JP4362531B2 - ゲーム機のインターフェースユニット及びゲーム機 - Google Patents
ゲーム機のインターフェースユニット及びゲーム機 Download PDFInfo
- Publication number
- JP4362531B2 JP4362531B2 JP2007316330A JP2007316330A JP4362531B2 JP 4362531 B2 JP4362531 B2 JP 4362531B2 JP 2007316330 A JP2007316330 A JP 2007316330A JP 2007316330 A JP2007316330 A JP 2007316330A JP 4362531 B2 JP4362531 B2 JP 4362531B2
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- Prior art keywords
- display
- panel
- interface unit
- display surface
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- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- A63F13/06—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Push-Button Switches (AREA)
- Devices For Indicating Variable Information By Combining Individual Elements (AREA)
Description
2 筐体
3 コントロールパネル部
4 インターフェースユニット
4a 入力表示部(第1表示部)
4b 多目的表示部(第2表示部)
4c 押釦部
5 化粧パネル
10 モニタ(表示装置)
10a モニタの表示面
11 インプットモジュール(入力装置)
12 ベース
12a 釦用打ち抜き部(第1の抜き孔)
12b 表示用打ち抜き部(第2の抜き孔)
12c 折り返し部
13 格子台(台板)
14 パネル基板(配線基板)
14a 抜き部
15 格子パネル(区分部材)
15a フレーム
15b 空隙部
15c 凹部
16 押釦パネル(操作部材)
16a パネル本体(操作部)
16b フランジ
16c 拡大部
16d 凹部
17 ラバーコンタクト(支持手段、検出手段)
18 釦カバー
18a 空隙部
19 格子カバー
19a 空隙部
20 フレーム
30 制御ユニット
31 操作指示画像
Claims (5)
- 単一の表示面を有する表示装置と、前記単一の表示面上に重ね合わされる入力装置とを備えたゲーム機のインターフェースユニットであって、
前記表示面上の画像を視認可能な透過性が付与された操作部をそれぞれ有する複数の操作部材が、押下げ操作可能な状態で当該表示面の一部の領域上に並べられた第1表示部と、
前記表示面上の前記第1表示部に対応する領域とは異なる領域に設定され、前記第1表示部とは目的が異なる画像を表示するための第2表示部と、を備え、
前記入力装置には、前記表示面と前記複数の操作部材との間に配置され、前記第1表示部における前記複数の操作部材のそれぞれの操作部に対応した第1の抜き孔と、前記第2表示部に対応する第2の抜き孔とを備えた平板状の不透明な材料からなるベースが設けられ、
前記ベース上には、不透明なフレーム間に前記複数の操作部材がそれぞれ配置される複数の空隙部を有する区分部材が設けられ、
前記操作部材の外周にはフランジが設けられ、
前記フランジの下面側には、前記操作部材を押下げ操作可能な状態で支持する支持手段と、前記押下げ操作を検出する検出手段とが設けられ、
前記区分部材の下面側には、前記検出手段と電気的に接続される配線基板が前記フレームに沿って前記区分部材の外周に達するように設けられている、
ことを特徴とするインターフェースユニット。 - 前記区分部材と前記表示面との間には前記入力装置の剛性を確保するための透明な台板が配置され、前記操作部材、前記支持手段、前記検出手段、及び前記配線基板が前記台板上に配置されていることを特徴とする請求項1に記載のインターフェースユニット。
- 前記区分部材の上面側には、前記フランジを覆い隠すようにして前記フレームに沿って延びるカバーが設けられていることを特徴とする請求項1又は2に記載のインターフェースユニット。
- 前記区分部材の上面側には、前記フランジを覆い隠すようにして前記フレームに沿って延びるカバーが設けられ、
前記入力装置は、前記ベース、前記台板、前記配線基板、前記支持手段、前記検出手段、前記操作部材及び前記カバーを組み合わせたアッセンブリ部品として構成された状態で前記表示面上に重ね合わされていることを特徴とする請求項2に記載のインターフェースユニット。 - 請求項1〜4のいずれか一項のインターフェースユニットを筐体に取り付けた構成を有し、前記第1表示部には前記複数の操作部材のそれぞれの操作タイミングを案内する画像が表示され、前記第2表示部には前記目的が異なる画像が表示されるように前記表示装置の前記表示面上の表示を制御する制御ユニットを備えていることを特徴とするゲーム機。
Priority Applications (8)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007316330A JP4362531B2 (ja) | 2007-12-06 | 2007-12-06 | ゲーム機のインターフェースユニット及びゲーム機 |
EP08855941A EP2228111A4 (en) | 2007-12-06 | 2008-12-02 | INTERFACE UNIT FOR GAMING MACHINE AND GAME MACHINE |
