AU5012300A - Method and apparatus for registering lots in a shared virtual world - Google Patents

Method and apparatus for registering lots in a shared virtual world

Info

Publication number
AU5012300A
AU5012300A AU50123/00A AU5012300A AU5012300A AU 5012300 A AU5012300 A AU 5012300A AU 50123/00 A AU50123/00 A AU 50123/00A AU 5012300 A AU5012300 A AU 5012300A AU 5012300 A AU5012300 A AU 5012300A
Authority
AU
Australia
Prior art keywords
lots
registering
apparatus
method
virtual world
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU50123/00A
Inventor
Winifred Jiau
Robert Tolar
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
GRAPHIC GEMS
Original Assignee
GRAPHIC GEMS
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to US31178799A priority Critical
Priority to US09311787 priority
Priority to US36618999A priority
Priority to US09366189 priority
Application filed by GRAPHIC GEMS filed Critical GRAPHIC GEMS
Priority to PCT/US2000/013182 priority patent/WO2000070557A2/en
Publication of AU5012300A publication Critical patent/AU5012300A/en
Application status is Abandoned legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/12Video games, i.e. games using an electronically generated display having two or more dimensions involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce, e.g. shopping or e-commerce
    • G06Q30/02Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/402Communication between platforms, i.e. physical link to protocol
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
AU50123/00A 1999-05-14 2000-05-12 Method and apparatus for registering lots in a shared virtual world Abandoned AU5012300A (en)

Priority Applications (5)

Application Number Priority Date Filing Date Title
US31178799A true 1999-05-14 1999-05-14
US09311787 1999-05-14
US36618999A true 1999-08-03 1999-08-03
US09366189 1999-08-03
PCT/US2000/013182 WO2000070557A2 (en) 1999-05-14 2000-05-12 Method and apparatus for registering lots in a shared virtual world

Publications (1)

Publication Number Publication Date
AU5012300A true AU5012300A (en) 2000-12-05

Family

ID=26978072

Family Applications (1)

Application Number Title Priority Date Filing Date
AU50123/00A Abandoned AU5012300A (en) 1999-05-14 2000-05-12 Method and apparatus for registering lots in a shared virtual world

Country Status (2)

Country Link
AU (1) AU5012300A (en)
WO (1) WO2000070557A2 (en)

Families Citing this family (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2370236A (en) * 2000-12-19 2002-06-26 Nokia Mobile Phones Ltd A method of modifying games content
US20070176921A1 (en) * 2006-01-27 2007-08-02 Koji Iwasaki System of developing urban landscape by using electronic data
EP2132650A4 (en) * 2007-03-01 2010-10-27 Sony Comp Entertainment Us System and method for communicating with a virtual world
GB0703974D0 (en) 2007-03-01 2007-04-11 Sony Comp Entertainment Europe Entertainment device
GB2447096B (en) 2007-03-01 2011-10-12 Sony Comp Entertainment Europe Entertainment device and method
GB2447095B (en) * 2007-03-01 2010-07-28 Sony Comp Entertainment Europe Entertainment device and method
US9319357B2 (en) 2009-01-15 2016-04-19 Social Communications Company Context based virtual area creation
US20090288007A1 (en) * 2008-04-05 2009-11-19 Social Communications Company Spatial interfaces for realtime networked communications
US8397168B2 (en) 2008-04-05 2013-03-12 Social Communications Company Interfacing with a spatial virtual communication environment
AU2008207678B1 (en) * 2008-09-02 2009-03-19 Simmersion Holdings Pty Limited Interactivity platform system and method
CN102542129A (en) * 2010-12-08 2012-07-04 杭州格诚网络科技有限公司 Three-dimensional (3D) scene display system
WO2012115875A2 (en) 2011-02-21 2012-08-30 Social Communications Company Persistent network resource and virtual area associations for realtime collaboration
WO2012135231A2 (en) 2011-04-01 2012-10-04 Social Communications Company Creating virtual areas for realtime communications

Also Published As

Publication number Publication date
WO2000070557A9 (en) 2002-04-18
WO2000070557A3 (en) 2001-04-05
WO2000070557A2 (en) 2000-11-23

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Legal Events

Date Code Title Description
MK6 Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase