JP2014519642A5 - - Google Patents
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- JP2014519642A5 JP2014519642A5 JP2014509456A JP2014509456A JP2014519642A5 JP 2014519642 A5 JP2014519642 A5 JP 2014519642A5 JP 2014509456 A JP2014509456 A JP 2014509456A JP 2014509456 A JP2014509456 A JP 2014509456A JP 2014519642 A5 JP2014519642 A5 JP 2014519642A5
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- JP
- Japan
- Prior art keywords
- state
- computing device
- visual
- state information
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- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 230000000007 visual effect Effects 0.000 claims description 231
- 238000000034 method Methods 0.000 claims description 107
- 238000004088 simulation Methods 0.000 claims description 37
- 238000009877 rendering Methods 0.000 claims description 22
- 238000002156 mixing Methods 0.000 claims description 20
- 239000000203 mixture Substances 0.000 claims description 20
- 230000003287 optical effect Effects 0.000 claims 2
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201161482162P | 2011-05-03 | 2011-05-03 | |
| US61/482,162 | 2011-05-03 | ||
| PCT/US2012/036394 WO2012151443A2 (en) | 2011-05-03 | 2012-05-03 | Apparatus and method for improved presentation of objects in a distributed interactive simulation |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2014519642A JP2014519642A (ja) | 2014-08-14 |
| JP2014519642A5 true JP2014519642A5 (enExample) | 2015-06-11 |
| JP5855237B2 JP5855237B2 (ja) | 2016-02-09 |
Family
ID=47108237
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2014509456A Expired - Fee Related JP5855237B2 (ja) | 2011-05-03 | 2012-05-03 | 分散対話型シミュレーションにおけるオブジェクトの改善された表現のための装置および方法 |
Country Status (10)
| Country | Link |
|---|---|
| US (1) | US8823701B2 (enExample) |
| EP (1) | EP2704806B1 (enExample) |
| JP (1) | JP5855237B2 (enExample) |
| KR (1) | KR101939860B1 (enExample) |
| CN (1) | CN103732300B (enExample) |
| AU (1) | AU2012250680C1 (enExample) |
| CA (1) | CA2835066C (enExample) |
| ES (1) | ES2649095T3 (enExample) |
| RU (1) | RU2557522C2 (enExample) |
| WO (1) | WO2012151443A2 (enExample) |
Families Citing this family (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN104182979A (zh) * | 2014-08-22 | 2014-12-03 | 中国科学技术大学 | 一种视力障碍模拟方法及装置 |
| US11356349B2 (en) | 2020-07-17 | 2022-06-07 | At&T Intellectual Property I, L.P. | Adaptive resource allocation to facilitate device mobility and management of uncertainty in communications |
| US10874943B2 (en) * | 2016-06-28 | 2020-12-29 | Rec Room Inc. | Systems and methods for transferring object authority in a shared virtual environment |
| US10080961B2 (en) * | 2016-06-30 | 2018-09-25 | Roblox Corporation | Uniform game display across multiple devices |
| PL431017A1 (pl) * | 2016-12-02 | 2020-02-10 | Cubic Corporation | Jednostka komunikacji wojskowej dla środowisk operacyjnych i treningowych |
| EP3593291B8 (en) * | 2017-05-19 | 2024-08-14 | DeepMind Technologies Limited | Making object-level predictions of the future state of a physical system |
| GB201713651D0 (en) | 2017-08-24 | 2017-10-11 | Fureal Ltd | Play Apparatus |
| JP2020009295A (ja) * | 2018-07-11 | 2020-01-16 | ソニー株式会社 | 情報処理装置、情報処理方法及びプログラム |
| US11368991B2 (en) | 2020-06-16 | 2022-06-21 | At&T Intellectual Property I, L.P. | Facilitation of prioritization of accessibility of media |
| US11233979B2 (en) | 2020-06-18 | 2022-01-25 | At&T Intellectual Property I, L.P. | Facilitation of collaborative monitoring of an event |
| US11411757B2 (en) | 2020-06-26 | 2022-08-09 | At&T Intellectual Property I, L.P. | Facilitation of predictive assisted access to content |
| US11768082B2 (en) * | 2020-07-20 | 2023-09-26 | At&T Intellectual Property I, L.P. | Facilitation of predictive simulation of planned environment |
| CA3212951A1 (en) | 2021-03-10 | 2022-09-15 | Bungie, Inc. | Controller state management for client-server networking |
Family Cites Families (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2725062B2 (ja) * | 1989-08-01 | 1998-03-09 | 株式会社リコー | 画像処理装置 |
| JP3219697B2 (ja) * | 1996-07-16 | 2001-10-15 | 株式会社ナムコ | 画像生成装置、画像生成方法 |
| US6042477A (en) * | 1996-12-12 | 2000-03-28 | Addink; Dale H. | Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers |
| US5974442A (en) | 1996-12-31 | 1999-10-26 | Intel Corporation | Communication technique for interactive applications over a network with delays |
| JPH1139503A (ja) * | 1997-07-15 | 1999-02-12 | Hitachi Ltd | 移動体シミュレーション方法 |
| US6415317B1 (en) * | 1999-10-01 | 2002-07-02 | Joshua Michael Yelon | Software system for reducing the appearance of latency in a multi-user environment |
| JP2002253862A (ja) * | 2001-03-05 | 2002-09-10 | Kodomosha:Kk | ゲームシステム及びゲーム方法 |
| US6475090B2 (en) * | 2001-03-29 | 2002-11-05 | Koninklijke Philips Electronics N.V. | Compensating for network latency in a multi-player game |
| KR100510339B1 (ko) * | 2004-08-13 | 2005-08-26 | 엔에이치엔(주) | 역학 정보를 이용한 화면 갱신 방법 및 시스템 |
| CN101065171B (zh) * | 2004-11-26 | 2010-09-29 | 世嘉股份有限公司 | 信息处理装置及数据处理方法 |
| JP3957725B2 (ja) | 2005-10-04 | 2007-08-15 | 任天堂株式会社 | 通信ゲームプログラムおよび通信ゲームシステム |
| JP2007215781A (ja) * | 2006-02-16 | 2007-08-30 | Sega Corp | 通信ゲームシステム、ゲーム制御プログラムおよび記憶媒体 |
| US8020029B2 (en) * | 2006-02-17 | 2011-09-13 | Alcatel Lucent | Method and apparatus for rendering game assets in distributed systems |
| JP5196729B2 (ja) * | 2006-04-11 | 2013-05-15 | 任天堂株式会社 | 通信ゲームシステム |
| US7627632B2 (en) * | 2006-11-13 | 2009-12-01 | Microsoft Corporation | Reducing bandwidth requirements for peer-to-peer gaming based on importance of remote objects to a local player |
| US20100325255A1 (en) * | 2007-04-05 | 2010-12-23 | Gene Cheung | Data transmission system and method |
| US8527657B2 (en) * | 2009-03-20 | 2013-09-03 | Sony Computer Entertainment America Llc | Methods and systems for dynamically adjusting update rates in multi-player network gaming |
-
2012
- 2012-05-03 CA CA2835066A patent/CA2835066C/en active Active
- 2012-05-03 KR KR1020137031710A patent/KR101939860B1/ko not_active Expired - Fee Related
- 2012-05-03 EP EP12779502.9A patent/EP2704806B1/en active Active
- 2012-05-03 AU AU2012250680A patent/AU2012250680C1/en active Active
- 2012-05-03 ES ES12779502.9T patent/ES2649095T3/es active Active
- 2012-05-03 JP JP2014509456A patent/JP5855237B2/ja not_active Expired - Fee Related
- 2012-05-03 US US13/463,764 patent/US8823701B2/en active Active
- 2012-05-03 WO PCT/US2012/036394 patent/WO2012151443A2/en not_active Ceased
- 2012-05-03 CN CN201280032186.8A patent/CN103732300B/zh active Active
- 2012-05-03 RU RU2013153399/12A patent/RU2557522C2/ru active
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