US12/746,368 US8854297B2 (en) | 2007-12-06 | 2008-12-02 | Interface unit for game machine and game machine |
CN200880119236XA CN101888887B (zh) | 2007-12-06 | 2008-12-02 | 游戏机的界面单元及游戏机 |
KR1020107014836A KR101189955B1 (ko) | 2007-12-06 | 2008-12-02 | 게임기의 인터페이스 유닛 및 게임기 |
PCT/JP2008/071878 WO2009072490A1 (ja) | 2007-12-06 | 2008-12-02 | ゲーム機のインターフェースユニット及びゲーム機 |
CN201210129121.7A CN102671377B (zh) | 2007-12-06 | 2008-12-02 | 游戏机的界面单元及游戏机 |
TW097147127A TW201000182A (en) | 2007-12-06 | 2008-12-04 | Interface unit for game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007316330A JP4362531B2 (ja) | 2007-12-06 | 2007-12-06 | ゲーム機のインターフェースユニット及びゲーム機 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2009136501A JP2009136501A (ja) | 2009-06-25 |
JP4362531B2 true JP4362531B2 (ja) | 2009-11-11 |
Family
ID=40717669
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2007316330A Active JP4362531B2 (ja) | 2007-12-06 | 2007-12-06 | ゲーム機のインターフェースユニット及びゲーム機 |
Country Status (7)
Country | Link |
---|---|
US (1) | US8854297B2 (ja) |
EP (1) | EP2228111A4 (ja) |
JP (1) | JP4362531B2 (ja) |
KR (1) | KR101189955B1 (ja) |
CN (2) | CN101888887B (ja) |
TW (1) | TW201000182A (ja) |
WO (1) | WO2009072490A1 (ja) |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
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US10150033B2 (en) * | 2010-08-20 | 2018-12-11 | Nintendo Co., Ltd. | Position calculation system, position calculation device, storage medium storing position calculation program, and position calculation method |
JP5866825B2 (ja) * | 2011-06-29 | 2016-02-24 | オムロン株式会社 | スイッチユニット及び遊技機 |
US11045726B2 (en) | 2013-12-31 | 2021-06-29 | Video Gaming Technologies, Inc. | Gaming machine having a curved display |
US9478097B2 (en) * | 2013-12-31 | 2016-10-25 | Video Gaming Technologies, Inc. | Gaming machine with a curved display |
US10363480B2 (en) * | 2013-12-31 | 2019-07-30 | Video Gaming Technologies, Inc. | Gaming machine with a curved display |
CN106233231A (zh) * | 2014-04-18 | 2016-12-14 | 株式会社村田制作所 | 显示装置以及程序 |
JP6176639B1 (ja) * | 2016-02-16 | 2017-08-09 | 株式会社コナミデジタルエンタテインメント | ゲーム機及びその入力装置 |
KR101715888B1 (ko) * | 2016-08-25 | 2017-03-13 | (주)넥스케이드 | 베팅을 조절하는 멀티 릴 게임기 |
US10699514B2 (en) * | 2017-10-03 | 2020-06-30 | Bluberi Gaming Canada Inc. | Edge display having a LED matrix |
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JPS56152670A (en) | 1980-04-28 | 1981-11-26 | Masabumi Yoshida | Game device |
JPH01249083A (ja) * | 1988-03-30 | 1989-10-04 | H Ee L:Kk | ゲーム機 |
US5708840A (en) * | 1992-06-29 | 1998-01-13 | Elonex I.P. Holdings, Ltd. | Micro personal digital assistant |
