JP4385863B2 - オンラインゲーム不正検出方法 - Google Patents

オンラインゲーム不正検出方法 Download PDF

Info

Publication number
JP4385863B2
JP4385863B2 JP2004185266A JP2004185266A JP4385863B2 JP 4385863 B2 JP4385863 B2 JP 4385863B2 JP 2004185266 A JP2004185266 A JP 2004185266A JP 2004185266 A JP2004185266 A JP 2004185266A JP 4385863 B2 JP4385863 B2 JP 4385863B2
Authority
JP
Japan
Prior art keywords
game
play log
client
verification
data
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2004185266A
Other languages
English (en)
Japanese (ja)
Other versions
JP2006006473A5 (enExample
JP2006006473A (ja
Inventor
卓児 小沼
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP2004185266A priority Critical patent/JP4385863B2/ja
Priority to EP05253757A priority patent/EP1609515A1/en
Priority to US11/156,826 priority patent/US20050288103A1/en
Priority to KR1020050053890A priority patent/KR20060048472A/ko
Priority to CN200510077463A priority patent/CN100578514C/zh
Publication of JP2006006473A publication Critical patent/JP2006006473A/ja
Publication of JP2006006473A5 publication Critical patent/JP2006006473A5/ja
Application granted granted Critical
Publication of JP4385863B2 publication Critical patent/JP4385863B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Images

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • G07F17/3239Tracking of individual players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3241Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/401Secure communication, e.g. using encryption or authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/535Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2221/00Indexing scheme relating to security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F2221/21Indexing scheme relating to G06F21/00 and subgroups addressing additional information or applications relating to security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F2221/2109Game systems

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • General Engineering & Computer Science (AREA)
  • Social Psychology (AREA)
  • Tourism & Hospitality (AREA)
  • Economics (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Theoretical Computer Science (AREA)
  • Information Transfer Between Computers (AREA)
  • Computer And Data Communications (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Debugging And Monitoring (AREA)
JP2004185266A 2004-06-23 2004-06-23 オンラインゲーム不正検出方法 Expired - Fee Related JP4385863B2 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2004185266A JP4385863B2 (ja) 2004-06-23 2004-06-23 オンラインゲーム不正検出方法
EP05253757A EP1609515A1 (en) 2004-06-23 2005-06-16 Online game irregularity detection method
US11/156,826 US20050288103A1 (en) 2004-06-23 2005-06-20 Online game irregularity detection method
KR1020050053890A KR20060048472A (ko) 2004-06-23 2005-06-22 온라인 게임 부정 검출방법
CN200510077463A CN100578514C (zh) 2004-06-23 2005-06-23 在线游戏不正当性检测方法

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004185266A JP4385863B2 (ja) 2004-06-23 2004-06-23 オンラインゲーム不正検出方法

Publications (3)

Publication Number Publication Date
JP2006006473A JP2006006473A (ja) 2006-01-12
JP2006006473A5 JP2006006473A5 (enExample) 2007-07-19
JP4385863B2 true JP4385863B2 (ja) 2009-12-16

Family

ID=34941715

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004185266A Expired - Fee Related JP4385863B2 (ja) 2004-06-23 2004-06-23 オンラインゲーム不正検出方法

Country Status (5)

Country Link
US (1) US20050288103A1 (enExample)
EP (1) EP1609515A1 (enExample)
JP (1) JP4385863B2 (enExample)
KR (1) KR20060048472A (enExample)
CN (1) CN100578514C (enExample)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20180084898A (ko) 2015-11-13 2018-07-25 가부시키가이샤 사이게임스 정보 처리 장치, 정보 처리 방법 및 프로그램
US11660542B2 (en) 2020-01-08 2023-05-30 Roblox Corporation Fraud detection in electronic subscription payments

