JP4397741B2 - ゲーム装置 - Google Patents
ゲーム装置 Download PDFInfo
- Publication number
- JP4397741B2 JP4397741B2 JP2004174863A JP2004174863A JP4397741B2 JP 4397741 B2 JP4397741 B2 JP 4397741B2 JP 2004174863 A JP2004174863 A JP 2004174863A JP 2004174863 A JP2004174863 A JP 2004174863A JP 4397741 B2 JP4397741 B2 JP 4397741B2
- Authority
- JP
- Japan
- Prior art keywords
- game
- target
- display
- display mode
- screen
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
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Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0002—Training appliances or apparatus for special sports for baseball
- A63B2069/0004—Training appliances or apparatus for special sports for baseball specially adapted for particular training aspects
- A63B2069/0008—Training appliances or apparatus for special sports for baseball specially adapted for particular training aspects for batting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2004174863A JP4397741B2 (ja) | 2004-06-11 | 2004-06-11 | ゲーム装置 |
| KR1020077000717A KR100889566B1 (ko) | 2004-06-11 | 2005-06-13 | 게임장치 |
| PCT/JP2005/010813 WO2005120659A1 (ja) | 2004-06-11 | 2005-06-13 | ゲーム装置 |
| GB0700485A GB2430896B (en) | 2004-06-11 | 2005-06-13 | Game apparatus |
| US11/570,297 US20080070654A1 (en) | 2004-06-11 | 2005-06-13 | Game Device |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2004174863A JP4397741B2 (ja) | 2004-06-11 | 2004-06-11 | ゲーム装置 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2005349049A JP2005349049A (ja) | 2005-12-22 |
| JP2005349049A5 JP2005349049A5 (enExample) | 2007-07-12 |
| JP4397741B2 true JP4397741B2 (ja) | 2010-01-13 |
Family
ID=35502857
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2004174863A Expired - Lifetime JP4397741B2 (ja) | 2004-06-11 | 2004-06-11 | ゲーム装置 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20080070654A1 (enExample) |
| JP (1) | JP4397741B2 (enExample) |
| KR (1) | KR100889566B1 (enExample) |
| GB (1) | GB2430896B (enExample) |
| WO (1) | WO2005120659A1 (enExample) |
Families Citing this family (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5226538B2 (ja) * | 2007-02-14 | 2013-07-03 | オリンパスメディカルシステムズ株式会社 | 操作装置、モニタ装置、およびカプセル誘導システム |
| EP2461880A4 (en) * | 2009-08-07 | 2013-11-27 | Bad Chicken Llc | INTERACTIVE SPORTS GAME DEVICE |
| KR101543371B1 (ko) | 2015-03-25 | 2015-08-21 | 주식회사 리얼야구존 | 스크린 야구 시스템 경기 방법 |
| KR101546666B1 (ko) * | 2015-03-25 | 2015-08-25 | 주식회사 리얼야구존 | 스크린 야구 시스템 운영 방법 |
| US9958903B2 (en) * | 2015-04-29 | 2018-05-01 | Sony Mobile Communications Inc. | Providing a representation of orientation and movement of an item being moved in space |
| US11491369B2 (en) * | 2018-09-20 | 2022-11-08 | Catalyst Sports Llc | Bat speed measuring device |
| USD882435S1 (en) | 2018-09-20 | 2020-04-28 | Catalyst Sports Llc | Movement measurement device housing |
Family Cites Families (19)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4515365A (en) * | 1983-03-23 | 1985-05-07 | Mitsubishi Denki Kabushiki Kaisha | Device for measuring swing data of baseball bat |
| JPS59147570U (ja) * | 1983-03-23 | 1984-10-02 | 三菱電機株式会社 | スウイング測定装置 |
| JPH0947534A (ja) * | 1995-08-10 | 1997-02-18 | Kawasaki Corp Kk | 野球ゲーム装置 |
| US5833549A (en) * | 1995-11-14 | 1998-11-10 | Interactive Light, Inc. | Sports trainer and game |
| JP4120017B2 (ja) * | 1997-01-30 | 2008-07-16 | 株式会社セガ | 入力装置およびゲーム処理装置、その方法 |
| JP2942225B2 (ja) * | 1997-10-07 | 1999-08-30 | 株式会社センテクリエイションズ | ゴルフ体験遊戯玩具 |
| JP2000210402A (ja) * | 1999-01-24 | 2000-08-02 | Ab Shokai:Kk | 球体輸送装置および遊戯施設 |
| JP2000225270A (ja) * | 1999-02-05 | 2000-08-15 | Takara Co Ltd | 携帯ゴルフゲーム玩具 |
| JP3403671B2 (ja) * | 1999-06-11 | 2003-05-06 | コナミ株式会社 | ゲーム機及び遊技動体通過口開閉装置 |
| JP2001062018A (ja) * | 1999-08-25 | 2001-03-13 | Namco Ltd | ゲーム装置 |
| JP2001104636A (ja) * | 1999-10-04 | 2001-04-17 | Shinsedai Kk | 体感ボールゲーム装置 |
| JP2002052246A (ja) * | 2000-08-11 | 2002-02-19 | Konami Co Ltd | ゲーム機 |
| JP2002200339A (ja) * | 2000-12-28 | 2002-07-16 | Mitsumi Electric Co Ltd | ゲーム装置 |
| JP2003024639A (ja) * | 2001-07-18 | 2003-01-28 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム進行制御装置、ゲーム進行制御方法及びゲーム用サーバ装置 |
| JP3439204B2 (ja) * | 2002-01-11 | 2003-08-25 | コナミ株式会社 | ビデオゲーム装置 |
| JP3470118B2 (ja) * | 2002-01-16 | 2003-11-25 | コナミ株式会社 | キャラクタ操作プログラム、キャラクタ操作方法及びビデオゲーム装置 |
| JP4041689B2 (ja) * | 2002-04-11 | 2008-01-30 | 佳春 根岸 | 野球バットの素振り練習器 |
| JP2003299872A (ja) * | 2002-04-12 | 2003-10-21 | Konami Co Ltd | ゲームシステム及びゲーム方法 |
| JP3865663B2 (ja) * | 2002-07-18 | 2007-01-10 | 新世代株式会社 | ボクシングゲームシステム |
-
2004
- 2004-06-11 JP JP2004174863A patent/JP4397741B2/ja not_active Expired - Lifetime
-
2005
- 2005-06-13 GB GB0700485A patent/GB2430896B/en not_active Expired - Fee Related
- 2005-06-13 US US11/570,297 patent/US20080070654A1/en not_active Abandoned
- 2005-06-13 WO PCT/JP2005/010813 patent/WO2005120659A1/ja not_active Ceased
- 2005-06-13 KR KR1020077000717A patent/KR100889566B1/ko not_active Expired - Fee Related
Also Published As
| Publication number | Publication date |
|---|---|
| US20080070654A1 (en) | 2008-03-20 |
| GB0700485D0 (en) | 2007-02-21 |
| GB2430896A (en) | 2007-04-11 |
| KR20070034579A (ko) | 2007-03-28 |
| JP2005349049A (ja) | 2005-12-22 |
| KR100889566B1 (ko) | 2009-03-19 |
| WO2005120659A1 (ja) | 2005-12-22 |
| GB2430896B (en) | 2008-11-19 |
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