KR101939860B1 - 분산된 대화식 시뮬레이션에서 객체의 개선된 제공을 위한 장치 및 방법 - Google Patents
분산된 대화식 시뮬레이션에서 객체의 개선된 제공을 위한 장치 및 방법 Download PDFInfo
- Publication number
- KR101939860B1 KR101939860B1 KR1020137031710A KR20137031710A KR101939860B1 KR 101939860 B1 KR101939860 B1 KR 101939860B1 KR 1020137031710 A KR1020137031710 A KR 1020137031710A KR 20137031710 A KR20137031710 A KR 20137031710A KR 101939860 B1 KR101939860 B1 KR 101939860B1
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- KR
- South Korea
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- status
- computing device
- visual
- predicted
- status information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Human Computer Interaction (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Health & Medical Sciences (AREA)
- Child & Adolescent Psychology (AREA)
- Computer Graphics (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201161482162P | 2011-05-03 | 2011-05-03 | |
| US61/482,162 | 2011-05-03 | ||
| PCT/US2012/036394 WO2012151443A2 (en) | 2011-05-03 | 2012-05-03 | Apparatus and method for improved presentation of objects in a distributed interactive simulation |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20140031279A KR20140031279A (ko) | 2014-03-12 |
| KR101939860B1 true KR101939860B1 (ko) | 2019-01-17 |
Family
ID=47108237
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020137031710A Expired - Fee Related KR101939860B1 (ko) | 2011-05-03 | 2012-05-03 | 분산된 대화식 시뮬레이션에서 객체의 개선된 제공을 위한 장치 및 방법 |
Country Status (10)
| Country | Link |
|---|---|
| US (1) | US8823701B2 (enExample) |
| EP (1) | EP2704806B1 (enExample) |
| JP (1) | JP5855237B2 (enExample) |
| KR (1) | KR101939860B1 (enExample) |
| CN (1) | CN103732300B (enExample) |
| AU (1) | AU2012250680C1 (enExample) |
| CA (1) | CA2835066C (enExample) |
| ES (1) | ES2649095T3 (enExample) |
| RU (1) | RU2557522C2 (enExample) |
| WO (1) | WO2012151443A2 (enExample) |
Families Citing this family (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN104182979A (zh) * | 2014-08-22 | 2014-12-03 | 中国科学技术大学 | 一种视力障碍模拟方法及装置 |
| US11356349B2 (en) | 2020-07-17 | 2022-06-07 | At&T Intellectual Property I, L.P. | Adaptive resource allocation to facilitate device mobility and management of uncertainty in communications |
| US10874943B2 (en) * | 2016-06-28 | 2020-12-29 | Rec Room Inc. | Systems and methods for transferring object authority in a shared virtual environment |
| US10080961B2 (en) * | 2016-06-30 | 2018-09-25 | Roblox Corporation | Uniform game display across multiple devices |
| PL431017A1 (pl) * | 2016-12-02 | 2020-02-10 | Cubic Corporation | Jednostka komunikacji wojskowej dla środowisk operacyjnych i treningowych |
| EP3593291B8 (en) * | 2017-05-19 | 2024-08-14 | DeepMind Technologies Limited | Making object-level predictions of the future state of a physical system |
| GB201713651D0 (en) | 2017-08-24 | 2017-10-11 | Fureal Ltd | Play Apparatus |
| JP2020009295A (ja) * | 2018-07-11 | 2020-01-16 | ソニー株式会社 | 情報処理装置、情報処理方法及びプログラム |
| US11368991B2 (en) | 2020-06-16 | 2022-06-21 | At&T Intellectual Property I, L.P. | Facilitation of prioritization of accessibility of media |
| US11233979B2 (en) | 2020-06-18 | 2022-01-25 | At&T Intellectual Property I, L.P. | Facilitation of collaborative monitoring of an event |
| US11411757B2 (en) | 2020-06-26 | 2022-08-09 | At&T Intellectual Property I, L.P. | Facilitation of predictive assisted access to content |
| US11768082B2 (en) * | 2020-07-20 | 2023-09-26 | At&T Intellectual Property I, L.P. | Facilitation of predictive simulation of planned environment |
| CA3212951A1 (en) | 2021-03-10 | 2022-09-15 | Bungie, Inc. | Controller state management for client-server networking |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20020142843A1 (en) | 2001-03-29 | 2002-10-03 | Koninklijke Philips Electronics N.V. | Compensating for network latency in a multi-player game |
| US20100241692A1 (en) | 2009-03-20 | 2010-09-23 | Sony Computer Entertainment America Inc., a Delaware Corporation | Methods and systems for dynamically adjusting update rates in multi-player network gaming |
Family Cites Families (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2725062B2 (ja) * | 1989-08-01 | 1998-03-09 | 株式会社リコー | 画像処理装置 |