Families Citing this family (60)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070191101A1 (en) * 2006-02-16 2007-08-16 Microsoft Corporation Quickly providing good matchups
US8622837B2 (en) 2006-03-20 2014-01-07 Sony Computer Entertainment America Llc Managing game metrics and authorizations
US8771061B2 (en) 2006-03-20 2014-07-08 Sony Computer Entertainment America Llc Invalidating network devices with illicit peripherals
US7480656B2 (en) 2006-03-20 2009-01-20 Sony Computer Entertainment America Inc. Active validation of network devices
US20080305869A1 (en) * 2006-09-05 2008-12-11 Cognisafe Ltd. Prevention of cheating in on-line interaction
US20080261688A1 (en) * 2007-04-18 2008-10-23 Technology Assurance Laboratory, Inc. Automated method and system for a gaming opportunity
KR100900666B1 (ko) * 2007-05-04 2009-06-01 엔에이치엔(주) 온라인 게임 서비스 방법 및 시스템
WO2009055342A1 (en) * 2007-10-26 2009-04-30 Sony Computer Entertainment America Inc. On-line monitoring of resources
US8137199B2 (en) * 2008-02-11 2012-03-20 Microsoft Corporation Partitioned artificial intelligence for networked games
JP5519130B2 (ja) * 2008-07-16 2014-06-11 株式会社バンダイナムコゲームス プログラム、ゲーム機
KR101494012B1 (ko) * 2008-08-13 2015-02-17 주식회사 엔씨소프트 온라인 게임에 있어서의 부정 게임 상황 감시 방법 및 시스템
CN102404279B (zh) * 2010-09-07 2015-07-15 腾讯科技(深圳)有限公司 一种网络中移动距离的精确判断方法和系统
US9636589B2 (en) 2010-11-02 2017-05-02 Sony Interactive Entertainment America Llc Detecting lag switch cheating in game
JP5416074B2 (ja) * 2010-11-30 2014-02-12 株式会社カプコン ゲームプログラム、及びゲーム装置
SG195251A1 (en) * 2011-06-01 2013-12-30 Gamblit Gaming Llc Systems and methods for regulated hybrid gaming
US20130053150A1 (en) * 2011-08-23 2013-02-28 Scott G. Miller Method and system to validate in-game actions in a multiplayer online game
KR101277866B1 (ko) * 2011-08-31 2013-06-21 주식회사 엔씨소프트 온라인 게임에서의 도용계정 검출시스템 및 그 방법
KR101277982B1 (ko) * 2011-08-31 2013-07-05 주식회사 엔씨소프트 온라인 게임에서의 도용계정 검출시스템 및 그 방법
US9224259B1 (en) * 2011-09-02 2015-12-29 Zynga Inc. Conflict resolution in asynchronous multiplayer games
KR20130040048A (ko) * 2011-10-13 2013-04-23 주식회사 네오플 비정상 계정 검출 장치 및 방법
CA2850383C (en) 2011-10-17 2017-01-03 Gamblit Gaming, Llc Anti-sandbagging in head-to-head gaming for enriched game play environment
CN103116687A (zh) * 2011-11-17 2013-05-22 苏州蜗牛数字科技股份有限公司 基于网络游戏的角色离线控制方法
JP5845069B2 (ja) * 2011-11-25 2016-01-20 任天堂株式会社 通信システム、通信プログラム、情報処理装置、サーバ、および通信方法
JP2013111106A (ja) * 2011-11-25 2013-06-10 Nintendo Co Ltd 通信システム、通信プログラム、情報処理装置、サーバ、および通信方法
KR101389322B1 (ko) * 2012-01-04 2014-06-05 (주)네오위즈게임즈 게임 서버 및 계정 주변 동시 접속 수치 분석을 이용한 불법 행위 탐지방법
US9009846B2 (en) 2012-02-01 2015-04-14 International Business Machines Corporation Virtual avatar authentication
CN103530490B (zh) * 2012-07-06 2015-08-19 腾讯科技(深圳)有限公司 一种模拟器类联网游戏的外挂识别方法和系统
US20140113727A1 (en) * 2012-10-18 2014-04-24 Bigpoint Inc. Online game system, method, and computer-readable medium
