CN103732300B - 用于改善分布式交互模拟中的对象的呈现的装置和方法 - Google Patents

用于改善分布式交互模拟中的对象的呈现的装置和方法 Download PDF

Info

Publication number
CN103732300B
CN103732300B CN201280032186.8A CN201280032186A CN103732300B CN 103732300 B CN103732300 B CN 103732300B CN 201280032186 A CN201280032186 A CN 201280032186A CN 103732300 B CN103732300 B CN 103732300B
Authority
CN
China
Prior art keywords
computing device
state
visual
state information
information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201280032186.8A
Other languages
English (en)
Chinese (zh)
Other versions
CN103732300A (zh
Inventor
大卫·斯科特·奥尔德里奇
卢克·威尔逊·蒂明斯
克里斯多佛·查尔斯·约翰·布彻尔
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment LLC
Original Assignee
Bungie Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bungie Inc filed Critical Bungie Inc
Publication of CN103732300A publication Critical patent/CN103732300A/zh
Application granted granted Critical
Publication of CN103732300B publication Critical patent/CN103732300B/zh
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00—Three-dimensional [3D] image rendering
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407—Data transfer via internet
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408—Peer to peer connection
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55—Details of game data or player data management
    • A63F2300/5526—Game data structure
    • A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Health & Medical Sciences (AREA)
  • Child & Adolescent Psychology (AREA)
  • Computer Graphics (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)
CN201280032186.8A 2011-05-03 2012-05-03 用于改善分布式交互模拟中的对象的呈现的装置和方法 Active CN103732300B (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201161482162P 2011-05-03 2011-05-03
US61/482,162 2011-05-03
PCT/US2012/036394 WO2012151443A2 (en) 2011-05-03 2012-05-03 Apparatus and method for improved presentation of objects in a distributed interactive simulation

Publications (2)

Publication Number Publication Date
CN103732300A CN103732300A (zh) 2014-04-16
CN103732300B true CN103732300B (zh) 2016-01-27

Family

ID=47108237

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201280032186.8A Active CN103732300B (zh) 2011-05-03 2012-05-03 用于改善分布式交互模拟中的对象的呈现的装置和方法

Country Status (10)

Country Link
US (1) US8823701B2 (enExample)
EP (1) EP2704806B1 (enExample)
JP (1) JP5855237B2 (enExample)
KR (1) KR101939860B1 (enExample)
CN (1) CN103732300B (enExample)
AU (1) AU2012250680C1 (enExample)
CA (1) CA2835066C (enExample)
ES (1) ES2649095T3 (enExample)
RU (1) RU2557522C2 (enExample)
WO (1) WO2012151443A2 (enExample)

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104182979A (zh) * 2014-08-22 2014-12-03 中国科学技术大学 一种视力障碍模拟方法及装置
US11356349B2 (en) 2020-07-17 2022-06-07 At&T Intellectual Property I, L.P. Adaptive resource allocation to facilitate device mobility and management of uncertainty in communications
US10874943B2 (en) 2016-06-28 2020-12-29 Rec Room Inc. Systems and methods for transferring object authority in a shared virtual environment
US10080961B2 (en) * 2016-06-30 2018-09-25 Roblox Corporation Uniform game display across multiple devices
PL431017A1 (pl) * 2016-12-02 2020-02-10 Cubic Corporation Jednostka komunikacji wojskowej dla środowisk operacyjnych i treningowych
CN110770760B (zh) * 2017-05-19 2024-01-12 渊慧科技有限公司 视觉交互网络系统及其方法、训练方法和计算机存储介质
GB201713651D0 (en) 2017-08-24 2017-10-11 Fureal Ltd Play Apparatus
JP2020009295A (ja) * 2018-07-11 2020-01-16 ソニー株式会社 情報処理装置、情報処理方法及びプログラム
US11368991B2 (en) 2020-06-16 2022-06-21 At&T Intellectual Property I, L.P. Facilitation of prioritization of accessibility of media
US11233979B2 (en) 2020-06-18 2022-01-25 At&T Intellectual Property I, L.P. Facilitation of collaborative monitoring of an event
US11411757B2 (en) 2020-06-26 2022-08-09 At&T Intellectual Property I, L.P. Facilitation of predictive assisted access to content
US11768082B2 (en) * 2020-07-20 2023-09-26 At&T Intellectual Property I, L.P. Facilitation of predictive simulation of planned environment
IL305750A (en) 2021-03-10 2023-11-01 Bungie Inc Controller state management for client-server networks
US12552396B1 (en) * 2021-04-13 2026-02-17 Zoox, Inc. Object controller validation
GB2642540A (en) * 2024-07-12 2026-01-14 Sony Interactive Entertainment Europe Ltd Residual physics system

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6042477A (en) * 1996-12-12 2000-03-28 Addink; Dale H. Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers
CN1460031A (zh) * 2001-03-29 2003-12-03 皇家菲利浦电子有限公司 多人游戏中网络等待时间的补偿
CN101065171A (zh) * 2004-11-26 2007-10-31 世嘉股份有限公司 信息处理装置、数据处理方法、程序及记录介质
WO2008126701A1 (ja) * 2007-04-05 2008-10-23 Hewlett-Packard Development Company, L.P. データ伝送システムおよびその方法