WO1996014615A1 (en) * | 1994-11-07 | 1996-05-17 | Elonex Technologies, Inc. | Micro personal digital assistant with integrated cpu interface to system memory |
GB2309570B (en) * | 1996-01-25 | 1999-12-08 | Jan Robert Coyle | Selective coin and game slot machine |
WO1998025556A1 (en) | 1996-12-11 | 1998-06-18 | Chiron Vision Corporation | Remote control for ophthalmic surgical control console |
US6610917B2 (en) * | 1998-05-15 | 2003-08-26 | Lester F. Ludwig | Activity indication, external source, and processing loop provisions for driven vibrating-element environments |
JP2000084233A (ja) | 1998-09-09 | 2000-03-28 | Kinue Mogami | 標的打撃ゲーム機 |
JP4298871B2 (ja) * | 1999-10-08 | 2009-07-22 | 矢崎総業株式会社 | 表示画面用スイッチ |
JP2003029904A (ja) * | 2000-06-05 | 2003-01-31 | Sony Corp | 情報携帯装置及び情報携帯装置における操作子の配置方法 |
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JP2005143714A (ja) * | 2003-11-13 | 2005-06-09 | Omron Corp | ゲーム装置制御方法とゲーム装置 |
JP4127536B2 (ja) * | 2004-01-20 | 2008-07-30 | 任天堂株式会社 | ゲーム装置及びゲームプログラム |
US20050253821A1 (en) * | 2004-05-14 | 2005-11-17 | Roeder William H | Reduced-height terminal display with adaptive keyboard |
WO2006000050A1 (en) * | 2004-06-25 | 2006-01-05 | Aristocrat Technologies Australia Pty Ltd | Gaming machine screen partitioning |
CN101119782B (zh) * | 2004-09-21 | 2010-11-17 | 时间游戏Ip公司 | 多玩家游戏的系统 |
US7988549B2 (en) * | 2006-09-26 | 2011-08-02 | Lightning Box Games Pty Limited | Electronic system for playing of reel-type games |
-
2007
- 2007-12-06 JP JP2007316330A patent/JP4362531B2/ja active Active
-
2008
- 2008-12-02 EP EP08855941A patent/EP2228111A4/en not_active Withdrawn
- 2008-12-02 US US12/746,368 patent/US8854297B2/en active Active
- 2008-12-02 WO PCT/JP2008/071878 patent/WO2009072490A1/ja active Application Filing
- 2008-12-02 CN CN200880119236XA patent/CN101888887B/zh active Active
- 2008-12-02 CN CN201210129121.7A patent/CN102671377B/zh active Active
- 2008-12-02 KR KR1020107014836A patent/KR101189955B1/ko active IP Right Grant
- 2008-12-04 TW TW097147127A patent/TW201000182A/zh unknown
Also Published As
Publication number | Publication date |
---|---|
KR20100086081A (ko) | 2010-07-29 |
TWI373358B (ja) | 2012-10-01 |
WO2009072490A1 (ja) | 2009-06-11 |
CN101888887B (zh) | 2012-12-26 |
EP2228111A1 (en) | 2010-09-15 |
KR101189955B1 (ko) | 2012-10-12 |
CN101888887A (zh) | 2010-11-17 |
EP2228111A4 (en) | 2011-09-07 |
US8854297B2 (en) | 2014-10-07 |
CN102671377B (zh) | 2014-10-08 |
JP2009136501A (ja) | 2009-06-25 |
TW201000182A (en) | 2010-01-01 |
CN102671377A (zh) | 2012-09-19 |
US20100321287A1 (en) | 2010-12-23 |
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