US8996434B2 (en) * 2012-11-21 2015-03-31 Cbs Interactive, Inc. Automated statistics content preparation
US9205335B2 (en) * 2013-09-09 2015-12-08 Microsoft Technology Licensing, Llc Achievement replay and fraud detection
WO2015037732A1 (ja) * 2013-09-13 2015-03-19 フィールズ株式会社 ゲーム処理方法、ゲーム処理装置及びコンピュータプログラム
CN104850726B (zh) * 2014-02-13 2018-08-24 博雅网络游戏开发(深圳)有限公司 基于碰撞游戏的异常数据检测方法和系统
JP2015172909A (ja) * 2014-03-12 2015-10-01 株式会社コナミデジタルエンタテインメント 処理システム、サーバ、端末、サーバ処理プログラム及び端末処理プログラム
CN104753949B (zh) * 2015-04-08 2018-07-13 北京金山安全软件有限公司 一种游戏数据包有效性检测方法及装置
JP2017023348A (ja) * 2015-07-21 2017-02-02 株式会社カヤック ゲームシステム、スコア処理プログラム、ゲームシステムの管理装置及びスコア処理方法
KR102752469B1 (ko) * 2017-01-24 2025-01-10 라인 야후 가부시키가이샤 게임 서비스 제공 방법, 장치, 컴퓨터 프로그램 및 기록매체
US10279266B2 (en) * 2017-06-19 2019-05-07 International Business Machines Corporation Monitoring game activity to detect a surrogate computer program
JP7024220B2 (ja) * 2017-06-22 2022-02-24 ソニーグループ株式会社 情報処理装置及び情報処理方法、並びにコンピュータ・プログラム
KR101891608B1 (ko) 2017-08-31 2018-08-24 주식회사 엔씨소프트 온라인 게임의 세션을 검증하는 방법 및 시스템
CN109499069B (zh) * 2017-09-14 2022-04-26 腾讯科技(深圳)有限公司 操作结果校验方法、装置、存储介质及电子装置
JP6942927B2 (ja) * 2018-03-07 2021-09-29 株式会社コナミデジタルエンタテインメント ゲームシステム、管理サーバのプログラム及びゲーム装置のプログラム
JP6412667B1 (ja) * 2018-03-09 2018-10-24 株式会社 ディー・エヌ・エー ゲームを提供するためのサーバ、方法、及びプログラム
US10207189B1 (en) * 2018-04-16 2019-02-19 Huuuge Global Ltd. System and method for determining type of player in online game
JP6473259B1 (ja) * 2018-05-01 2019-02-20 株式会社Cygames ゲームにおけるユーザの不正を検出するためのシステム、サーバ、プログラム及び方法
CN108744522A (zh) * 2018-05-23 2018-11-06 福州趣乐互动科技有限公司 一种基于移动平台游戏的玩家行为控制方法、终端及存储介质
JP7178230B2 (ja) * 2018-09-28 2022-11-25 株式会社 ディー・エヌ・エー ゲームを提供するためのサーバ、方法、及びプログラム
CN109939442B (zh) * 2019-03-15 2022-09-09 深圳市腾讯信息技术有限公司 应用角色位置异常识别方法、装置、电子设备及存储介质
CN111311411B (zh) * 2020-02-14 2022-03-08 北京三快在线科技有限公司 一种非法行为的识别方法及装置
CN111389012B (zh) * 2020-02-26 2021-01-15 完美世界征奇(上海)多媒体科技有限公司 一种用于反外挂的方法、装置和系统
JP7032670B2 (ja) * 2020-03-23 2022-03-09 株式会社カプコン コンピュータシステムおよび大会の管理方法
US11090566B1 (en) * 2020-09-16 2021-08-17 Sony Interactive Entertainment LLC Method for determining player behavior
CN112190950B (zh) * 2020-10-10 2022-05-17 腾讯科技(深圳)有限公司 一种检测异常玩家账号的方法及装置
CN112370793B (zh) * 2020-11-25 2024-08-16 上海幻电信息科技有限公司 用户账号的风险控制方法及装置
CN112263838B (zh) * 2020-12-23 2021-04-27 武汉斗鱼鱼乐网络科技有限公司 一种基于区块链识别作弊用户的方法、装置、介质及设备
CN112999661A (zh) * 2021-03-24 2021-06-22 广州虎牙科技有限公司 一种游戏作弊识别的方法及装置
CN113181637B (zh) * 2021-05-10 2024-04-16 上海幻电信息科技有限公司 游戏回放方法和系统
CN113591709B (zh) * 2021-07-30 2022-09-23 北京百度网讯科技有限公司 动作识别方法、装置、设备、介质和产品
CN113827955B (zh) * 2021-09-26 2024-09-20 网易(杭州)网络有限公司 游戏数据处理方法及装置、存储介质、电子设备
KR102679147B1 (ko) * 2023-05-23 2024-06-27 주식회사 원유니버스 블록체인을 이용한 제3자 참여형 온라인 게임 부정행위 방지 방법 및 이를 이용한 방지 시스템
US12067836B1 (en) 2023-12-11 2024-08-20 Game Server Services, Inc. Control system, server, and control method