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2725062B2 (ja) * 1989-08-01 1998-03-09 株式会社リコー 画像処理装置
JP3219697B2 (ja) * 1996-07-16 2001-10-15 株式会社ナムコ 画像生成装置、画像生成方法
US5974442A (en) 1996-12-31 1999-10-26 Intel Corporation Communication technique for interactive applications over a network with delays
JPH1139503A (ja) * 1997-07-15 1999-02-12 Hitachi Ltd 移動体シミュレーション方法
US6415317B1 (en) * 1999-10-01 2002-07-02 Joshua Michael Yelon Software system for reducing the appearance of latency in a multi-user environment
JP2002253862A (ja) * 2001-03-05 2002-09-10 Kodomosha:Kk ゲームシステム及びゲーム方法
KR100510339B1 (ko) * 2004-08-13 2005-08-26 엔에이치엔(주) 역학 정보를 이용한 화면 갱신 방법 및 시스템
JP3957725B2 (ja) 2005-10-04 2007-08-15 任天堂株式会社 通信ゲームプログラムおよび通信ゲームシステム
JP2007215781A (ja) * 2006-02-16 2007-08-30 Sega Corp 通信ゲームシステム、ゲーム制御プログラムおよび記憶媒体
US8020029B2 (en) * 2006-02-17 2011-09-13 Alcatel Lucent Method and apparatus for rendering game assets in distributed systems
JP5196729B2 (ja) * 2006-04-11 2013-05-15 任天堂株式会社 通信ゲームシステム
US7627632B2 (en) * 2006-11-13 2009-12-01 Microsoft Corporation Reducing bandwidth requirements for peer-to-peer gaming based on importance of remote objects to a local player
US8527657B2 (en) 2009-03-20 2013-09-03 Sony Computer Entertainment America Llc Methods and systems for dynamically adjusting update rates in multi-player network gaming

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6042477A (en) * 1996-12-12 2000-03-28 Addink; Dale H. Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers
CN1460031A (zh) * 2001-03-29 2003-12-03 皇家菲利浦电子有限公司 多人游戏中网络等待时间的补偿
CN101065171A (zh) * 2004-11-26 2007-10-31 世嘉股份有限公司 信息处理装置、数据处理方法、程序及记录介质
WO2008126701A1 (ja) * 2007-04-05 2008-10-23 Hewlett-Packard Development Company, L.P. データ伝送システムおよびその方法

Also Published As

Publication number Publication date
CA2835066A1 (en) 2012-11-08
EP2704806A2 (en) 2014-03-12
CA2835066C (en) 2018-05-22
AU2012250680A1 (en) 2013-04-11
WO2012151443A3 (en) 2013-03-21
US8823701B2 (en) 2014-09-02
NZ617145A (en) 2015-06-26
US20130120364A1 (en) 2013-05-16
JP5855237B2 (ja) 2016-02-09
RU2013153399A (ru) 2015-06-10
ES2649095T3 (es) 2018-01-10
KR101939860B1 (ko) 2019-01-17
EP2704806A4 (en) 2014-12-24
AU2012250680B2 (en) 2015-03-19
WO2012151443A2 (en) 2012-11-08
EP2704806B1 (en) 2017-08-30
CN103732300A (zh) 2014-04-16
JP2014519642A (ja) 2014-08-14
RU2557522C2 (ru) 2015-07-20
AU2012250680C1 (en) 2015-08-27
KR20140031279A (ko) 2014-03-12

Similar Documents

Publication Publication Date Title
CN103732300A (zh) 用于改善分布式交互模拟中的对象的呈现的装置和方法
US11816772B2 (en) System for customizing in-game character animations by players
US10933327B2 (en) Network-based video game editing and modification distribution system
US20110119332A1 (en) Movement animation method and apparatus
US8668582B1 (en) Accommodating latency in a server-based application
TW202220731A (zh) 虛擬場景中狀態切換方法、裝置、設備、媒體及程式產品
WO2022068452A1 (zh) 虚拟道具的交互处理方法、装置、电子设备及可读存储介质
CN119923284A (zh) 在游戏娱玩期间识别用户损伤从而提供游戏内效果的自动生成或修改的用户情感检测
US11794104B2 (en) Systems and methods for pivoting player-controlled avatars in video games
JP2023548922A (ja) 仮想対象の制御方法、装置、電子機器、及びコンピュータプログラム
US12485347B2 (en) Systems and methods for procedurally animating a virtual camera associated with player-controlled avatars in video games
WO2025227991A1 (zh) 虚拟对象的控制方法和装置、存储介质及电子设备
WO2024073269A1 (en) Game asset optimization over network at optimizer server
CN120019844A (zh) 用于视频游戏交互的情境感知ai非玩家角色
CN116196611B (zh) 基于挥手动作的体感游戏方法
US7999812B2 (en) Locality based morphing between less and more deformed models in a computer graphics system
CN114175103A (zh) 使用表面跟踪的虚拟现实模拟
CN116966578A (zh) 虚拟对象的运动控制方法、装置、电子设备及存储介质
NZ617145B2 (en) Apparatus and method for improved presentation of objects in a distributed interactive simulation
CN121648550A (zh) 载具退场技呈现方法、电子设备、存储介质
CN114618159A (zh) 三维角色模型转换为二维角色模型的方法及图形界面
CN119499643A (zh) 动画播放方法、装置、介质、设备以及程序产品
HK40022344A (en) Method, device and system for processing virtual object and storage medium thereof
HK40022344B (en) Method, device and system for processing virtual object and storage medium thereof

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
C14 Grant of patent or utility model
GR01 Patent grant
TR01 Transfer of patent right

Effective date of registration: 20260604

Address after: California, USA

Patentee after: SONY INTERACTIVE ENTERTAINMENT LLC

Country or region after: U.S.A.

Address before: Washington, USA

Patentee before: BUNGIE, Inc.

Country or region before: U.S.A.

TR01 Transfer of patent right