JP4048215B2 - ゲーム管理システム及びゲーム管理方法 - Google Patents

ゲーム管理システム及びゲーム管理方法 Download PDF

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Publication number
JP4048215B2
JP4048215B2 JP2006038862A JP2006038862A JP4048215B2 JP 4048215 B2 JP4048215 B2 JP 4048215B2 JP 2006038862 A JP2006038862 A JP 2006038862A JP 2006038862 A JP2006038862 A JP 2006038862A JP 4048215 B2 JP4048215 B2 JP 4048215B2
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JP
Japan
Prior art keywords
game
player
fraud
unit
battle
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2006038862A
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English (en)
Japanese (ja)
Other versions
JP2007215715A (ja
Inventor
和馬 小西
正和 芝宮
康幸 長友
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to JP2006038862A priority Critical patent/JP4048215B2/ja
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to EP07708156A priority patent/EP1987865A4/en
Priority to KR1020087020187A priority patent/KR101020912B1/ko
Priority to HK09105480.7A priority patent/HK1126707B/xx
Priority to PCT/JP2007/052117 priority patent/WO2007094215A1/ja
Priority to CN2007800055553A priority patent/CN101384316B/zh
Priority to US12/223,903 priority patent/US8287350B2/en
Priority to TW096105275A priority patent/TW200806368A/zh
Publication of JP2007215715A publication Critical patent/JP2007215715A/ja
Application granted granted Critical
Publication of JP4048215B2 publication Critical patent/JP4048215B2/ja
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/535Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)
JP2006038862A 2006-02-16 2006-02-16 ゲーム管理システム及びゲーム管理方法 Expired - Fee Related JP4048215B2 (ja)

Priority Applications (8)

Application Number Priority Date Filing Date Title
JP2006038862A JP4048215B2 (ja) 2006-02-16 2006-02-16 ゲーム管理システム及びゲーム管理方法
KR1020087020187A KR101020912B1 (ko) 2006-02-16 2007-02-07 게임 단말 장치, 게임 관리 시스템 및 게임 관리 방법
HK09105480.7A HK1126707B (en) 2006-02-16 2007-02-07 Game terminal device, game management system, and game management method
PCT/JP2007/052117 WO2007094215A1 (ja) 2006-02-16 2007-02-07 ゲーム端末装置、ゲーム管理システム及びゲーム管理方法
EP07708156A EP1987865A4 (en) 2006-02-16 2007-02-07 TERMINAL GAME DEVICE, GAME MANAGEMENT SYSTEM, AND GAME MANAGEMENT METHOD
CN2007800055553A CN101384316B (zh) 2006-02-16 2007-02-07 游戏终端装置、游戏管理系统及游戏管理方法
US12/223,903 US8287350B2 (en) 2006-02-16 2007-02-07 Game terminal device, game management system and game management method
TW096105275A TW200806368A (en) 2006-02-16 2007-02-13 Game terminal device, game management system and method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006038862A JP4048215B2 (ja) 2006-02-16 2006-02-16 ゲーム管理システム及びゲーム管理方法

Publications (2)

Publication Number Publication Date
JP2007215715A JP2007215715A (ja) 2007-08-30
JP4048215B2 true JP4048215B2 (ja) 2008-02-20

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2006038862A Expired - Fee Related JP4048215B2 (ja) 2006-02-16 2006-02-16 ゲーム管理システム及びゲーム管理方法

Country Status (7)

Country Link
US (1) US8287350B2 (cg-RX-API-DMAC7.html)
EP (1) EP1987865A4 (cg-RX-API-DMAC7.html)
JP (1) JP4048215B2 (cg-RX-API-DMAC7.html)
KR (1) KR101020912B1 (cg-RX-API-DMAC7.html)
CN (1) CN101384316B (cg-RX-API-DMAC7.html)
TW (1) TW200806368A (cg-RX-API-DMAC7.html)
WO (1) WO2007094215A1 (cg-RX-API-DMAC7.html)