Family Cites Families (40)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5354202A (en) * 1990-08-01 1994-10-11 Atari Games Corporation System and method for driver training with multiple driver competition
US5261820A (en) * 1990-12-21 1993-11-16 Dynamix, Inc. Computer simulation playback method and simulation
US5129654A (en) * 1991-01-03 1992-07-14 Brehn Corporation Electronic game apparatus
ZA943336B (en) * 1993-05-19 1995-08-11 Menashe Julian Interactive computerised gaming system with remote terminals
US5625575A (en) * 1993-08-03 1997-04-29 Lucent Technologies Inc. Apparatus for modelling interaction of rigid bodies
AU683038B2 (en) * 1993-08-10 1997-10-30 Addison M. Fischer A method for operating computers and for processing information among computers
US5970143A (en) * 1995-11-22 1999-10-19 Walker Asset Management Lp Remote-auditing of computer generated outcomes, authenticated billing and access control, and software metering system using cryptographic and other protocols
US6217024B1 (en) * 1995-08-28 2001-04-17 Masque Publishing, Inc. Blackjack game with modifiable vigorish
US5830067A (en) * 1995-09-27 1998-11-03 Multimedia Games, Inc. Proxy player machine
US6039650A (en) * 1995-10-17 2000-03-21 Smart Shoes, Inc. Card dispensing shoe with scanner apparatus, system and method therefor
JP3570812B2 (ja) * 1996-02-29 2004-09-29 株式会社ナムコ 画像合成方法及びゲーム装置
US6126166A (en) * 1996-10-28 2000-10-03 Advanced Casino Technologies, Inc. Card-recognition and gaming-control device
US6024643A (en) * 1997-03-04 2000-02-15 Intel Corporation Player profile based proxy play
US5907831A (en) * 1997-04-04 1999-05-25 Lotvin; Mikhail Computer apparatus and methods supporting different categories of users
US6030288A (en) * 1997-09-02 2000-02-29 Quixotic Solutions Inc. Apparatus and process for verifying honest gaming transactions over a communications network
US6067096A (en) * 1998-03-04 2000-05-23 Nagle; John Method and system for generating realistic collisions in graphical simulations
US6165069A (en) * 1998-03-11 2000-12-26 Digideal Corporation Automated system for playing live casino table games having tabletop changeable playing card displays and monitoring security features
US6209873B1 (en) * 1999-11-18 2001-04-03 Degeorge Andrew Role and war game playing system
US6699127B1 (en) * 2000-06-20 2004-03-02 Nintendo Of America Inc. Real-time replay system for video game
US20020142815A1 (en) * 2000-12-08 2002-10-03 Brant Candelore Method for creating a user profile through game play
US6918831B2 (en) * 2002-09-13 2005-07-19 Igt Method and apparatus for independently verifying game outcome
AU2002328888A1 (en) * 2001-07-13 2003-01-29 Gameaccount Limited System and method for providing enhanced services to a user of a gaming application
JP4957938B2 (ja) * 2001-09-19 2012-06-20 株式会社セガ ゲームプログラム、ゲーム装置及びネットワークサーバ
US6695695B2 (en) * 2002-01-04 2004-02-24 Gaming Concepts And Design, Llc Electronic video poker method and system having multiple poker hands
JP4136382B2 (ja) * 2002-01-25 2008-08-20 株式会社コナミデジタルエンタテインメント 遠隔操作玩具システム、並びにそれに用いる付属機器
US20030153374A1 (en) * 2002-02-12 2003-08-14 Anell Gilmore Interactive video racing game
US20030166414A1 (en) * 2002-02-20 2003-09-04 Yoichiro Sako Contents data processing apparatus and method
JP3559024B2 (ja) * 2002-04-04 2004-08-25 マイクロソフト コーポレイション ゲームプログラムおよびゲーム装置
US20030195043A1 (en) * 2002-04-11 2003-10-16 Vt Tech Corp. System and method for live interactive remote gaming using casino-based proxies
US7311599B2 (en) * 2002-08-02 2007-12-25 Gtech Rhode Island Corporation Instant-win lottery ticket allowing keyless validation and method for validating same
US7169050B1 (en) * 2002-08-28 2007-01-30 Matthew George Tyler Online gaming cheating prevention system and method
US6926605B2 (en) * 2002-09-13 2005-08-09 Igt Method and apparatus for independently verifying game outcome
JP2004105671A (ja) * 2002-09-16 2004-04-08 Genki Kk 空間位置共有システム、データ共有システム、ネットワークゲームシステム及びネットワークゲーム用クライアント
GB0228219D0 (en) * 2002-12-04 2003-01-08 Waterleaf Ltd Collusion detection and control
GB0303053D0 (en) * 2003-02-11 2003-03-19 Waterleaf Ltd Collusion detection
US7288027B2 (en) * 2003-05-28 2007-10-30 Microsoft Corporation Cheater detection in a multi-player gaming environment
US7384338B2 (en) * 2003-12-22 2008-06-10 Wms Gaming, Inc. Gaming system having player-profile input feature for maintaining player anonymity
US7367888B1 (en) * 2004-01-28 2008-05-06 Microsoft Corporation Player trust system and method
WO2006007481A2 (en) * 2004-07-01 2006-01-19 Progressive Gaming International Corporation Method for secure generation of a random number in a gaming system
US20060019749A1 (en) * 2004-07-01 2006-01-26 Virtgame Corp. Secure server-based gaming platform

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20180084898A (ko) 2015-11-13 2018-07-25 가부시키가이샤 사이게임스 정보 처리 장치, 정보 처리 방법 및 프로그램
US10909224B2 (en) 2015-11-13 2021-02-02 Cygames, Inc. Information processing device, information processing method, and program for tampering detection
US11660542B2 (en) 2020-01-08 2023-05-30 Roblox Corporation Fraud detection in electronic subscription payments

Also Published As

Publication number Publication date
CN1713201A (zh) 2005-12-28
CN100578514C (zh) 2010-01-06
JP2006006473A (ja) 2006-01-12
EP1609515A1 (en) 2005-12-28
US20050288103A1 (en) 2005-12-29
KR20060048472A (ko) 2006-05-18

Similar Documents

Publication Publication Date Title
JP4385863B2 (ja) オンラインゲーム不正検出方法
US12472437B2 (en) Distributed ledger tracking of event data
US11654365B2 (en) Secure anti-cheat system
JP4672797B2 (ja) ネットワーク装置の評価および誠実性の保全
US9517402B1 (en) System and method for uniquely identifying players in computer games based on behavior and other characteristics
CN106874245B (zh) 一种CTF在线竞赛平台动态Flag处理方法及装置
US10463971B2 (en) System and method for validating video gaming data
US11117055B2 (en) Systems and methods for validating leaderboard gaming data
JP6942927B2 (ja) ゲームシステム、管理サーバのプログラム及びゲーム装置のプログラム
CN100511254C (zh) 一种可反外挂的网络游戏系统及网络游戏系统反外挂的方法
Lehtonen Comparative study of anti-cheat methods in video games
KR102782137B1 (ko) 이스포츠에서 사기 행위 방지를 위한 시스템 및 방법
JP2010227182A (ja) オンラインゲームサーバ処理方法、オンラインゲームサーバ装置、オンラインゲームサーバ処理プログラム、オンラインゲームクライアント処理プログラムおよびオンラインゲームサーバ処理プログラム記録媒体
Chambers et al. Mitigating information exposure to cheaters in real-time strategy games
CN105024885A (zh) 反外挂的网络游戏系统
CN113181656A (zh) 外挂检测方法、设备及介质
KR101190497B1 (ko) 온라인 게임 서비스의 자동 플레이 방지 방법 및 서버
US20110131404A1 (en) Apparatus and method for visualizing game packet data
US20200368624A1 (en) Method securing data integrity of online golf games
KR101153440B1 (ko) 온라인 게임에서 핵 툴 사용상태 실시간 표시방법
Véron Scalable services for massively multiplayer online games
Gorlatch et al. Cheating prevention in virtual worlds: software, economic, and law aspects
Players et al. Cybersecurity Threats and Attacks in the Gaming Industry
Goodman Copyright (c) 2008 by Joshua Goodman
Peacock An Evaluation of Proposals to Detect Cheating in Multiplayer Online Games

Legal Events

Date Code Title Description
A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20070531

A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20070531

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20090526

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20090724

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20090908

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20090921

R150 Certificate of patent or registration of utility model

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20121009

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20121009

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20121009

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20121009

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20131009

Year of fee payment: 4

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

LAPS Cancellation because of no payment of annual fees