| JP3219697B2 (ja) * | 1996-07-16 | 2001-10-15 | 株式会社ナムコ | 画像生成装置、画像生成方法 |
| US6042477A (en) * | 1996-12-12 | 2000-03-28 | Addink; Dale H. | Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers |
| US5974442A (en) | 1996-12-31 | 1999-10-26 | Intel Corporation | Communication technique for interactive applications over a network with delays |
| JPH1139503A (ja) * | 1997-07-15 | 1999-02-12 | Hitachi Ltd | 移動体シミュレーション方法 |
| US6415317B1 (en) * | 1999-10-01 | 2002-07-02 | Joshua Michael Yelon | Software system for reducing the appearance of latency in a multi-user environment |
| JP2002253862A (ja) * | 2001-03-05 | 2002-09-10 | Kodomosha:Kk | ゲームシステム及びゲーム方法 |
| KR100510339B1 (ko) * | 2004-08-13 | 2005-08-26 | 엔에이치엔(주) | 역학 정보를 이용한 화면 갱신 방법 및 시스템 |
| CN101065171B (zh) * | 2004-11-26 | 2010-09-29 | 世嘉股份有限公司 | 信息处理装置及数据处理方法 |
| JP3957725B2 (ja) | 2005-10-04 | 2007-08-15 | 任天堂株式会社 | 通信ゲームプログラムおよび通信ゲームシステム |
| JP2007215781A (ja) * | 2006-02-16 | 2007-08-30 | Sega Corp | 通信ゲームシステム、ゲーム制御プログラムおよび記憶媒体 |
| US8020029B2 (en) * | 2006-02-17 | 2011-09-13 | Alcatel Lucent | Method and apparatus for rendering game assets in distributed systems |
| JP5196729B2 (ja) * | 2006-04-11 | 2013-05-15 | 任天堂株式会社 | 通信ゲームシステム |
| US7627632B2 (en) * | 2006-11-13 | 2009-12-01 | Microsoft Corporation | Reducing bandwidth requirements for peer-to-peer gaming based on importance of remote objects to a local player |
| US20100325255A1 (en) * | 2007-04-05 | 2010-12-23 | Gene Cheung | Data transmission system and method |
-
2012
- 2012-05-03 CA CA2835066A patent/CA2835066C/en active Active
- 2012-05-03 KR KR1020137031710A patent/KR101939860B1/ko not_active Expired - Fee Related
- 2012-05-03 EP EP12779502.9A patent/EP2704806B1/en active Active
- 2012-05-03 AU AU2012250680A patent/AU2012250680C1/en active Active
- 2012-05-03 ES ES12779502.9T patent/ES2649095T3/es active Active
- 2012-05-03 JP JP2014509456A patent/JP5855237B2/ja not_active Expired - Fee Related
- 2012-05-03 US US13/463,764 patent/US8823701B2/en active Active
- 2012-05-03 WO PCT/US2012/036394 patent/WO2012151443A2/en not_active Ceased
- 2012-05-03 CN CN201280032186.8A patent/CN103732300B/zh active Active
- 2012-05-03 RU RU2013153399/12A patent/RU2557522C2/ru active
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20020142843A1 (en) | 2001-03-29 | 2002-10-03 | Koninklijke Philips Electronics N.V. | Compensating for network latency in a multi-player game |
| US20100241692A1 (en) | 2009-03-20 | 2010-09-23 | Sony Computer Entertainment America Inc., a Delaware Corporation | Methods and systems for dynamically adjusting update rates in multi-player network gaming |
Also Published As
| Publication number | Publication date |
|---|---|
| NZ617145A (en) | 2015-06-26 |
| KR20140031279A (ko) | 2014-03-12 |
| RU2557522C2 (ru) | 2015-07-20 |
| CA2835066C (en) | 2018-05-22 |
| EP2704806B1 (en) | 2017-08-30 |
| EP2704806A2 (en) | 2014-03-12 |
| US20130120364A1 (en) | 2013-05-16 |
| JP5855237B2 (ja) | 2016-02-09 |
| ES2649095T3 (es) | 2018-01-10 |
| AU2012250680C1 (en) | 2015-08-27 |
| CN103732300B (zh) | 2016-01-27 |
| US8823701B2 (en) | 2014-09-02 |
| JP2014519642A (ja) | 2014-08-14 |
| AU2012250680A1 (en) | 2013-04-11 |
| CN103732300A (zh) | 2014-04-16 |
| RU2013153399A (ru) | 2015-06-10 |
| AU2012250680B2 (en) | 2015-03-19 |
| WO2012151443A2 (en) | 2012-11-08 |
| EP2704806A4 (en) | 2014-12-24 |
| CA2835066A1 (en) | 2012-11-08 |
| WO2012151443A3 (en) | 2013-03-21 |
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St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
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| A201 | Request for examination | ||
| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
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St.27 status event code: A-2-2-P10-P11-nap-X000 |
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| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
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| E701 | Decision to grant or registration of patent right | ||
| PE0701 | Decision of registration |
St.27 status event code: A-1-2-D10-D22-exm-PE0701 |
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| PR0701 | Registration of establishment |
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