to highlight the target skill control; of course, the target skill control may also be prompted in other manners, which is not limited in this embodiment of the present invention.
It should be noted that: the generation manner of the operation guidance information may be executed by the game client or the game server, which is not limited in this embodiment of the present invention.
In an embodiment of the invention, a strategy uploading control can be arranged in the game interface, and the control can be used for uploading strategy information so that a user can obtain self-defined operation guide information; specifically, the strategy information can be uploaded through the following steps:
responding to a fourth operation aiming at the strategy uploading control, displaying an input window in the game interface, and receiving strategy information input through the input window;
wherein the strategy information may comprise any one or more of the following: text strategy information, strategy website and picture strategy information.
The text strategy information may refer to the textual strategy information, such as: "[ CREAM CONCENTRATE OF NOVEL HANDLERS ]: AABBC-group battle foundation recruitment; ABACB-adapted for grasper consumption "; the strategy website can be a website where game strategies are published; the picture strategy information may refer to icons corresponding to different skills, demonstration animations released by the skills, and the like, and the picture strategy information may be pre-selected and stored in the game client, which is not limited in the embodiment of the present invention.
Therefore, when the operation guide information is generated based on the strategy information, the characters in the text strategy information can be identified and analyzed, and then the operation guide information is generated based on the identification result and the analysis result; the text information and the image information in the strategy website can be identified and analyzed, and then operation guide information is generated based on the identification result and the analysis result; the image identification and analysis may also be performed on the image strategy information, and then the operation guidance information is generated based on the identification result and the analysis result, which is not limited in the embodiment of the present invention.
When the user needs to upload the strategy information, the user can firstly execute a fourth operation aiming at the strategy uploading control; the game client can display an input window in the game interface in response to the fourth operation.
As shown in FIG. 7, a "upload strategy" strategy upload control 720 may be deployed in the game interface 710.
Then, the user can input the strategy information to be uploaded to the game client through the input window; specifically, the user may copy the strategy information to be uploaded and then paste the copied information to the input window, or may select the strategy information locally stored at the game client through the input window, which is not limited in this embodiment of the present invention.
As in fig. 8, the target operation guidance information 820 is displayed in the second display form in the game interface 810; wherein the display of the target operation guidance information 820 in the second display form may be displayed in an area that does not overlap with the area in which the skill control 830 is located.
As in fig. 9, controls of "skill reference" 920 and "animation preview" 930 may be displayed in the game interface 910, and in response to a triggered operation for the "skill reference" 920, target operation guide information and a first frame image displayed in a first display form may be displayed in the game interface 910; in response to the trigger operation for the "animation preview" 930, the target operation guidance information displayed in the second display form may be displayed in the game interface 910.
Step 405, in the process of displaying the target operation guidance information, responding to a second operation executed based on the operation sequence corresponding to the target operation guidance information, and releasing the corresponding game skill.
In practical application, in the process of displaying the target operation guidance information by the game client, the user may execute the second operation on the plurality of skill controls according to the operation sequence corresponding to the target operation guidance information.
In response to the second operation, the game client may control the virtual objects in the game to sequentially release the corresponding game skills.
It should be noted that, the first operation, the second operation, the third operation, and the fourth operation may be executed by a user or executed by a game client, and the embodiment of the present invention is not limited thereto.
In the embodiment of the invention, the game client can firstly obtain at least one piece of operation guide information; determining target identification information aimed at by a first operation when the game runs; determining target operation guide information corresponding to the target identification information; responding to the third operation, determining a target display form, and displaying target operation guide information in the target display form; in the process of displaying the target operation guidance information, in response to a second operation performed based on the operation sequence corresponding to the target operation guidance information, the corresponding game skill is released. Through the embodiment of the invention, the display of the operation guide information in different display forms is realized, the display diversity of the operation guide information is enriched, and the requirements of users on the operation guide information in different display forms are met.
In addition, the operation guide information can be the uploaded strategy information, so that the user can customize the operation guide information, and the personalized requirements of the user are met.
It should be noted that, for simplicity of description, the method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the illustrated order of acts, as some steps may occur in other orders or concurrently in accordance with the embodiments of the present invention. Further, those skilled in the art will appreciate that the embodiments described in the specification are presently preferred and that no particular act is required to implement the invention.
Referring to fig. 10, a schematic structural diagram of a game interaction apparatus according to an embodiment of the present invention is shown, and is applied to a game client, where the game client provides a game interface;
specifically, the following modules may be included:
an obtaining module 1001, configured to obtain at least one piece of operation guidance information, where the operation guidance information is used to represent an operation sequence for a plurality of skill controls in a game;
a display module 1002, configured to display target operation guide information in response to a first operation when the game is running;
the control module 1003 is configured to, in the process of displaying the target operation guidance information, release the corresponding game skill in response to a second operation performed based on the operation sequence corresponding to the target operation guidance information.
