TW200806368A - Game terminal device, game management system and method - Google Patents
Game terminal device, game management system and methodInfo
- Publication number
- TW200806368A TW200806368A TW096105275A TW96105275A TW200806368A TW 200806368 A TW200806368 A TW 200806368A TW 096105275 A TW096105275 A TW 096105275A TW 96105275 A TW96105275 A TW 96105275A TW 200806368 A TW200806368 A TW 200806368A
- Authority
- TW
- Taiwan
- Prior art keywords
- game
- player
- determined
- fraudulence
- terminal device
- Prior art date
Links
- 230000002159 abnormal effect Effects 0.000 abstract 3
- 238000007726 management method Methods 0.000 abstract 2
Classifications
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5586—Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Pinball Game Machines (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2006038862A JP4048215B2 (ja) | 2006-02-16 | 2006-02-16 | ゲーム管理システム及びゲーム管理方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TW200806368A true TW200806368A (en) | 2008-02-01 |
| TWI322700B TWI322700B (cg-RX-API-DMAC7.html) | 2010-04-01 |
Family
ID=38371402
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW096105275A TW200806368A (en) | 2006-02-16 | 2007-02-13 | Game terminal device, game management system and method |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US8287350B2 (cg-RX-API-DMAC7.html) |
| EP (1) | EP1987865A4 (cg-RX-API-DMAC7.html) |
| JP (1) | JP4048215B2 (cg-RX-API-DMAC7.html) |
| KR (1) | KR101020912B1 (cg-RX-API-DMAC7.html) |
| CN (1) | CN101384316B (cg-RX-API-DMAC7.html) |
| TW (1) | TW200806368A (cg-RX-API-DMAC7.html) |
| WO (1) | WO2007094215A1 (cg-RX-API-DMAC7.html) |
Families Citing this family (25)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5158671B2 (ja) * | 2007-02-16 | 2013-03-06 | 株式会社ユニバーサルエンターテインメント | サンド装置 |
| US8992306B2 (en) * | 2007-07-30 | 2015-03-31 | Igt | Gaming system and method providing variable payback percentages |
| JP4933381B2 (ja) * | 2007-08-23 | 2012-05-16 | 株式会社コナミデジタルエンタテインメント | ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP4690432B2 (ja) | 2008-02-15 | 2011-06-01 | 株式会社コナミデジタルエンタテインメント | 通信システム、通信方法、ならびに、プログラム |
| JP5270244B2 (ja) * | 2008-07-22 | 2013-08-21 | 株式会社コナミデジタルエンタテインメント | ゲーム端末装置、ゲームシステム及びゲーム管理プログラム |
| JP5385026B2 (ja) * | 2009-06-26 | 2014-01-08 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びゲームコンティニュー状態設定方法 |
| JP5222863B2 (ja) * | 2010-02-10 | 2013-06-26 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲームシステムの制御方法及びプログラム |
| KR101155216B1 (ko) | 2011-12-09 | 2012-08-07 | (주)네오위즈게임즈 | 온라인 게임에서의 랙 감지 방법 및 서버 |
| US8814661B2 (en) | 2011-12-20 | 2014-08-26 | Igt | Gaming machines having normal and hot modes |
| KR101246361B1 (ko) * | 2011-12-30 | 2013-04-04 | (주)네오위즈게임즈 | 릴레이 서버를 이용한 렉발생 어뷰징 방지 서비스를 제공하는 방법, 서버 및 기록매체 |
| JP6038473B2 (ja) * | 2012-03-30 | 2016-12-07 | 株式会社カプコン | ゲームプログラムおよびゲームシステム |
| JP5978530B2 (ja) * | 2012-06-01 | 2016-08-24 | 任天堂株式会社 | ゲームシステム、ゲーム制御方法、ゲーム装置およびゲームプログラム |
| US9524614B2 (en) | 2012-09-25 | 2016-12-20 | Igt | Gaming system and method for permanently increasing the average expected payback percentage of a game for a player |
| KR101406340B1 (ko) * | 2014-03-21 | 2014-06-13 | 신중섭 | 핸디캡점수 산정이 가능한 당구게임 관리시스템 |
| CN106215420B (zh) * | 2016-07-11 | 2019-12-06 | 畅游云端(北京)科技有限公司 | 用于创建游戏场景的方法和设备 |
| JP6248224B1 (ja) * | 2017-05-02 | 2017-12-13 | 株式会社 ディー・エヌ・エー | サーバー装置、ゲームプログラム、及び、情報処理方法 |
| JP7168304B2 (ja) * | 2017-07-11 | 2022-11-09 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、プログラム及び処理方法 |
| KR20240042129A (ko) * | 2017-10-11 | 2024-04-01 | 워너 브로스. 엔터테인먼트 인크. | 머신 러닝에 기초한 플렉서블 컴퓨터 게이밍 |
| JP6473259B1 (ja) * | 2018-05-01 | 2019-02-20 | 株式会社Cygames | ゲームにおけるユーザの不正を検出するためのシステム、サーバ、プログラム及び方法 |
