CN103732300B - 用于改善分布式交互模拟中的对象的呈现的装置和方法 - Google Patents

用于改善分布式交互模拟中的对象的呈现的装置和方法 Download PDF

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Publication number
CN103732300B
CN103732300B CN201280032186.8A CN201280032186A CN103732300B CN 103732300 B CN103732300 B CN 103732300B CN 201280032186 A CN201280032186 A CN 201280032186A CN 103732300 B CN103732300 B CN 103732300B
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computing device
state
visual
state information
information
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Chinese (zh)
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CN103732300A (zh
Inventor
大卫·斯科特·奥尔德里奇
卢克·威尔逊·蒂明斯
克里斯多佛·查尔斯·约翰·布彻尔
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Bungie Inc
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Bungie Inc
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Health & Medical Sciences (AREA)
  • Child & Adolescent Psychology (AREA)
  • Computer Graphics (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
CN201280032186.8A 2011-05-03 2012-05-03 用于改善分布式交互模拟中的对象的呈现的装置和方法 Active CN103732300B (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201161482162P 2011-05-03 2011-05-03
US61/482,162 2011-05-03
PCT/US2012/036394 WO2012151443A2 (en) 2011-05-03 2012-05-03 Apparatus and method for improved presentation of objects in a distributed interactive simulation

Publications (2)

Publication Number Publication Date
CN103732300A CN103732300A (zh) 2014-04-16
CN103732300B true CN103732300B (zh) 2016-01-27

Family

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CN201280032186.8A Active CN103732300B (zh) 2011-05-03 2012-05-03 用于改善分布式交互模拟中的对象的呈现的装置和方法

Country Status (10)

Country Link
US (1) US8823701B2 (enExample)
EP (1) EP2704806B1 (enExample)
JP (1) JP5855237B2 (enExample)
KR (1) KR101939860B1 (enExample)
CN (1) CN103732300B (enExample)
AU (1) AU2012250680C1 (enExample)
CA (1) CA2835066C (enExample)
ES (1) ES2649095T3 (enExample)
RU (1) RU2557522C2 (enExample)
WO (1) WO2012151443A2 (enExample)

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CN104182979A (zh) * 2014-08-22 2014-12-03 中国科学技术大学 一种视力障碍模拟方法及装置
US11356349B2 (en) 2020-07-17 2022-06-07 At&T Intellectual Property I, L.P. Adaptive resource allocation to facilitate device mobility and management of uncertainty in communications
US10874943B2 (en) * 2016-06-28 2020-12-29 Rec Room Inc. Systems and methods for transferring object authority in a shared virtual environment
US10080961B2 (en) * 2016-06-30 2018-09-25 Roblox Corporation Uniform game display across multiple devices
PL431017A1 (pl) * 2016-12-02 2020-02-10 Cubic Corporation Jednostka komunikacji wojskowej dla środowisk operacyjnych i treningowych
EP3593291B8 (en) * 2017-05-19 2024-08-14 DeepMind Technologies Limited Making object-level predictions of the future state of a physical system
GB201713651D0 (en) 2017-08-24 2017-10-11 Fureal Ltd Play Apparatus
JP2020009295A (ja) * 2018-07-11 2020-01-16 ソニー株式会社 情報処理装置、情報処理方法及びプログラム
US11368991B2 (en) 2020-06-16 2022-06-21 At&T Intellectual Property I, L.P. Facilitation of prioritization of accessibility of media
US11233979B2 (en) 2020-06-18 2022-01-25 At&T Intellectual Property I, L.P. Facilitation of collaborative monitoring of an event
US11411757B2 (en) 2020-06-26 2022-08-09 At&T Intellectual Property I, L.P. Facilitation of predictive assisted access to content
US11768082B2 (en) * 2020-07-20 2023-09-26 At&T Intellectual Property I, L.P. Facilitation of predictive simulation of planned environment
CA3212951A1 (en) 2021-03-10 2022-09-15 Bungie, Inc. Controller state management for client-server networking

Citations (4)

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US6042477A (en) * 1996-12-12 2000-03-28 Addink; Dale H. Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers
CN1460031A (zh) * 2001-03-29 2003-12-03 皇家菲利浦电子有限公司 多人游戏中网络等待时间的补偿
CN101065171A (zh) * 2004-11-26 2007-10-31 世嘉股份有限公司 信息处理装置、数据处理方法、程序及记录介质
WO2008126701A1 (ja) * 2007-04-05 2008-10-23 Hewlett-Packard Development Company, L.P. データ伝送システムおよびその方法

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JP3219697B2 (ja) * 1996-07-16 2001-10-15 株式会社ナムコ 画像生成装置、画像生成方法
US5974442A (en) 1996-12-31 1999-10-26 Intel Corporation Communication technique for interactive applications over a network with delays
JPH1139503A (ja) * 1997-07-15 1999-02-12 Hitachi Ltd 移動体シミュレーション方法
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KR100510339B1 (ko) * 2004-08-13 2005-08-26 엔에이치엔(주) 역학 정보를 이용한 화면 갱신 방법 및 시스템
JP3957725B2 (ja) 2005-10-04 2007-08-15 任天堂株式会社 通信ゲームプログラムおよび通信ゲームシステム
JP2007215781A (ja) * 2006-02-16 2007-08-30 Sega Corp 通信ゲームシステム、ゲーム制御プログラムおよび記憶媒体
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US6042477A (en) * 1996-12-12 2000-03-28 Addink; Dale H. Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers
CN1460031A (zh) * 2001-03-29 2003-12-03 皇家菲利浦电子有限公司 多人游戏中网络等待时间的补偿
CN101065171A (zh) * 2004-11-26 2007-10-31 世嘉股份有限公司 信息处理装置、数据处理方法、程序及记录介质
WO2008126701A1 (ja) * 2007-04-05 2008-10-23 Hewlett-Packard Development Company, L.P. データ伝送システムおよびその方法

Also Published As

Publication number Publication date
NZ617145A (en) 2015-06-26
KR20140031279A (ko) 2014-03-12
RU2557522C2 (ru) 2015-07-20
CA2835066C (en) 2018-05-22
EP2704806B1 (en) 2017-08-30
EP2704806A2 (en) 2014-03-12
US20130120364A1 (en) 2013-05-16
JP5855237B2 (ja) 2016-02-09
ES2649095T3 (es) 2018-01-10
AU2012250680C1 (en) 2015-08-27
US8823701B2 (en) 2014-09-02
JP2014519642A (ja) 2014-08-14
AU2012250680A1 (en) 2013-04-11
CN103732300A (zh) 2014-04-16
RU2013153399A (ru) 2015-06-10
AU2012250680B2 (en) 2015-03-19
WO2012151443A2 (en) 2012-11-08
EP2704806A4 (en) 2014-12-24
CA2835066A1 (en) 2012-11-08
WO2012151443A3 (en) 2013-03-21
KR101939860B1 (ko) 2019-01-17

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