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JP5158671B2 (ja) * 2007-02-16 2013-03-06 株式会社ユニバーサルエンターテインメント サンド装置
US8992306B2 (en) * 2007-07-30 2015-03-31 Igt Gaming system and method providing variable payback percentages
JP4933381B2 (ja) * 2007-08-23 2012-05-16 株式会社コナミデジタルエンタテインメント ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4690432B2 (ja) 2008-02-15 2011-06-01 株式会社コナミデジタルエンタテインメント 通信システム、通信方法、ならびに、プログラム
JP5270244B2 (ja) * 2008-07-22 2013-08-21 株式会社コナミデジタルエンタテインメント ゲーム端末装置、ゲームシステム及びゲーム管理プログラム
JP5385026B2 (ja) * 2009-06-26 2014-01-08 株式会社コナミデジタルエンタテインメント ゲームシステム及びゲームコンティニュー状態設定方法
JP5222863B2 (ja) * 2010-02-10 2013-06-26 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲームシステムの制御方法及びプログラム
KR101155216B1 (ko) 2011-12-09 2012-08-07 (주)네오위즈게임즈 온라인 게임에서의 랙 감지 방법 및 서버
US8814661B2 (en) 2011-12-20 2014-08-26 Igt Gaming machines having normal and hot modes
KR101246361B1 (ko) * 2011-12-30 2013-04-04 (주)네오위즈게임즈 릴레이 서버를 이용한 렉발생 어뷰징 방지 서비스를 제공하는 방법, 서버 및 기록매체
JP6038473B2 (ja) * 2012-03-30 2016-12-07 株式会社カプコン ゲームプログラムおよびゲームシステム
JP5978530B2 (ja) * 2012-06-01 2016-08-24 任天堂株式会社 ゲームシステム、ゲーム制御方法、ゲーム装置およびゲームプログラム
US9524614B2 (en) 2012-09-25 2016-12-20 Igt Gaming system and method for permanently increasing the average expected payback percentage of a game for a player
KR101406340B1 (ko) * 2014-03-21 2014-06-13 신중섭 핸디캡점수 산정이 가능한 당구게임 관리시스템
CN106215420B (zh) * 2016-07-11 2019-12-06 畅游云端(北京)科技有限公司 用于创建游戏场景的方法和设备
JP6248224B1 (ja) * 2017-05-02 2017-12-13 株式会社 ディー・エヌ・エー サーバー装置、ゲームプログラム、及び、情報処理方法
JP7168304B2 (ja) * 2017-07-11 2022-11-09 株式会社バンダイナムコエンターテインメント ゲームシステム、プログラム及び処理方法
KR20240042129A (ko) * 2017-10-11 2024-04-01 워너 브로스. 엔터테인먼트 인크. 머신 러닝에 기초한 플렉서블 컴퓨터 게이밍
JP6473259B1 (ja) * 2018-05-01 2019-02-20 株式会社Cygames ゲームにおけるユーザの不正を検出するためのシステム、サーバ、プログラム及び方法
KR102116969B1 (ko) * 2019-01-23 2020-05-29 넷마블 주식회사 게임 서버 및 컴퓨터 프로그램
JP6974761B2 (ja) * 2019-12-23 2021-12-01 株式会社カプコン コンピュータプログラムおよびゲームシステム
CN113082726A (zh) * 2019-12-23 2021-07-09 喀普康有限公司 存储有计算机程序的存储介质以及游戏系统
WO2021168254A1 (en) * 2020-02-21 2021-08-26 Pymetrics, Inc. Systems and methods for data-driven identification of talent and pipeline matching to role
JP2023072215A (ja) * 2021-11-12 2023-05-24 株式会社セガ ゲームシステム
CN114650239B (zh) * 2022-03-23 2024-02-23 腾讯音乐娱乐科技(深圳)有限公司 一种数据的刷量识别方法、存储介质和电子设备

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Also Published As

Publication number Publication date
TWI322700B (cg-RX-API-DMAC7.html) 2010-04-01
US8287350B2 (en) 2012-10-16
TW200806368A (en) 2008-02-01
HK1126707A1 (en) 2009-09-11
EP1987865A1 (en) 2008-11-05
CN101384316B (zh) 2012-05-30
KR20080091485A (ko) 2008-10-13
US20100227678A1 (en) 2010-09-09
WO2007094215A1 (ja) 2007-08-23
JP2007215715A (ja) 2007-08-30
CN101384316A (zh) 2009-03-11
EP1987865A4 (en) 2010-12-22
KR101020912B1 (ko) 2011-03-09

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