| KR102116969B1 (ko) * | 2019-01-23 | 2020-05-29 | 넷마블 주식회사 | 게임 서버 및 컴퓨터 프로그램 |
| JP6974761B2 (ja) * | 2019-12-23 | 2021-12-01 | 株式会社カプコン | コンピュータプログラムおよびゲームシステム |
| CN113082726A (zh) * | 2019-12-23 | 2021-07-09 | 喀普康有限公司 | 存储有计算机程序的存储介质以及游戏系统 |
| WO2021168254A1 (en) * | 2020-02-21 | 2021-08-26 | Pymetrics, Inc. | Systems and methods for data-driven identification of talent and pipeline matching to role |
| JP2023072215A (ja) * | 2021-11-12 | 2023-05-24 | 株式会社セガ | ゲームシステム |
| CN114650239B (zh) * | 2022-03-23 | 2024-02-23 | 腾讯音乐娱乐科技(深圳)有限公司 | 一种数据的刷量识别方法、存储介质和电子设备 |
Family Cites Families (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5408697A (en) | 1993-06-14 | 1995-04-18 | Qualcomm Incorporated | Temperature-compensated gain-controlled amplifier having a wide linear dynamic range |
| US20030177347A1 (en) | 1995-11-22 | 2003-09-18 | Bruce Schneier | Methods and apparatus for awarding prizes based on authentication of computer generated outcomes using coupons |
| US5828843A (en) * | 1996-03-21 | 1998-10-27 | Mpath Interactive, Inc. | Object-oriented method for matching clients together with servers according to attributes included in join request |
| JPH1042062A (ja) * | 1996-07-19 | 1998-02-13 | Sega Enterp Ltd | 通信制御方法、通信制御プログラムを記憶した記憶媒体及び通信制御装置 |
| KR100664475B1 (ko) | 1999-01-28 | 2007-01-04 | 가부시키가이샤 세가 | 네트워크 게임 시스템, 및 그것에 이용되는 게임 장치단말기 및 기억 매체 |
| JP2001187273A (ja) | 1999-01-28 | 2001-07-10 | Sega Corp | ネットワークゲームシステム、これに使用されるゲーム装置端末及び記憶媒体 |
| JP3619221B2 (ja) * | 2002-08-28 | 2005-02-09 | コナミ株式会社 | ゲーム装置およびゲームデータのセーブ方法 |
| JP2004173736A (ja) | 2002-11-25 | 2004-06-24 | Konami Co Ltd | ゲーム用サーバ装置、ゲーム管理方法及びゲーム管理用プログラム |
| JP3563398B2 (ja) * | 2003-01-20 | 2004-09-08 | コナミ株式会社 | スコアシステム |
| US7288027B2 (en) * | 2003-05-28 | 2007-10-30 | Microsoft Corporation | Cheater detection in a multi-player gaming environment |
| JP3646171B2 (ja) * | 2003-07-22 | 2005-05-11 | コナミ株式会社 | ゲーム装置、プログラム及びコンピュータゲームシステムの制御方法 |
| US7517282B1 (en) * | 2003-08-04 | 2009-04-14 | Microsoft Corporation | Methods and systems for monitoring a game to determine a player-exploitable game condition |
| JP4330976B2 (ja) * | 2003-10-23 | 2009-09-16 | 株式会社コナミデジタルエンタテインメント | 端末装置、端末方法、プログラム、ならびに、通信システム |
| US7367888B1 (en) * | 2004-01-28 | 2008-05-06 | Microsoft Corporation | Player trust system and method |
| KR100475881B1 (ko) | 2004-04-08 | 2005-03-14 | 엔에이치엔(주) | 사용자별 행태에 따라 게임 채널을 랜덤하게 할당하는인터넷 게임 서비스 시스템 및 그 방법 |
-
2006
- 2006-02-16 JP JP2006038862A patent/JP4048215B2/ja not_active Expired - Fee Related
-
2007
- 2007-02-07 CN CN2007800055553A patent/CN101384316B/zh not_active Expired - Fee Related
- 2007-02-07 KR KR1020087020187A patent/KR101020912B1/ko not_active Expired - Fee Related
- 2007-02-07 EP EP07708156A patent/EP1987865A4/en not_active Withdrawn
- 2007-02-07 WO PCT/JP2007/052117 patent/WO2007094215A1/ja not_active Ceased
- 2007-02-07 US US12/223,903 patent/US8287350B2/en not_active Expired - Fee Related
- 2007-02-13 TW TW096105275A patent/TW200806368A/zh not_active IP Right Cessation
Also Published As
| Publication number | Publication date |
|---|---|
| TWI322700B (cg-RX-API-DMAC7.html) | 2010-04-01 |
| US8287350B2 (en) | 2012-10-16 |
| HK1126707A1 (en) | 2009-09-11 |
| EP1987865A1 (en) | 2008-11-05 |
| CN101384316B (zh) | 2012-05-30 |
| KR20080091485A (ko) | 2008-10-13 |
| US20100227678A1 (en) | 2010-09-09 |
| WO2007094215A1 (ja) | 2007-08-23 |
| JP2007215715A (ja) | 2007-08-30 |
| CN101384316A (zh) | 2009-03-11 |
| JP4048215B2 (ja) | 2008-02-20 |
| EP1987865A4 (en) | 2010-12-22 |
| KR101020912B1 (ko) | 2011-03-09 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| MM4A | Annulment or lapse of patent due to non-payment of fees |