JP4626182B2 - 対戦ゲーム処理方法、対戦ゲームシステム、そのプログラム及び記憶媒体 - Google Patents

対戦ゲーム処理方法、対戦ゲームシステム、そのプログラム及び記憶媒体 Download PDF

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JP4626182B2
JP4626182B2 JP2004144935A JP2004144935A JP4626182B2 JP 4626182 B2 JP4626182 B2 JP 4626182B2 JP 2004144935 A JP2004144935 A JP 2004144935A JP 2004144935 A JP2004144935 A JP 2004144935A JP 4626182 B2 JP4626182 B2 JP 4626182B2
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Prior art keywords
game
play
battle
player
server
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Expired - Fee Related
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JP2004144935A
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English (en)
Japanese (ja)
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JP2005323827A (ja
JP2005323827A5 (enExample
Inventor
剛 岩▲崎▼
博康 田村
紀之 下田
亨 村山
文則 佐藤
淳一 山中
亘 中西
仁志 飯澤
豊 須藤
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Sega Corp
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Sega Corp
Sega Games Co Ltd
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Priority to JP2004144935A priority Critical patent/JP4626182B2/ja
Priority to US11/126,277 priority patent/US20060003825A1/en
Priority to EP05252938A priority patent/EP1595585A3/en
Publication of JP2005323827A publication Critical patent/JP2005323827A/ja
Publication of JP2005323827A5 publication Critical patent/JP2005323827A5/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
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    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63SPORTS; GAMES; AMUSEMENTS
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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Processing Or Creating Images (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
JP2004144935A 2004-05-14 2004-05-14 対戦ゲーム処理方法、対戦ゲームシステム、そのプログラム及び記憶媒体 Expired - Fee Related JP4626182B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2004144935A JP4626182B2 (ja) 2004-05-14 2004-05-14 対戦ゲーム処理方法、対戦ゲームシステム、そのプログラム及び記憶媒体
US11/126,277 US20060003825A1 (en) 2004-05-14 2005-05-11 Match game processing method, match game system, and storage medium thereof
EP05252938A EP1595585A3 (en) 2004-05-14 2005-05-12 Match game processing method, match game system and storage medium thereof

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004144935A JP4626182B2 (ja) 2004-05-14 2004-05-14 対戦ゲーム処理方法、対戦ゲームシステム、そのプログラム及び記憶媒体

Publications (3)

Publication Number Publication Date
JP2005323827A JP2005323827A (ja) 2005-11-24
JP2005323827A5 JP2005323827A5 (enExample) 2007-05-31
JP4626182B2 true JP4626182B2 (ja) 2011-02-02

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US (1) US20060003825A1 (enExample)
EP (1) EP1595585A3 (enExample)
JP (1) JP4626182B2 (enExample)

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JP4150410B2 (ja) 2007-02-23 2008-09-17 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御方法、ならびに、プログラム
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