In a preferred embodiment of the present invention, identification information corresponding to the operation guidance information is displayed in the game interface;
a display module 1002, comprising:
the identification determination submodule is used for determining target identification information aimed at by the first operation;
and the guidance information display submodule is used for determining and displaying the target operation guidance information corresponding to the target identification information.
In a preferred embodiment of the present invention, the target operation guidance information has at least one display form,
the guidance information display sub-module is used for determining target operation guidance information corresponding to the target identification information; and responding to the third operation, determining a target display form, and displaying the target operation guide information in the target display form.
In a preferred embodiment of the embodiments of the present invention, the display format comprises a first display format displayed in a skill order figure, and the apparatus further comprises:
the first generation module is used for extracting skill keywords corresponding to the skill control and sequencing information corresponding to each skill keyword from the uploaded strategy information; marking the sequencing information into the corresponding skill keywords to generate operation sequence information; acquiring a control icon of a skill control corresponding to the skill keyword; and splicing the control icons into operation guide information in a first display form according to the operation sequence information.
In a preferred embodiment of the embodiments of the present invention, the display modality includes a second display modality displayed in a multi-skill release animation, and the apparatus further includes:
the second generation module is used for extracting skill keywords corresponding to the skill control and sequencing information corresponding to each skill keyword from the uploaded strategy information; marking the sequencing information into the corresponding skill keywords to generate operation sequence information; acquiring skill release animation of the skill control corresponding to the skill keyword; and splicing the skill release animation screen into operation guide information in a second display form according to the operation sequence information.
In a preferred embodiment of the present invention, when the target operation guidance information is operation guidance information in a first display form, the apparatus method further includes:
the first frame image display module is used for displaying a first frame image corresponding to the skill control in a preset area aiming at the skill control when the target operation guide information is displayed; the first frame image is the image of the first frame of the skill release animation corresponding to the skill control.
In a preferred embodiment of the embodiments of the present invention, when the target operation guidance information is operation guidance information in the second display form, the apparatus further includes:
the prompt module is used for determining a target skill keyword corresponding to the currently displayed target skill release animation; and determining a target skill control corresponding to the target skill keyword, and prompting aiming at the target skill control.
In a preferred embodiment of the present invention, the display module is configured to identify a current game scene in the game interface; according to the current game scene, determining a target display size from a preset corresponding relation between the game scene and the display size; and displaying the target operation guide information according to the target display size.
In a preferred embodiment of the present invention, the game interface is provided with a strategy uploading control, and the apparatus further includes:
the receiving module is used for responding to a fourth operation aiming at the strategy uploading control, displaying an input window in the game interface and receiving the strategy information input through the input window;
wherein the strategy information comprises any one or more of the following items:
text strategy information, strategy website and picture strategy information.
In the embodiment of the invention, a game client side firstly obtains at least one piece of operation guide information, and the operation guide information is used for representing the operation sequence aiming at a plurality of skill controls in a game; then, when the game runs, responding to the first operation, and displaying target operation guide information; in the process of displaying the target operation guidance information, in response to a second operation performed based on the operation sequence corresponding to the target operation guidance information, the corresponding game skill is released. By the embodiment of the invention, when a user experiences a game, the skill control can be operated to control the virtual object in the game to release the skill while viewing the operation guide information generated based on the strategy information, so that the user can visually view the game strategy while experiencing the game, the efficiency of releasing the skills in different operation sequences is improved, and the learning cost of releasing the skills in different operation sequences is reduced.
In addition, the operation guide information can be the uploaded strategy information, so that the user can customize the operation guide information, and the personalized requirements of the user are met.
The embodiment of the invention also provides electronic equipment which comprises a processor, a memory and a computer program which is stored on the memory and can run on the processor, wherein the computer program realizes the game interaction method when being executed by the processor.
The embodiment of the invention also provides a computer readable storage medium, a computer program is stored on the computer readable storage medium, and the computer program is executed by a processor to realize the game interaction method.
For the device embodiment, since it is basically similar to the method embodiment, the description is simple, and for the relevant points, refer to the partial description of the method embodiment.
The embodiments in the present specification are described in a progressive manner, each embodiment focuses on differences from other embodiments, and the same and similar parts among the embodiments are referred to each other.
