TW200806368A - Game terminal device, game management system and method - Google Patents

Game terminal device, game management system and method

Info

Publication number
TW200806368A
TW200806368A TW096105275A TW96105275A TW200806368A TW 200806368 A TW200806368 A TW 200806368A TW 096105275 A TW096105275 A TW 096105275A TW 96105275 A TW96105275 A TW 96105275A TW 200806368 A TW200806368 A TW 200806368A
Authority
TW
Taiwan
Prior art keywords
game
player
determined
fraudulence
terminal device
Prior art date
Application number
TW096105275A
Other languages
English (en)
Chinese (zh)
Other versions
TWI322700B (cg-RX-API-DMAC7.html
Inventor
Kazuma Konishi
Masakazu Shibamiya
Yasuyuki Nagatomo
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW200806368A publication Critical patent/TW200806368A/zh
Application granted granted Critical
Publication of TWI322700B publication Critical patent/TWI322700B/zh

Links

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/535Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)
TW096105275A 2006-02-16 2007-02-13 Game terminal device, game management system and method TW200806368A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006038862A JP4048215B2 (ja) 2006-02-16 2006-02-16 ゲーム管理システム及びゲーム管理方法

Publications (2)

Publication Number Publication Date
TW200806368A true TW200806368A (en) 2008-02-01
TWI322700B TWI322700B (cg-RX-API-DMAC7.html) 2010-04-01

Family

ID=38371402

Family Applications (1)

Application Number Title Priority Date Filing Date
TW096105275A TW200806368A (en) 2006-02-16 2007-02-13 Game terminal device, game management system and method

Country Status (7)

Country Link
US (1) US8287350B2 (cg-RX-API-DMAC7.html)
EP (1) EP1987865A4 (cg-RX-API-DMAC7.html)
JP (1) JP4048215B2 (cg-RX-API-DMAC7.html)
KR (1) KR101020912B1 (cg-RX-API-DMAC7.html)
CN (1) CN101384316B (cg-RX-API-DMAC7.html)
TW (1) TW200806368A (cg-RX-API-DMAC7.html)
WO (1) WO2007094215A1 (cg-RX-API-DMAC7.html)

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JP5158671B2 (ja) * 2007-02-16 2013-03-06 株式会社ユニバーサルエンターテインメント サンド装置
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JP4933381B2 (ja) * 2007-08-23 2012-05-16 株式会社コナミデジタルエンタテインメント ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4690432B2 (ja) 2008-02-15 2011-06-01 株式会社コナミデジタルエンタテインメント 通信システム、通信方法、ならびに、プログラム
JP5270244B2 (ja) * 2008-07-22 2013-08-21 株式会社コナミデジタルエンタテインメント ゲーム端末装置、ゲームシステム及びゲーム管理プログラム
JP5385026B2 (ja) * 2009-06-26 2014-01-08 株式会社コナミデジタルエンタテインメント ゲームシステム及びゲームコンティニュー状態設定方法
JP5222863B2 (ja) * 2010-02-10 2013-06-26 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲームシステムの制御方法及びプログラム
KR101155216B1 (ko) 2011-12-09 2012-08-07 (주)네오위즈게임즈 온라인 게임에서의 랙 감지 방법 및 서버
US8814661B2 (en) 2011-12-20 2014-08-26 Igt Gaming machines having normal and hot modes
KR101246361B1 (ko) * 2011-12-30 2013-04-04 (주)네오위즈게임즈 릴레이 서버를 이용한 렉발생 어뷰징 방지 서비스를 제공하는 방법, 서버 및 기록매체
JP6038473B2 (ja) * 2012-03-30 2016-12-07 株式会社カプコン ゲームプログラムおよびゲームシステム
JP5978530B2 (ja) * 2012-06-01 2016-08-24 任天堂株式会社 ゲームシステム、ゲーム制御方法、ゲーム装置およびゲームプログラム
US9524614B2 (en) 2012-09-25 2016-12-20 Igt Gaming system and method for permanently increasing the average expected payback percentage of a game for a player
KR101406340B1 (ko) * 2014-03-21 2014-06-13 신중섭 핸디캡점수 산정이 가능한 당구게임 관리시스템
CN106215420B (zh) * 2016-07-11 2019-12-06 畅游云端(北京)科技有限公司 用于创建游戏场景的方法和设备
JP6248224B1 (ja) * 2017-05-02 2017-12-13 株式会社 ディー・エヌ・エー サーバー装置、ゲームプログラム、及び、情報処理方法
JP7168304B2 (ja) * 2017-07-11 2022-11-09 株式会社バンダイナムコエンターテインメント ゲームシステム、プログラム及び処理方法
KR20240042129A (ko) * 2017-10-11 2024-04-01 워너 브로스. 엔터테인먼트 인크. 머신 러닝에 기초한 플렉서블 컴퓨터 게이밍
JP6473259B1 (ja) * 2018-05-01 2019-02-20 株式会社Cygames ゲームにおけるユーザの不正を検出するためのシステム、サーバ、プログラム及び方法
KR102116969B1 (ko) * 2019-01-23 2020-05-29 넷마블 주식회사 게임 서버 및 컴퓨터 프로그램
JP6974761B2 (ja) * 2019-12-23 2021-12-01 株式会社カプコン コンピュータプログラムおよびゲームシステム
CN113082726A (zh) * 2019-12-23 2021-07-09 喀普康有限公司 存储有计算机程序的存储介质以及游戏系统
WO2021168254A1 (en) * 2020-02-21 2021-08-26 Pymetrics, Inc. Systems and methods for data-driven identification of talent and pipeline matching to role
JP2023072215A (ja) * 2021-11-12 2023-05-24 株式会社セガ ゲームシステム
CN114650239B (zh) * 2022-03-23 2024-02-23 腾讯音乐娱乐科技(深圳)有限公司 一种数据的刷量识别方法、存储介质和电子设备

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Also Published As

Publication number Publication date
TWI322700B (cg-RX-API-DMAC7.html) 2010-04-01
US8287350B2 (en) 2012-10-16
HK1126707A1 (en) 2009-09-11
EP1987865A1 (en) 2008-11-05
CN101384316B (zh) 2012-05-30
KR20080091485A (ko) 2008-10-13
US20100227678A1 (en) 2010-09-09
WO2007094215A1 (ja) 2007-08-23
JP2007215715A (ja) 2007-08-30
CN101384316A (zh) 2009-03-11
JP4048215B2 (ja) 2008-02-20
EP1987865A4 (en) 2010-12-22
KR101020912B1 (ko) 2011-03-09

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Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees