AU2012250680C1 - Apparatus and method for improved presentation of objects in a distributed interactive simulation - Google Patents

Apparatus and method for improved presentation of objects in a distributed interactive simulation Download PDF

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Publication number
AU2012250680C1
AU2012250680C1 AU2012250680A AU2012250680A AU2012250680C1 AU 2012250680 C1 AU2012250680 C1 AU 2012250680C1 AU 2012250680 A AU2012250680 A AU 2012250680A AU 2012250680 A AU2012250680 A AU 2012250680A AU 2012250680 C1 AU2012250680 C1 AU 2012250680C1
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AU
Australia
Prior art keywords
status
computing device
visual
predicted
discrepancy
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AU2012250680A
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English (en)
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AU2012250680A1 (en
AU2012250680B2 (en
Inventor
David Scott ALDRIDGE
Christopher Charles John Butcher
Luke Wilson Timmins
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Sony Interactive Entertainment LLC
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Sony Interactive Entertainment LLC
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Application filed by Sony Interactive Entertainment LLC filed Critical Sony Interactive Entertainment LLC
Publication of AU2012250680A1 publication Critical patent/AU2012250680A1/en
Publication of AU2012250680B2 publication Critical patent/AU2012250680B2/en
Application granted granted Critical
Publication of AU2012250680C1 publication Critical patent/AU2012250680C1/en
Assigned to Sony Interactive Entertainment LLC reassignment Sony Interactive Entertainment LLC Request for Assignment Assignors: BUNGIE, INC.
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Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00—Three-dimensional [3D] image rendering
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407—Data transfer via internet
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408—Peer to peer connection
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55—Details of game data or player data management
    • A63F2300/5526—Game data structure
    • A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Health & Medical Sciences (AREA)
  • Child & Adolescent Psychology (AREA)
  • Computer Graphics (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)
AU2012250680A 2011-05-03 2012-05-03 Apparatus and method for improved presentation of objects in a distributed interactive simulation Active AU2012250680C1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201161482162P 2011-05-03 2011-05-03
US61/482,162 2011-05-03
PCT/US2012/036394 WO2012151443A2 (en) 2011-05-03 2012-05-03 Apparatus and method for improved presentation of objects in a distributed interactive simulation

Publications (3)

Publication Number Publication Date
AU2012250680A1 AU2012250680A1 (en) 2013-04-11
AU2012250680B2 AU2012250680B2 (en) 2015-03-19
AU2012250680C1 true AU2012250680C1 (en) 2015-08-27

Family

ID=47108237

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2012250680A Active AU2012250680C1 (en) 2011-05-03 2012-05-03 Apparatus and method for improved presentation of objects in a distributed interactive simulation

Country Status (10)

Country Link
US (1) US8823701B2 (enExample)
EP (1) EP2704806B1 (enExample)
JP (1) JP5855237B2 (enExample)
KR (1) KR101939860B1 (enExample)
CN (1) CN103732300B (enExample)
AU (1) AU2012250680C1 (enExample)
CA (1) CA2835066C (enExample)
ES (1) ES2649095T3 (enExample)
RU (1) RU2557522C2 (enExample)
WO (1) WO2012151443A2 (enExample)

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CN104182979A (zh) * 2014-08-22 2014-12-03 中国科学技术大学 一种视力障碍模拟方法及装置
US11356349B2 (en) 2020-07-17 2022-06-07 At&T Intellectual Property I, L.P. Adaptive resource allocation to facilitate device mobility and management of uncertainty in communications
US10874943B2 (en) 2016-06-28 2020-12-29 Rec Room Inc. Systems and methods for transferring object authority in a shared virtual environment
US10080961B2 (en) * 2016-06-30 2018-09-25 Roblox Corporation Uniform game display across multiple devices
PL431017A1 (pl) * 2016-12-02 2020-02-10 Cubic Corporation Jednostka komunikacji wojskowej dla środowisk operacyjnych i treningowych
CN110770760B (zh) * 2017-05-19 2024-01-12 渊慧科技有限公司 视觉交互网络系统及其方法、训练方法和计算机存储介质
GB201713651D0 (en) 2017-08-24 2017-10-11 Fureal Ltd Play Apparatus
JP2020009295A (ja) * 2018-07-11 2020-01-16 ソニー株式会社 情報処理装置、情報処理方法及びプログラム
US11368991B2 (en) 2020-06-16 2022-06-21 At&T Intellectual Property I, L.P. Facilitation of prioritization of accessibility of media
US11233979B2 (en) 2020-06-18 2022-01-25 At&T Intellectual Property I, L.P. Facilitation of collaborative monitoring of an event
US11411757B2 (en) 2020-06-26 2022-08-09 At&T Intellectual Property I, L.P. Facilitation of predictive assisted access to content
US11768082B2 (en) * 2020-07-20 2023-09-26 At&T Intellectual Property I, L.P. Facilitation of predictive simulation of planned environment
IL305750A (en) 2021-03-10 2023-11-01 Bungie Inc Controller state management for client-server networks
US12552396B1 (en) * 2021-04-13 2026-02-17 Zoox, Inc. Object controller validation
GB2642540A (en) * 2024-07-12 2026-01-14 Sony Interactive Entertainment Europe Ltd Residual physics system

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US5974442A (en) * 1996-12-31 1999-10-26 Intel Corporation Communication technique for interactive applications over a network with delays
US6042477A (en) * 1996-12-12 2000-03-28 Addink; Dale H. Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers
US20070078003A1 (en) * 2005-10-04 2007-04-05 Nintendo Co., Ltd. Communication game program and communication game system
US20080096667A1 (en) * 2004-11-26 2008-04-24 Takuji Konuma Information Processing Device, Data Processing Method, Program and Recording Medium

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JP2725062B2 (ja) * 1989-08-01 1998-03-09 株式会社リコー 画像処理装置
JP3219697B2 (ja) * 1996-07-16 2001-10-15 株式会社ナムコ 画像生成装置、画像生成方法
JPH1139503A (ja) * 1997-07-15 1999-02-12 Hitachi Ltd 移動体シミュレーション方法
US6415317B1 (en) * 1999-10-01 2002-07-02 Joshua Michael Yelon Software system for reducing the appearance of latency in a multi-user environment
JP2002253862A (ja) * 2001-03-05 2002-09-10 Kodomosha:Kk ゲームシステム及びゲーム方法
US6475090B2 (en) * 2001-03-29 2002-11-05 Koninklijke Philips Electronics N.V. Compensating for network latency in a multi-player game
KR100510339B1 (ko) * 2004-08-13 2005-08-26 엔에이치엔(주) 역학 정보를 이용한 화면 갱신 방법 및 시스템
JP2007215781A (ja) * 2006-02-16 2007-08-30 Sega Corp 通信ゲームシステム、ゲーム制御プログラムおよび記憶媒体
US8020029B2 (en) * 2006-02-17 2011-09-13 Alcatel Lucent Method and apparatus for rendering game assets in distributed systems
JP5196729B2 (ja) * 2006-04-11 2013-05-15 任天堂株式会社 通信ゲームシステム
US7627632B2 (en) * 2006-11-13 2009-12-01 Microsoft Corporation Reducing bandwidth requirements for peer-to-peer gaming based on importance of remote objects to a local player
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US6042477A (en) * 1996-12-12 2000-03-28 Addink; Dale H. Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers
US5974442A (en) * 1996-12-31 1999-10-26 Intel Corporation Communication technique for interactive applications over a network with delays
US20080096667A1 (en) * 2004-11-26 2008-04-24 Takuji Konuma Information Processing Device, Data Processing Method, Program and Recording Medium
US20070078003A1 (en) * 2005-10-04 2007-04-05 Nintendo Co., Ltd. Communication game program and communication game system

Also Published As

Publication number Publication date
CA2835066A1 (en) 2012-11-08
EP2704806A2 (en) 2014-03-12
CA2835066C (en) 2018-05-22
AU2012250680A1 (en) 2013-04-11
WO2012151443A3 (en) 2013-03-21
US8823701B2 (en) 2014-09-02
NZ617145A (en) 2015-06-26
US20130120364A1 (en) 2013-05-16
JP5855237B2 (ja) 2016-02-09
RU2013153399A (ru) 2015-06-10
ES2649095T3 (es) 2018-01-10
KR101939860B1 (ko) 2019-01-17
EP2704806A4 (en) 2014-12-24
AU2012250680B2 (en) 2015-03-19
WO2012151443A2 (en) 2012-11-08
EP2704806B1 (en) 2017-08-30
CN103732300B (zh) 2016-01-27
CN103732300A (zh) 2014-04-16
JP2014519642A (ja) 2014-08-14
RU2557522C2 (ru) 2015-07-20
KR20140031279A (ko) 2014-03-12

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DA2 Applications for amendment section 104

Free format text: THE NATURE OF THE AMENDMENT IS AS SHOWN IN THE STATEMENT(S) FILED 13 MAY 2015 .

DA3 Amendments made section 104

Free format text: THE NATURE OF THE AMENDMENT IS AS SHOWN IN THE STATEMENT(S) FILED 13 MAY 2015

FGA Letters patent sealed or granted (standard patent)
PC Assignment registered

Owner name: SONY INTERACTIVE ENTERTAINMENT LLC

Free format text: FORMER OWNER(S): BUNGIE, INC.