As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
Embodiments of the present invention are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing terminal to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing terminal to cause a series of operational steps to be performed on the computer or other programmable terminal to produce a computer implemented process such that the instructions which execute on the computer or other programmable terminal provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present invention have been described, additional variations and modifications of these embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including preferred embodiments and all such alterations and modifications as fall within the scope of the embodiments of the invention.
Finally, it should also be noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or terminal that comprises the element.
The method and apparatus for game interaction, the electronic device, and the storage medium provided above are introduced in detail, and a specific example is applied in this document to explain the principle and the implementation of the present invention, and the description of the above embodiment is only used to help understand the method and the core idea of the present invention; meanwhile, for a person skilled in the art, according to the idea of the present invention, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present invention.

Claims (12)

1. A method of game interaction, applied to a game client, the game client providing a game interface, the method comprising:
acquiring at least one piece of operation guide information, wherein the operation guide information is used for representing an operation sequence aiming at a plurality of skill controls in a game;
displaying target operation guide information in response to a first operation while the game is running;
and in the process of displaying the target operation guide information, responding to a second operation executed based on the operation sequence corresponding to the target operation guide information, and releasing the corresponding game skill.
2. The method of claim 1, wherein the game interface displays identification information corresponding to the operation guidance information, and wherein the displaying the target operation guidance information in response to the first operation comprises:
determining target identification information for the first operation;
and determining and displaying target operation guide information corresponding to the target identification information.
3. The method according to claim 2, wherein the target operation guidance information has at least one display form, and the determining and displaying the target operation guidance information corresponding to the target identification information comprises:
determining target operation guide information corresponding to the target identification information;
and responding to the third operation, determining a target display form, and displaying the target operation guide information in the target display form.
4. The method according to claim 3, wherein the display form includes a first display form displayed in a skill-order long figure, and the operation guidance information of the first display form is generated by:
extracting skill keywords corresponding to the skill control and sequencing information corresponding to each skill keyword from the uploaded strategy information;
marking the sequencing information into corresponding skill keywords to generate the operation sequence information;
acquiring a control icon of a skill control corresponding to the skill keyword;
and splicing the control icons into the operation guide information in the first display form according to the operation sequence information.
5. The method according to claim 3, wherein the display form includes a second display form displayed in a multi-skill release animation, and the operation guidance information of the second display form is generated by:
extracting skill keywords corresponding to the skill control and sequencing information corresponding to each skill keyword from the uploaded strategy information;
marking the sequencing information into corresponding skill keywords to generate the operation sequence information;
acquiring skill release animation of the skill control corresponding to the skill keyword;
and splicing the skill release animation screen into the operation guide information in the second display form according to the operation sequence information.
6. The method according to claim 4, wherein when the target operation guidance information is the operation guidance information in the first display form, the method further comprises:
when the target operation guide information is displayed, displaying a first frame of image corresponding to the skill control in a preset area aiming at the skill control; the first frame of image is the image of the first frame of the skill release animation corresponding to the skill control.
7. The method according to claim 5, wherein when the target operation guidance information is the operation guidance information in the second display form, the method further comprises:
determining a target skill keyword corresponding to the currently displayed target skill release animation;
and determining a target skill control corresponding to the target skill keyword, and prompting aiming at the target skill control.
8. The method of claim 1, wherein the displaying the target operation guidance information comprises:
identifying a current game scene in the game interface;
according to the current game scene, determining a target display size from a preset corresponding relation between the game scene and the display size;
and displaying the target operation guide information according to the target display size.
9. The method of any of claims 4-5, wherein the game interface has a strategy upload control, the method further comprising:
responding to a fourth operation aiming at the strategy uploading control, displaying an input window in the game interface, and receiving strategy information input through the input window;
wherein the strategy information comprises any one or more of:
text strategy information, strategy website and picture strategy information.
10. A game interaction apparatus, applied to a game client, the game client providing a game interface, the apparatus comprising:
the game skill control acquiring module is used for acquiring at least one piece of operation guide information, wherein the operation guide information is used for representing an operation sequence aiming at a plurality of skill controls in a game;
the display module is used for responding to the first operation when the game runs and displaying the target operation guide information;
and the control module is used for responding to a second operation executed based on the operation sequence corresponding to the target operation guide information in the process of displaying the target operation guide information and releasing the corresponding game skill.
11. An electronic device comprising a processor, a memory, and a computer program stored on the memory and capable of running on the processor, the computer program when executed by the processor implementing a method of game interaction as claimed in any one of claims 1 to 9.
12. A computer-readable storage medium, on which a computer program is stored which, when executed by a processor, implements a method of game interaction as claimed in any one of claims 1 to 9.
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